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Will you be purchasing RDR2 as planned?

  • Due to the treatment of workers at Rockstar, I will no longer be purchasing RDR2 as planned.

    Votes: 158 8.9%
  • I plan to purchase or have purchased RDR2.

    Votes: 1,144 64.2%
  • I preordered but don't plan to play it.

    Votes: 5 0.3%
  • I planned to get the game but some other reasons (reviews, etc.) is what's changed my mind.

    Votes: 22 1.2%
  • I wasn't planning on getting the game.

    Votes: 452 25.4%

  • Total voters
    1,781

Briarios

Banned
Oct 25, 2017
1,238
It's definitely influenced my decision not to pick it up, but even I have to admit that is hypocritical of me. I'm sure my phone, or TV, or something else was also made in a less than ideal situation for workers. But, we can't fight everything, we pick and choose our battles.
 

SmarmySmurf

Banned
Nov 5, 2017
1,931
There's multiple issues that have kept me from buying it. The crunch, comments by Dan Houser, the companies shift in focus due to GTAO, and generally having had my fill of RDR with the last one. I don't really care how detailed the horse testicles are, or how well it rips off what movies, I'm just kind of done with Rockstar games in general.
 

jschreier

Press Sneak Fuck
Verified
Oct 25, 2017
1,083
For what it's worth, if you're going to boycott games made under intense crunch, you'll have to boycott a hefty list of games that includes the new God of War, Uncharted 4, The Witcher 3, and even indies like Shovel Knight. I hear there's been some serious crunch on Anthem, too, and Treyarch is well-known for crunching so I'm sure Black Ops 4 was pretty bad.

Rockstar has serious cultural issues and I hope all of these conversations can push for change, but this is a systemic issue in the video game industry that can really only be fixed when workers organize.

Please do feel free to boycott any game you're uncomfortable playing. But I think making noise about these things (how about a ResetEra campaign for devs to unionize?) is far more effective.
 

Instro

Member
Oct 25, 2017
15,002
What about the clothes ur in or the phone ur typing on right now... Where the slavery conditions are all Yr around

I don't understand these types of posts. They are not clever. Everyone is well aware that there are issues with working conditions across many industries. People do the best they can. Not buying a complete luxury item like a video game is reasonable attempt at making a positive change. It doesn't have to be all or nothing. Particularly for people on a gaming forum who are completely plugged into the industry where they might not be elsewhere.
 

Suikodan

Member
Oct 25, 2017
858
No, because boycotting the game hurts those that put in all that work. It affects their bonuses, which hurts salaried workers that weren't paid for their overtime the most.

Even people that are ex-employees that are decrying the working conditions are calling for people not to boycott.

No, i don't want to hurt developers more, if they miss bonuses because of boycott is more shitty for them.

Still, Rockstar need to fix their shit asap.

Quite the opposite, supporting their hard work by playing it.

No because there's probably ton of other jobs where employees get treated much worse.

Already bought the game and these quotes pretty much sum what I think.
 
Oct 27, 2017
39,148
I don't have the game yet but I do plan on playing it. Still debating whether to get it used or not because I want Rockstar to change but at the sametime want the developers to get their bonus.
 

Deleted member 28076

User requested account closure
Banned
Oct 30, 2017
1,147
I'm not a big fan of this idea that's pervasive amongst nerd ideology that you can defeat capitalism by engaging in it. By choosing to send a message through the means of financial figures we're still enforcing the viewpoint that it's okay to focus on statistics rather than people.

The arguments in the OP are definitely valid. On top of them, not only would a boycott of the game have a minuscule effect, it would still be misguided even if everyone in America decided to jump on board.

The answer to Rockstar's labor problem isn't to enforce the idea that they should keep their mind on the money, it's to provide the workers with the resources they need to unionize.
 

silva1991

Member
Oct 26, 2017
10,493
I'm sure those workers want people to experience their craft and hard work. So no, I won't boycott it.
 

Potterson

Member
Oct 28, 2017
6,410
I don't understand these types of posts. They are not clever. Everyone is well aware that there are issues with working conditions across many industries. People do the best they can. Not buying a complete luxury item like a video game is reasonable attempt at making a positive change. It doesn't have to be all or nothing. Particularly for people on a gaming forum who are completely plugged into the industry where they might not be elsewhere.

Well, let's assume so many people do not buy RDR2 that it underperforms. The change then would be devs getting fired.

I think exposing it and talking / writing about it is a good way to support the devs. In a long run, publishers may want to avoid bad press. Bad press for EA after Battlefront 2 changed how lootboxes work in the games now.
 

