Certainly isnt. Ive had this in day one on pc. I play at max settings and with latest patch capped 60fps. It certainly has them in gameplay (in a level etc)
Don't joke about something like that. I would pre-order this ASAP.
Yep the old double D.
people are speculatin it's a physics bug because the other versions run at 60fps, except for the switch.
Yeah, this is sounding more and more like a bug.Certainly isnt. Ive had this in day one on pc. I play at max settings and with latest patch capped 60fps. It certainly has them in gameplay (in a level etc)
How? It's the Vita successor after all.
Dokidoki Majo Shinpan came out in 2007. We've been in the parallel dimension for over a decade.
Nintendo been lax, but now that sony is enforcing restrictions (that visual Novel, Senran Kagura Mini game, etc) now the transfer is completeI'm unsure if it's intentional or a bug, but it's weird either way.
People often cite pre-ESRB era with Nintendo's heavy-handedness of their guidelines and policies and often tend to ignore post-ESRB and how Nintendo has been totally hands off since then.
Boobs don't go that high with a little jump - it's not realistic and awkward as fuck. The 2nd video is more realistic, like c'mon. The fact you think that is realistic is laughable.
Also known as a woman? And also fed up with the bullshit excuse for titty physics as "realism"
It originated on 3DS.I don't know why I assumed that it was the Nintendo Switch version that would have physics of this nature removed as opposed to the other way around... Then again, I imagine that this is going to be a patch "fix" issue.
... Then again, Senran Kagura was initially on 3DS, right? Or did it come out on the Vita and 3DS simultaneously?
The first Senran Kagura game came out on the 3DS and was exclusive to the system.I don't know why I assumed that it was the Nintendo Switch version that would have physics of this nature removed as opposed to the other way around... Then again, I imagine that this is going to be a patch "fix" issue.
... Then again, Senran Kagura was initially on 3DS, right? Or did it come out on the Vita and 3DS simultaneously?
This is what I came for....
This recent trend of the switch having things that are lewder then other consoles is super bizarre
Why not? It's just a game, and all in good fun.It's weird that the animation of the girl jumping up and down was probably made exclusively for the physics so it looks weird without them.
I'm not entirely sure why it's missing from the PS4 and Xbox One versions since I don't think it's disallowed and it shouldn't affect the ESRB rating.
But it probably would've been better to not make animations focusing on that in the first place.
So you're saying it's more realistic for large, unsupported breasts to stay completely rigid while vigorously jumping?Boobs don't go that high with a little jump - it's not realistic and awkward as fuck. The 2nd video is more realistic, like c'mon. The fact you think that is realistic is laughable.
That's vigoriously jumping??? That's moving up and down slightlySo you're saying it's more realistic for large, unsupported breasts to stay completely rigid while vigorously jumping?
Further than that. The Gamecube version of BMX XXX was the least altered compared to the other systems.
Yeah, I remember that. Killer Instinct the following year had blood as well. And by next gen on the N64 it was a lot of blood and violence with N64 being the shooterbox of that gen.While BMX XXX is probably the most dramatic example, the first true sign of Nintendo's policy change was the SNES version of Mortal Kombat II - which, unlike SNES MK1, had the blood and the original fatalities.
The impact was felt swiftly - MK1 on Genesis was more successful than it's SNES countepart because of the famous "blood code", but the uncensored SNES MKII turned the tide back in Nintendo's favor.
Most moping about "Nintendo censorship" nowadays refers to first-party titles, where Nintendo is calling the shots on their own internally-devved games. We're far gone from the days where they censored Maniac Mansion or US Localizations of Castlevanias.
We certainly seem to have. Sony (EU and US, but not Japan) are the ones forcing the cancellation of games and censoring modes in other games. Pretty insane.I feel we were sent to a parallel dimension where Sony is now the Prude company and Nintendo is the one allowed companies fly how they please.
Bottom is fake boobs. Switch has the more natural ones. Both are beautiful... But there's "breast physics" in the second video? Just way less exaggerated, which makes it more realistic than what's in the first video.
Her boobs are accelerating faster than she is in the Switch version. They should be loosely following her body but instead seem to have a mind of their own. The rigid version doesn't quite look right either - she's clearly not wearing anything that constraining - but I would definitely hesitate to call it less realistic.So you're saying it's more realistic for large, unsupported breasts to stay completely rigid while vigorously jumping?
I laughed a little too hard at this. Though the fact that guys seem to forget women are actual people capable of using the internet and playing video games is part of the problem.
That's vigoriously jumping??? That's moving up and down slightly
They don't move, though. Woman or not, if you are claiming the second example is natural you're wrong. The first example is too much, but the second example is even worse.
See that quote?? Please don't try to tell me how boobs move, thank you very much.Gotta love guys condescendingly explaining to a woman how breasts work.
Don't do this, people.
While I understand the disdain for excessive breast physics in games, I don't understand why you wouldn't want them at all. The reality is breasts tend to move. In my mind it is only when the physics are made purely for titillation that they become problematic.
Because a lot of people like it so it helps the sales.
Because people love boobs. As a teenager I bought Ninja Gaiden Sigma 2 for the stupid feature of being able to control boobs with the remote.