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When will the first 'next gen' console arrive?

  • H2 2019

    Votes: 638 14.1%
  • H1 2020

    Votes: 724 16.0%
  • H2 2020

    Votes: 2,813 62.2%
  • H1 2021

    Votes: 141 3.1%
  • H2 2021

    Votes: 208 4.6%

  • Total voters
    4,524
  • Poll closed .

Fatmanp

Member
Oct 27, 2017
4,438
Let's be honest. The Xbox had a superior first two years in the exclusive dept but it was never enough to overcome the poor messaging before launch. Sony will not be able to play the "4 the players" stick this time around as MS has them beat in almost every way there and the apology tour will continue into next gen.

Sony have to nail BC for PS4. If they can have PS3, PS2 and PS1 BC as well they will have a very strong foundation. BC is more important going into this gen than any other due to GAAS. Sony has the best first party by some distance but they need more variety in the lineup Both are lacking an RPG and you could argue MS just need to make their existing IP feel special again.

Tis going to be a good gen methinks
 

gundamkyoukai

Member
Oct 25, 2017
21,141
Let's be honest. The Xbox had a superior first two years in the exclusive dept but it was never enough to overcome the poor messaging before launch. Sony will not be able to play the "4 the players" stick this time around as MS has them beat in almost every way there and the apology tour will continue into next gen.

Maybe for you it had the better exclusive .
IMO both of them were poor so it did not even matter that much .
 

Silencerx98

Banned
Oct 25, 2017
1,289
"PS5 has no gamezzz!!!"

An upcoming popular new phrase in the wake of the new generation :P

Edited so it doesn't look like a driveby post
 

RoninStrife

Banned
Oct 27, 2017
4,002
Being the "better machine for multiplats" means....

The console with the biggest install base.

That's all there is. It certainly isn't power, or PC would be the leader. The Multiplats will go where the install base goes, no more and no less. Multiple consoles have died at launch because they failed to secure the install base, despite having more power. The thing is that multiplats don't bring success to consoles; Multiplats go to consoles that succeeded already. Consoles that fail don't get multiplat games.
This is true, start of the gen, PS4 in Europe dominated out the gate, MS had an marketing deal for FIFA 15 etc, literally giving it for free with Xbox Ones.
Fact is, outside of the UK, people still bought Fifa in droves on PS4 despite heavy marketing for Fifa with exclusive content on Xbox One.
It was too early in the gen for anyone to even know the difference between the console specs (you know with rumors of two gpu's, secret sauce nonsense, and guys like Albert Penello spinning there wasnt a power casm between both consoles)
Fact is, people bought the game on PlayStation because it had the largest install base from year 1 and 2, especially in Europe. Though the PS4 was more powerful, it wasnt the reason why games were and are still selling more on it today (despite the XBOX One X literally being more powerful today, its still not upsetting PS4 multi plat game sales either)
 

chanunnaki

Banned
Oct 25, 2017
1,783
Wait, people think exclusives aren't important still!? Lol

I ask those people why anyone bought the Xbox One?

But seriously, if a game is on both consoles then there's no choice difference for most consumers, only a minority get hung up on pixel counts or X would be selling out.

Nobody is really suggesting that exclusives don't matter, more like the availability of quality exclusives can almost be taken for granted on a PlayStation home consoles at the moment, considering their track record, similar to Nintendo.

Exclusives absolutely do matter.
 

Intersect

Banned
Nov 5, 2017
451
Exactly.OS,tools,etc. will be the same.
PS5 will be evolution of PS4/Pro,not revolution the way PS4 was comparing to PS3.
This is another reason for a Holiday 2019 launch if they could have launched Holiday 2018. Specs that do not impress and aren't what we expect for a next generation console. New features that are only use able with PSVR2 or 8K TVs and those both late 2019 or 2020.
 

BreakAtmo

Member
Nov 12, 2017
12,838
Australia
I think the PS5's exclusives requirements will come down to when it launches. If the rumors are true and it was delayed from 2019 to 2020, then it'll be launching alongside Scarlett and will definitely need good exclusives - of course, a year delay will likely also result in a large number of exclusives being ready, with the original planned launch lineup and everything that was going to land in 2020 arriving in one big clump.

However, if it actually does arrive next year, I could see them easily coasting that first year with a few smaller exclusives, enhanced BC for huge PS4 titles (sold with PLAYS BEST ON PS5 stickers), and reveals of bigger exclusives coming in a year. Past that, just being the PlayStation 5 would do the rest of the work. A bit like the PS2, if that had played PS1 games at 480p60. Man, that would've been cool.
 

