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DarthWalden

Prophet of Truth
The Fallen
Oct 27, 2017
6,030
I'd temper expectations on Conker or Banjo...

How many times have these names been thrown out there at the lead up to an event like this only to either not show or show up in some incredibly disappointing and frustrating fashion?
 
Aug 26, 2018
1,793
I would LOVE a banjo announce but sadly I don't think its happening at all.

I think you answered your point.

Crash has sold like CRAZY and Spyro seems to be tracking well too.

MS would be FOOLISH to miss out on not sanctioning a sequel/remaster Banjo now. There is nothing in MS's portfolio like Banjo. Super Lucky's Tale is just not on that level.
 

Deleted member 18951

User requested account closure
Banned
Oct 27, 2017
5,531
Again, this isn't about your personal implications here. People are merely correcting your statement that Microsoft "lied" about the destruction area.

If you thought it would be different, it's understandable to be disappointed. Just be upfront about why you thought it would be different rather than seeking to cast blame. That's not concern trolling to me. I just don't like seeing blame thrown where it doesn't belong.

This is what it currently says on the Xbox store page for Crackdown 3

Boom goes the dynamite
Join with up to 10 agents online to tear the city apart piece by piece in a 100% destructible multiplayer arena, available with your purchase of Crackdown 3.

If we can't actually wreck the whole city in that mode I'm going to be pretty disappointed.
 

More Butter

Banned
Jun 12, 2018
1,890
I think you answered your point.

Crash has sold like CRAZY and Spyro seems to be tracking well too.

MS would be FOOLISH to miss out on not sanctioning a sequel/remaster Banjo now. There is nothing in MS's portfolio like Banjo. Super Lucky's Tale is just not on that level.
Let me explain. I don't think Banjo sequel is happening. I could totally see a remake happen cause MS could totally follow the trend of classic game remakes
 

sibarraz

Prophet of Regret - One Winged Slayer
Avenger
Oct 27, 2017
18,102
Would be ironic if Nintendo has a bigger unpredecedented partnership with Microsoft than EA
 

SpartyCrunch

Xbox
Verified
Oct 25, 2017
2,497
Seattle, WA
'They're doing great work on the Crackdown Campaign"

Are they still working on the Campaign? I thought they are mostly doing QA now?
While I know nothing about the game's development, QA isn't just some entirely separate process or something.

QA testers' jobs is to find bugs and even experience "non-bug" issues. The team then goes and fixes bugs or makes significant improvements to a game during that process, which could easily result in the campaign getting significantly improved.
 

Deleted member 268

User requested account closure
Banned
Oct 25, 2017
5,611
What?

I didn't just play it, I'm the person who did the OT back on Gaf and bought it to Era, made the xbox era club, and remind people it exists every year on its anniversary. I'm also one of .29% of the million + people who downloaded it who got every achievement, and I paid for several of the packs that I didn't need just to show support for the rerelease, on top of having an OG Xbox set up just for this one game at one point.

On the subject of Scalebound, I'm the person who wrote this thread, which is still to this day the only place you can get that much info on the game, on top of the several threads I made trying to get people on board back on GAF, because yes, I was that excited for it.

Don't try and put their cancellations on "posts like mine", because while Scalebound was indeed getting the reception of a wet towel hitting someone in the face, the problems with the game were far more to blame to what got it canceled, and the leaked gameplay for Phantom Dust came out after the project was canceled in the first place.

Im not gonna sit here and be lectured about how my post contributes to situations like lionhead when first of all it doesnt make a whole lot of sense and second, I put in far more work trying to get several of these titles the attention they deserve. The Phantom Dust done by Darkside being so "faithful" to the original is exactly what I believe did it in, because at that point why not just save the money and hire a studio to go and bring back the actual original for much cheaper, which is exactly what they proceeded to do.

(I was also in the beta for Fable Legends, and yes, it sucked, but at least it looked good.)

Edit: And understand, I'm far more critical of MS in almost every situation, and since writing that I have no issue admitting we have indeed seen quite the turn around. But unlike SB or even much older projects like the infamous Level-5 MMO, I don't believe the Phantom Dust situation was all on MS, nor do I think every situation should be blamed on the people with all the money. Game development is far more complicated than that, and I'm not gonna censor my opinion on a gaming forum just because you believe that negative reception may have consequences for games in development, which is interesting because at no point did I ever mention a project that is still around.

