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Gowans

Moderator
Oct 27, 2017
5,520
North East, UK
TRICK OR TREAT,
Come one and all, are you ready for some scares? Then join us this season during Fortnitemares!

New weapons and Heroes are soon to arrive. Will they be enough to help you survive?

Approaching now is a fun new sound, and all new surprises await in Playground.

But that's not all, there's plenty more. So join us next week to see what v6.20 has in store!

Fortnitemares (Battle Royale & Save the World)
Explore all of the tasty treats, exciting appearances, and new looks! Read the Fortnitemares blog to watch the video and get details for both Battle Royale and Save the World.



Six Shooter (Battle Royale)
Do ya feel lucky, partner? Show off your gunslinger skills with the new Six Shooter.

Fortnite%2Fpatch-notes%2Fv6-20%2Foverview-text-v6-20%2FBR06_Social_SixShooter-1920x1080-6c055a2bce800e4cf00cf550cf0f2e0953f59edf.jpg



Glider Re-Deploy (Battle Royale)
Glider Redeploy is currently available in all game modes! Help us test this feature and fly high above the competition.

Fortnite%2Fpatch-notes%2Fv6-20%2Foverview-text-v6-20%2FReDeploy_Tomato-413d2497583189b9163c0a7c1d8326c7544d0b3b.gif



New Playground Items (Battle Royale)
Man your stations! A new pirate ship minigame and other fun additions are now available in Playground as well as changes to the Spiky Stadium.

Fortnite%2Fpatch-notes%2Fv6-20%2Foverview-text-v6-20%2FBR06_Social_Port-A-Pirateship-1920x1080-c7963d100515a37947eeca139e5dc9429f99a60b.png



New Mythic Soldier (Save the World)
Quickdraw Calamity arrives to Save the World! Defeat Husks and rescue survivors with this brand new Hero!

Fortnite%2Fpatch-notes%2Fv6-20%2Foverview-text-v6-20%2FStW06_Social_QuickdrawCalamity-1920x1080-6354973d40cca209bc4fc70ae534f31f2cf57bbb.jpg



Save the World 50% Off Sale (Save the World)
Level up with your friends and lead the world's remaining Heroes in the fight to save humanity and take back the world.

Fortnite%2Fpatch-notes%2Fv6-20%2Foverview-text-v6-20%2FEN_STW06_Social_Sale_SkullRanger-1920x1080-a1ac1d19aac4823d7bf587e6d31ff19154d66d22.jpg




GENERAL
SOCIAL
The Social List has been completely redesigned. This is the first of many steps toward improving the social experience within Fortnite. Expect more frequent updates and improvements to this experience over the coming weeks.

  • The main Social List has received new art, animations, and flow.
  • The Social List button has moved to the left side of the screen and can now be directly accessed with a controller.
  • Controller and Touch support has been improved.
  • Party Finder has been removed
    • All previous Party Finder functionality has moved to the new Social List.
    • Places that used to open Party Finder now open the new Social List.

KNOWN ISSUES

  • The Fortnitemares cinematic video will not play on the Nintendo Switch platform.
Wanting to track the top community issues? Head over to our Fortnite | Community Issues Trello board here.
BATTLE ROYALE
LIMITED TIME EVENT: FORTNITEMARES
Summary
The Cube strikes back, bringing Fortnitemares to Battle Royale! Drop in and discover what the Cube has unleashed.

What's New?
  • Cube Fragments spawn Cube Monsters! Drop in and discover the different types.
    • Large Cube Fragments are found near corrupted areas of the island.
    • Small Cube Fragments are created randomly throughout the match.
  • Cube Fiends, Brutes, and Fragments all have a chance to drop loot.
  • Defeating a Cube Fiend or Brute will grant a small amount of shield.
  • Fiend Hunter Crossbow added. Fortnitemare Limited time weapon.
    • Available in Epic variant.
      • 40 base damage
      • 1.8 shots per second.
      • 4x damage against Fiends
    • Seven Arrow magazine size, unlimited ammo.
    • Can be found from floor loot, chests and Vending Machines.
PLAYGROUND
New Port-A grenades are now available in Vending Machines at the southern edge of Loot Lake. The Port-A-Challenge set includes the Building Challenge, Obstacle Course, and Firing Range minigames. There's four of each type with varying difficulty.

