That's not how engine development works, but okay.Well the common thread is they're shoehorning stuff into their old ass engine they've been using for basically 15 years.
No, the choice of what art direction is taken is directly affected by head count. And time. And tech. And other stuff.
I wouldn't say bad art direction in general - Fallout 4, for example, looks nice enough. I agree about the character models, though.
It's not the engine. I mean, Gamebryo sucks ass, too, but modders can build decent faces in it.
You mean Bethesda studios right? TEW, wolfenstein, Doom and dishonored have excellent art direction
It must be an engine thing. Nobody can look at those models and say "it's good".
I seriously dont understand why they get so much praise for their games. I played Fallout and the game was a buggy mess, looked so bad and the gameplay felt somehow unresponsive and laggy and clunky.
I don't think The Witcher 3 is ugly by any means but I found the art direction to very basic/standard "medieval fantasy"
All it would take is someone that can make an open world RPG in the style of TES to tap into a gigantic audience that Skyrim has proved is starving for that kind of game. Maybe thats what MS saw with Obsidian?On paper Bethesda studio games sound pretty bad so it's incredible how much they sell every time.
- The engine sucks and they reuse it for every game.
- Art design ranges from terrible to mediocre.
- The writing isn't exactly good by RPG standards and Fallout 4 was the worst of all.
- Sound design is poor and had the same issues every time.
- Same stiff animations every time.
- Buggy across the board every time.
And this is coming from someone who bought Oblivion, Skyrim, Fallout 3/4. Not touching 76 though.
To me Witcher 3 has the best art direction this gen, I am playing it right now and it still surprises me how good and cohesive all of it looksI found it pretty ugly tbh, playing in 2018. Maybe it's just the art style.
All that needs to be said, really. I find Bethesda games always look at least a decade old. Their art direction is like baby's first video game. The engine has been trash since forever and they don't care enough to change it so every new game releases with performance issues that (for the most part) never get fixed. I think I've bought two Bethesda game in the past 15 years or so and I could only get through New Vegas because of how good the writing was in that game.
Not necessarily talking about model replacers. Even within the standard parameters, Bethesda makes some hideous faces. Just look at literally every Oblivion NPC. It's gotten better with Skyrim and isn't much of a problem from what I've seen in Fallout 4.At the same time modders don't usually worry about polygon counts and lower end systems. Modders also tend to make every female character look like perfect dolls and overall I feel Bethesda's rougher faces make them at least realistic in the sense that they don't just represent the good looking people. They are still too rough and could use a few more polygons instead of being just vertex tweaked versions of the same model.
Yup.I seriously dont understand why they get so much praise for their games. I played Fallout and the game was a buggy mess, looked so bad and the gameplay felt somehow unresponsive and laggy and clunky.
I found it pretty ugly tbh, playing in 2018. Maybe it's just the art style.