• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.

Deleted member 300

User requested account closure
Banned
Oct 25, 2017
1,669
Certainly isnt. Ive had this in day one on pc. I play at max settings and with latest patch capped 60fps. It certainly has them in gameplay (in a level etc)
 

L.O.R.D

Member
Oct 26, 2017
5,684
so, does this confirms that's 60FPS can cause issue and there is actually breast physics but we can't notice it because our eyes can't detect 60FPS breast physics?
 

MysticGon

One Winged Slayer
Member
Oct 31, 2017
7,285
It's obviously exclusive to Switch because that's the only console you can bring into the bathroom.
 

Pablo Mesa

Banned
Nov 23, 2017
6,878
How? It's the Vita successor after all.


Dokidoki Majo Shinpan came out in 2007. We've been in the parallel dimension for over a decade.
I'm unsure if it's intentional or a bug, but it's weird either way.

People often cite pre-ESRB era with Nintendo's heavy-handedness of their guidelines and policies and often tend to ignore post-ESRB and how Nintendo has been totally hands off since then.
Nintendo been lax, but now that sony is enforcing restrictions (that visual Novel, Senran Kagura Mini game, etc) now the transfer is complete
 

Dick Justice

Banned
Oct 25, 2017
1,542
Seems like there's quite a few games I've played recently where higher framerates screw up physics. In Witcher 3, going above 30fps causes hair and clothing physics to become much stiffer. Someone had to make a mod to fix it. Same thing with Final Fantasy XV on PC.

30fps
9ed5c283ab.gif


60fps
043e1bd962.gif
 
Oct 29, 2017
458
I don't know why I assumed that it was the Nintendo Switch version that would have physics of this nature removed as opposed to the other way around... Then again, I imagine that this is going to be a patch "fix" issue.

... Then again, Senran Kagura was initially on 3DS, right? Or did it come out on the Vita and 3DS simultaneously?
 

Tohsaka

Member
Nov 17, 2017
6,793
I don't know why I assumed that it was the Nintendo Switch version that would have physics of this nature removed as opposed to the other way around... Then again, I imagine that this is going to be a patch "fix" issue.

... Then again, Senran Kagura was initially on 3DS, right? Or did it come out on the Vita and 3DS simultaneously?
It originated on 3DS.
 

Nanashrew

Banned
Oct 25, 2017
6,328
I don't know why I assumed that it was the Nintendo Switch version that would have physics of this nature removed as opposed to the other way around... Then again, I imagine that this is going to be a patch "fix" issue.

... Then again, Senran Kagura was initially on 3DS, right? Or did it come out on the Vita and 3DS simultaneously?
The first Senran Kagura game came out on the 3DS and was exclusive to the system.
 

Eolz

Banned
Oct 25, 2017
7,601
FR
Seems like my guess in other places/threads about it being a bug was right. Didn't really make any sense otherwise, Sony policy changes or not.
 

NCLI

Banned
Dec 5, 2017
185
It's weird that the animation of the girl jumping up and down was probably made exclusively for the physics so it looks weird without them.
I'm not entirely sure why it's missing from the PS4 and Xbox One versions since I don't think it's disallowed and it shouldn't affect the ESRB rating.

But it probably would've been better to not make animations focusing on that in the first place.
Why not? It's just a game, and all in good fun.
 

SapientWolf

Member
Nov 6, 2017
6,565
Boobs don't go that high with a little jump - it's not realistic and awkward as fuck. The 2nd video is more realistic, like c'mon. The fact you think that is realistic is laughable.
So you're saying it's more realistic for large, unsupported breasts to stay completely rigid while vigorously jumping?
 

Kinthey

Avenger
Oct 27, 2017
22,275
The real problem with breast physics is that games are usually not advanced enough to simulate the body and cloth independently from each other
 
Nov 3, 2017
376
BS-X
Further than that. The Gamecube version of BMX XXX was the least altered compared to the other systems.

While BMX XXX is probably the most dramatic example, the first true sign of Nintendo's policy change was the SNES version of Mortal Kombat II - which, unlike SNES MK1, had the blood and the original fatalities.
The impact was felt swiftly - MK1 on Genesis was more successful than it's SNES countepart because of the famous "blood code", but the uncensored SNES MKII turned the tide back in Nintendo's favor.

