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Edgar

User requested ban
Banned
Oct 29, 2017
7,180
That's a ridiculously high bar.

What makes a "good" story should be defined by the context of the work rather than trying to set bar based on like the best stories ever told in a fiction. Like The Raid technically has a weak story compared to the movie classics but it's a perfect story for the movie it's trying to be and how it's paced and presented. Halloween has a simply told and lean story compared to The Shining, but I doubt many would say Halloween's story is bad because it isn't as complex or thematically weighty as The Shining
Lol i feel like you, me and couple other posters do this song and dance every time someone has really narrow and short sighted view on video game stories
 

ShinMaruku

Member
Oct 25, 2017
1,125
If classic epics is your bar, than 99% of films are doomed. Michael bays and Mcu not even counting
Of course. 99% of movie stories are also subpar.

That's a ridiculously high bar.

What makes a "good" story should be defined by the context of the work rather than trying to set arbitrarys bar based on like the best stories ever told in fiction. Like The Raid technically has a weak story compared to movie classics but it's a perfect story for the movie it's trying to be and how it's paced and presented. Halloween 1978 has a simply told and lean story compared to The Shining, but I doubt many would say Halloween's story is bad because it isn't as complex or thematically weighty as The Shining
It most certainly is a high bar, however I don't come to games for story, so games that mostly pin themselves on story are all a no by me.
 

Deleted member 41931

User requested account closure
Member
Apr 10, 2018
3,744
A few I do, but on large not at all. Many reviewers have shown they have absolutely no idea what they're talking about with stuff like Heavy Rain getting touted as having an incredible story.Look at the reception to the Ratchet and Clank film. It has a 29 on metacritic. The game is even worse in this regard, yet it was rarely brought up in reviews.

Even when a reviewer does seem to recognize it, its often dismissed for one reason or another. The story not being the reason to play is a good justification. If a game is dedicating time to time story, like say BotW with its cutscenes, then its a part of the game and deserves to be criticized. It doesn't matter if you don't expect a Zelda game to have a good story.
 

RumbleHumble

Member
Oct 27, 2017
7,128
It depends on the outlet and reviewer. Would I trust someplace like IGN on what makes a truly good story? No. But someplaces like Waypoint and occasionally Giant Bomb are reliable. I find I take most of my video games criticism via podcasts that poke and prod at the game. It gives me a better idea of both the game and the way its impacted the people who played it than a mere written review would.
 

Lunaray

Member
Oct 27, 2017
1,731
I take every critique of media with a pinch of salt. Especially in gaming because I think the bar is so low and people don't really know how to recognize literary qualities when they encounter it.
 
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BossAttack

BossAttack

Member
Oct 27, 2017
43,007
Like which? Uncharted and Indiana Jones? GTA 4 and Heat?

I'm talking like how Speed and The Raid and Dredd and others are basically just copying the Die Hard formula, or Fistful and Yojimbo, or how all monster/animal attack movies and possession movies are just building off the templates established by Jaws and The Exorcist

Uncharted? No. They are not wholesale rip offs of Indiana Jones. They actually are fairly well written for their genre and present a different take than Indy.

However, the Housers are basically known for just lifting crime movies and making them games, often missing the subtext of those films. GTA 3 is basically Goodfellas, Vice City is Carlito's Way and Scarface, San Andreas is Boyz in Da Hood, Training Day, and any other 90's gangsta fim, and Max Payne 3 is literally just Man on Fire. RDR1 is the only story that seemed to try to be more than a rip off.

Well I know I don't trust any reviewer that thinks the story in XV is good or that the cast is good or that the game makes you care for them. Instant red flag.

Then again most reviewers overvalue the quality of writing in videogames which is nothing amazing.

Agreed.
 

THANKS

Prophet of Regret
Member
Oct 22, 2018
1,371
You can expect a film reviewer to have seen Apocalypse Now, Citizen Kane, 2001, Laurence of Arabia, Chinatown, Dr. Strangelove, The Great Gatsby, 1984, Metropolis, Fargo, etc. As such, they are well versed in the language of cinema and storytelling, often carrying with them literature expertise as well. Thus, I can trust said reviewers when they dismiss Batman v. Superman as garbage despite its lofty philosophical aspirations.