You've written a whole lot of unnecessary stuff here I don't think you actually read my post all that carefully. I won't comment on Scalebound because you were spectacularly off the mark to begin with.

To start: Phantom Dust. You're a big fan, that's great. So am I.

To any reasonable Phantom Dust fan, this


should be promising and exciting.

Not cause for relief that a game that looked promising and faithful to the original but looked rough while still in development was cancelled, thereby limiting exposure to said game, and thus worsening chances for future instalments. That just does not make sense to me.

Jason Schreier's article on the cancellation of Phantom Dust speaks volumes on Microsoft's terrible behaviour towards Darkside. From announcing the game without informing them to straight up changing the scope of the game mid development, knowing full well a studio that size isn't going to stand up to a platform holder who's paying to keep their lights on and towards a project they, I'm sure, must have seen as a long term commitment considering they had job postings up as recent as a month before they shuttered - no doubt due to the game being cancelled deep in development.

I'll choose my words carefully because I don't want to get banned, but your posts read as disingenuous and it speaks to my earlier point - which you completely misunderstood, and in your response proved correct.

Games get cancelled because of finances, nothing more, nothing less. Microsoft, the business, has no opinion on games.

My issue is with fans that will make excuses for a company or defend them out of misplaced loyalty, which is exactly what I see when I see a supposed Phantom Dust super fan express relief and denigrate developers when their game is cancelled.

These fans are not the reasons games are cancelled, but they provide a cover screen, however little it may be at times, to giant corporations like Microsoft, who can, will do and frequently do bully developers into doing what they want, which is what Microsoft did. Again and again.

Darkside were forced to make adjustments in developing Phantom Dust that they couldn't put together. They crumbled under the pressure and shuttered.

Lionhead were forced to make Fable Legends even though they had no desire to make it. They crumbled under the pressure and shuttered.

Scalebound wasn't ready to be shown, and they Microsoft trotted it out again and again until shit went sides and Scalebound was cancelled.

These are just recent examples. There are more.

Microsoft has changed a lot since the Xbox One launch fiasco, but it took time, and it will take more time because more changes need to be made, and I don't think fans like you are helping by excusing past mistakes.

If Microsoft didn't think they were mistakes, they wouldn't be changing their ways.

Now I've said my piece, I'm done. I have no desire to carry on with this disagreement or further risk derailing this thread.
 
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Oct 26, 2017
8,992
I honestly am not that much in a hurry for a next gen Xbox but for this reason alone I really really am.

The fact that developers (especially) won't be targeting that damn Xbox One hardware anymore. I'm playing Observer now and man this could have likely looked really good if they had actually enhanced it (which they did promise more or less during MS E3 after show ) but now it just looks rather blurry really. Fuck, X really has ruined non enhanced games for me, lol.

Bring on next gen.
 

Zeta Ori

Member
Oct 25, 2017
2,102
NY
You've written a whole lot of unnecessary stuff here I don't think you actually read my post all that carefully. I won't comment on Scalebound because you were spectacularly off the mark to begin with.

To start: Phantom Dust. You're a big fan, that's great. So am I.

To any reasonable Phantom Dust fan, this


should be promising and exciting.

Not cause for relief that a game that looked promising and faithful to the original but looked rough while still in development was cancelled, thereby limiting exposure to said game, and thus worsening chances for future instalments. That just does not make sense to me.

Jason Schreier's article on the cancellation of Phantom Dust speaks volumes on Microsoft's terrible behaviour towards Darkside. From announcing the game without informing them to straight up changing the scope of the game mid development, knowing full well a studio that size isn't going to stand up to a platform holder who's paying to keep their lights on and towards a project they, I'm sure, must have seen as a long term commitment considering they had job postings up as recent as a month before they shuttered - no doubt due to the game being cancelled deep in development.

I'll choose my words carefully because I don't want to get banned, but your posts read as disingenuous and it speaks to my earlier point - which you completely misunderstood, and in your response proved correct.

Games get cancelled because of finances, nothing more, nothing less. Microsoft, the business, has no opinion on games.

