Yeah, I'm pretty sure Rockstar is just full of sociopaths.
This is the same kind of abusive stuff you get with prison guards and drill sergeants.
Yeah that is some grade A bullshit
Yeah, I'm pretty sure Rockstar is just full of sociopaths.
This is the same kind of abusive stuff you get with prison guards and drill sergeants.
I've been here 7 years and yeah I've learned a tonne about people, business and stress over that time. I'm finally transitioning to the accounts department and escaping the customer phone lines though.
If crunch has always been a thing, why haven't unions already started up?
I don't know jack, are they difficult to setup or do you have wait years to get through bureaucratic stuff or is it just a case of it being harder to get the ball rolling if you didn't immediately set one up in the industrys infancy and sociologically it comes down to raising awareness aka whats happening now?
UK employment lawyer here. In the UK, for unions to have any effect they need to be recognized by the employer in question, either voluntarily or statutorily. If an employer does not choose to recognize a union, then the statutory process is long and difficult, with certain tests to be met (e.g. the union represents a majority of workers).If crunch has always been a thing, why haven't unions already started up?
I don't know jack, are they difficult to setup or do you have wait years to get through bureaucratic stuff or is it just a case of it being harder to get the ball rolling if you didn't immediately set one up in the industrys infancy and sociologically it comes down to raising awareness aka whats happening now?
If crunch has always been a thing, why haven't unions already started up?
I don't know jack, are they difficult to setup or do you have wait years to get through bureaucratic stuff or is it just a case of it being harder to get the ball rolling if you didn't immediately set one up in the industrys infancy and sociologically it comes down to raising awareness aka whats happening now?
I'm reading the article and I've just read the part yuo quoted - so I came immediately here to quote it and comment about it.
This is something which goes beyond crunches. A person should be evaluated for what he actually did, not only because of his presence. If someone is able to complete his work in 12 hours, it's fine. But if someone is able to complete the same amount of work (or maybe more) in 8 hours, then why isn't fine? I have no words... I hope that this situations isn't the same for other important studios.
I briefly worked in QA (not at Rockstar, but in the UK) and I heard that exact quote several times. Well, actually, I think it was Aldi, not Tesco."One quote I've heard from multiple people is from a manager telling staff who did complain: 'If you don't like it, fuck off and work down Tesco's.'"
Yeah they need a union
I understand the sentiment but I would post this in the Buy/Sell/Trade thread here: https://www.resetera.com/threads/buy-sell-trade-thread-2018-read-the-new-rules-in-the-op.454/I feel like a hypocrite having purchased this game knowing the gross conditions it was developed in.
(snip)
Thanks
Jeez, you must be a person of patience. I feel glad for you, honest. Here's wishing the new position brings you success and happiness.
This is the same kind of abusive stuff you get with prison guards and drill sergeants.
And if you think "don't buy the game" is the stance people should take, tell the Eurogamer article author to edit this out:
Looking down the list I can see many of the people I've spoken to for this article. They are hoping Red Dead Redemption 2 is a huge success, something which pays off all the hard work they have put in. They are hoping things will be better next time around. And why shouldn't they be? Why should games have to be made this way? With the billions of dollars Red Dead Redemption 2 will make Rockstar, I've yet to hear one good reason.
lol they made multiple billions in GTA5 that's more than enough money to have changed the RDR2 dev crunch problems so why would RDR2 making more billions do anything to fix it for the next gameT
And if you think "don't buy the game" is the stance people should take, tell the Eurogamer article author to edit this out:
And this has nothing to do with my inability to not buy the game since I'm not buying it anyway.
Money is also made in Denmark, Norway or Sweden and they don't have these kind of issues. And workers in North Korea are also treated poorly.It's wrong and it has to stop, but if money is being made, it won't. And once the money stops being made, people lose jobs.
I don't work in gaming but the job I work at went from a job with crunch + weekend work to one that hasn't needed that in years.
Staff I spoke to said there's no question of not doing these hours.
"It's called Mandatory Overtime or extended hours. It's pretty clear," someone who worked on GTA5 and Red Dead Redemption 2 told me. "There was a point on GTA5 when we were brought in by department and told we'd be working an extra 16 hours a week now," another person recalled. "That was as official as anything became. It was pretty much: 'we'd really appreciate you working an extra 16 hours a week and if you don't we won't appreciate it'."
in reality something has to suffer to change things and the some publishers have it set up so they can't take the fallBut in the Kotaku article, even the employees are saying that they want the people to buy the game, so they can get their bonuses. It sucks, but boycotting the game en masse would be even worse. But it's not happening as far as i can tell, thank god.
Money is also made in Denmark, Norway or Sweden and they don't have these kind of issues. And workers in North Korea are also treated poorly.
It's about social security. If people can afford to quit their jobs employers need to improve the working conditions to have enough staff.
It's a high profile example, concerning the biggest game in years, about an infamous studio that has repeatedly tried to run damage control.Crunchtime is pretty common in the games industry. So why is this special?
Crunchtime is pretty common in the games industry. So why is this special?
Crunchtime is pretty common in the games industry. So why is this special?
because the public rarely gets to see how the sausage is made.Crunchtime is pretty common in the games industry. So why is this special?
because the public rarely gets to see how the sausage is made.
its a case of out of sight out of mind and the industry is so secretive that you rarely hear about it.
This has nothing to do with GAAS and everything to do with rockstar being ran by trashy people.Weird how GAAS was billed has ensuring sustainable revenue in between project and it just seems like it's just continuous crunch with more and more milestone to hit.
It somehow made developping game even more draining at Rockstar. I really hope that's not what's happening across the board.
The article points out this is not just "crunchtime", but turning into a regular cadence of work:
"It's not a naturally sustainable thing to do, to put in that amount of hours, to work this much, with no end in sight," one person said. "And the fear is those at the top have seen how profitable this is working at 150, 200 per cent and wonder why we should ever slow down. Now months have turned into over a year and we're staring down the barrel of this not actually ending because there will always be more things coming out."
fucking hellYeah, I'm pretty sure Rockstar is just full of sociopaths.
This is the same kind of abusive stuff you get with prison guards and drill sergeants.
This has nothing to do with GAAS and everything to do with rockstar being ran by trashy people.
Other companies heavily used GAAS and yet only rockstar has this horrible level of project mismanagement and treating their employees as trash.