Most moping about "Nintendo censorship" nowadays refers to first-party titles, where Nintendo is calling the shots on their own internally-devved games. We're far gone from the days where they censored Maniac Mansion or US Localizations of Castlevanias.
 

LiquidSolid

Member
Oct 26, 2017
4,731
You've got to love the way some people argue that boobs bouncing around like they're balloons is all about realism in a game where the hair looks like it's fucking plastic.
 

Big_Erk

Member
Oct 27, 2017
1,359
Chief's Kingdom
While I understand the disdain for excessive breast physics in games, I don't understand why you wouldn't want them at all. The reality is breasts tend to move. In my mind it is only when the physics are made purely for titillation that they become problematic.
 

Nanashrew

Banned
Oct 25, 2017
6,328
While BMX XXX is probably the most dramatic example, the first true sign of Nintendo's policy change was the SNES version of Mortal Kombat II - which, unlike SNES MK1, had the blood and the original fatalities.
The impact was felt swiftly - MK1 on Genesis was more successful than it's SNES countepart because of the famous "blood code", but the uncensored SNES MKII turned the tide back in Nintendo's favor.

Most moping about "Nintendo censorship" nowadays refers to first-party titles, where Nintendo is calling the shots on their own internally-devved games. We're far gone from the days where they censored Maniac Mansion or US Localizations of Castlevanias.
Yeah, I remember that. Killer Instinct the following year had blood as well. And by next gen on the N64 it was a lot of blood and violence with N64 being the shooterbox of that gen.
 

Deleted member 14313

User requested account closure
Banned
Oct 27, 2017
1,622
I feel we were sent to a parallel dimension where Sony is now the Prude company and Nintendo is the one allowed companies fly how they please.
We certainly seem to have. Sony (EU and US, but not Japan) are the ones forcing the cancellation of games and censoring modes in other games. Pretty insane.
 
Last edited:

Morrigan

Spear of the Metal Church
Member
Oct 24, 2017
34,317
Gotta love guys condescendingly explaining to a woman how breasts work.

Don't do this, people.
 
Last edited:

JershJopstin

Member
Oct 25, 2017
5,332
So you're saying it's more realistic for large, unsupported breasts to stay completely rigid while vigorously jumping?
Her boobs are accelerating faster than she is in the Switch version. They should be loosely following her body but instead seem to have a mind of their own. The rigid version doesn't quite look right either - she's clearly not wearing anything that constraining - but I would definitely hesitate to call it less realistic.

And calling those small hops "vigorously jumping" is laughable.

Also known as a woman?
I laughed a little too hard at this. Though the fact that guys seem to forget women are actual people capable of using the internet and playing video games is part of the problem.
 

Bricktop

Attempted to circumvent ban with an alt account
Banned
Oct 27, 2017
2,847
User banned (1 week) - condescending sexism
That's vigoriously jumping??? That's moving up and down slightly

They don't move, though. Woman or not, if you are claiming the second example is natural you're wrong. The first example is too much, but the second example is even worse.
 

rras1994

Member
Nov 4, 2017
5,742

Rondras

Banned
Aug 28, 2018
538
It's like we are 5 or something, people going crazy over boobs. But in both ways, the ones that go for them and the ones that go after the devs.

Also, stop acting like boobs don't move in real life. It's obvious why the devs did it, but some of you seriously act like big boobs in real life just stand static no matter what.
 

Nepenthe

When the music hits, you feel no pain.
Administrator
Oct 25, 2017
20,680
"Why do women feel so unwelcome in the video game community?"
 

Bricktop

Attempted to circumvent ban with an alt account
Banned
Oct 27, 2017
2,847
While I understand the disdain for excessive breast physics in games, I don't understand why you wouldn't want them at all. The reality is breasts tend to move. In my mind it is only when the physics are made purely for titillation that they become problematic.

Exactly. The first example is way too much, but the second completely ignores the laws of physics. Like, wtf, breasts move, even when you barely bounce up and down. If you don't want the physics in the game, fine, but don't pretend that they don't move at all.
 

mugwhump

▲ Legend ▲
Member
Oct 27, 2017
2,288
This is it

The secret sauce in the switch hardware we all knew was there

A dedicated breast physics processing unit