My issue is with fans that will make excuses for a company or defend them out of misplaced loyalty, which is exactly what I see when I see a supposed Phantom Dust super fan express relief and denigrate developers when their game is cancelled.

These fans are not the reasons games are cancelled, but they provide a cover screen, however little it may be at times, to giant corporations like Microsoft, who can, will do and frequently do bully developers into doing what they want, which is what Microsoft did. Again and again.

Darkside were forced to make adjustments in developing Phantom Dust that they couldn't put together. They crumbled under the pressure and shuttered.

Lionhead were forced to make Fable Legends even though they had no desire to make it. They crumbled under the pressure and shuttered.

Scalebound wasn't ready to be shown, and they Microsoft trotted it out again and again until shit went sides and Scalebound was cancelled.

These are just recent examples. There are more.

Microsoft has changed a lot since the Xbox One launch fiasco, but it took time, and it will take more time because more changes need to be made, and I don't think fans like you are helping by excusing past mistakes.

If Microsoft didn't think they were mistakes, they wouldn't be changing their ways.

Now I've said my piece, I'm done. I have no desire to carry on with this disagreement or further risk derailing this thread.


Your post is just the same point you made before while telling me what I had to say was unnecessary, so I'll keep it short:

No, I don't agree what darkside made looked promising, and I could care less that you feel me being a super fan making that post feels as if I'm defending Microsoft for what they did. Again, game development is more complicated than that, and it takes two to tango, as it's revealed in the very article your referencing.

Now since you've said your piece and are done, let's agree to disagree and move on then, cause it's clear there isn't going to be a middle ground here.
 

Deleted member 5764

User requested account closure
Banned
Oct 25, 2017
6,574
...okay, but to go from that to XCloud on Switch and other stuff is a big leap from a character that both companies have owned appearing in an ensemble cast, yeah?

I guess it depends on what you consider a "big leap". I think we're honestly just speculating about what we'd like to see happen and giving rationale for why it could make sense.
 

JayWood2010

Member
Oct 27, 2017
3,120
I for one thought Darkside's Phantom Dust looked good. Im not super fan of Phantom Dust since I never played the original, but at the time i was very excited to try the remake up until it got canceled.

I dont think we will hear Microsoft's side of things, but i do think based off what we know, Microsoft was at fault.

Luckily Microsoft seems to be doing much better now.
 

Rami Seb

Banned
Sep 28, 2018
886
Between a Banjo Remake and a Banjo Threeie, I'd much prefer the remake. I'm afraid that if a Banjo Threeie was made it would just be an attempt to capture peoples nostalgia. Yooka Laylee tried that and the game flopped into oblivion.

The only way a Banjo Threeie would work is with some damn good level design unlike Yooka Laylees Casino level, interesting boss fights, capturing the charm and humor the first 2 games and evolving it past being a collectathon. I tried playing Banjo/Tooie on the Rare Replay and I just couldn't do it. I kept thinking to myself this would of been game I would of played the hell out of in 1998 but 20 years later it just doesn't work. They'd need to tone it down significantly.
 

JINX

Member
Oct 25, 2017
7,472
You've written a whole lot of unnecessary stuff here I don't think you actually read my post all that carefully. I won't comment on Scalebound because you were spectacularly off the mark to begin with.

To start: Phantom Dust. You're a big fan, that's great. So am I.

To any reasonable Phantom Dust fan, this


should be promising and exciting.

Not cause for relief that a game that looked promising and faithful to the original but looked rough while still in development was cancelled, thereby limiting exposure to said game, and thus worsening chances for future instalments. That just does not make sense to me.

Jason Schreier's article on the cancellation of Phantom Dust speaks volumes on Microsoft's terrible behaviour towards Darkside. From announcing the game without informing them to straight up changing the scope of the game mid development, knowing full well a studio that size isn't going to stand up to a platform holder who's paying to keep their lights on and towards a project they, I'm sure, must have seen as a long term commitment considering they had job postings up as recent as a month before they shuttered - no doubt due to the game being cancelled deep in development.

I'll choose my words carefully because I don't want to get banned, but your posts read as disingenuous and it speaks to my earlier point - which you completely misunderstood, and in your response proved correct.

