https://www.eurogamer.net/articles/2018-10-25-the-human-cost-of-red-dead-redemption-2
Pretty damning stuff and it shows a clear trend going back across multiple titles.
"It's not a naturally sustainable thing to do, to put in that amount of hours, to work this much, with no end in sight," one person said. "And the fear is those at the top have seen how profitable this is working at 150, 200 per cent and wonder why we should ever slow down. Now months have turned into over a year and we're staring down the barrel of this not actually ending because there will always be more things coming out."
Where previously crunch would happen "for a month and things would go back to normal", staff fear increased hours may be never-ending. GTA5 crunch continued past its ship date, one person at Rockstar Lincoln told me. The fear is the same will now happen with Red Dead Redemption 2. "Even with the game done, hours have only gone down to three lates a week and one weekend day," another person at Rockstar Lincoln explained. "When we crunched for the next-gen launch of GTA5 we got to it and then crunch would be extended for another month and another as various GTA Online add-ons came out. That's been such a huge commercial success it stands to reason we're doing the same thing again. The need to support Red Dead Online post-launch means hours will go back up again."
Pretty damning stuff and it shows a clear trend going back across multiple titles.