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Dakath

Member
Oct 26, 2017
506
Funny, between the MGS/Castlevania packs and the recent Halloween packs, I was just thinking GMG must be sitting on a ton of keys they're eager to off load.
 

Pixieking

Member
Oct 25, 2017
5,956
I don't think it's usual to ask developers (or more generally, manufacturers) for permission before putting a product on sale, now, is it?

Putting games on sale without the developers consent, don't those types of discounts come from the store's own cut?

They do, but it's not so much the financial stake, as the devaluing of the product. We've seen it plenty of times here - a game discounted so often that people say "Ah, it'll pop-up on a Humble Bundle soon enough", and delay purchasing it. I'm not sure how many stores do it - though Valve specifically let devs/pubs control discounts, so it doesn't happen on Steam - but doing it often will shorten the long-tail of a game, since there's less room for the dev/pub to control the price level across weeks/months/years if stores are just discounting whenever they want.
 

Hektor

Community Resettler
Banned
Oct 25, 2017
9,884
Deutschland
Just poppod RDR2 into my PS4.

2 hours of disc installation time :D

They do, but it's not so much the financial stake, as the devaluing of the product. We've seen it plenty of times here - a game discounted so often that people say "Ah, it'll pop-up on a Humble Bundle soon enough", and delay purchasing it. I'm not sure how many stores do it - though Valve specifically let devs/pubs control discounts, so it doesn't happen on Steam - but doing it often will shorten the long-tail of a game, since there's less room for the dev/pub to control the price level across weeks/months/years if stores are just discounting whenever they want.

I mean, i totally get the point with the devaluation, but nonetheless i am very surprised. Given the discounts sites like GMG or Voidu are known for, i'd never expected these to be in any way to be done in conversation with the devs/pubs.
 

Velasco

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Oct 25, 2017
1,096
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Kyougar

Cute Animal Whisperer
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Nov 3, 2017
9,354
They do, but it's not so much the financial stake, as the devaluing of the product. We've seen it plenty of times here - a game discounted so often that people say "Ah, it'll pop-up on a Humble Bundle soon enough", and delay purchasing it. I'm not sure how many stores do it - though Valve specifically let devs/pubs control discounts, so it doesn't happen on Steam - but doing it often will shorten the long-tail of a game, since there's less room for the dev/pub to control the price level across weeks/months/years if stores are just discounting whenever they want.

We just had a big Thread about reviewbombing because a game got on Sale too soon.
Majority of people on era apparently think that People are idiots if they buy on day1 full price.
 

Wok

Avenger
Oct 26, 2017
3,258
France
Given the discounts sites like GMG or Voidu are known for, i'd never expected these to be in any way to be done in conversation with the devs/pubs.

I guess Mike Rose was not as knowledgeable as you are: he would have avoided GMG if he knew beforehand.

Now that he knows, he pulls the game from the store and warns other studios. It seems fine.
 

Durante

Dark Souls Man
Member
Oct 24, 2017
5,074
I guess Mike Rose was not as knowledgeable as you are: he would have avoided GMG if he knew beforehand.

Now that he knows, he pulls the game from the store and warns other studios. It seems fine.
I'm always surprised at how little some developers seem to know about the mechanics of PC game distribution (or PC gaming on a budget).
Not that this is a bad thing of course, they should focus on making the games. I just find it surprising.
 

Stop It

Bad Cat
Member
Oct 25, 2017
6,349
Urgh. Apparently GMG are pretty crappy to devs/pubs.




Mike Rose‏ @RaveofRavendale

Mike Rose Retweeted Devolver Digital

I pulled Descenders from GMG for this exact reason: They do not give a shit about developers. They kept putting Descenders on discount *without asking us*, and got angry with me when I told them to remove it. GMG are not a good platform to put your games on, AVOID.

Um, requiring permission to set prices for a retail product is price fixing and illegal in the EU. RRP is not legally binding.

As Manchester is in the EU ( For now), this isn't abnormal. Acting shocked that a discount retail outlet advertising this fact is a bit stupid.

