What about the clothes ur in or the phone ur typing on right now... Where the slavery conditions are all Yr around
No, because boycotting the game hurts those that put in all that work. It affects their bonuses, which hurts salaried workers that weren't paid for their overtime the most.
Even people that are ex-employees that are decrying the working conditions are calling for people not to boycott.
No, i don't want to hurt developers more, if they miss bonuses because of boycott is more shitty for them.
Still, Rockstar need to fix their shit asap.
No because there's probably ton of other jobs where employees get treated much worse.
I don't understand these types of posts. They are not clever. Everyone is well aware that there are issues with working conditions across many industries. People do the best they can. Not buying a complete luxury item like a video game is reasonable attempt at making a positive change. It doesn't have to be all or nothing. Particularly for people on a gaming forum who are completely plugged into the industry where they might not be elsewhere.
For what it's worth, if you're going to boycott games made under intense crunch, you'll have to boycott a hefty list of games that includes the new God of War, Uncharted 4, The Witcher 3, and even indies like Shovel Knight. I hear there's been some serious crunch on Anthem, too, and Treyarch is well-known for crunching so I'm sure Black Ops 4 was pretty bad.
Rockstar has serious cultural issues and I hope all of these conversations can push for change, but this is a systemic issue in the video game industry that can really only be fixed when workers organize.
Please do feel free to boycott any game you're uncomfortable playing. But I think making noise about these things (how about a ResetEra campaign for devs to unionize?) is far more effective.
No, because I understand what crunch times mean for industries that have flagship product launches every few years & their importance to revenue.
So all of the articles and testimonies are false?As someone that knows 1 employee at Rockstar... He said these accusations are absurd and he's very happy there.
For what it's worth, if you're going to boycott games made under intense crunch, you'll have to boycott a hefty list of games that includes the new God of War, Uncharted 4, The Witcher 3, and even indies like Shovel Knight. I hear there's been some serious crunch on Anthem, too, and Treyarch is well-known for crunching so I'm sure Black Ops 4 was pretty bad.
Rockstar has serious cultural issues and I hope all of these conversations can push for change, but this is a systemic issue in the video game industry that can really only be fixed when workers organize.
Please do feel free to boycott any game you're uncomfortable playing. But I think making noise about these things (how about a ResetEra campaign for devs to unionize?) is far more effective.
No.Will treatment of workers at Rockstar stop you from picking up Red Dead Redemption 2?
I just think it's a bit naive to think that meeting would go:Crunch doesn't make a product better, it makes it worse because the workers are all tired and are less productive.
If they lose millions of sales they would absolutely do something. Otherwise they'd have to explain to Take Two why they didn't hit their sales estimates.
Given this I'll get the game. I was actually on the fence about it.OP, your first link is broken.
It's worth noting the comments from devs in the Kotaku article:
Some fans have asked if they should avoid buying or playing Red Dead Redemption 2 to show support for those who had tough experiences making it, but many of Rockstar's current and former employees—even those who had the worst things to say about the company—say they're against the idea. For one, those who put long weeks into the game want people to see what they've done. Also, given that this year's bonuses will be based on royalties, any sort of large-scale boycott may hurt Rockstar employees more than it helps, some current employees have said.
And from the Waypoint article about this:
The answers varied, but shared a common theme: buy and enjoy the games built by them, even if you come to realize the circumstances they were developed may have been harmful.
"I would prefer someone just play whatever they want and then vote for folks who will lead the way on progressive, future of work issues," said Campo Santo ( Firewatch) co-founder Sean Vanaman, who previously worked at Telltale Games.
Hey Jason, I'm curious about the whole unionization thing. What are the big reasons it hasn't happened yet? Too many indifferent employees? Too much fear that they'd all be fired as soon as the idea is even brought up?For what it's worth, if you're going to boycott games made under intense crunch, you'll have to boycott a hefty list of games that includes the new God of War, Uncharted 4, The Witcher 3, and even indies like Shovel Knight. I hear there's been some serious crunch on Anthem, too, and Treyarch is well-known for crunching so I'm sure Black Ops 4 was pretty bad.
Rockstar has serious cultural issues and I hope all of these conversations can push for change, but this is a systemic issue in the video game industry that can really only be fixed when workers organize.
Please do feel free to boycott any game you're uncomfortable playing. But I think making noise about these things (how about a ResetEra campaign for devs to unionize?) is far more effective.
I'm all for unions, but unionizing game development (or any development for that matter) is going to be a tough sell. I'm not convinced that the majority of people in the industry want unions and development itself is not a location specific and would just shift over time to somewhere that is not unionized. It's not like there aren't places offering tax breaks for just such moves.Please do feel free to boycott any game you're uncomfortable playing. But I think making noise about these things (how about a ResetEra campaign for devs to unionize?) is far more effective.
There are a lot of logistical hurdles but I think the biggest reason is lack of inertia, which is starting to change this year.Hey Jason, I'm curious about the whole unionization thing. What are the big reasons it hasn't happened yet? Too many indifferent employees? Too much fear that they'd all be fired as soon as the idea is even brought up?
There's no reason to think the only possible change if the game underperforms would be devs getting fired.Well, let's assume so many people do not buy RDR2 that it underperforms. The change then would be devs getting fired.
I think exposing it and talking / writing about it is a good way to support the devs. In a long run, publishers may want to avoid bad press. Bad press for EA after Battlefront 2 changed how lootboxes work in the games now.
At least someone can come out and say this.I mean because I don't really care. I wish people would just come out and say it. Like don't use some BS you
Thanks for the response, and that's good to know (that it's changing). Based on what I know if the industry (primarily from reading articles like yours) this really is something that needs to happen.There are a lot of logistical hurdles but I think the biggest reason is lack of inertia, which is starting to change this year.
As someone that knows 1 employee at Rockstar... He said these accusations are absurd and he's very happy there.
damn man you really cracked the case on this one, good jobAs someone that knows 1 employee at Rockstar... He said these accusations are absurd and he's very happy there.