Quick reminder that people like that don't view others as human beings. To them you are merely a drain on resources to be optimised.
Would have assumed that requires some government intervention but I guess unions can just be created and managed by industries and the people with them? Anyway that as well, you're right.Nah what is lacking is good old unions that protect the workers from the management officers, especially for the working hours. From what I know it works great in the movie industry in the US or in Europe. Good wages for everyone and you can't work indefinitely. And we're talking about a few months of shooting or editing, not 5 to 8 years of the dev of a videogame. Government regulation is fine but globalisation tend to allow big companies to chose the worst working laws.
EDIT: removed a stupidly obvious "sent from my iPhone" remark. I deserve that kind of mockery.
I have an acquaintance I first met in Kyoto when working there in late February of 2017, a bit before the Switch launch. He worked on the map and HUD systems for BotW, obviously lining up with my own ERA icon and user name. His wife said she didn't see him for 3 or 4 days at a time and that their then one year old child "didn't know his father until recently". Until recently meaning up until BotW was in a shippable state. This is par the course for almost all company life in this country. I'm sure there are nice exceptions, however.Fair point. I don't think its anything new though. Didn't the Shenmue AM'#2 DC team have to work 18 hours shifts for nearly a year to get the game done and out in 1999 in Japan? I seem to remember the Tomb Raider 2 and III team working insane hours to get the game done, so was the case for Aladine on the Mega Drive or how to PS hardware team didn't go home for a month or even had a bath/shower for over 2 weeks in the final month of development.
I think what's more worrying and seems to be new, is how the Rockstar Team are expected to work long hours, even after the game has shipped and long past the 'crunch period'
My experience with software companies doesn't align with that at all.
I work with a company from Northen Europe where the guy above me definitely works more than 9 hours a day and we have people in India working until 21 their time regularly. Especially once we have deadlines. I've also been "asked" to be available on holidays. There are also companies in my country (Portugal) where the grind is definitely worse than Rockstar and they are making much less interesting software than Red Dead.
The whole "Europe is so much better" is not as black and white as that. It depends on what you are doing and where.
In some areas is just shitty regardless of where you are.
EDIT: removed a stupidly obvious "sent from my iPhone" remark. I deserve that kind of mockery.
I'm not making a point, I'm just prattling. If I said R* is horrible for the way they treat their employees while rocking a RDR2 icon you'd say I was a hypocrite while most decent anime comes at the price of many Japanese lives at super low pay and Korean fill-in artists at an even lower/barely livable wage with madness inducing overtime and bloody fingers. I feel a little waifu icon is just as hypocritical as the R* logo or my Link icon. I'm just one of many dumb humans on ERA though so it's not as if my opinion carries any more weight than yours. I do sincerely feel that it's good and humane of people here to care about the workers at R*, no joke.
I have an acquaintance I first met in Kyoto when working there in late February of 2017, a bit before the Switch launch. He worked on the map and HUD systems for BotW, obviously lining up with my own ERA icon and user name. His wife said she didn't see him for 3 or 4 days at a time and that their then one year old child "didn't know his father until recently". Until recently meaning up until BotW was in a shippable state. This is par the course for almost all company life in this country. I'm sure there are nice exceptions, however.
And as I've posted here before I work through a Japanese entertainment company (pretty small) and often work 80+ hours a week. Yesterday was my first full day off in two months and I still worked in the morning a few hours. I guess I'm so used to it here I'm numb? I feel it's really sad anyone lives like that(the previously mentioned people, I actually love my work) to create entertainment for the masses but I'm also not going to jump on ERA and act like I haven't benefitted greatly over the years from these kinds of sacrifices just so I can be entertained or find life more convenient.
What you mentioned about post-launch crunch doesn't seem kosher at all, and I can certainly see how a Western company like R* is going to draw way more attention to itself and stick out more in the public mind than many of these Japanese game and anime studios that non-Japanese people don't really look at as closely and are less likely to have staff that would spill the beans on a public forum like Twitter.