For sure if you don't like the game, take your ball and go home but as a consumer, the GMG ethos is great for me.
 

Mivey

Member
Oct 25, 2017
17,814
Um, requiring permission to set prices for a retail product is price fixing and illegal in the EU. RRP is not legally binding.
Not sure this is directly comparable to retail. If you see something on a store, then the store has already bought it from the manufacturer, so it's essentially "their" product, and they might as well give it away for free, it would just be their loss, the manufacturer already got paid.

With digital process, the store is merely providing a service and the money is only exchanged at the time of purchase. Depending on the contract between the digital store and the developer, they might very well have something to say. This has nothing to do with "price fixing" in the usual economic sense. That's about restraining trade, and with digital purchases, there isn't any trading happening, as the developer might only offer their game at stores that allow them a fixed price. So, for example, if GMG doesn't offer that, they might not offer their game there. For any game that is only available on Steam, and no where else, and where the developer is refusing to do sales, there is de facto only one "fixed" price. And to my understanding of the law, that's fine. No trade is restrained, and there is no conspiracy (in legal sense) going on. Just a dev being stubborn and dumb, which is their right.
 

Stop It

Bad Cat
Member
Oct 25, 2017
6,349
Not sure this is directly comparable to retail. If you see something on a store, then the store has already bought it from the manufacturer, so it's essentially "their" product, and they might as well give it away for free, it would just be their loss, the manufacturer already got paid.

With digital process, the store is merely providing a service and the money is only exchanged at the time of purchase. Depending on the contract between the digital store and the developer, they might very well have something to say. This has nothing to do with "price fixing" in the usual economic sense. That's about restraining trade, and with digital purchases, there isn't any trading happening, as the developer might only offer their game at stores that allow them a fixed price. So, for example, if GMG doesn't offer that, they might not offer their game there. For any game that is only available on Steam, and no where else, and where the developer is refusing to do sales, there is de facto only one "fixed" price. And to my understanding of the law, that's fine. No trade is restrained, and there is no conspiracy (in legal sense) going on. Just a dev being stubborn and dumb, which is their right.
B2C selling is retail, legally.

The goods bring digital does not change that.

A retailer cannot be forced into selling a good at a certain price if they've already bought them to resell. That's assuming that GMG paid for a certain batch of codes.

Payment on sale is a bit different, but still if there is a revenue sharing agreement, it's still not legal to specify a mandated selling price. Of course they can pull their products if they don't like being sold below perceived value!
 
OP
OP
MRORANGE

MRORANGE

Nice thread btw :)
Member
Oct 25, 2017
3,567
UK
PC Gaming Era | November Recommendations

been out of the loop but same as always, send me a PM on ResetEra of any games you think that are worth watching out for.


Monthly Recommendations
  • HITMAN 2 - Derrick01
  • Artifact - Hektor
  • The Shapeshifting Detective - NeuralProxy
  • 11-11 Memories Retold - NeuralProxy
  • Glass Masquerade 2 - NeuralProxy
  • Darksiders 3 - Spacejaws
  • GRIP: Combat Racing - delalaser

Monthly Retro Recommendation (1)
  • Kingpin: Life of Crime - Spacejaws

Monthly Challenge Recommendation (1)
  • Hitman - Uzzy
 

Deleted member 8106

User requested account closure
Banned
Oct 26, 2017
2,451
Is there a way for RivaTuner to always force 60 fps cap on all games? Do I need to boot it with Windows in order to make the cap work?
 

Uzzy

Gabe’s little helper
Member
Oct 25, 2017
27,085
Hull, UK

BasilZero

Banned
Oct 25, 2017
36,343
Omni
Not sure this is directly comparable to retail. If you see something on a store, then the store has already bought it from the manufacturer, so it's essentially "their" product, and they might as well give it away for free, it would just be their loss, the manufacturer already got paid.

