I have over 80 hours invested in it, and I strongly disagree. It's a great game, let down by numerous very poor design decisions, annoyances, issues and so on. Forza Horizon 3 is still the far superior title. For just some of the reasons why:
- The economy and progression in Forza Horizon 4 is actually pretty awful. Getting useless cosmetics in 60%+ of all your wheelspins is utterly frustrating, as is the poor RnG luck based nature of the spins themselves, more so when the majority of rewards are non financially rewarding.
- Online is worse and not nearly as competitive.
- The shared world is also in some ways a step back compared to FH3's social elements, which is ironic considering it was a heavily advertised feature but ultimately seems pretty lifeless and immaterial.
- There is a massive and hugely disappointing lack of championships, which presently only really exist in one weekly update.
- Races have been unnecessarily casualified now, in that coming first barely nets any difference in reward or progression compared to coming 4th, 5th or worse. Likewise that the different difficulties barely give you much bonus in terms of credits.
- The rewards and credit earnings are far slower and more stringent. Gone are head to head bounties that gave you 100k+ in a matter of minutes. Gone is getting paid for simply being a drivatar. Gone is selling cars back to the Autoshow. Now you have to actually pay millions to get skill songs and fast travel, which coupled with the abundance of cosmetics in spins and everything else, just makes things far less rewarding and more tight.
- Forzathon Live events are pretty lackluster and not only often poorly match-made and balanced, but rather boring and repetitive too. Likewise, there's no competitive element to them, or added reward for contributing more or anything like that.
- The AI difficulty spikes and behaviour are all over the place. Sometimes races even on Unbeatable are pitifully easy, whilst other times the AI seems like it's beholden to an entirely different set of rules. AI in street races during the rain especially, often perform in physics defying completely unrealistic ways, as if loss of traction plus wet track braking and consideration aren't even a thing to them.
- I'm not finding the tracks as diverse or enjoyable as FH3's. Too many roads are narrow and technical or dirt based, to the point where S2 and X cars just aren't as fun to use, or are far harder to maintain, further exasperated by the AI. FH3 to me had a better balance of wide open, technical, high speed etc. Hell I don't think there is a single long stretch in FH4 that you can actually max top speeds of the fastest cars the way you could in FH3. If there is I haven't experienced it, even on the longest stretch of the motorway.
- Too much of the racing and driving in the game is loose traction based. So much is dirt or cross road, and rain constantly occupying Autumn and Spring, plus snow in Winter, only further exasperates this. There are simply a diminished number of opportunities to test the limits of track or road based vehicles unless you blueprint. Unless it's summer, you can't even enjoy break neck driving around the world without constantly being interrupted and annoyed by rain.
- Whilst seasons add nice visual flavour and diversity, due the reasons outlined above, they can often get frustrating or even boring. Having them locked to an entire week and not being able to change them except in blueprints, only makes it worse.
- Rivals is much worse now by being set to specific vehicles. Let us choose our own like in FH3, and have things segmented by car type and class type, that was far more fun.
- Tunes and paints often don't properly load or take ages to show up fully in the menu in order for me to be able to apply them.
- Often times loading screens will just hang in the zoom in of the car at the menu, and I'll have to wait ages for anything to happen.
- End game progression is much slower due to level ups being much slower.
- The auction house is just slow and cumbersome to use. Collecting cars and credits takes aeons. Not to mention most cars don't even sell, or sell for only a pittance, making it not worthwhile. This is made worse by the fact that you can no longer sell back to the Autoshow.
- The soundtrack is not as inspired or enjoyable compared to past franchise examples.
- And much more.
I could go on. FH4 essentially seems like an unnecessarily further 'gatcha' esque casualified version of FH3, with a ridiculous emphasis on cosmetics, worse online, less of an overall competitive spirit, worse progression and rewards, lots of poor design decisions, and overall less fun driving and racing. That's not to say I dislike it, I'm still very much enjoying the game overall, but I can't help but feel somewhat disappointed.