Games get cancelled because of finances, nothing more, nothing less. Microsoft, the business, has no opinion on games.

My issue is with fans that will make excuses for a company or defend them out of misplaced loyalty, which is exactly what I see when I see a supposed Phantom Dust super fan express relief and denigrate developers when their game is cancelled.

These fans are not the reasons games are cancelled, but they provide a cover screen, however little it may be at times, to giant corporations like Microsoft, who can, will do and frequently do bully developers into doing what they want, which is what Microsoft did. Again and again.

Darkside were forced to make adjustments in developing Phantom Dust that they couldn't put together. They crumbled under the pressure and shuttered.

Lionhead were forced to make Fable Legends even though they had no desire to make it. They crumbled under the pressure and shuttered.

Scalebound wasn't ready to be shown, and they Microsoft trotted it out again and again until shit went sides and Scalebound was cancelled.

These are just recent examples. There are more.

Microsoft has changed a lot since the Xbox One launch fiasco, but it took time, and it will take more time because more changes need to be made, and I don't think fans like you are helping by excusing past mistakes.

If Microsoft didn't think they were mistakes, they wouldn't be changing their ways.

Now I've said my piece, I'm done. I have no desire to carry on with this disagreement or further risk derailing this thread.
What is this rubbish, you can't be serious. Lecturing Zeta of all people about Phantom dust and Scalebound, if your worried you could get banned for saying something, then don't you think you should reason with why rather than soften your approach? Especially when you only recently accused someone of being an astroturfer, I think it's safe to say the thread will be better off without this sort of shit, so let's not start it please.
 
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Godzilla24

Member
Nov 12, 2017
3,371
Hope they announce wrecking zone beta for crackdown 3 can be playable now on gamepass. A beta is necessary to iron out all the kinks for a totally new multiplayer experience.
 

Betty

Banned
Oct 25, 2017
17,604
I tried playing Banjo/Tooie on the Rare Replay and I just couldn't do it. I kept thinking to myself this would of been game I would of played the hell out of in 1998 but 20 years later it just doesn't work. They'd need to tone it down significantly.

You're crazy, the first Banjo is still an all time great. We had Mario Odyssey become one of the highest scoring games of the generation and it's got many of the same hallmarks as Banjo Kazooie.

If you gave the property to Nintendo they'd create a masterpiece that would move consoles, so it absolutely can work if done properly.
 

Splader

Member
Feb 12, 2018
5,063
You've written a whole lot of unnecessary stuff here I don't think you actually read my post all that carefully. I won't comment on Scalebound because you were spectacularly off the mark to begin with.

To start: Phantom Dust. You're a big fan, that's great. So am I.

To any reasonable Phantom Dust fan, this


should be promising and exciting.

Not cause for relief that a game that looked promising and faithful to the original but looked rough while still in development was cancelled, thereby limiting exposure to said game, and thus worsening chances for future instalments. That just does not make sense to me.

Jason Schreier's article on the cancellation of Phantom Dust speaks volumes on Microsoft's terrible behaviour towards Darkside. From announcing the game without informing them to straight up changing the scope of the game mid development, knowing full well a studio that size isn't going to stand up to a platform holder who's paying to keep their lights on and towards a project they, I'm sure, must have seen as a long term commitment considering they had job postings up as recent as a month before they shuttered - no doubt due to the game being cancelled deep in development.

I'll choose my words carefully because I don't want to get banned, but your posts read as disingenuous and it speaks to my earlier point - which you completely misunderstood, and in your response proved correct.

Games get cancelled because of finances, nothing more, nothing less. Microsoft, the business, has no opinion on games.

My issue is with fans that will make excuses for a company or defend them out of misplaced loyalty, which is exactly what I see when I see a supposed Phantom Dust super fan express relief and denigrate developers when their game is cancelled.

These fans are not the reasons games are cancelled, but they provide a cover screen, however little it may be at times, to giant corporations like Microsoft, who can, will do and frequently do bully developers into doing what they want, which is what Microsoft did. Again and again.

Darkside were forced to make adjustments in developing Phantom Dust that they couldn't put together. They crumbled under the pressure and shuttered.

Lionhead were forced to make Fable Legends even though they had no desire to make it. They crumbled under the pressure and shuttered.

