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Leek

Banned
Oct 25, 2017
732
It speaks volumes that channels like Achievement Hunter hasn't posted anything on how to get achievements for a game in years and transitioned to variety stuff and let's plays.

There are still many successful channels that make guides on how to earn achievements and trophies, such as PowerPyx and PS4Trophies.

I think a reason they made the change to more generic content could be to have more control over their content. With achievement channels, your success largely fluctuates depending on which games are releasing, what achievements they have, if people actually need videos about them, and so on. Most of the games that bring in the big views are coming in at the end of each year. If it's just general gaming content, you can freely release content all year round .
 

Chindogg

Member
Oct 25, 2017
7,228
East Lansing, MI
I think an achievement system could be beneficial for Nintendo. It offers a passive boost to player engagement and brand loyalty.

I had friends who were reluctant to switch over to PS4 because they didn't want to lose their achievement progress. And Microsoft seemed to be aware of the draw they had, offering an exclusive achievement to everybody who preordered the Xbox One and using it as a key selling point.

Yes because Nintendo really needs help boosting brand loyalty.

Yes. The fact that 11% of all Spider-Man players went out of their way to get the platinum trophy shows that even among people who aren't hardcore, there's at least an awareness and desire to earn them if the opportunity presents itself.

It's 11%. And there's nothing stopping any dev from placating that 11% by adding achievements into their games.
 

Musouka

Member
Dec 31, 2017
505
I think they just don't know how to name such system.

Nintendo Powers (Super, Ultra and Hyper)?
 

Leek

Banned
Oct 25, 2017
732
Yes because Nintendo really needs help boosting brand loyalty.

Who said they *needed* the help? A boost is a boost.

It's 11%. And there's nothing stopping any dev from placating that 11% by adding achievements into their games.

11% of millions of gamers of all ages and playstyles. I think it's a fairly significant amount to have completed this arbitrary checklist for no other reason than to have a trophy saying they did it.

But even if all of that 11% would've been happy to do that whether or not there was a system wide achievement system (which I don't think they would be), what is the problem with Nintendo providing the framework for developers to do that more easily?
 

ZeoVGM

Member
Oct 25, 2017
76,078
Providence, RI
And gaming did perfectly fine for decades without them. Also, Nintendo games still sell really well without them, so I suppose they aren't that important.

They also sold well without online play in games that absolutely should have had online play. That is a bad argument.

It is a standard feature on two of the three console manufacturers. It hurts no one. It doesn't take immense resources. You can ignore them.

It's a fun feature for a lot of people. No one is saying "fuck Nintendo" here. I'm a huge Nintendo fan. But it should have a version of system-wide achievements.
 

dom

▲ Legend ▲
Avenger
Oct 25, 2017
10,439
Nintendo's games already have achievements and grinds for unlocks with almost no value. Only difference is that it's not visible to other people on a system level.

Those thinking Nintendo shouldn't include such a system wide level will make excuses for anything Nintendo isn't up to par with.
 

Nanashrew

Banned
Oct 25, 2017
6,328
There are still many successful channels that make guides on how to earn achievements and trophies, such as PowerPyx and PS4Trophies.

I think a reason they made the change to more generic content could be to have more control over their content. With achievement channels, your success largely fluctuates depending on which games are releasing, what achievements they have, if people actually need videos about them, and so on. Most of the games that bring in the big views are coming in at the end of each year. If it's just general gaming content, you can freely release content all year round .
Oh definitely, but having that variety to bring in income during down periods doesn't mean they had to stop, but they seemingly have.
 

ZeoVGM

Member
Oct 25, 2017
76,078
Providence, RI
Nintendo's games already have achievements and grinds for unlocks with almost no value. Only difference is that it's not visible to other people on a system level.

Those thinking Nintendo shouldn't include such a system wide level will make excuses for anything Nintendo isn't up to par with.

It's so strange, especially knowing that Nintendo would likely put their own spin on it. Tying it to My Nintendo? System-wide stamps to use in some sort of social setting? Etc.
 

Pablo Mesa

Banned
Nov 23, 2017
6,878
State your case. Aside from "it doesn't benefit me" why shouldn't Nintendo add a feature that's widely considered the standard?
Cause its makes em "lazy".
They have said it, they want to make games that people keep playing cause the game is engrossing enough, not to complete a glorified check list
 

ContraWars

Banned
Oct 25, 2017
1,517
Canada
User Banned: (3 days) Antagonizing other posters and previous infractions
Studies in extrinsic & intrinsic motivation tend to find that adding extrinsic motivation often results in intrinsic motivation decreasing. In this case, this means that the mere act of adding a trophy/achievement system could actually decrease the amount of fun that many people get out of a game as intrinsic motivation (the game is fun, I want to see what I can do, etc.) decreases in favor of a desire to fill out a list of requirements to get an external reward.