You have to opt-out of the working time directive to work more than an average of 48 hours per week over a rolling 17 week period. So you could work basically just over 9 and a half hours Monday to Friday and still comply with European law . Since it's an average over a 17 week period some weeks you could work more than 48 hours. Lunches are not included in the hours. And the big gotcha neither is voluntary unpaid overtime (i.e staying in the office unpaid just to get something finished): it's the latter that a lot of unscrupulous employers will pressure folk on.
The opt-out is meant to be strictly optional and shouldn't affect your employment status. Your mileage may vary with that though.
EDIT: removed a stupidly obvious "sent from my iPhone" remark. I deserve that kind of mockery.
And as I've posted here before I work through a Japanese entertainment company (pretty small) and often work 80+ hours a week. Yesterday was my first full day off in two months and I still worked in the morning a few hours. I guess I'm so used to it here I'm numb? I feel it's really sad anyone lives like that(the previously mentioned people, I actually love my work) to create entertainment for the masses but I'm also not going to jump on ERA and act like I haven't benefitted greatly over the years from these kinds of sacrifices just so I can be entertained or find life more convenient.
What you mentioned about post-launch crunch doesn't seem kosher at all, and I can certainly see how a Western company like R* is going to draw way more attention to itself and stick out more in the public mind than many of these Japanese game and anime studios that non-Japanese people don't really look at as closely and are less likely to have staff that would spill the beans on a public forum like Twitter.
Because they have enough money to add employees before the project even begins. Since they've been successful for so long they can 1) have the money to do so, and 2) have the foresight on roughly how long the project takesWhat does success have to do with projects that last for over six years?
Jesus that is horrificYeah, I'm pretty sure Rockstar is just full of sociopaths.
This is the same kind of abusive stuff you get with prison guards and drill sergeants.
This is really horrible to read through. The nastiest of things is that even though some of these practices are prohibited by UK law they make their employees sign a waiver of their rights. Like how is this shit even legal?
I hope you've seen Sorry To Bother You. Fits with this thread as well, a bit too perfectly actually. :\
"During GTA4 time at Rockstar North there was someone who had just had a baby and he was coming in early during the week and working late so he had weekends free," one person recalled. "He'd make sure all of his tasks were cleared, there were no bugs. But he was told by his boss at the time it was important he came in, and worked weekends. He said he couldn't come in at weekends as he would never see his family, but he was keeping on top of everything and keeping all his bugs down. Everything that was asked of him he'd do, and he was doing overtime during the week. So the boss went away, came back and dumped a load of stuff on his desk, and said, 'You'll have to work weekends now.' It was a matter of, you work the hours we want. He didn't last long after that."
I actually didn't know about those other examples like the programmer for Sonic X. I appreciate that you mentioned those, thank you!I just said it's not new and not exclusive to Japanese game development or even games development. I know the Tomb Raider PS team had to work insane hours, The main programmer of Sonic X on the Saturn worked himself into Hospital, read the insane hours the AM#2 Shenmue team had to work. There are plenty of horror stories about hours staff work, not just in the games industry, but films (I love the THING and Rob Bottin worked himself in to Hospital on that film) music and sports industries
I think was seems different here, is the staff are expected to work such hours post crush period long after the game shipped and that can't be good for the staff of the industry really
Unions and laws on working conditions that can't be wriggled out of.
That selective outrage/pearl clutching is a thing? Japanese work culture is just as if not more toxic than western work culture? Examples of this are found everywhere?
So if working in the Rockstar culture sucks for you, don't do it.
I know that's easier said than done and that it's not easy to quit and move on, but that story about the new father is over 10 years old at this point. Anyone going into it now should know what kind of company it is and what kind of expectations there are.
I'm not making a point, I'm just prattling. If I said R* is horrible for the way they treat their employees while rocking a RDR2 icon you'd say I was a hypocrite while most decent anime comes at the price of many Japanese lives at super low pay and Korean fill-in artists at an even lower/barely livable wage with madness inducing overtime and bloody fingers. I feel a little waifu icon is just as hypocritical as the R* logo or my Link icon. I'm just one of many dumb humans on ERA though so it's not as if my opinion carries any more weight than yours. I do sincerely feel that it's good and humane of people here to care about the workers at R*, no joke.