Philippo

Developer
Verified
Oct 28, 2017
7,918
My hope is that, even if from a technical perspective the PS5 is going to be a straight evolution of PS4, that they try something new in terms of Logo, OS aesthetic and so on.

We already had 3 consoles with the same logo, and the PS3 and 4 OSs were very same-y imho.

I'd like for them to try some new look, like using the 'stars' based background they used in a few of their recent press conferences.

Or even better incorporate some elements made in Dreams in the OS.
 

chris 1515

Member
Oct 27, 2017
7,074
Barcelona Spain
This is true, start of the gen, PS4 in Europe dominated out the gate, MS had an marketing deal for FIFA 15 etc, literally giving it for free with Xbox Ones.
Fact is, outside of the UK, people still bought Fifa in droves on PS4 despite heavy marketing for Fifa with exclusive content on Xbox One.
It was too early in the gen for anyone to even know the difference between the console specs (you know with rumors of two gpu's, secret sauce nonsense, and guys like Albert Penello spinning there wasnt a power casm between both consoles)
Fact is, people bought the game on PlayStation because it had the largest install base from year 1 and 2, especially in Europe. Though the PS4 was more powerful, it wasnt the reason why games were and are still selling more on it today (despite the XBOX One X literally being more powerful today, its still not upsetting PS4 multi plat game sales either)

The biggest advantage of Playstation in continental Europe or Japan, Asia, Middle East and Africa is the brand. US, Canada, Australia, New Zealand, Mexico, some south american country and UK Xbox are the only country where Xbox brand is meaningful in many country it is not only behind PlayStation brand but Nintendo one too.

As good as a brand is you need to have a good product, PS3 was overpriced (599...). It was the biggest problem. Inferior multiplatform was not the biggest problem, it is only a factor for a part of hardcore gamers. But Playstation brand is so good in Europe they sold more PS3 than Microsoft sold 360. This was more impressive than PS4 sales performance imo.

Next gen Microsoft need Sony to fucked up or MS to disrupt the market with streaming for example to gain markets share and have as much success with the new console than with the 360.

Exclusives is more important for hardcore gamers but some Sony exclusive(Uncharted, TLOU, God of War, Horizon Zero Dawn, Spiderman on PS4*) or Halo and Gears at theirs sales peak had a big impact on console sales and brand... Power is less important than exclusive for gamers and I would say more important for Xbox gamer than Playstation gamer. And more important in US than in Europe. UK is price sensitive...

Another things Sony did not have many exclusives for one year and a half but for most of the generation it was good, just needed to be patient, I hope they will have a bit more exclusive at the beginning of the gen and cross gen games can help... And for a hardcore PlayStation players to switch Microsoft needs to offer better games in genre where Sony excel probably new ip because Halo/Forza/Forza Horizon and Gears did not help to do this and not only better game but as much game as Sony or more games...

And I think having big launch exclusives is not so important, next Playstation will be sold out if it is a good product ( 399 system with good hardware). Good games will arrive and PS5 will probably be backward compatible, play TLOU2 with the best version on PS5 will be a must too.

*At the end of the generation I think all this title will be 10+ millions sellers...
 
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Wollan

Mostly Positive
Member
Oct 25, 2017
8,816
Norway but living in France
Y'all can stop arguing because this generation didn't really start before March 2015. Taken from Edge's 10 out of 10 Bloodborne review:
"A dazzling work of dank, abject horror that cements Miyazaki as one of the all-time greats. Sixteen months after PS4's launch, the new generation has finally begun."

Destiny in autumn 2014 is probably when uptake of next-gen started taking off. Assassins Creed Unity November 2014 was the first next-gen-only 3rd party game.
 

Nightengale

Member
Oct 26, 2017
5,708
Malaysia
Exclusives are so important

PS4s performance in April (God of War) and September (Spidey) are more than proof enough

PS5 needs to launch with strong exclusive content

As someone with access to data, I think you have a better insight over this - but the importance of exclusives as far as 'notable impact on pushing more systems than average' is, imo - weighted abnormally heavily on the big blockbusters.

Yakuza games, for all of its critical acclaim - or JRPGs that do not exhibit strong social and interest metrics ( NNK2, DQXI ) - while the aggregate sum of the entire genre might be more meaningful in creating stronger PS4 demand over an entire generation... individually each of them probably has not even 5% of the hardware average increment that big blockbuster exclusives move. Or even stuff like Detroit Become Human.
 