I have a problem with this assumption. You seem to be saying, by watching these films, reviewers gain some kind of automatic expertise? That they are a source of authority because they, like millions of others, have seen these films?

Criticism as a field is about much more than knowledge of a subject matter. It's about applying art, philosophy, holistic study, literary criticism and a healthy dose of opinion and taste to a subject.

And Games as a storytelling device! What a wonderful topic! The story cannot be separated from its medium. The way games communicate stories is so different to film. They can communicate it through text, gameplay, movement, environment and plot. Through sound, through the rumble of a controller and of course writing.

So do I trust game journos on this subject? The bigger and more thoughtful sites (Kotaku, Polygon, Eurogamer), yes. Do I always agree with them? No. But do I respect the criticism of the reviewer? Absolutely.
 
Dec 2, 2017
1,544
I have a few people I trust when it comes to judging the quality of writing or the way a story is told and crafted. None is primarily a video game journalist but journalists who work in the Feuilleton or Culture and Art sections of big media outlets, primarily are literary critics and who occasionally write about games when one comes along they deem important enough.
 

Almagest

Member
Oct 28, 2017
1,447
Spain
To analyze a story in-depth above a surface, subconscious level you need some background in literary writing techniques and narratology involving models and functions etc. so no, I don't think the vast majority of reviewers can be trusted in this. Then again, most of the time you don't strictly need an academic level analysis to tell if something is good or bad, even if some elements fly over your head.

Besides that, if you're an avid reader most of the tropes and storylines featured in pretty much anything from games to TV shows and movies can look like an amalgamation or revision of something you've read before so you become more demanding in your search for new experiences.
 

Wulfram

Member
Mar 3, 2018
1,478
I don't trust game reviewers, but I'm not sure I "trust" film reviewers either. I mean they can be interesting, but they tend to have a particular perspective I don't necessarily share. Or fandom, to be honest. Its really something where I think personal preferences are king.

Hell, most of you probably think I'm crazy because (for example) I think Bethesda generally writes better than Obsidian, but I don't really care because I'm buying games for me, not anyone else.
 

JeffGubb

Giant Bomb
Verified
Oct 25, 2017
842
I don't trust reviewers' takes on story and writing, and I get paid to do it. The thing is that story is rarely going to make or break a game. If a review is focused on a game's story, it's really not doing me any good. Even if it's a critical analysis. I need to know how the game is conveying meaning through action and mechanics. That's a thousand times more important.
 

Inuhanyou

Banned
Oct 25, 2017
14,214
New Jersey
I don't trust reviewers' takes on story and writing, and I get paid to do it. The thing is that story is rarely going to make or break a game. If a review is focused on a game's story, it's really not doing me any good. Even if it's a critical analysis. I need to know how the game is conveying meaning through action and mechanics. That's a thousand times more important.

people like things so radically different from me, its impossible for me to take critical reviews of story seriously without actually playing it for myself. Im the opposite from you, in that i actively seek out games with story and narrative purpose and structure. I take it very seriously and will give higher points to games which may be mediocre mechanically but have great atmosphere, characters and engaging story/plotting. I can play and enjoy games without those things, but its one of my most important points for what i gravitate toward
 