Scalebound wasn't ready to be shown, and they Microsoft trotted it out again and again until shit went sides and Scalebound was cancelled.

These are just recent examples. There are more.

Microsoft has changed a lot since the Xbox One launch fiasco, but it took time, and it will take more time because more changes need to be made, and I don't think fans like you are helping by excusing past mistakes.

If Microsoft didn't think they were mistakes, they wouldn't be changing their ways.

Now I've said my piece, I'm done. I have no desire to carry on with this disagreement or further risk derailing this thread.


The only problem I have with your mentality is that you're putting 100% of the "blame" on one party. That's not how things usually work. I'll agree that MS made plenty of mistakes in handling some of their studios, but to completely absolve the studios themselves of any kind of fault is just naïve.
 

Zeta Ori

Member
Oct 25, 2017
2,102
NY
What is this rubbish, you can't be serious. Lecturing Zeta of all people about Phantom dust and Scalebound, if your worried you could get banned for saying something, then don't you think you should reason with why rather than soften your approach? Especially when you only recently accused someone of being an astroturfer, I think it's safe to say the thread will be better off without this sort of shit, so let's not start it please.

Thank you JINX, but id rather we just let it go and get back to hyping X0 like we all know we wanna lol.



Ninja Theory announcement at X0 would be great, and I really hope it's some sort of character action game with a healthy focus on co-op.
 

SnatcherHunter

The Fallen
Oct 27, 2017
13,480
Thank you JINX, but id rather we just let it go and get back to hyping X0 like we all know we wanna lol.



Ninja Theory announcement at X0 would be great, and I really hope it's some sort of character action game with a healthy focus on co-op.

I be surprise if it is Co-op. The game they will show is probably the game they were working on after Hellblade was finished.
 

Zappy

Banned
Nov 2, 2017
3,738
Kinda funny games? Do people really listen to that? Guess you learn something new every day.

To me it's fairly obvious that X0 is going to be gamescom level of announcements. We will get something. It's not going to be close to E3 but Spencer has made clear you can expect some announcements/reveals. It's a fan fest, not a media event. So they will broadcast it but I suspect won't invite the gaming media in great numbers.
 

Deleted member 268

User requested account closure
Banned
Oct 25, 2017
5,611
I know we all just assumed and want Ninja Theory to work on new IP, but how would you guys feels about a Kameo reboot as a dark fantasy co-produced by Rare in some capacity?
 

SuikerBrood

Member
Jan 21, 2018
15,487
Kinda funny games? Do people really listen to that? Guess you learn something new every day.

To me it's fairly obvious that X0 is going to be gamescom level of announcements. We will get something. It's not going to be close to E3 but Spencer has made clear you can expect some announcements/reveals. It's a fan fest, not a media event. So they will broadcast it but I suspect won't invite the gaming media in great numbers.

Oh, I enjoy Kinda Funny Games. I'm not listening to it for any Xbox/Microsoft insights, just a light podcast about gaming.
 

SnatcherHunter

The Fallen
Oct 27, 2017
13,480
Kinda funny games? Do people really listen to that? Guess you learn something new every day.

To me it's fairly obvious that X0 is going to be gamescom level of announcements. We will get something. It's not going to be close to E3 but Spencer has made clear you can expect some announcements/reveals. It's a fan fest, not a media event. So they will broadcast it but I suspect won't invite the gaming media in great numbers.

God, I hope not. Gamescom is terrible for the Xbox brand. It is going to be way bigger.
 

Rami Seb

Banned
Sep 28, 2018
886
You're crazy, the first Banjo is still an all time great. We had Mario Odyssey become one of the highest scoring games of the generation and it's got many of the same hallmarks as Banjo Kazooie.

If you gave the property to Nintendo they'd create a masterpiece that would move consoles, so it absolutely can work if done properly.

Mario Odyssey got high scores because its a Mario game. I got to the Lake level and nearly fell into a coma on how boring it is. I guarantee that if another franchise platformer came out and had design and structure to Mario Odyssey it would never have gotten anywhere near the praise that Odyssey got.

I'm sure if Nintendo was able to make a Banjo game then it would score high by virtue of being a Banjo game even if still had the outdated collecting gameplay
 
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