The Spiky Stadium makes a return with a brand new respawn system and Vending Machines to provide all the necessary grenades. Finally, there's the Port-A-Pirateship mini-game. This grenade spawns a re-creation of the minigame shown off by SXVXN!
  • Port-A-Challenge
    • Obstacle Course
      • Collect the tokens and avoid the obstacles while honing your building skills.
    • Building Challenge
      • Build the structure as fast as possible.
    • Firing Range
      • Take out as many dummies as you can within the time limit.
  • Spiky Stadium v2
    • Once inside the new Spiky Stadium, players will respawn at designated spawn points inside the playspace.
    • Vending machines provide grenades and Traps to allow you to customize your play.
  • Port-A-Pirateship
    • A re-creation of the minigame shown off by SXVXN.
    • Spawns two large wooden Pirate ships.
    • The minigame will split players into two teams, with the goal of destroying the other team's ship.
  • Port-A-Pirateship Ironclad Edition
    • Spawns two large metal Pirate ships.
    • Grenades and Rockets are provided for maximum destruction
  • New Vending Machines have been added across the map to provide more Traps and weapons.
  • A new respawn button has been added to the in-game player menu.
WEAPONS + ITEMS
  • Six Shooter added.
    • Available in Uncommon, Rare and Epic variants.
      • 34 / 36 / 38 base damage.
      • Shoot from the hip for faster fire rate, or trade rate of fire for precision by aiming down the sight
    • Uses Medium Ammo.
    • Can be found from floor loot, chests and Vending Machines.
  • The Rocket Launcher is now the Pumpkin Rocket Launcher.
    • This is a visual only change.
  • Hand Cannon balance changes.
    • Increased damage to structures.
      • Epic - From 79 to 150
      • Legendary - From 83 to 157
    • Increased minimum long-range body shot damage.
      • Epic - From 30 to 50
      • Legendary - From 31 to 52
    • Increased minimum long-range head shot damage.
      • Epic - From 60 to 100
      • Legendary - From 62 to 104
  • Stink Bomb
    • Increased chance to find from floor loot by 0.2%
    • Increased chance to find from Chests by 1.7%
GAMEPLAY
  • The Glider Redeploy functionality that's available in the Soaring Limited Time Modes can now be used in all game modes. Help us test this feature and let us know what you think.
    • When in mid-air and greater than 10m up, press Jump to deploy your glider.
  • Weapons now reload upon respawn in modes that keep the player's inventory.
  • Storm Changes
    • Wait time for phase 3 has been reduced from 120 seconds to 90 seconds.
    • Wait time for phase 5 has been reduced from 70 seconds to 50 seconds.
    • Late game moving circles will now immediately begin traveling to a new location after it reaches its current destination.
    • Storm's maximum damage has been reduced from 10 to 8.
  • Players will now take 2 damage per second while in the Down But Not Out state instead of 2 damage every 2 seconds.
    • Maximum time in the DBNO state reduced from 100 seconds to 50 seconds if no friendly player attempts to revive you.

Bug Fixes
  • Removing ability to rocket ride Quad Launcher rockets.
    • Fixes streaming issues on low-end iOS devices.
AUDIO
  • Added unique sounds when cycling through Traps.
  • Removed the in-air audio cue for Gliders that belong to friendly teammates.
  • Reduced volume of Dark Viking glider.
UI
  • Your name now always appears at the top of your squad list in-game.