Disgusting behaviour, and entirely unnecessary. These 'managers' should be fired. Unfortunately, it sounds like the Housers running the show are as rotten as the rest and couldn't give two shits about some code-monkey's newborn child if it could potentially affect their bottom line.
Wankers.
99% likelihood of it not affecting their bottom line either.
I'm pretty sure that if this employee had been able to see the new born his production at other times would have been greatly increased.
I wish there was some way of getting back at these fucks. I'm not one to pirate, but really that's the only thing I can think of - and even then, I imagine that too will somehow end up hurting the employees
I mean, you're right, but I've met people like this before, the type who'd look at you incomprehensibly if you didn't give a swift affirmative to their request for 9 women to produce a baby for them in 1 month.
I work in a call centre and there are many managers here getting paid a lot of money to be professional sociopaths.
Why even work in such hellish environments? I get it, we all need a job to make money and pay our bills. But there have to be other jobs to take instead of doing that to yourself. I'd rather be unemployed and poor than working under those conditions. No way I would ever endure that shit.
Glad u got out of that shit alive lmao sounds so terribleYup, couldn't work more than 6 months at a call centre, that stuff was hell on earth. I remember this one dude who always pretended to be tough and all, cry in front of me and tell me the work was just stressing him too much.
But yea, it sucked really bad.
Still, gave me perspective. It's thanks to that job that i'm gonna be successful in other ways.
Damn...you are right about that one.Think how much worse it's going to be next gen as games just keep getting more advanced
Overtime isnt the issue...thats expected and part of many jobs.At least they made something everyone is excited for in the end. I do overtime to finish commercials noone wants to see anyway. :)
Yeah this just made my decision to not buy RDR2 super easy. If I play it, it will be secondhand so that Rockstar gets no profits.
Yup, couldn't work more than 6 months at a call centre, that stuff was hell on earth. I remember this one dude who always pretended to be tough and all, cry in front of me and tell me the work was just stressing him too much.
But yea, it sucked really bad.
Still, gave me perspective. It's thanks to that job that i'm gonna be successful in other ways.
Sadly they are many more, not least in the journalism industry too.I actually didn't know about those other examples like the programmer for Sonic X. I appreciate that you mentioned those, thank you!
FUUUUUUUUUUUCK this company. Fuck them!
Why are the higher-ups even acting like this? They're one of the most profitable and financial secure gaming developers in the industry. GTA6 could be a fart in a paper bag and it'll still make billions of dollars. And yet this is how they treat their employees.
I shouldn't have bought RDR2, at least not brand new.
Great and insightful summary, thanks for that.As someone who just left a similar work environment recently in the video game industry, there's a couple of reasons:
1) You like the people you work with. When you are in the muck, all you think about sometimes is "if I leave these friends of mine will have to carry my workload" rather than putting yourself first.
2) Apathy. You are already used to being treated poorly, so you don't see just how bad it really is, and you even find yourself defending, making excuses and finding silver linings.
3) The job market can be scary. People can trick themselves into thinking that the job they have is all that they can get, especially if they don't have a strong work history or educational background. Their self worth is not where it should be, so they become susceptible to being taken advantage of.
4) Prestige. Companies trick employees with things like "Here is your new game room!" Or "Look at all these great articles people are writing about our game!" When in reality these things are mostly just smoke and mirrors designed to make you feel good and mask the bad.
5) Ruthless execution of dissent. A lot of video game companies will target "bad seeds", such as those that want to start unions or change the word conditions and ostracize them. Even worse, they've conditioned the rest of the work force to do it too, making things like unionizing them all a very tough uphill battle.
I'm so glad to be out of the company I used to work for, but I see many of my ex-co-workers exhibiting a lot of the signs some of these Rockstar employees are. "Well I don't know where else to get a job", "Well here I'm established already", "But the company lets me leave early for school one day if I do OT the other 4" when many companies do that these days, all illusions that are very hard to break. It's all preying on people that don't know their own value and underpaying them as much as possible while taking advantage of them. It helps when there's a huge line up of people that don't know better to take your place.