Yeah? Your own game lacked achievements on Steam at launch, so I immediately shit-canned the idea of playing it.
 
Oct 27, 2017
6,467
I'm honestly not much of a trophy whore, but I'll be honest. I've not bought crash on switch because I want to get it on PS4 for the cheevos
 

DevilPuncher

Aggressively Mediocre
Member
Oct 25, 2017
6,685
I don't think that there's a particularly strong case for them not adding achievements. That being said, my selfish ass doesn't want them because I don't find them particularly fun or fulfilling anymore.
 

ContraWars

Banned
Oct 25, 2017
1,517
Canada
I'm not being toxic. I'm saying I backlogged the game because it didn't have achievements as expected. An expectation set by the idea of it already having trophies on console.

It removed motivation for putting the time into it, as achievements tend to be goals to go after later in a game, which adds replay value.
 
Oct 26, 2017
8,055
Appalachia
I'm not being toxic. I'm saying I backlogged the game because it didn't have achievements as expected. An expectation set by the idea of it already having trophies on console.

It removed motivation for putting the time into it, as achievements tend to be goals to go after later in a game, which adds replay value.
That was still a really rude way of saying that, directly to one of the devs even
 

mojo

Member
Oct 25, 2017
1,963
People don't want anyone to find out they don't actually play most of the shit they buy and talk about tbh
 

Amaterasu

Banned
Oct 28, 2017
3,310
Because I dont like them but I'm a completionist. I find games are more fun when I'm not worried about missing something the entire time.
 

entrydenied

The Fallen
Oct 26, 2017
7,557
Personally I don't care about achievements. And like some have said, it's better to implement in game achievements thsr reward you in game for doing specific challenges.
 

Grigorig

Member
Oct 30, 2017
696
This will always be my favorite post on the subject:

As any Nintendo fan will tell you, Nintendo absolutely doesn't need trophies/achievements and are doing great without them. Until Nintendo does implement a trophy/achievement system, at which time they will become the most important and engaging element of a game system but only when done as perfectly as Nintendo does it. We have always been at war with Eastasia.
 

Nanashrew

Banned
Oct 25, 2017
6,328
This will always be my favorite post on the subject:
As a Nintendo fan and multi-console owner, I stopped caring about achievements and trophies in the PS3 era. Not even stamps on the Wii U did it for me. Though at least with stamps, it was an intrinsic part of the game as another collectible but worked outside of the game via Miiverse.
 

massoluk

Member
Oct 25, 2017
6,573
Thailand
1) It takes resources to make such a system, those resources could be used for making something more interesting/useful.

2) It effects game design decisions, and mostly offer nothing of interest because it exists to check boxes on a features list, which in turn leads to 'rewarding' players for doing what is already expected of them.

3) Developers are already free to implement their own rewards system. Games that use reward messages can easily be adapted to send the message to an in game message window rather than sending that message the OS. The 'hard' work of rewards/achievements is in the game itself, not the message.
Studies in extrinsic & intrinsic motivation tend to find that adding extrinsic motivation often results in intrinsic motivation decreasing. In this case, this means that the mere act of adding a trophy/achievement system could actually decrease the amount of fun that many people get out of a game as intrinsic motivation (the game is fun, I want to see what I can do, etc.) decreases in favor of a desire to fill out a list of requirements to get an external reward.

Nod, but unfortunately these will be ignored by a lot of people
 

Drain You

▲ Legend ▲
Member
Oct 27, 2017
4,985
Connecticut
This is coming from someone who reallllly doesn't know the inner workings of such things, but it seems pretty minimal to implement such a system. Not like they would have to come up with achievements per game, PS4 and XB1 already have them. I know it would take some system resources away to keep track of but surely its less than what recording a video has to do already right?

Personally I don't care about achievements , I like them early on in the 360 days just cause it was new but after a while I didn't care. (Call of Duty 2 on Veteran was a bitchhh)
 

Beatle

Member
Dec 4, 2017
1,123
Nintendo are reeducating some gamers that games should be fun not work, it's not that they can't do it, it is they won't, I applaud their efforts ;)

From a business point of view this strategy has worked
 

julian

Member
Oct 27, 2017
16,748
Somehow "I don't like them" is an invalid response for some, while "cause I like them" is valid. It's ridiculous. It requires time and effort to implement and adds a layer to your profile and the OS while not necessarily adding anything of value for a majority of users. "But options!" Sure. But that can be applied to literally any feature somebody wants. It's not a strong argument unless you actually back it up with data that goes well beyond your own anecdote of not wanting a game with no trophies.