RevengeTaken

Banned
Aug 12, 2018
1,711
All i wanna see as a launch title for PS5 is a game to push the console to it's limits and blow me away visually. i donot give a shit about cross gen games.
 

Wollan

Mostly Positive
Member
Oct 25, 2017
8,816
Norway but living in France
All i wanna see as a launch title for PS5 is a game to push the console to it's limits and blow me away visually. i donot give a shit about cross gen games.
A cross-gen TLoU2 will dig really solidly into the PS5 capabilities with job/fiber based multi-threading that scales superbly.
The developers will use 4K assets, shadow quality will be of the highest possible etc. All of this while likely targeting 60fps.
Also it will be the first game that truly shows the potential of seamless animation through Motion Matching.
 

VallenValiant

Banned
Oct 27, 2017
1,598
As someone with access to data, I think you have a better insight over this - but the importance of exclusives as far as 'notable impact on pushing more systems than average' is, imo - weighted abnormally heavily on the big blockbusters.

Yakuza games, for all of its critical acclaim - or JRPGs that do not exhibit strong social and interest metrics ( NNK2, DQXI ) - while the aggregate sum of the entire genre might be more meaningful in creating stronger PS4 demand over an entire generation... individually each of them probably has not even 5% of the hardware average increment that big blockbuster exclusives move. Or even stuff like Detroit Become Human.
That's where the argument with the Long Tail come in.

There are two halves of any market; the top 10 best sellers, and everything else that sold in small numbers. But the key thing with the Long Tail theory, is that the Long tail has just as many customers in total as the top 10 best sellers. If you focus on only the top 10 best sellers, you lose 50% of your potential customers.

Yes, if you are a game studio focusing on maximising profits, then getting in the top 10 is what you want. But Console manufacturers care about install base, and that means trying to convince someone to pick your machine over your competitor.

Nintendo doesn't earn much money from Bayonetta. It sells, but it sells way worse than Mario or Splatoon. Does that mean Nintendo should kill Bayonetta? If you think only top 10 matters, that would mean Yes. Killing Bayonetta means more money spent on more popular IPs. But if you think like Nintendo, they will say no, Bayonetta is needed for the Switch. Not just for people who are Bayo fans, but for the Switch offering action games that 3rd parties aren't making for Nintendo.

In short, arguing about game sales only makes sense if you exclusively talk about third party game studios. Console makers have other concerns.
 

chris 1515

Member
Oct 27, 2017
7,074
Barcelona Spain
As someone with access to data, I think you have a better insight over this - but the importance of exclusives as far as 'notable impact on pushing more systems than average' is, imo - weighted abnormally heavily on the big blockbusters.

Yakuza games, for all of its critical acclaim - or JRPGs that do not exhibit strong social and interest metrics ( NNK2, DQXI ) - while the aggregate sum of the entire genre might be more meaningful in creating stronger PS4 demand over an entire generation... individually each of them probably has not even 5% of the hardware average increment that big blockbuster exclusives move. Or even stuff like Detroit Become Human.

For this type of games it gives PlayStation more diversity than Xbox consoles it helps for example PS4 in France, French like anime and Japanese game.

It is the long tail phenomenon and it helps Sony to have bigger sales than MS for Japanese game launching on the two consoles(Monster Hunter, Final Fantasy...) All this game are selling much better on PlayStation the ratio is bigger than hardware sales ratio between PS4 and Xbox One.

If someone like Japanese game, it is better to buy a Playstation because there is more chance to have all Japanese games on it.
 
Feb 26, 2018
2,753
Everything matters. Some things matter more then others but still.
Marketing
Great 3rd party support
Hardware power/price ratio
First party blockbusters
Exclusive niche franchises
Development friendly hardware
Services provided
and etc

The reason PS4 is so successful is because they somewhat delivered on every front.
And IMO this is the reason PS5 is delayed to 2020. To get most stuff right from the first try.
 

VallenValiant

Banned
Oct 27, 2017
1,598
Everything matters. Some things matter more then others but still.
Marketing
Great 3rd party support
Hardware power/price ratio
First party blockbusters
Exclusive niche franchises
Development friendly hardware
Services provided
and etc

The reason PS4 is so successful is because they somewhat delivered on every front.
And IMO this is the reason PS5 is delayed to 2020. To get most stuff right from the first try.
Sony is likely on a defensive strategy for PS5. I already suggested this earlier in the thread, but Sony is likely to focusing on shoring up weaknesses and making sure everything works as planned for release. Since Sony "screwing up" is the only real way for them to lose next gen, their focus is likely to be to minimise risks at all costs. Microsoft would go on the attack with Scarlet, but Sony would have the machinegun nests and fortifications ready for them.
 