With digital process, the store is merely providing a service and the money is only exchanged at the time of purchase. Depending on the contract between the digital store and the developer, they might very well have something to say. This has nothing to do with "price fixing" in the usual economic sense. That's about restraining trade, and with digital purchases, there isn't any trading happening, as the developer might only offer their game at stores that allow them a fixed price. So, for example, if GMG doesn't offer that, they might not offer their game there. For any game that is only available on Steam, and no where else, and where the developer is refusing to do sales, there is de facto only one "fixed" price. And to my understanding of the law, that's fine. No trade is restrained, and there is no conspiracy (in legal sense) going on. Just a dev being stubborn and dumb, which is their right.

Don't resellers purchase keys beforehand or have some sort of agreement that certain number of keys are allocated to the reseller? I mean why would they run out of keys and take few hours to "restock", it's happened several times

Either ways, GMG advertising not to buy games at full price is fine imo. That's a good piece of advice for a consumer imo especially when you can just wait a month and get a game at reduced price lol

For an example I bought FFXV on PS4 a month after it's release for $40 new copy while it was full priced at $60 barely 30 days after release
 

Pixieking

Member
Oct 25, 2017
5,956
B2C selling is retail, legally.

The goods bring digital does not change that.

A retailer cannot be forced into selling a good at a certain price if they've already bought them to resell. That's assuming that GMG paid for a certain batch of codes.

Which I'm not sure they do? Because they - like a lot of stores - end up running out of keys, and then waiting for the dev/pub to generate more and supply them. So I think it'd be closer to...
Payment on sale is a bit different, but still if there is a revenue sharing agreement, it's still not legal to specify a mandated selling price. Of course they can pull their products if they don't like being sold below perceived value!

My understanding (based on how Steam works, so may not be true for every digital store) is that it's payment on sale, but delayed - say, payment for October sales on November 5th. As you say, mandating a specific price wouldn't necessarily be legal, but they do have the right to withdraw games from GMG. And, as an aside, I think there may be plenty going on that's against the spirit of the law, if not the letter, when it comes to pricing in the games industry. :/

Don't resellers purchase keys beforehand or have some sort of agreement that certain number of keys are allocated to the reseller? I mean why would they run out of keys and take few hours to "restock", it's happened several times

Either ways, GMG advertising not to buy games at full price is fine imo. That's a good piece of advice for a consumer imo especially when you can just wait a month and get a game at reduced price lol

For an example I bought FFXV on PS4 a month after it's release for $40 new copy while it was full priced at $60 barely 30 days after release

Bear in mind Mike Rose is the guy who did this presentation, so he's probably going to be against things that cut against the long-term health of the games industry. Whilst never paying full price for a game is a good stance for us, for the industry it will only lead to less revenue (and thus less games) for publishers in the long-term.
 

Mivey

Member
Oct 25, 2017
17,814
B2C selling is retail, legally.

The goods bring digital does not change that.

A retailer cannot be forced into selling a good at a certain price if they've already bought them to resell. That's assuming that GMG paid for a certain batch of codes.

Payment on sale is a bit different, but still if there is a revenue sharing agreement, it's still not legal to specify a mandated selling price. Of course they can pull their products if they don't like being sold below perceived value!

Don't resellers purchase keys beforehand or have some sort of agreement that certain number of keys are allocated to the reseller? I mean why would they run out of keys and take few hours to "restock", it's happened several times

Either ways, GMG advertising not to buy games at full price is fine imo. That's a good piece of advice for a consumer imo especially when you can just wait a month and get a game at reduced price lol

For an example I bought FFXV on PS4 a month after it's release for $40 new copy while it was full priced at $60 barely 30 days after release
I guess I didn't consider the idea of buying keys in bulk. Yeah, that certainly changes the equation. I don't even see how a reseller, if they already own the keys, has any responsibility toward the developer for the keys they bought. Of course, if the dev is unhappy with the reseller, they can simply refuse to work with them in the future.
 
