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m23

Member
Oct 25, 2017
5,422
I cancelled my RDR pre order for other reasons, but I'm kind of glad I did now. Is this story being covered by bigger news outlets at all?
 

Mass_Pincup

The Fallen
Oct 25, 2017
7,129
I wonder if this issue can be solved by simply hiring more developers. I know these studios are budget sensitive, but c'mon, it's R*, they sold 100 million copies of GTAV.

I think the only way this can be solved is if they loosen up the marketing and financial importance of those big AAA games. That way their crunch to meat a deadline can stop.

I thought GAAS was supposed to help with that but it doesn't seem that it's the case at Rockstar.
 

Wiped

Banned
Nov 2, 2017
2,096
Is R* Lincoln the UK Lincoln? Because if so, the HMRC and employment legislators are going to have a field day taking Rockstar to the cleaners on this

I certainly won't be buying RDR2 and glad to say I've never spent a penny on GTA Online
 
Oct 28, 2017
5,800
Is R* Lincoln the UK Lincoln? Because if so, the HMRC and employment legislators are going to have a field day taking Rockstar to the cleaners on this

I certainly won't be buying RDR2 and glad to say I've never spent a penny on GTA Online

Means nothing. These people signed waivers to give up their rights on working time legislation, which is legal. No limits on overtime when doing this.
 

Deleted member 18347

User requested account closure
Banned
Oct 27, 2017
2,572
Sadly, this is to be expected from a modern day open world AAA title trying to push the envelope on all fronts with insane attention to detail.

R* has set an extremely high standard for themselves. They should hire more people, but managing a huge multi-team project makes managing quality a tough job.

A reasonable solution would be to take it down a peg and go for a smaller scope, but fans wouldn't like that would they? And the metascore wouldn't be sitting at 97 in that case either.

Only thing left now is to unionize. I don't see any other way.
 

Evangelista

Using an alt account to circumvent a ban
Banned
Aug 21, 2018
708
I think crunch is wrong. But I think any developer who works Rockstar can quit their jobs and have a job on the next day. They should be the first to value their free time and their lives.
 

Tigress

Member
Oct 25, 2017
7,157
Washington
Everyone on Era could not buy RDR2 and Rockstar wouldn't even feel it. Nobody's gonna give a shit about those @s on twitter either.

People are gonna buy it.

They are right now. The most productive thing we can do now is keep the issue of crunch and the need for real workers rights/protections in game development in the everyday enthusiast conversation around games. This problem does not live or die with any one game, but RDR2 can certainly be the catalyst to get folks to actually care about it and push the industry to solve it. These reports are the first step.

We need unions and government regulation. Boycotts hardly ever work because you gotta get enough people to care enough to sacrifice something they want. And usually while people get upset at stories like these you aren't going to get enough people willing to sacrifice to make a dent.
 

Alienous

Member
Oct 25, 2017
9,606
I wonder if this issue can be solved by simply hiring more developers. I know these studios are budget sensitive, but c'mon, it's R*, they sold 100 million copies of GTAV.

Their games seem terribly mismanaged, so I don't think their issue is one solved by having more developers. Like Max Payne 3 was scheduled for release ~2.5 years after its initial release date. According to one (anonymous) source at the time Max Payne 3 went through three rewrites, with one rewrite taking place after that initial release date. So I think there's more to it than them just a need for a huge amount of 'man-hours' to make their games.
 

ManixMiner

Banned
Dec 17, 2017
1,117
The Un-united Kingdom
It definitely sounds a problem at R* and I'm all for voluntary OT but I draw the line at conscripted OT which after the reading this article it sounds like it is.

Forced OT is BS if R* are having to spend months and months crunching and forced OT then they need to increase staffing levels, they make enough money employ more staff, pay them FFS!

Im installing RDR2 as I type this and are starting to feel conflicted
 

ckareset

Attempted to circumvent ban with an alt account
Banned
Feb 2, 2018
4,977
I think crunch is wrong. But I think any developer who works Rockstar can quit their jobs and have a job on the next day. They should be the first to value their free time and their lives.
People are really delusional about job mobility lol

What if the next job opening is in another state or country?
 