RevengeTaken

Banned
Aug 12, 2018
1,711
A cross-gen TLoU2 will dig really solidly into the PS5 capabilities with job/fiber based multi-threading that scales superbly.
The developers will use 4K assets, shadow quality will be of the highest possible etc. All of this while likely targeting 60fps.
Also it will be the first game that truly shows the potential of seamless animation through Motion Matching.
Yeah, totally agreed. Cross-gen TLoU2 would be a big deal but that won't be counted as a next gen game. all the assets and base graphic features on PS5 are basically the same as vanilla PS4 (including that revolutionary motion-matching animations). i wanna see PS5's Shadow Fall, a game that gives me a chance to experience what the new console is capable of graphically.
 

chris 1515

Member
Oct 27, 2017
7,074
Barcelona Spain
Another possibility for MS to win is the Gamepass strategy, All MS AAA games have big GAAS component. But they are clever, all studios acquisitions is more on the AA side. I think AA single player games are perfect for Gamespass. It is like Netflix serial. They can release many AA single player exckusives or exclusivea indie content day one on Gamepass. Episodic games are perfect for Gamepass too.

Sony needs to step up the number of AA games and exclusive indie games to be on par with MS and probably need to have two or three successfull franchises with big multiplayer component.

They probably need to change the commercial offer between PS plus, PS Now and maybe a new paid service. For big AAA single player they will do like PS plus and release later in a new service or PS Plus or PS Now...
 
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Thorrgal

Member
Oct 26, 2017
12,330
The difference between exclusives is that MS is still making games in 2018 like it's the middle 2000's, whereas Sony has made the transition to go into the 2020's

Imagine that instead of TloU2 we got Umcharted 6,instead of HZD we got Killzone 3 or nstead of GoW we got God of War 4...the same game just prettier.

They basically lost 7 years, a whole gen. Now they're surely working on it, but until we see the final result we won't know if they finally found their The Last of Us or it turns out to be The Order 1886.
 

Silencerx98

Banned
Oct 25, 2017
1,289
One thing I absolutely think is essential for the generational leap in graphical fidelity is real time global illumination. Most games these days still bake global illumination solutions and store the data as light maps and wrap it around objects as textures. Looks fantastic in game, such as the Uncharted 4 house that looks borderline photorealistic and The Order where everything looks incredibly grounded in a scene, but it's extremely inflexible. Because the data is pre computed, dynamic elements won't affect the lighting within the scene. For example, characters walking in front of a light source won't affect how indirect lighting hits surrounding areas and a building tearing down won't show a change in how the scene should be relit. Since pretty much everyone expects next gen to drastically improve destruction physics, real time global illumination is even more important. In layman's terms, imagine a dimly lit room but when a wall collapses, not only is the center of the room brighter, but the corners occluded by other objects get lit from the light source coming through the hole as well.
 

chanunnaki

Banned
Oct 25, 2017
1,783
One thing I absolutely think is essential for the generational leap in graphical fidelity is real time global illumination. Most games these days still bake global illumination solutions and store the data as light maps and wrap it around objects as textures. Looks fantastic in game, such as the Uncharted 4 house that looks borderline photorealistic and The Order where everything looks incredibly grounded in a scene, but it's extremely inflexible. Because the data is pre computed, dynamic elements won't affect the lighting within the scene. For example, characters walking in front of a light source won't affect how indirect lighting hits surrounding areas and a building tearing down won't show a change in how the scene should be relit. Since pretty much everyone expects next gen to drastically improve destruction physics, real time global illumination is even more important. In layman's terms, imagine a dimly lit room but when a wall collapses, not only is the center of the room brighter, but the corners occluded by other objects get lit from the light source coming through the hole as well.

Not essential in my opinion for next gen. I'm happy with traditional lighting for another gen.
 

Silencerx98

Banned
Oct 25, 2017
1,289
Not essential in my opinion for next gen. I'm happy with traditional lighting for another gen.
Eh, scene destruction isn't going to be nearly as dramatic if global illumination is still baked next gen. Imagine you blast down a wall in gameplay and head inside but the indirect lighting remains the same. Everything will just look physically incorrect and off.