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BossAttack

BossAttack

Member
Oct 27, 2017
43,007
I don't trust any of them tbh. I have a few friends with film degrees and I've seen a few go "Yeah, the Last of Us is a masterpiece in writing!" but then I've had way more go "It's fine. It's a generic zombie story. What'd you expect." Personally, the fact that we, as players, have some influence in these games skews our viewpoint of their narratives for the worse. Play Heavy Rain or Detroit and sure, it feels epic because we're participating in some parts of the story, but once you look at them objectively you're like, oh... this ain't good. I think, if anything, us influencing stories or even participating in them is the worst thing you can do as a writer because it's dishonest towards the narrative's quality. As a developer it's great though because it makes you feel like an active force so it's a catch22 in a sense. This is what the Uncharted series prides itself on, but those are essentially the Indiana Jones of video games after OG Tomb Raider. You're not necessarily playing them to go through an amazing story or amazing gameplay, but rather a simple and fun thrill ride with likeable characters. Is Uncharted well written? It has likeable characters, surely, but it's writing, like Indiana Jones, isn't why people are engaging with them. They're just there for the fun. But in, say, The Last of Us when you escape with Joel's daughter in your arms, that's when the gameplay is masking the shallow writing. She's underdeveloped, but the gameplay tries hiding that by having you try and save her after a segment where you played as her for a few minutes. It helps put you in Joel's shoes, but it doesn't make the daughter any easier to care for imo. It's the typical "kill the child so the audience cries" shtick. I've come to find friends I personally have similar tastes with in games and writing, so I tend to trust them more than reviewers. There are some differences of course. Not everyone's 100% the same in taste, but I think a well-structured argument can easily counter any notions of a game's writing quality in either fashion, but the only way to actually reach that argument is to play it for yourself and judge. Other's opinions shouldn't be the basis for your own, but merely ones that offer perspective, at times even putting into words what you dislike or like about something. Even reading parts of this might make you disagree, but as I said, other's opinions are merely there to offer you perspective on your own thoughts.

I will take a bit of issue with your TLOU example. I don't think the opening is "poor," even if it didn't even elicit a single watery eye from me. The "kill the dog/kid/parent/spouse" trope to have the audience immediately empathize with a protagonist at the start of a story isn't bad, its become a trope because it's so effective. Star Trek 09' had my eyes watering with its cheap ass opening, it ma be cheap but its effective. The problem is that movies are REALLY good at getting the audience to empathize and feel emotions in a very short time frame. UP can have you crying in under 2 minutes. But, for some reason, games aren't really capable of the same, at least to me.

I think the interactive nature of games makes it harder to more readily empathize with a character at the start. You often need more time with a character before you're ready to cry for and/or with them. I think had TLOU been a movie that opening might've gotten my eyes watery, but as a game it did nothing for me. Still, I don't think the attempt was faulty or "bad."

do you know why Citizen Kane is considered a great movie ? I don't see a problem saying the same about TLOU and I'm not totally in love for that game.

What new narrative techniques did TLOU bring to gaming? What new gameplay techniques? Did it uniquely change the dynamic between cinematics and gameplay? Did it create whole new camera techniques in conveying narrative? If not, then it ain't the Citizen Kane of gaming.
 

Dreamboum

Member
Oct 28, 2017
22,865
  • Reviewers salivating over BioShock: Infinite's story because it touched on racism and religion, seemingly missing the fact that it was the most cursory and childlike glance at the subject matter.
  • Reviewers that missed the entire meta-textual aspect of MGS2, at the time. (Hilarious that one of the few people that really got it goes on to become a great indie-game developer known for crafting great stories).
  • Reviewers citing TLOU as gaming's Citizen Kane.
  • Reviewers missing the deconstructionist aspect of the Hero's Journey trope in Dragon Age: Inquisition.
  • Reviewers praising stories that are essentially whole-sale rip offs of better films.
  • Reviewers finding FO3's story great but finding NV lacking.

Those things takes time to get right. It deserves discussions, arguments, back-and-forth. All those things are stripped away in a review, so what you get ends up being almost irrelevant and uninteresting to what comes after.
 

More_Badass

Member
Oct 25, 2017
23,623
Uncharted? No. They are not wholesale rip offs of Indiana Jones. They actually are fairly well written for their genre and present a different take than Indy.

However, the Housers are basically known for just lifting crime movies and making them games, often missing the subtext of those films. GTA 3 is basically Goodfellas, Vice City is Carlito's Way and Scarface, San Andreas is Boyz in Da Hood, Training Day, and any other 90's gangsta fim, and Max Payne 3 is literally just Man on Fire. RDR1 is the only story that seemed to try to be more than a rip off.



Agreed.
Going to have to disagree. Yes, all those games are very heavily influenced by those movies, but none of them are rip-offs. They all have very different stories from those movies

Like you say that Max Payne 3 is literally just Man on Fire. Have you seen Man of Fire recently? The only things the game and movie share are the atmosphere, some of the visual elements like the stylized text, and the basic premise of an American working security in Brazil and getting revenge (and even then, getting revenge eventually because Max's main motivation during the game is not revenge like it is Creasy's, he's acting as a hired gun for most of the game). Everything else - protagonist, antagonist, plot, why the protagonist is doing what he's doing - is completely different
 
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Dreamboum

Member
Oct 28, 2017
22,865
In any case, I don't think reviews are about trust. It's a buyer's guide at most, not an examination of what a game manages to deliver. Reviews are poor at that, they are inefficient by design.
 

