They chew up devs and practically inhale that green cash.You think publishers are omnivorous, so they eat both meat and plants. OK.
They chew up devs and practically inhale that green cash.You think publishers are omnivorous, so they eat both meat and plants. OK.
There is making money and then there is gaming the way your entire title is built in order to screw maximum cash from children and addicted people.
The reason tobacco, alcohol, gambling companies are all heavily regulated is because of the damage they can wreak on those susceptible to them.
Like it or not, many games are played largely by children, therefore people can rightly take issue with games designed to squeeze more money from children.
No they didn't.if your goal as a company is to always make as much money as possible even if it's at the expense of employees, customers, and the citizens of the nations you conduct business in then you are greedy.
EA broke the law to sell more FIFA loot boxes.
I was presuming we're talking about big listed companies here .. in which case the board's job is to maximise profits this year for the shareholders.. that's it..
Again, assigning human emotions to such organisations is asinine... Believe me I work for one.
Many gamers, present company excluded I'm sure, are not particularly upstanding / hugely contributing members of society, and as such they don't have the personalities to hold down more than entry level jobs, which they lament going to, decree themselves as ABOVE, and don't make a whole lot of cash. Some do not smell particularly good, or are particularly pleasant to talk to in every day conversation.
This results in the smeer campaigns
Stolen from someone else:Here's a piece of the puzzle, and it won't make me any friends here, but I'll say it anyway :
Many gamers, present company excluded I'm sure, are not particularly upstanding / hugely contributing members of society, and as such they don't have the personalities to hold down more than entry level jobs, which they lament going to, decree themselves as ABOVE, and don't make a whole lot of cash. Some do not smell particularly good, or are particularly pleasant to talk to in every day conversation.
This results in the smeer campaigns / internet bitching about any practice that seeks to monetize a game passed it's (relatively low) new price of $60. DLC / Loot boxes / season passes, you name it, if it costs extra then "gamers" almost explicitly hate it without question.
This was especially shameful in the case of paid mods, which were a good idea, and because of the adverse kneejerk reaction by the internet hivemind, was dropped.
I don't understand how people can misread the OP so badly
Maybe I worded it badly, but basically we need better arguments to actually kick back against shitty business practices, and this has been read as 'I love companies making money'
I hope whoever needs to stand up and argue for regulations has a better argument than "waaah greed"
If the ea original turn profitable, all the profit and the IP goes to the developer. Makes no difference for EA. Releasing small games can be profitable, but not the maximum profit possible that op stated.How is EA and Ubisoft releasing products not maximizing their profit? If the best alternative for the funding for those projects is having the money in the bank then it is completely expected that they would take a on a project as long as the returns are there (they don't need to be anything crazy either).
Miyamoto already explained the Mario Run thingy, Nintendo thinks f2p is gonna destroy the industry like music industry was destroyed or something, they think paying for games is more sustainable in the long run that f2p so they will try and push that for their games.
Organizations are human led, so no, not really. They reflect their leadership and nothing more or less.
Coming from someone else also working for a large corp.
Maybe he just needs to make better arguments.Hey OP, your thread turned out like all the others with the same people defending publishers and the same people attacking publishers. Feels bad man.
This is certainly how it appears:The additional money they make on MTX is directly relative to the amount of MTX they plug into the next game. There hasn't been an example where because MTX were successful the next game in the series did not "need" them. It's an upward trend in implementation.
Best example is the Mordor sequel (and Battelfront 2?). Pushback happened and sales suffered and sure enough they ripped that shit out, but uh-oh...This is certainly how it appears:
If MTX sales don't meet expectations, try to emphasize them more in the next title.
If MTX sell gangbusters, emphasize them more in the next title.
Are you kidding me? Its the responsibility of all human beings that live in society.
I mean, it's a point much farther reaching than any discussion on video games, but god damn, this is a truly toxic perspective.
This line makes the whole thing semantic argument seem like it stems from being burned in an argument about capitalism and needing to retaliate any time anyone points out that seeking unlimited acquisition through questionable methods is greedy.Of course this is all dirty socialist talk so let's stick with bad actors and 'ethical' capitalism, right?
In a capitalist system, isn't the answer to this question always supposed to be "as little as possible".Then where do you draw the line before you stop using that adjective, what amount of profit is acceptable?
Isn't that exactly what people are doing? People have different opinions on what is shitty of course.I think the best thing we can do as consumers and fans, is to keep these conversations going when publishers do step over the line and do something shitty.
Indeed. The issues is how companies behave, not why.Though an imperfect analogy, It's like cigarette companies increasing the addictive qualities qualities of their products - people did not know that until litigation and legislation forced it oro into the open. Right now, companies are fitting to not reveal loot boxes probabilities ... So, until they are up front and transparent about their actions, I don't feel they really need individual consumers defending them ...
Here's a piece of the puzzle, and it won't make me any friends here, but I'll say it anyway :
Many gamers, present company excluded I'm sure, are not particularly upstanding / hugely contributing members of society, and as such they don't have the personalities to hold down more than entry level jobs, which they lament going to, decree themselves as ABOVE, and don't make a whole lot of cash. Some do not smell particularly good, or are particularly pleasant to talk to in every day conversation.
This results in the smeer campaigns / internet bitching about any practice that seeks to monetize a game passed it's (relatively low) new price of $60. DLC / Loot boxes / season passes, you name it, if it costs extra then "gamers" almost explicitly hate it without question.
This was especially shameful in the case of paid mods, which were a good idea, and because of the adverse kneejerk reaction by the internet hivemind, was dropped.