Skyebaron

Banned
Oct 28, 2017
4,416
I will purchase it and play it while feeling sorry for the business practices of a cult like company who will benefit from my money as i dissaprove of their practices while condemning what they stand for.
 

smash_robot

Member
Oct 27, 2017
994
No.

It's not that I think they are treated well (though without knowing how they are compensated it's hard to judge). However in the products I consume the treatment of first world professionals who can relatively easily find alternative employment is not a major concern that I have.
 

Briarios

Banned
Oct 25, 2017
1,238
For what it's worth, if you're going to boycott games made under intense crunch, you'll have to boycott a hefty list of games that includes the new God of War, Uncharted 4, The Witcher 3, and even indies like Shovel Knight. I hear there's been some serious crunch on Anthem, too, and Treyarch is well-known for crunching so I'm sure Black Ops 4 was pretty bad.

Rockstar has serious cultural issues and I hope all of these conversations can push for change, but this is a systemic issue in the video game industry that can really only be fixed when workers organize.

Please do feel free to boycott any game you're uncomfortable playing. But I think making noise about these things (how about a ResetEra campaign for devs to unionize?) is far more effective.

I do wish there was some sort of aggregate site that kind of showed reports on how employees feel about their work loads on specific games. Your post right they' was the closest I've seen to anything like that, and I appreciate having additional knowledge when making my purchasing decisions.

It's so secretive, and, without them having a union, it will most likely remain so without more investigative reporting.
 

Khamsinvera

Member
Oct 31, 2017
1,580
Bought it. No second thoughts on it either, because I understand what crunch times mean for industries that have flagship product launches every few years & their importance to revenue.
 

CriticalBear

Banned
Jul 3, 2018
82
Here's the thing like, putting aside that I've already said another thread that I don't see video games as art and that it was mistake to move the criticism in that direction (As opposed to remaining an enthusiast, product-focused evaluation) I get that for many people who enjoy games and make them that's a done deal. Well, people get weird about art. We acknowledge and admit there is a cost, a sacrifice even, to creating it, and we're uncomfortable with seeing that blend with commercial interests.

For example: One artist works himself night and day to create incredible works. He forgets his friends, ignores his family, and pours his being into these whatever it is. Ah, but these works have a timeless value to humanity we say, so it was worth the sacrifice. He also owns the things he makes, so he can do what he pleases with them.

One artist doing it is a maybe sad but noble sacrifice (It depends on how good the art was, I suppose), but a team of artists doing the same for someone else to create things they ultimately do not own, well, that doesn't sit as well with us.

I'm not trying to justify Rockstar's practices, but I absolutely see a dichotomy here. It's like, we only see it as okay to work like this unless you are going solo and the thing you make belongs to you. Change any one of those factors and it becomes exploitative.
 

Briarios

Banned
Oct 25, 2017
1,238
No, because I understand what crunch times mean for industries that have flagship product launches every few years & their importance to revenue.

Except, if you've been following the stories and reading responses from other developers, crunch doesn't make a better game; it's just a way for companies to steal from employees. When you're salaried you don't get overtime, so it's free work for the employer. Ever notice how there is wave of layoffs after a game is completed? That's often to save from having to pay out promised comp time.
 

tiebreaker

Member
Oct 25, 2017
12,123
Yes. Even though I don't like RDR and GTA V, I actually like what I've heard from the reviews. I would have been swept away by the hype otherwise.

At the end of the day, I'm not a big enough fan of Rockstar to still buy the game.
 

Mezoly

Jimbo Replacement
Member
Oct 25, 2017
4,401
Already bought and playing it. Employees will get a good bonus if the game sells well. I will continue to support workers rights at R* by raising my voice here and on social media whatever way I can.
 
OP
OP
Nabbit

Nabbit

Member
Oct 25, 2017
5,421
For what it's worth, if you're going to boycott games made under intense crunch, you'll have to boycott a hefty list of games that includes the new God of War, Uncharted 4, The Witcher 3, and even indies like Shovel Knight. I hear there's been some serious crunch on Anthem, too, and Treyarch is well-known for crunching so I'm sure Black Ops 4 was pretty bad.

Rockstar has serious cultural issues and I hope all of these conversations can push for change, but this is a systemic issue in the video game industry that can really only be fixed when workers organize.

Please do feel free to boycott any game you're uncomfortable playing. But I think making noise about these things (how about a ResetEra campaign for devs to unionize?) is far more effective.