Bug Fixes
  • When a Challenge bundle is delayed, it will now display as "Coming Soon" rather than "Unlocking in 0 seconds."
  • Chain quests in the Challenge bundles now show the current quest number in the chain over the total number of quests in the chain.
    • Example: 1/2, 2/3, etc.
ART + ANIMATION
  • New variants added to the Musha and Hime Outfits that are part of the Bushido set.
    • No Challenges are needed to unlock these variants. If you own the Outfits they will be automatically unlocked.
Bug Fixes
  • Pets no longer get stuck floating in the air after their owner drives a vehicle off a jump.
  • Fixed Quadcrasher Jump Trick animation displays.
  • Changes in other players' aim and view directions are now smoother, both in-game and during replays.
MOBILE
  • Better handling of larger memory Android devices (6 GB+)
  • Custom HUD Layout users can now toggle the visibility of buttons across Combat/Build modes.
    • Red - Hidden
    • Green - Visible
    • Blue - Does not affect visibility
    • Buttons will only be shown when they are relevant to the player, even when set to "visible".
      • Example: Buttons shown while holding a weapon will only be shown on screen while a weapon is being held.
  • The Combat/Build quickbar is now resizeable within Custom HUD Layout.
    • This includes extra buttons.
  • Players can now edit structures while in combat mode while holding any weapon.

Bug Fixes
  • The first weapon picked now properly equips automatically.
SAVE THE WORLD
MISSIONS + SYSTEMS
  • Fortnitemares Part 1 is now available!
    • Venture into the creepy lands of Hexsylvania and experience the "Vlad Moon Rising" questline. Now upgraded with additional narrative content!
    • Earn Candy and spend it on Fortnitemare Llamas.
      • Candy can be earned by playing missions in Hexslyvania or by defeating Miniboss mission alerts on the normal campaign missions.
    • All of the Fortnitemares Heroes from the past can be found in the Fortnitemare Llama:
      • Marine Corpse Ramirez
      • Skull Trooper Jonesy
      • Hazard the 13th
      • Catstructor Penny
      • Shuriken Master Llamurai
      • Sarah Hotep
      • Ranger Beetlejess
    • The Llama also contains Fortnitemares Survivors. Collect the full set of survivors (in your Collection Book) to unlock the Legendary Pumpkin Launcher schematic!
  • Miniboss Mission Alerts have been returned to their normal reward amounts, and once again grant Event Tickets (Candy) instead of Gold.
  • Removed the Shared Hero Damage modifier from Mutant Storm mission alerts.
  • Removed Power Rating requirement text from Deep Blu Somethings Quest Objectives.
    • Activating the pylons quest can be done in any zone.

Bug Fixes

  • Survivors no longer suffer damage from the Exploding Deathburst modifier.
PERFORMANCE
Bug Fixes

  • Fixed a hitch when inserting BluGlo to create a bomb in the Deliver the Bomb mission.
HEROES
  • Added Mythic Soldier - Quickdraw Calamity to the Event Store
    • Gunslinger who only needs six shots to get the job done.
    • New Perk:
      • Six Shooter - The first 6 rounds in pistol magazines deal 12% increased damage and 24% increased impact.
    • Available on October 24 at 8 PM Eastern Time.
  • Bloodfinder A.C. Outlander has returned and is available on the Event Store
    • Available on October 24 at 8 PM Eastern Time.
  • All Founders will receive a pair of new Heroes when they log in during the first few weeks of Fortnitemares:
    • Skull Ranger Ramirez
    • Brainiac Jonesy

Bug Fixes

  • Fixed an issue where Goin' Commando gained first shot accuracy.
  • Goin' Commando now uses a camera more consistent with similar weapons.
WEAPONS + ITEMS
  • A new set of Rat Rod weapons are available in the Fortnitemares Llama:
    • Swan
      • Fast-firing LMG with a large magazine size and a ramp-up time.
    • Drifter
      • A medium club with a good balance of damage and speed.
    • Axle
      • A light axe with a good balance of damage and impact.
    • Two Step
      • A 2-shot burst shotgun that decimates targets at mid-range.
    • Crankshot
      • A fast-firing automatic sniper rifle for combat at mid to long range.

Bug Fixes

  • Weapons that trace through world objects, such as the Obliterator, will no longer cause issues with visual effects when near a Constructor Plasma Pulse Ability.
  • Fixed reload cycle not being interrupted when firing weapons that reload in stages. (e.g. one bullet at a time). This affects most shotguns as well as the Super Shredder.
GAMEPLAY
  • Weak Spot will now show on Deliver the Bomb Rail Traps, if being struck by a player.
  • When aiming at an enemy, the crosshair/reticle will no longer change to red.