Lausebub

Member
Nov 4, 2017
3,152
Sadly, this is to be expected from a modern day open world AAA title trying to push the envelope on all fronts with insane attention to detail.

R* has set an extremely high standard for themselves. They should hire more people, but managing a huge multi-team project makes managing quality a tough job.

A reasonable solution would be to take it down a peg and go for a smaller scope, but fans wouldn't like that would they? And the metascore wouldn't be sitting at 97 in that case either.

Only thing left now is to unionize. I don't see any other way.

People always say this, but i think thats not the case. AC odyssey and Battlefield developers say they have relatively low to no crunch. Ecspecially stuff like QA, which seems to be the departement that has to crunch the most, seems to me like something that shouldn't be that hard to manage, if you hire more people.
 
Oct 25, 2017
14,741
That GTA 4 quote is just genuinely sad. I really feel for the guy. Hope he's in a much better situation now.

What are the main reasons preventing devs from unionizing? Because I can't imagine they wouldn't want to after witnessing that happening to a colleague.

I hope the irony isn't lost on all the ERA members who are shocked by R*'s work ethic while they're rocking icons with Japanese anime characters, a medium that's been often referred to as slave labor.
I'd love to read more on the subject, if you'd be kind enough to point me in the right direction.
 

ckareset

Attempted to circumvent ban with an alt account
Banned
Feb 2, 2018
4,977
That baby example was something straight out a movie
 
Oct 28, 2017
5,800
People are really delusional about job mobility lol

What if the next job opening is in another state or country?

Fucking exactly. Some people have families and dependents, some people might not be able to find work in their field in the same city or even country.

People with McJobs always act like its easy to transplant yourself into another job in an industry. What if these people signed non-compete clauses as well? They're effectively barred from working elsewhere for years.
 

Deleted member 18347

User requested account closure
Banned
Oct 27, 2017
2,572
People always say this, but i think thats not the case. AC odyssey and Battlefield developers say they have relatively low to no crunch. Ecspecially stuff like QA, which seems to be the departement that has to crunch the most, seems to me like something that shouldn't be that hard to manage, if you hire more people.
A quick look at these games tell me RDR2 required much, much more regular and creative work.

Of course R* shouldn't be lazy and should hire more people to accomodate the increased demands of game development today. But if they aren't doing it due to how much comfortable they are with their current setup, they'll have to be forced to.
 

Pyro

God help us the mods are making weekend threads
Member
Jul 30, 2018
14,505
United States
Rockstar Lincoln sounds like hell. The fact that they waive their right to UK work laws is insane. What's the point of having them if companies can still exploit their workers? How the hell is that legal?
 

Barrel Cannon

The Fallen
Oct 25, 2017
9,303
I think if we got rid of the flat price point of games we'd see less of this shit happening to just bloat up a game to knock off every checkbox imaginable. I'd rather deal with a $100 pricepoint instead of knowing I'm getting a product from a sweatshop
 

Falcon

Member
Oct 27, 2017
151
I mean I know that especially these stories about GTA4 are fucked up and I'm happy they're coming out but it feels like Rockstar got ahead of the issue on its own already. At least that's the impression I got from the very extensive Kotaku investigation.
 

PeskyToaster

Member
Oct 27, 2017
15,314
game developers need a union. The mere existence of crunch all results from piss poor project management and pressure from the top. there needs to be some balancing force.
 

WrenchNinja

Member
Oct 25, 2017
18,745
Canada
"During GTA4 time at Rockstar North there was someone who had just had a baby and he was coming in early during the week and working late so he had weekends free," one person recalled. "He'd make sure all of his tasks were cleared, there were no bugs. But he was told by his boss at the time it was important he came in, and worked weekends. He said he couldn't come in at weekends as he would never see his family, but he was keeping on top of everything and keeping all his bugs down. Everything that was asked of him he'd do, and he was doing overtime during the week. So the boss went away, came back and dumped a load of stuff on his desk, and said, 'You'll have to work weekends now.' It was a matter of, you work the hours we want. He didn't last long after that."