Furthermore, real time global illumination isn't exactly a new thing. Several games this gen already use it, for example, FH3&4, FFXV, DriveClub, The Division and QB. Perhaps the two that stand out above the others, though are probably The Tomorrow Children and Kingdom Come Deliverance. The former uses cascaded voxel cone ray tracing global illumination and the latter SVOGI. Although, the latter may have it disabled on base consoles, not sure

global-illumination-unity5-80lv.png

To illustrate my point better, I'll use the image above. Notice how the ceiling and sides have a yellowish hue on them, even the side that's directly facing away from the light source. Well, the interiors are lit entirely with indirect lighting because the direct lighting is being occluded. Now, if you were to move the pieces together and enclose the interior, it will be pitch black inside because the light rays can no longer reach the interiors and bounce off them. But if you open them again, you would get the similar yellowish hue because the light bounces are calculated in real time, so any changes in the scene at run time is updated at run time. With baked global illumination, the interiors would remain the same because the lighting data is already baked into light maps and won't update in real time
 
Last edited:
Feb 26, 2018
2,753
Sony is likely on a defensive strategy for PS5. I already suggested this earlier in the thread, but Sony is likely to focusing on shoring up weaknesses and making sure everything works as planned for release. Since Sony "screwing up" is the only real way for them to lose next gen, their focus is likely to be to minimise risks at all costs. Microsoft would go on the attack with Scarlet, but Sony would have the machinegun nests and fortifications ready for them.

I agree. War references aside, Sony got the games and studios covered. Gaining on the service side is important nowadays. We can see them already starting to improve

We don't know this.We will know for sure around February-March next year.

Basing it on some insider talk. No one knows for sure is it 19/20

P.S. It's probably 2020

Another possibility for MS to win is the Gamepass strategy, All MS AAA games have big GAAS component. But they are clever, all studios acquisitions is more on the AA side. I think AA single player games are perfect for Gamespass. It is like Netflix serial. They can release many AA single player or indie content day one on Gamepass. Episodic games are perfect for Gamepass too.

Sony needs to step up the number of AA games and exclusive indie games to be on par with MS and probably need to have two or three successfull franchises with big multiplayer component.

They probably need to change the commercial offer between PS plus, PS Now and maybe a new paid service. For big AAA single player they will do like PS plus and release later in a new service our PS Plus or PS Now...

We got 0 numbers to prove how much GP helps the business. MS don't report operating profits number, they don't report sales, they don't report the sub amount. I think we need all that data to know for sure. Maybe insiders have more info?
I agree on more AA games and Sony is trying to deliver with GR, Dreams, Detroit, Concrete Genie, some VR titles and etc. More studios will be great too. But I think that they have enough right know.
I prefer Sony to leave classic MP on 3rd party devs.
 

chris 1515

Member
Oct 27, 2017
7,074
Barcelona Spain
I agree. War references aside, Sony got the games and studios covered. Gaining on the service side is important nowadays. We can see them already starting to improve



Basing it on some insider talk. No one knows for sure is it 19/20

P.S. It's probably 2020



We got 0 numbers to prove how much GP helps the business. MS don't report operating profits number, they don't report sales, they don't report the sub amount. I think we need all that data to know for sure. Maybe insiders have more info?
I agree on more AA games and Sony is trying to deliver with GR, Dreams, Detroit, Concrete Genie, some VR titles and etc. More studios will be great too. But I think that they have enough right know.
I prefer Sony to leave classic MP on 3rd party devs.

I don't think they need to buy studios but work with third party studios on AA or indie exclusivity is good too.

Edit: I don't speak about this generation but the new one. We need to see the MS strategy in action before saying if it is good or not.

Edit: It seems Guerrilla Games second game has a big mp component and the director is Simon Larouche, he was responsible for Killzone 2 mp and director on Rainbow Six Siege.

The other game is Horizon Zero Dawn 2...
 
Last edited:
Nov 12, 2017
2,877
Being the "better machine for multiplats" means....

The console with the biggest install base.

That's all there is. It certainly isn't power, or PC would be the leader. The Multiplats will go where the install base goes, no more and no less. Multiple consoles have died at launch because they failed to secure the install base, despite having more power. The thing is that multiplats don't bring success to consoles; Multiplats go to consoles that succeeded already. Consoles that fail don't get multiplat games.
I mean ...most of the time is in pre launch time that a machine win the ecochamber of being the best for multiplat .....
If two product launch in the same time frame ...outlet will tell theirs.. like the famous cover :

http://www.theaveragegamer.com/wp-content/uploads/2013/07/EDGE-Cover-Original.jpg

Forum like this will spread the words and the ecochamber will do the rest ...the install base will grow up following suit ....and of course multiplat developer will take note of the "winner"....