I will add this to the OP also. Thanks, Jason, for your continued immense efforts in games journalism.
 

TheKeyPit

The Fallen
Oct 27, 2017
5,865
Germany
Will treatment of workers at Rockstar stop you from picking up Red Dead Redemption 2?
No.

I bought it. I'll play it, and (like I do with every game/movie/tv series) I'll watch the credits. I won't skip 'em. Some of them worked hard, really hard on this game. They deserve that.
 

Deleted member 17207

user requested account closure
Banned
Oct 27, 2017
7,208
Crunch doesn't make a product better, it makes it worse because the workers are all tired and are less productive.

If they lose millions of sales they would absolutely do something. Otherwise they'd have to explain to Take Two why they didn't hit their sales estimates.
I just think it's a bit naive to think that meeting would go:

"You guys had lower numbers...maybe work your employees less hard and spend more time making the next game"

rather than

"you guys had lower numbers..make a better game next time and put it out soon because we need to make up that difference"
 

Cordy

Member
Oct 25, 2017
15,326
OP, your first link is broken.

It's worth noting the comments from devs in the Kotaku article:

Some fans have asked if they should avoid buying or playing Red Dead Redemption 2 to show support for those who had tough experiences making it, but many of Rockstar's current and former employees—even those who had the worst things to say about the company—say they're against the idea. For one, those who put long weeks into the game want people to see what they've done. Also, given that this year's bonuses will be based on royalties, any sort of large-scale boycott may hurt Rockstar employees more than it helps, some current employees have said.

And from the Waypoint article about this:

The answers varied, but shared a common theme: buy and enjoy the games built by them, even if you come to realize the circumstances they were developed may have been harmful.

"I would prefer someone just play whatever they want and then vote for folks who will lead the way on progressive, future of work issues," said Campo Santo ( Firewatch) co-founder Sean Vanaman, who previously worked at Telltale Games.
Given this I'll get the game. I was actually on the fence about it.
 

Heromanz

Banned
Oct 25, 2017
20,202
I mean because I don't really care. I wish people would just come out and say it. Like don't use some BS you
 

Deleted member 17207

user requested account closure
Banned
Oct 27, 2017
7,208
For what it's worth, if you're going to boycott games made under intense crunch, you'll have to boycott a hefty list of games that includes the new God of War, Uncharted 4, The Witcher 3, and even indies like Shovel Knight. I hear there's been some serious crunch on Anthem, too, and Treyarch is well-known for crunching so I'm sure Black Ops 4 was pretty bad.

Rockstar has serious cultural issues and I hope all of these conversations can push for change, but this is a systemic issue in the video game industry that can really only be fixed when workers organize.

Please do feel free to boycott any game you're uncomfortable playing. But I think making noise about these things (how about a ResetEra campaign for devs to unionize?) is far more effective.
Hey Jason, I'm curious about the whole unionization thing. What are the big reasons it hasn't happened yet? Too many indifferent employees? Too much fear that they'd all be fired as soon as the idea is even brought up?
 

JamboGT

Vehicle Handling Designer
Verified
Oct 25, 2017
1,446
Honestly, if I was offered a job there tomorrow I would take it. Have a few friends at Rockstar North and they love it. Obviously Lincoln sounds like a different story.

I was playing at midnight last night.

Just want to be clear crunch sucks, better project management helps a lot, in my time in the industry things are improving but things can always be better.

Uhh not to say I am not happy at my current job if anyone I know there is reading this :P
 

Deleted member 5764

User requested account closure
Banned
Oct 25, 2017
6,574
I'm personally of the mind that boycotts do very little for video games. While I view abuse of workers as a big issue, I think that it's more valuable to discuss the topic than to just not buy the game entirely. Folks put a ton of time into it, and we also know they have bonuses tied to how well it sells. A boycott seems like it would only hurt rather than help.
 

Rondras

Banned
Aug 28, 2018
538
Not really. They won't change and I don't care at the end of the day, mostly cause it seems that a lot of their workers are literally forcing themselves into that shitty way of life.
 

smash_robot

Member
Oct 27, 2017
994
Please do feel free to boycott any game you're uncomfortable playing. But I think making noise about these things (how about a ResetEra campaign for devs to unionize?) is far more effective.
I'm all for unions, but unionizing game development (or any development for that matter) is going to be a tough sell. I'm not convinced that the majority of people in the industry want unions and development itself is not a location specific and would just shift over time to somewhere that is not unionized. It's not like there aren't places offering tax breaks for just such moves.
 