Bug Fixes

  • Fixed the minimap from showing a yellow exclamation mark when it shouldn't for discovery quests
  • Fixed players not respawning if they fall out of the world while downed during the respawn delay timer.
  • Collision for player built structures no longer persists after the structure is destroyed.
    • This would happen when shooting a player built structure and an enemy with the same shot using certain weapons.
      • Players are still unable to destroy player built structures by shooting them.
  • Fixed an issue where shadows would occasionally flicker.
  • Fixed a graphical corruption issue on PS4. This could cause flashing lights and dark pixelation artifacts to appear in the fog that surrounds Husks as they spawn.
ENEMIES
  • Vampiric Takers appear in Hexslyvania! These Mist Monsters drain your health to heal themselves when they attack and are weakened during the day.
  • Some of the Husks have got their heads stuck in Jack-o-Lanterns, making them look even more spooky than usual!
UI
  • Updated the message shown when a player fails to join a mission due to a low power rating.
  • This will help communicate the reason for the failure.

Bug Fixes

  • Fixed the layout of the Stats Mode panel to match that of the Main Mode panel in the Item Details.
  • Resource counts now update properly after a failed crafting attempt due to being eliminated.
  • Atlas health bar no longer remains visible on the results screen
  • Updated tutorial announcements to handle gamepad key bindings in the intro tutorial mission.
  • Added gamepad tutorial text for switching to pickaxe in tutorial mission.
  • Using Hoverboards no longer causes objective HUD indicators to disappear during Deliver the Bomb missions.
  • Players will now always receive a "low power rating" message when trying to load into a Storm Shield Defense while in a party with a player below the minimum power rating.
  • Fixed "Insufficient XP" error appearing sometimes after opening a Collection Book reward.
AUDIO
  • Fortnitemares lobby, ambient and combat music updated.
  • Added new Victory music when completing selected missions before the final Victory event.

Bug Fixes

  • The music system threat level no longer remains in the low threat state for too long.
    • Smoothed out the transitions for medium and high threat states.
  • Fixed an issue with in-game sounds playing over opening cinematics.
  • Fixed an issue with Shielder character voice triggering twice

https://www.epicgames.com/fortnite/en-US/patch-notes/v6-20
 

SlickShoes

Member
Oct 27, 2017
1,770
Does the glider redeploy now mean there's no point in shooting someone down in a self-built tower? Not really sure how high 10m is in game.
 

Crossing Eden

Member
Oct 26, 2017
53,305
Does the glider redeploy now mean there's no point in shooting someone down in a self-built tower? Not really sure how high 10m is in game.
It makes them vulnerable to gunfire. Redeploy is such a significant change because it makes the game's pace much faster, reduces the effectiveness of griefing, and overall makes navigation more fun. Love it.
 
OP
OP
Gowans

Gowans

Moderator
Oct 27, 2017
5,520
North East, UK
Also love the new friends list with its platform grouping and more clear epic friends requests and suggestions.

Just left my little lad and his mate waiting to get on in the sitting room on Xbox and switch.
 

Kei-

Member
Mar 1, 2018
1,041
Does the glider redeploy now mean there's no point in shooting someone down in a self-built tower? Not really sure how high 10m is in game.

The blog post from yesterday said you could deploy from 3 stories high. It's fun in other modes, but I don't see this making it past the test period for the core modes. Removes too much of the risk associated with building.

It makes them vulnerable to gunfire. Redeploy is such a significant change because it makes the game's pace much faster, reduces the effectiveness of griefing, and overall makes navigation more fun. Love it.

What do you mean by griefing in this case?
 

Deleted member 1627

User requested account closure
Banned
Oct 25, 2017
2,061
Man fall damage was my late-game tactic. Now you're telling me I have to shoot guys? What is this game anymore?!!!!
 

Kei-

Member
Mar 1, 2018
1,041
"Oh look a ramp, obviously I should shoot it, teammate, enemy, no care, me shoot ramp."

In the event modes like disco domination and soaring 50s, sure that's why it's fine in those modes. In regular playlists, if you have bad teammates that shoot out your support, then that's not griefing. I don't see this making it past the test though. Hopefully not.
 