This is just pure malevolence
 

Outrun

Member
Oct 30, 2017
5,782
I got to say, I am willing to forfeit some quality of game, if it will result in an increase of quality of life for all dev teams.
 

Phellps

Member
Oct 25, 2017
10,812
"During GTA4 time at Rockstar North there was someone who had just had a baby and he was coming in early during the week and working late so he had weekends free," one person recalled. "He'd make sure all of his tasks were cleared, there were no bugs. But he was told by his boss at the time it was important he came in, and worked weekends. He said he couldn't come in at weekends as he would never see his family, but he was keeping on top of everything and keeping all his bugs down. Everything that was asked of him he'd do, and he was doing overtime during the week. So the boss went away, came back and dumped a load of stuff on his desk, and said, 'You'll have to work weekends now.' It was a matter of, you work the hours we want. He didn't last long after that."

Holy shit, this is completely unacceptable. No wonder that game turned out to be completely devoid of joy, how can you be passionate about something that is ruining your life?
Hopefully this talk of crunch and abuse of power keeps going as long as it's needed for something to change. Devs should unionize asap.
 

Evangelista

Using an alt account to circumvent a ban
Banned
Aug 21, 2018
708
User Warned: Drive-by whataboutism
If we gonna discuss that we need to apply that for everything. What is the human cost from iPhone productions? New gpus. New consoles. People in China are working 15-16 hours everyday to make the electronics we buy every year.
 

Nintenleo

Member
Nov 9, 2017
4,213
Italy
I feel like shit that I still bought the game regardless of this situation. I can't believe that a Metacritic score was more important to me that all those lives affected by Rockstar policy.

What's going on inside those studios is against everything I believe. Also, I've been in a work environment where (underpaid) crunch was the norm and for years I could not have a normal life. Fuck R*.

EDIT: Funny thing, I'm not even liking the game that much (for now). First three hours are slow as fuck. But maybe I'm biased by all the crunch talking, and it would be a good thing.
 
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Agni Kai

Member
Nov 2, 2017
6,931
I used to work in a place like this. I'm a teacher and I was under constant pressure to meet deadlines and whatnot. The argument of my superiors was "give 200% extra for the kids".

We had to stay until late sometimes discussing worthless stuff. The principal really wanted to make the school shine in the district. He would go to great lengths to organize cultural festivals and science fairs just to gather local attention, but we were the ones who had to do all the job. Oh right, these extra tasks were "optional" by the way.

It wasn't long until my left eye started to twitch and my head started to constantly ache. My bad mood was not fair for the kids I was teaching, so I just said "fuck it" and simply decided not to be part of whatever the school wanted to organize. As soon as I was done with my last class of the day, I was also leaving school way before my shift ended. Hell, sometimes I would leave 3 hours before my shift came to an end.

After a couple of weeks doing that, problem solved. I felt free and I also felt that my teaching performance improved. I could also feel kids were learning more and their disposition towards my class was more positive than ever before. My left eye stopped twitching too!

Shortly after that, whenever I would go into the teachers' room, some teachers would look at me and lower their voice so I couldn't hear what they were talking about. They didn't like I was leaving early. They thought I didn't want to be part of the school. But I didn't care, I would just laugh when they complained about all of the extra tasks they had to do. I quit at the end of the school year and never looked back.

I know my story is barely related to the article, but I guess I just wanted to vent. Working extra hours because someone else tells you to do so is never worth the effort.

I truly hope the person of the GTAIV quote is doing much better now.
 

Dragonyeuw

Member
Nov 4, 2017
4,375
"During GTA4 time at Rockstar North there was someone who had just had a baby and he was coming in early during the week and working late so he had weekends free," one person recalled. "He'd make sure all of his tasks were cleared, there were no bugs. But he was told by his boss at the time it was important he came in, and worked weekends. He said he couldn't come in at weekends as he would never see his family, but he was keeping on top of everything and keeping all his bugs down. Everything that was asked of him he'd do, and he was doing overtime during the week. So the boss went away, came back and dumped a load of stuff on his desk, and said, 'You'll have to work weekends now.' It was a matter of, you work the hours we want. He didn't last long after that."