TheZodiacAge

Banned
Oct 30, 2017
1,068
Nah not at all in anything when it comes to Games in general.
I might like different stories than them and when it comes to mechanical things i wouldn't trust them either.


These days its all about twitch for Singleplayer Games and highskilled streamers for certain Multiplayer Games if you didn't get to play a Beta yourself.
Make yourself a picture especially with games from big AAA Publishers and if it is Multiplayer focused.
 

Auctopus

Self-requested Ban
Banned
Oct 25, 2017
1,073
A considerable amount of nerd culture has incredibly bad taste.

Game reviewers are far less qualified to talk about music/OST tbh. It's funny, there's dedicated critics in other mediums but game reviewers always have a crack at reviewing the quality of music.

What usually happens is if a game is good then so is the soundtrack and vice versa.
 

JeffGubb

Giant Bomb
Verified
Oct 25, 2017
842
A considerable amount of nerd culture has incredibly bad taste.

Game reviewers are far less qualified to talk about music/OST tbh. It's funny, there's dedicated critics in other mediums but game reviewers always have a crack at reviewing the quality of music.

What usually happens is if a game is good then so is the soundtrack and vice versa.

There is nothing more subjective than taste in music.
 

Listai

50¢
Member
Oct 27, 2017
5,665
No.

There are so many derivative stories and clumsy attempts at symbolism or commentary that are lauded by the games press because they have such limited exposure to literature and film.

I don't expect a masters in English literature or a film critic, but I would like the healthy rounded opinion of someone that has picked up a book since High School or watched a movie recently that took place outside the Marvel cinematic universe.

Bioshock Infinite and the Last of us are terrible
 

More_Badass

Member
Oct 25, 2017
23,623
No.

There are so many derivative stories and clumsy attempts at symbolism or commentary that are lauded by the games press because they have such limited exposure to literature and film.
This is one of the ridiculous statements I've ever seen. You think that because someone is reviewing games, then they have a "limited exposure to literature and film"?
 

logash

Member
Oct 27, 2017
4,739
Entertainment is subjective so you have to choose reviewers you trust. This is why shitting on one outlet or another for a bad reviews (or good one) is a waste of time. Even though these people represent the outlet they do not represent the opinion of each and everyone there. Find a reviewer (not just an outlet) that you think your taste align with and go by that. Sometimes you may even disagree with that person but that's okay, it's called being human.
 

Auctopus

Self-requested Ban
Banned
Oct 25, 2017
1,073
There are so many derivative stories and clumsy attempts at symbolism or commentary that are lauded by the games press because they have such limited exposure to literature and film.

I don't expect a masters in English literature or a film critic, but I would like the healthy rounded opinion of someone that has picked up a book since High School or watched a movie recently that took place outside the Marvel cinematic universe.

Well said.
 

Council Pop

Attempted to circumvent ban with alt account
Banned
Oct 27, 2017
1,328
However, I don't expect a lot of game reviewers have literary degrees or to understand the subtext of Taxi Driver, let alone watched the film

Hahahahaha this is harsh AF but also totally true. The big reason for this IMO is that video games are STILL stuck in a culture of geek fandom, which is actively anti-literary. The people writing reviews, making games and playing games are still, a lot of the time, the sort of people who genuinely think Star Wars is a cinematic masterpiece rather than fun kitsch fluff. So the emotional, political and subtextual simplicity of comic book culture becomes the high watermark for narrative in general, supported by the sort of people who only read sci-fi novels and think Better Call Saul is absolutely incredible TV rather than endless exposition (I do actually like BCS, but come on, these are actors, they can embody characters rather say exactly what they're thinking all the time).