Crossing Eden

Member
Oct 26, 2017
53,305
In the event modes like disco domination and soaring 50s, sure that's why it's fine in those modes. In regular playlists, if you have bad teammates that shoot out your support, then that's not griefing. I don't see this making it past the test though. Hopefully not.
It's was griefing when you'd be killed by your teammates shooting your ramps. I'm 100% sure i've died more often that way.
 

Lucifonz

Member
Oct 27, 2017
2,132
United Kingdom
Glider redeploy changes seem almost unanimously disliked by the community, I can't imagine this will go unchanged. Seems like a weird decision. It's empowering skyforts, negating the storm, and making fall damage almost pointless. Not sure that's a good thing for the game's meta in the slightest.
 

Candescence

Banned
Oct 27, 2017
2,253
Baffling glider redeploy changes aside, another thing Epic has dropped the ball on is the text chat. I think it's even worse than the old interface, and that's saying something. The text is too big, the box itself is too small even when extended, the text itself is just as unnoticable as before in regular gameplay (it's very easy to completely forget it exists, which makes it hard for players to notice when other players are trying to talk to you), and the scrolling doesn't work at all half the time.

Still, it's about time Epic introduced 'husks' into Battle Royale, even if they're somehow trying to go out of their way to avoid using husks proper. The storm circle should incorporate husks as the hazard for staying outside of it, not damage over time.
 

MrPanic

Member
Oct 25, 2017
943
On paper the redeploy seemed like a bad idea, but from watching the streams and playing a couple of matches I'm almost turned 180 on the idea. It seems to mostly speed up the general gameplay and makes for faster engagements, wild chase scenes during build battles and less downtime after build battles are done. Apart from the easy fall damage after knocking a building nothing of value seems to be lost and speeding and varying up the gameplay a lot with a lot more potential options of engagement. I might feel different again after playing more, but for now the change actually seems way more positive than most of reddit concluded before the servers were even back up. We'll see how this will all pan out though.

Big fan of the zombies by the way, makes it feel much less of a walking simulator in those times you land too far from all the action. The way they kinda give away where opponents are makes for some interesting situations. Between the glider redeployment, the zombies, the shadow stones, jump craters and the crazy vehicles, the game feels absolutely bonkers right now and I'm enjoying it a lot.
 

Pitou

Member
Oct 25, 2017
3,119
re-deploy in 50v50 is awesome and I would love for them to keep it but it wont happen. too many sweaty nerds will complain about not being able to kill people with fall damage.
 

JSG87

Member
Mar 13, 2018
1,174
Ayr, Scotland
They've disabled all the new fortnite game modes, queue times are through the roof too and matchmaking won't work half the time. I legit managed to get one game going in Solo mode.
 

petethepanda

Saw the truth behind the copied door
Member
Oct 25, 2017
6,178
chicago
Doubt glider redeploy will last for long, but I'll have a blast with it while it lasts. Great update all around.
 

SecondNature

Member
Oct 25, 2017
15,157
It makes them vulnerable to gunfire. Redeploy is such a significant change because it makes the game's pace much faster, reduces the effectiveness of griefing, and overall makes navigation more fun. Love it.

I personally dislike all these maneuvering options.

Especially rifts. I hated having people land on me to suddenly fight, felt it removed a lot of the slower tension.

I like the idea of redeploy gliders because it means more sky forts
 
Oct 25, 2017
7,297
new jersey
re-deploy in 50v50 is awesome and I would love for them to keep it but it wont happen. too many sweaty nerds will complain about not being able to kill people with fall damage.
Killing with fall damage is a legitimate tactic. If someone builds too high, you should shoot it down to punish them. The glider re-deploy removes that entirely -- its just more mobility shit that fortnite shouldn't have. There's already sooo many ways to escape, why add more?!

The more maneuverability the better imho.
There's too much in this season. You got the ghost cubes, corrupted zones, grapper, cars, jump pad, rifts, pulse grenade, floating island vortex, now redeploy. It's just too much.
 

Richietto

One Winged Slayer
Member
Oct 25, 2017
22,964
North Carolina
Yeah nah redeploying the glider in normal modes is a dumb choice. Makes fall damage pointless, fear of the storm pointless, and making escapes easy as pie without the need for a rift to go, vehicle, or jump pad.