Games are selling well on the Switch without them. I have an incredibly hard time believing that sales would go up a significant amount by spending resources on them. Seriously, this question needs to be flipped and trophy lovers need to explain what benefit they'd get from adding them other than a checked box on a feature list. Many of the arguments that were pushed last gen have been proven completely wrong. An extensive gamer score on a 360 did not keep most people in the Xbox ecosystem. Millions of people jumped to PS4 no issue.
 

Aurc

Member
Oct 28, 2017
6,890
Yeah? Your own game lacked achievements on Steam at launch, so I immediately shit-canned the idea of playing it.
Not only is this an extremely rude and tactless response, but also a ridiculous one that only proves him right.

I'm a trophy completionist myself, but I wouldn't reject a game I wanna play for lacking some periodic dings.
 

Redfox088

Banned
May 31, 2018
2,293
I guess the guys there at N don't want to give the resources t9 do it. I want them to figure out the online first though.
 

Aurica

音楽オタク - Comics Council 2020
The Fallen
Oct 25, 2017
23,478
A mountain in the US
There is a really handsome Resetera user with a shiba inu for an avatar that doesn't like them, so I think that's pretty valid reasoning.
 

Zolbrod

Member
Oct 27, 2017
3,070
Osaka, Japan
It isn't a feature that is costing any sales

If I have to choose between buying the PS4 version of a game or the Switch version, I'll get the PS4 one because it has Trophies.
If Switch had achievements, I'd get THAT version because it has the added bonus of portability.

I'm sure I'm not the only one who thinks this way.
 

Chindogg

Member
Oct 25, 2017
7,228
East Lansing, MI
Who said they *needed* the help? A boost is a boost.

11% of millions of gamers of all ages and playstyles. I think it's a fairly significant amount to have completed this arbitrary checklist for no other reason than to have a trophy saying they did it.

But even if all of that 11% would've been happy to do that whether or not there was a system wide achievement system (which I don't think they would be), what is the problem with Nintendo providing the framework for developers to do that more easily?

The problem is they'd have to make a system that doesn't provide any real value when developers can make it for their own games as it is. Making a system-level achievement framework doesn't make it easier to make achievements, hell it actually makes it harder because there's yet another thing developers have to test to pass certification.
 

RestEerie

Banned
Aug 20, 2018
13,618
Because Achievements = Microsoft. Trophies = Sony.

So they are gonna add 'Stickers' instead. Or 'Stamps'.
 

ShadowFox08

Banned
Nov 25, 2017
3,524
1) It takes resources to make such a system, those resources could be used for making something more interesting/useful.

2) It effects game design decisions, and mostly offer nothing of interest because it exists to check boxes on a features list, which in turn leads to 'rewarding' players for doing what is already expected of them.

3) Developers are already free to implement their own rewards system. Games that use reward messages can easily be adapted to send the message to an in game message window rather than sending that message the OS. The 'hard' work of rewards/achievements is in the game itself, not the message.
This. There's enough achievements in individual games already. Why get hooked more? Because Sony and MS are doing it? There are somethings that aren't necessary at all on Switch, and this is one of them.
 
Apr 9, 2018
510
Can't keep up Switch's ridiculous software sales if you're encouraging people to 100% all their games rather than move on to the next one
 

Chettlar

Member
Oct 25, 2017
13,604
1) It takes resources to make such a system, those resources could be used for making something more interesting/useful.

...what resources?

Especially considering many, many of these games already have achievements done and released on other systems.

2) It effects game design decisions, and mostly offer nothing of interest because it exists to check boxes on a features list, which in turn leads to 'rewarding' players for doing what is already expected of them.

It does not need to. Most games can easily have achievements inserted into them, conceptually anyway. They are usually decided on after the fact as I understand it.

The second half of your point does exactly what OP asked not to do, which was point out that achievements are pointless and you don't care for them. Your bias against them is bleeding into them, and your point is not substantial at all.
 

Razorrin

Member
Nov 7, 2017
5,236
the HELP Menu.
3) Developers are already free to implement their own rewards system. Games that use reward messages can easily be adapted to send the message to an in game message window rather than sending that message the OS. The 'hard' work of rewards/achievements is in the game itself, not the message.

I actually love it when developers factor these systems into the game itself, because you always get that slim chance that they implement a Reward System in there too, and those almost always awesome, and give fun gameplay incentives to accomplish cool and unique objectives!

I will never be able to play Resident Evil: Revelations on anything other then the 3DS, and one of the reasons why is because of how fantastically they implemented their accomplishment system.
 