This is how you get people saying that Nier Automata gave them 'feels' or whatever, when it's just simplistic cliches that have been explored in millions of other mediocre sci-fi narratives. Because a lot of game culture/geek culture is SO insular, people don't know or care about anything outside its simplistic confines. The depressing thing is, we're not just talking about really obscure, difficult foreign language cinema/literature/theatre here. We're also talking about huge American classics- Rosemary's Baby, Easy Rider, Badlands, Chinatown, all those 60s and 70s New Hollywood films which anyone can watch and enjoy.

But alongside this you also have the strange indie game obsession with David Lynch, especially Twin Peaks. None of these indie games really take anything other than aesthetics from Lynch- again, a shallow response to much more complex work.

I think a big thing is that video game narratives can feel much, much more intense than cinematic narratives. Theatre can have this effect too. You're so immersed, so active, that the smallest thing can have a much bigger impact. I was blown away by TLOU's story, not because it was original or literary or subtextual, but because I'd actually BEEN those characters. Same with games like Life is Strange, Firewatch, Oxenfree- it was cliched but I didn't care, because I was actively invested. It's similar to the way that romance is always so soppy and sickly until it happens to you.

But I don't think that means we need to continue to set the bar so low when it comes to video game narratives. We need higher standards, and we need narrative to be more than a means to an end, more than simply something to drives games forward. "Games just aren't a narrative art form" isn't an excuse, or true. If music, the most inherently abstract of all art forms, can be incredibly narrative, from song lyrics to operas to soundtracks, then video games can definitely achieve that, in a more satisfying and intellectually engaged way than they currently do.

No.

There are so many derivative stories and clumsy attempts at symbolism or commentary that are lauded by the games press because they have such limited exposure to literature and film.

I don't expect a masters in English literature or a film critic, but I would like the healthy rounded opinion of someone that has picked up a book since High School or watched a movie recently that took place outside the Marvel cinematic universe.

Bioshock Infinite and the Last of us are terrible


Great post. I mean, this is a result of our aggressively anti-intellectual culture which prioritised instant gratification and online fandom over everything else. But it's also because we (in the UK and US) don't teach cinema at school. Great cinema should have equal priority to literature in education. It would allow people to actually see what the art form really is, rather than simply 'entertainment'.
 

Lowrys

Member
Oct 25, 2017
12,399
London
No. But then again I don't really trust most outlets for anything else either. The relationship between publishers and the games media is relatively immature and way too cozy imo. Certainly regarding big games.
 
Dec 4, 2017
11,481
Brazil
It reinvented the language of cinema?

What new narrative techniques did TLOU bring to gaming? What new gameplay techniques? Did it uniquely change the dynamic between cinematics and gameplay? Did it create whole new camera techniques in conveying narrative? If not, then it ain't the Citizen Kane of gaming.
my interpretation:

It is a game that will pass the test of time, and years from now it will remain enjoyable to play. It may not invented things like Citizen kane did ( <3 ), but people will look and say "man, what a game".
 

More_Badass

Member
Oct 25, 2017
23,623
Wait, is this seriously a thing, given the comments that followed that post? People seriously think that game reviewers and game devs are like narrow-minded nerds who only like Star Wars and Marvel and don't expose themselves to diverse film and fiction?
 

AngryMoth

Member
Oct 25, 2017
341
I don't trust game reviews period anymore. There's way too many example of 90+ rated games where my personal review would be the lowest on metacrtic. I have Red Dead preloaded and am excited to play it but seeing it get glowing reviews doesn't get me hyped up like I would have done years ago because for example GTAV got the same reception and to me game was nothing special.

Best reason I can think of for this is that outlets typically end up assigning a game to people who are already fans of the series or developer and therefore a lot more predisposed to liking it.
 
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BossAttack

BossAttack

Member
Oct 27, 2017
43,007
Hahahahaha this is harsh AF but also totally true. The big reason for this IMO is that video games are STILL stuck in a culture of geek fandom, which is actively anti-literary. The people writing reviews, making games and playing games are still, a lot of the time, the sort of people who genuinely think Star Wars is a cinematic masterpiece rather than fun kitsch fluff. So the emotional, political and subtextual simplicity of comic book culture becomes the high watermark for narrative in general, supported by the sort of people who only read sci-fi novels and think Better Call Saul is absolutely incredible TV rather than endless exposition (I do actually like BCS, but come on, these are actors, they can embody characters rather say exactly what they're thinking all the time).