How shitty is this??!!

Man, what a catch-22. Buying this game means the majority of profits go to the bigwigs who will see the $$$ as justification to continue these practices, not buying spits in the face of the developers. I wish I could directly funnel my $60 to the latter.
 

Minthara

Freelance Market Director
Verified
Oct 25, 2017
7,945
Montreal
I think crunch is wrong. But I think any developer who works Rockstar can quit their jobs and have a job on the next day. They should be the first to value their free time and their lives.
This is simply not true for the people who work in the QA department. While Rockstar may be slightly different, many QA workers are fresh out of school or people with no school degrees who may not know better.

So no, it's not as easy as "Rockstar employees can just quit and go elsewhere" and to say that is rather dismissive. Some people feel like this is the only choice they have career wise.
 

daybreak

Member
Feb 28, 2018
2,415
I'm not American - many of the examples in this story seem flat out illegal (like dumping additional work on someone and saying they have to work weekends now). Is this legal in the US? Can't these workers file a complaint with a Ministry of Labour equivalent?

Can't believe how horrible some of these stories are - as in, they are legitimately unbelievable to me how horrid they are and seem like something from a different world.
 
Nov 18, 2017
2,932
This is just pure malevolence

This stuff is commonplace in the UK in any sector from my experience, maybe not to the extreme crunch levels of Rockstar, but most management roles here are full of people like this. Often without qualification themselves, their job is to bleed the skilled workers dry. And then there's the problem of anti-academia and anti-intellectualism that is at least, prevalent in the North.

For example the place I work recently had an executive level meeting about producing an app, and one of the suggestions was could they get students on placement to produce the art and code for free.

One of our IT scheduling systems was built in Access by a student working part time, and the IT Dept wouldn't support it with any technical issues. They only stopped using it when the student asked to be paid for his time.
 

Cow Mengde

Member
Oct 26, 2017
12,727
Eh, people will continue to buy their games and it'll blow over after a week. Rockstar knows they can get away with it.
 

data

Member
Oct 25, 2017
4,730
I'm glad this is starting to be covered by other outlets. I just hope this becomes more prominent in calling out these companies so change can happen.

Also i am disappointed by people who were willing to defend this to the point where they tried to make false equivalence arguments. Yes, there are plenty of unethical work practices in many companies and outsourced ones. No we shouldn't not discuss one that just happened to be your favorite game maker because change needs to happen and it needs to start from somewhere as long as people stop trying to silence it
 
Dec 1, 2017
325
With everything being said, I think that if you were at all interested in RDR2, you should still buy the game, boycotting the game will not have much effect on anything.

It's the articles and discussion that goes around that brings into light the suffering and pain that the creators (not the managers) put themselves through.

And Rockstar isn't the only place where this happens, crunch is sadly so prevalent it might have happened for your favorite game.

Probably the only thing we can do is stop uttering the phrase "lazy dev", support anyone who wants to work in game dev (and helping them however we can).
 

Skii

Member
Oct 28, 2017
223
Idk if it's harsh to say but I feel like anyone that buys RDR2 is complicit in modern day slavery.
 

AYF 001

Member
Oct 28, 2017
828
I can't think of a single friend who played GTA5 that is getting this game, and after hearing these stories, I'm glad they're not. The people on this forum complaining about delays seem to be absent whenever these threads show up though.

I think if we got rid of the flat price point of games we'd see less of this shit happening to just bloat up a game to knock off every checkbox imaginable. I'd rather deal with a $100 pricepoint instead of knowing I'm getting a product from a sweatshop

My concern with that is CEO's will just use that to give themselves and shareholders bigger bonuses, while still doing the exact same things with their employees.
 
Dec 1, 2017
325
Eh, people will continue to buy their games and it'll blow over after a week. Rockstar knows they can get away with it.

I mean this topic got covered in the newspaper where I work, and stories like this dissuade people from applying.

This combined with high turnover in the industry might start to shift things.

I mean if you want to work in video games, you know about Rockstar, and you've either worked their or heard about the stories there.
 
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