Chettlar

Member
Oct 25, 2017
13,604
3) Developers are already free to implement their own rewards system. Games that use reward messages can easily be adapted to send the message to an in game message window rather than sending that message the OS. The 'hard' work of rewards/achievements is in the game itself, not the message.

You...just said you didn't like resources being diverted for achievements, even though system level achievements are not resource intensive nor do they affect of game design. And then you go and say you think companies should go full on implementing achievements/rewards into the game? What?

Like that is the most irrational thing I've ever heard. "Games that use reward messages can easily be adapted to send the message to an in game message window rather than sending that message the OS." What? Why do you care if the game notified you via an in game message, or via the system? That is the weirdest hang up I've ever heard of. "The 'hard' work of rewards/achievements is in the game itself, not the message." What does this even mean? Why does it matter to you? What?

You don't want resources devoted to achievements, unless the notification is in game. Then they should go all out with them, and that would be a good use of their time. What on earth?

The only effect of having achievements only display in game is that no one else on your friends list can see them. Why is that important? What about those of us who like to display what we've done?
 

Deleted member 11018

User requested account closure
Banned
Oct 27, 2017
2,419
Because Achievements = Microsoft. Trophies = Sony.

So they are gonna add 'Stickers' instead. Or 'Stamps'.

Stars would be it i think,very nintendo-y :)
Anyway, the platform is all about making your own fun... i found actually fresh that it didn't have embedded that messaging system of achievements/whatever.
I don't need them, i find them toxic... people get glued on them instead of just letting the stress go away. Always be ranked/evaluated, it sucks... at least the base system does not force a mark on you. You finished the game but have a 15%... you suck, D minus (or whatever the usual system is)
 

Opa-Opa

Attempted to circumvent ban with alt account
Banned
Oct 16, 2018
1,766
Smash 4 list of challenges is what I call a good achievement system. Lots of effort in its presentation and design, cool rewards (like a real trophy, not a "bronze" generic one.

I don't really care if they should be posted online or not - I really have no interest in digital "bragging" (quotes cause that's not a bad thing per se).

But the problem is that if they make a system like this universal, very few developers would make an effort to produce something remotely similar.
 

dom

▲ Legend ▲
Avenger
Oct 25, 2017
10,439
Stars would be it i think,very nintendo-y :)
Anyway, the platform is all about making your own fun... i found actually fresh that it didn't have embedded that messaging system of achievements/whatever.
I don't need them, i find them toxic... people get glued on them instead of just letting the stress go away. Always be ranked/evaluated, it sucks... at least the base system does not force a mark on you. You finished the game but have a 15%... you suck, D minus (or whatever the usual system is)
It would be coins and it would be Copper, Silver, Gold, Diamond.
 

inspectah

Member
Oct 28, 2017
1,183
Germany
Studies in extrinsic & intrinsic motivation tend to find that adding extrinsic motivation often results in intrinsic motivation decreasing. In this case, this means that the mere act of adding a trophy/achievement system could actually decrease the amount of fun that many people get out of a game as intrinsic motivation (the game is fun, I want to see what I can do, etc.) decreases in favor of a desire to fill out a list of requirements to get an external reward.
Yep
 

AdolRed

Banned
Jan 12, 2018
269
United States
You shouldn't encourage people to seek that kind of fulfillment from consuming other peoples' creative work. Achievements create an unhealthy relationship with the sense of accomplishment you get from succeeding at video games. I never understood why people needed a trophy to show how good they are at having fun.
 

Chettlar

Member
Oct 25, 2017
13,604
You shouldn't encourage people to seek that kind of fulfillment from consuming other peoples' creative work. Achievements create an unhealthy relationship with the sense of accomplishment you get from succeeding at video games. I never understood why people needed a trophy to show how good they are at having fun.

Is this a serious post?
 

julian

Member
Oct 27, 2017
16,748
If I have to choose between buying the PS4 version of a game or the Switch version, I'll get the PS4 one because it has Trophies.
If Switch had achievements, I'd get THAT version because it has the added bonus of portability.

I'm sure I'm not the only one who thinks this way.

I'm sure there are lots of people who think like you do. But is it a significant amount? That's what actually matters. Nobody has provided any reasons for trophies beyond anecdotes of them liking them. That's not remotely as strong an argument as people are making it out to be.
 

Leek

Banned
Oct 25, 2017
732
It should be noted that Spider-Man is an outlier. It is very rarely ever that high.

I brought it up to show there's still a fairly large amount of people who care about trophy systems to some degree. It's a higher percentage than the average game because it's quite a short and easy platinum trophy, but the point was to show that there's still a good amount of people who will out of their way to earn these trophies.