This is how you get people saying that Nier Automata gave them 'feels' or whatever, when it's just simplistic cliches that have been explored in millions of other mediocre sci-fi narratives. Because a lot of game culture/geek culture is SO insular, people don't know or care about anything outside its simplistic confines. The depressing thing is, we're not just talking about really obscure, difficult foreign language cinema/literature/theatre here. We're also talking about huge American classics- Rosemary's Baby, Easy Rider, Badlands, Chinatown, all those 60s and 70s New Hollywood films which anyone can watch and enjoy.

But alongside this you also have the strange indie game obsession with David Lynch, especially Twin Peaks. None of these indie games really take anything other than aesthetics from Lynch- again, a shallow response to much more complex work.

I think a big thing is that video game narratives can feel much, much more intense than cinematic narratives. Theatre can have this effect too. You're so immersed, so active, that the smallest thing can have a much bigger impact. I was blown away by TLOU's story, not because it was original or literary or subtextual, but because I'd actually BEEN those characters. Same with games like Life is Strange, Firewatch, Oxenfree- it was cliched but I didn't care, because I was actively invested. It's similar to the way that romance is always so soppy and sickly until it happens to you.

But I don't think that means we need to continue to set the bar so low when it comes to video game narratives. We need higher standards, and we need narrative to be more than a means to an end, more than simply something to drives games forward. "Games just aren't a narrative art form" isn't an excuse, or true. If music, the most inherently abstract of all art forms, can be incredibly narrative, from song lyrics to operas to soundtracks, then video games can definitely achieve that, in a more satisfying and intellectually engaged way than they currently do.

Those are fighting words, Sir! The Empire Strikes Back IS a cinematic masterpiece.

But yes, I pretty much agree with everything else you've said.

my interpretation:

It is a game that will pass the test of time, and years from now it will remain enjoyable to play. It may not invented things like Citizen kane did ( <3 ), but people will look and say "man, what a game".

So then not the Citizen Kane of gaming, more like the Titanic or the Predator of gaming.
 

More_Badass

Member
Oct 25, 2017
23,623
I don't trust game reviews period anymore. There's way too many example of 90+ rated games where my personal review would be the lowest on metacrtic. I have Red Dead preloaded and am excited to play it but seeing it get glowing reviews doesn't get me hyped up like I would have done years ago because for example GTAV got the same reception and to me game was nothing special.

Best reason I can think of for this is that outlets typically end up assigning a game to people who are already fans of the series or developer and therefore a lot more predisposed to liking it.
Review aren't there to validate your opinions. Why are you expecting reviews to align with your personal tastes?
 

Molemitts

Member
Oct 25, 2017
583
In terms of story reviewers are incredibly easy to impress. I really don't expect any kind of in depth look at a games themes from a day one review but the fact that a game can just like mention some incredibly basic philosophical concept and have every critic going "This is the most important game of our age" is kinda embarrassing.

Ok I'm being hyperbolic, but most of the time the story in games that impress me most are those told through the gameplay, Undertale and The Last Guardian being some of my favourite example in the last few years. Those stories can stay with me for so much longer when they understand the methods of storytelling that only games can take advantage of and it feels like many review don't really reflect that so much.
 

Council Pop

Attempted to circumvent ban with alt account
Banned
Oct 27, 2017
1,328
What new narrative techniques did TLOU bring to gaming? What new gameplay techniques? Did it uniquely change the dynamic between cinematics and gameplay? Did it create whole new camera techniques in conveying narrative? If not, then it ain't the Citizen Kane of gaming.

I totally agree with your overall point, but I will say that TLOU did more seamlessly weave dialogue into gameplay, especially in exploration sections, than any game I have ever played.

The dialogue itself wasn't very good, but at times it really did create the illusion of continuous, seamless conversation between Joel and Ellie, and I found that really impressive. Much better than stuff like GTA V's 'characters talk to each other while driving somewhere' approach to exposition.
 

Listai

50¢
Member
Oct 27, 2017
5,665
This is one of the ridiculous statements I've ever seen. You think that because someone is reviewing games, then they have a "limited exposure to literature and film"?

That isn't even close to what I said.