Ukraine

Banned
Jun 1, 2018
2,182
I mean there's a lot of shit in this world that I don't agree with. If anything I feel more guilty about buying an iPhone or throwing food away. I don't mind people voting with their money, but I do not believe that makes a difference. Only laws could make a difference.
 

Admiral Woofington

The Fallen
Oct 25, 2017
14,892
As long as people can be easily replaced and no union or some form of protection is there for workers, it's a sad reality for a grand majority of devs. At least in the US. The main reason a dev wouldn't crunch/work OT as much is if they management made it their mission to create the culture to avoid thism
 

crienne

Member
Oct 25, 2017
5,169
I support unionization, and actively participate in the conversations surrounding it. This work is more important to the industry than a personal boycott, at least in my opinion.
 

jschreier

Press Sneak Fuck
Verified
Oct 25, 2017
1,083
Hey Jason, I'm curious about the whole unionization thing. What are the big reasons it hasn't happened yet? Too many indifferent employees? Too much fear that they'd all be fired as soon as the idea is even brought up?
There are a lot of logistical hurdles but I think the biggest reason is lack of inertia, which is starting to change this year.
 

ghibli99

Member
Oct 27, 2017
17,728
Crunch is a thing almost everywhere, and while I don't agree that it should be the norm, I do think that continuing to discuss it and put attention on it is a good thing. Makes you wonder if companies had a "no overtime" policy, had bigger teams, etc., and could produce the same quality product in the same amount of time? Genuinely curious if any big developers work this way and still manage a competitive release cadence with similar scope and quality.
 

Bionic

Member
Oct 27, 2017
766
Well, let's assume so many people do not buy RDR2 that it underperforms. The change then would be devs getting fired.

I think exposing it and talking / writing about it is a good way to support the devs. In a long run, publishers may want to avoid bad press. Bad press for EA after Battlefront 2 changed how lootboxes work in the games now.
There's no reason to think the only possible change if the game underperforms would be devs getting fired.

Bad press for EA after Battlefront 2 provided some pressure, but people not buying the game due to the lootbox issue spoke very loudly. It doesn't have to be one or the other. Do we have info to suggest that EA devs were fired, either because they made less revenue than expected thanks to not having lootboxes, or because the game sold less than expected due to the lootbox controversy?
 
Oct 25, 2017
26,560
I mean because I don't really care. I wish people would just come out and say it. Like don't use some BS you
At least someone can come out and say this.

I can acknowledge the issue. I can make others aware of why this is a big deal which I've done, but outside of that, I don't have the energy to criticize this further without being disingenuous.

I'm not playing the game simply because I don't have the cowboy fantasy others do and aspects of this game sound incredibly monotonous. And all the "I like that it's slow, I don't understand what other people are complaining about" talk is not changing my mind.

I don't consume products to support the dev, I buy them because I want them.
 
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Chaos2Frozen

Member
Nov 3, 2017
28,027
Even if the sales doesn't reflect the backlash of this, I hope this time the dirt stays on Rockstar for a long ass time.

Similar to how the dirt of BF2 stayed on EA.
 

Guru_Godzilla

Member
Jul 10, 2018
487
No, It will not. A boycott on a video game this big will do nothing. On top of that I bet most devs would still want people to play the game they made. Change will come through discussion of it and being outspoken against the way they treat their employees, not by ignoring the game.
 

Deleted member 17207

user requested account closure
Banned
Oct 27, 2017
7,208
There are a lot of logistical hurdles but I think the biggest reason is lack of inertia, which is starting to change this year.
Thanks for the response, and that's good to know (that it's changing). Based on what I know if the industry (primarily from reading articles like yours) this really is something that needs to happen.
 

molnizzle

Banned
Oct 25, 2017
17,695
If anything, hearing about their working conditions influenced me to pre-order the $80 version.

These employees deserve to be paid. Their bonuses depend on the game doing well.
 

BigTnaples

Member
Oct 30, 2017
1,752
Already bought the game.


Doesn't bother me, I often work 14-16 hour shifts, 60-70 hours a week, and I'm constantly on my feet, running around, wrestling with aggressive people, ping CPR, making split second decisions. I've had guns and knifes pulled on me on more than one occasion, and not a night goes by where I don't witness someone die, and witness the reactions of their loved ones.


Not to sound elitist, if that's even the right word, but despite number of hours worked and undoubtedly high stress for deadlines and whatnot, in comparison to a great majority of this planets working individuals, rockstar employees are not in some deep dark place.