Mar 23, 2018
2,654
Titanfall 2 is so good. I got the chance to play it again with the Origin Access trial. I suck so much, but it's so fun. It's unfortunate that sometimes it takes like 5-8 minutes to look up for a match... I hope Titanfall 3 is even better and is released at the right time, with the right marketing and who knows, maybe even crossplay. Titanfall 2 is probably my favorite multiplayer FPS that I've played this generation but dang, it really needs to be more popular :( you can make such amazing plays even if you suck at it.
 

arts&crafts

Member
Oct 25, 2017
4,121
Toronto
Has anyone 100% Darksiders 2. I am at last boss but still need to the crucible and get to level 30. If I do new game + can I do the crucible right away or do I have to wait until I beat the game again (which I dont want to do)?

edit. I also just realized how unlikely it is someone here 100% Darksiders 2 so I will take my question elsewhere.
nothing_to_see_here_naked_gun.gif
 

Deleted member 10852

User requested account closure
Banned
Oct 27, 2017
298
Has anyone 100% Darksiders 2. I am at last boss but still need to the crucible and get to level 30. If I do new game + can I do the crucible right away or do I have to wait until I beat the game again (which I dont want to do)?

edit. I also just realized how unlikely it is someone here 100% Darksiders 2 so I will take my question elsewhere.
nothing_to_see_here_naked_gun.gif

you need to play new game + for level 30, for the crucible i first leveled up to 30 and then i did it!
 

matimeo

UI/UX Game Industry Veteran
Verified
Oct 26, 2017
979
I'm always surprised at how little some developers seem to know about the mechanics of PC game distribution (or PC gaming on a budget).
Not that this is a bad thing of course, they should focus on making the games. I just find it surprising.

Shouldn't be too shocked I would say creatives are often the most taken advantage of business wise and have been for a long time. "Starving Artist" terminology has been around forever for a reason. Creatives tend not to be profit driven and are driven instead by having the ability to create and share their works.

The people ending up with the most student loan debt often end up being creatives, with Art schools being overly expensive and Art careers being paid much less on average than their technical or business centric counterparts.

I always wondered why creative majors in school did not require a certain level of business classes.

Bear in mind Mike Rose is the guy who did this presentation, so he's probably going to be against things that cut against the long-term health of the games industry. Whilst never paying full price for a game is a good stance for us, for the industry it will only lead to less revenue (and thus less games) for publishers in the long-term.

Interesting, thanks for linking the presentation. It reminds me of the discussion that happened with both developers and consumers in regards to the Apple store. With everything being a race to the bottom and people realizing the 99 cent model just was not sustainable if they wanted quality games from independent developers vs free to play games full of micro transactions and ads from bigger corporations.
 

1-D_FE

Member
Oct 27, 2017
8,252
B2C selling is retail, legally.

The goods bring digital does not change that.

A retailer cannot be forced into selling a good at a certain price if they've already bought them to resell. That's assuming that GMG paid for a certain batch of codes.

Payment on sale is a bit different, but still if there is a revenue sharing agreement, it's still not legal to specify a mandated selling price. Of course they can pull their products if they don't like being sold below perceived value!


I guess I didn't consider the idea of buying keys in bulk. Yeah, that certainly changes the equation. I don't even see how a reseller, if they already own the keys, has any responsibility toward the developer for the keys they bought. Of course, if the dev is unhappy with the reseller, they can simply refuse to work with them in the future.

That's not how it works, though. At least for small devs/publishers. Big publishers may be different, I don't know.

Yeah, if they buy a bunch of shady keys ripped from a Humble bundle, that' how they're doing things. But if I'm putting a game on GMG, GMG isn't paying me a single cent until it actually sells. I essentially create my store account on GMG, go to Steam, generate a bunch of keys that I can put into the GMG inventory, and then GMG pays me 70 percent on the sale price.

The reason they run out of keys is simply because a dev doesn't supply them an endless supply (for obvious reasons... "retailer" goes bust and sells off all this unsold inventory and stiffs you, etc).