When a game is praised for its story and that story is clearly either derivative of one or more stories in film or literature and the reviewer doesn't evaluate the story in that context — or at least make reference to it — then that is indicative of the myopic critique I'm talking about.
 

Alethiometer

alt account
Banned
May 29, 2018
1,044
Not unless they're professional writers. Otherwise, they might as well be any random youtubers.
 

More_Badass

Member
Oct 25, 2017
23,623
That isn't even close to what I said.

When a game is praised for its story and that story is clearly either derivative of one or more stories in film or literature and the reviewer doesn't evaluate the story in that context — or at least make reference to it — then that is indicative of the myopic critique I'm talking about.
You're making the assumption that a story being derivative of, or heavily influenced by, other stories from film or literature is inherently a flaw to be critiqued

A story can be excellent and still be utterly derivative of other stories in other medium. Simply being a well-trodden or familiar plot doesn't make a story bad or means it's a flawed narrative
 

SephLuis

Member
Oct 25, 2017
1,343
It's interesting to see that most examples are from western games.
Visual Novels were mostly proeminent in Japanese games and those rely solely on writing to entice players. I review games and I'm no literature specialist, so I wonder what kind of japanese games would be considered with good writing.
 

Orochinagis

Banned
Oct 27, 2017
3,548
User Warned - Conspiracy Theories & Vilifying Journalism
Nope, they are mostly paid or sponsored by said game company
 

Council Pop

Attempted to circumvent ban with alt account
Banned
Oct 27, 2017
1,328
Those are fighting words, Sir! The Empire Strikes Back IS a cinematic masterpiece.

I love that film, and really like Star Wars in general (and Rogue One was unexpectedly the most socialist Hollywood film since the 70s). But like, I also get that it's not really in the same league as a lot of other cinema. It's when educated people really think Star Wars is the absolute peak of what cinema can be, that's what winds me up.

Game reviewers are far less qualified to talk about music/OST tbh. It's funny, there's dedicated critics in other mediums but game reviewers always have a crack at reviewing the quality of music.

Kirk Hamilton at Kotaku is very, very good at this. He was a professional musician before moving into games journalism, and he's one of the only games journalists who really analyses the music and sound design of games. I'm hoping he does some sort of podcast or something just dedicated to games soundtracks at some point.
 

low-G

Member
Oct 25, 2017
8,144
I just expect every game's story to be utterly terrible and if it's slightly less than terrible I treat it as a nice easter egg.
 
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BossAttack

BossAttack

Member
Oct 27, 2017
43,007
I love that film, and really like Star Wars in general (and Rogue One was unexpectedly the most socialist Hollywood film since the 70s). But like, I also get that it's not really in the same league as a lot of other cinema. It's when educated people really think Star Wars is the absolute peak of what cinema can be, that's what winds me up.

I won't take issue with that.

Really, it's because Empire is such a masterpiece that Star Wars has remained in such conversations, the series has been chasing that high ever since.
 

Theswweet

RPG Site
Verified
Oct 25, 2017
6,418
California
I don't really rely on reviews to begin with, but when a major review site doesn't seem to understand a genre and review bombs games because of that, it's hard for me to trust them to begin with. I've seen multiple major sites review things like visual novels or dungeon rpgs and then complain about how the game is only story focused and you only press X or how battles only play out as static 2d images and how dungeons are maze like. If you don't understand the genre, don't review it.

Looking at Utawarerumono's aggregate scores is depressing.
 

More_Badass

Member
Oct 25, 2017
23,623
I love that film, and really like Star Wars in general (and Rogue One was unexpectedly the most socialist Hollywood film since the 70s). But like, I also get that it's not really in the same league as a lot of other cinema. It's when educated people really think Star Wars is the absolute peak of what cinema can be, that's what winds me up.



Kirk Hamilton at Kotaku is very, very good at this. He was a professional musician before moving into games journalism, and he's one of the only games journalists who really analyses the music and sound design of games. I'm hoping he does some sort of podcast or something just dedicated to games soundtracks at some point.
Maybe, just maybe, those educated people are specifically talking about Star Wars as the cinematic peak of what it represents and not of all cinema? I imagine that's what "educated people" would say, not meaning that Star Wars is as narratively and thematically complex as Lawrence of Arabia