Now if we're talking coupons, and if 20 percent is coming out of GMG's cut (IE dev is still getting their cut... GMG just is no longer getting 30 percent for being a parasite operating off of Steam/Uplay/Origin), that's fine and nobody should complain. It's not coming out of the devs pocket.

TLDR: If the money is coming out of the dev's pocket, only the dev should be allowed to devalue their product.
 
Nov 1, 2017
809
Jesus Christ that RDR2 article from Eurogamer. This is sickening. Now I don't know if I will ever play it.

I can't help but feeling with all the articles/info about the bad working conditions...the outrage will do nothing and this forum will be business as usual because "mah vidya gamez!". It will still sell insanely well and people on this forum that do not condone those working conditions and like to say "Time to unionize" will still buy it.
 

Aeferis

Member
Oct 25, 2017
1,626
Italy
OHX3NYN.png


Totally reasonable response to a reviewer giving RDR2 a 3.5/5


Jesus Christ. It always amazes me how tech companies succeeded in creating an army of exploited fools who think they are in some way connected to the company and have to defend its honor from negative opinions with their toxic and dangerous behavior no matter what. They would be very successful politicians (but they'd probably be less rich).
 

arts&crafts

Member
Oct 25, 2017
4,121
Toronto
I can't help but feeling with all the articles/info about the bad working conditions...the outrage will do nothing and this forum will be business as usual because "mah vidya gamez!". It will still sell insanely well and people on this forum that do not condone those working conditions and like to say "Time to unionize" will still buy it.

I mean without opening up a giant can of worms (seriously this topic could be a PHD thesis and probably is) I will say as a consumer it is extremely difficult to find companies that are actually morally accountable. Almost all major corporations employ cheap child labor (Nike, Apple, ect.) and we are still going to buy products. You have your bad people in show biz (Spacey, Weinstein, Polanski, thousands of others) but most people are still going to watch movies and you have the awful treatment of animals by almost all industries just to name a few. While I agree with you I just find as a consumer it hard myself to always choose the best company. (Disclaimer: I dont own RDR2)
 
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arts&crafts

Member
Oct 25, 2017
4,121
Toronto
Back on topic, new Fanatical bundle. At first glance I have all of the games already.
Omen Bundle
Monstrum | Betrayer | Wick | Lethe Ep.1 | Claire | 35MM | Survivalist | Damned | I Shall Remain | Distraint Deluxe | Silence of the Sleep
 

sauce

Member
Oct 25, 2017
427
I posted a beta key for Overkill's TWD closed beta over here if you guys want to grab it. I figured I should prob off load it before it ends.
 

The Cellar Letters

lmayo
Member
Oct 25, 2017
4,147
If anyone grabbed a copy of Daemonical and doesn't want it I have a nice shiny Walking Dead beta code for yaaaa


Also, launch trailer for Call of Cthulhu just came out and it's great.
 

devSin

Member
Oct 27, 2017
6,194
Has anyone 100% Darksiders 2. I am at last boss but still need to the crucible and get to level 30. If I do new game + can I do the crucible right away or do I have to wait until I beat the game again (which I dont want to do)?

edit. I also just realized how unlikely it is someone here 100% Darksiders 2 so I will take my question elsewhere.
What the shit is that supposed to mean? I 100% Darksiders II AND Darksiders II Deathinitive. :P

If you're just playing normally, you should get Level 30 somewhere in Act 2 on NG+, and your Crucible cards stay in your inventory (meaning you can do all 100 waves at once—IIRC, you can't even fully clear it on NG).
 

arts&crafts

Member
Oct 25, 2017
4,121
Toronto
What the shit is that supposed to mean? I 100% Darksiders II AND Darksiders II Deathinitive. :P

If you're just playing normally, you should get Level 30 somewhere in Act 2 on NG+, and your Crucible cards stay in your inventory (meaning you can do all 100 waves at once—IIRC, you can't even fully clear it on NG).

Haha I just figured there are a lot less "achievement hunters" on Steam as achievements seem to have a lot less importance with the addition of all the achievement spam games on Steam and SAM. Glad I am not the only one though!
 
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