Surely isn't only about "power" but exclusives on mass market launch time ....if u aren't Nintendo have no lot of importance
A game like FIFA certainly have

PC is a totally different beast..the comparation dosnt work
 

Kyoufu

Member
Oct 26, 2017
16,582
PS5 needs to launch with strong exclusive content

PS4 didn't and it sold like it hotcakes. Even Sony commented that they had no idea why it was selling so well. "PS4 has no games" was uttered for long enough that it became a meme in that first year or two.

Exclusives are great and all but for that launch period, I don't think it's necessary. As we've seen with PS2 and PS4, it's the hype that drives sales to the early adopters. Everyone knows the games are coming when they buy a PS5. Would a strong exclusive help? Absolutely, but I wouldn't say it's needed.

Games like Call of Duty, FIFA, Battlefield etc will be more than enough to launch with IMO.
 

Deleted member 36493

User requested account closure
Member
Dec 19, 2017
4,982
I'd be happy with a Ratchet and Clank level exclusive that blows everyone's socks off visually and really takes advantage of the new power. With PS5, everyone knows the games are coming...Horizon 2/GoW2/Spider-Man 2, it's just a matter of time and I think we'll see all of those by 2022. Sony 1st-Party put in a lot of effort this generation developing worlds for their franchises, now these sequels have solid foundations to build on and have everyone invested.

MS needs to be more on the offensive, and possibly even reveal their hand at E3 2020. People need to not just know that games are coming, but that games to rival the above mentioned are coming. I don't doubt it the competency of MS's developers, but they need Rare, PG, Coalition, Initiative to make games that are system-sellers, not just "good."
 

BreakAtmo

Member
Nov 12, 2017
12,838
Australia
PS4 didn't and it sold like it hotcakes. Even Sony commented that they had no idea why it was selling so well. "PS4 has no games" was uttered for long enough that it became a meme in that first year or two.

Exclusives are great and all but for that launch period, I don't think it's necessary. As we've seen with PS2 and PS4, it's the hype that drives sales to the early adopters. Everyone knows the games are coming when they buy a PS5. Would a strong exclusive help? Absolutely, but I wouldn't say it's needed.

Games like Call of Duty, FIFA, Battlefield etc will be more than enough to launch with IMO.

It is possible that much of this was due to the huge wave of positive PR from E3 - people will say that casuals don't watch E3, which is mostly true, but many of them DO rely on their hardcore gamer friends for advice on what to get. The influence of trade show reveals spreads beyond just the immediate viewers. If this is the case, Sony can't rely on it again unless they launch earlier.
 

Papacheeks

Banned
Oct 27, 2017
5,620
Watertown, NY
PS4 didn't and it sold like it hotcakes. Even Sony commented that they had no idea why it was selling so well. "PS4 has no games" was uttered for long enough that it became a meme in that first year or two.

Exclusives are great and all but for that launch period, I don't think it's necessary. As we've seen with PS2 and PS4, it's the hype that drives sales to the early adopters. Everyone knows the games are coming when they buy a PS5. Would a strong exclusive help? Absolutely, but I wouldn't say it's needed.

Games like Call of Duty, FIFA, Battlefield etc will be more than enough to launch with IMO.

Part of why it sold well though was because of a lot of reasons. One being people were just ready for another console, since PS3/XB360 went on for 8 years. On top of PS4 being $100 cheaper than the competition, and all the bad press xbox had at the time.

People were willing to buy a new console and play multiplat games on it. Then once people saw what the consoles could do by late 2014-2015 more people got into the hype for games like Dying Light, Bloodborne, and the likes.
 

Kyoufu

Member
Oct 26, 2017
16,582
It is possible that much of this was due to the huge wave of positive PR from E3 - people will say that casuals don't watch E3, which is mostly true, but many of them DO rely on their hardcore gamer friends for advice on what to get. The influence of trade show reveals spreads beyond just the immediate viewers. If this is the case, Sony can't rely on it again unless they launch earlier.

What they did at E3 2013 really well, aside from the DRM/price stuff, was building the hype machine by showing games that weren't coming out for years (and some still aren't out!) to get people excited for the PS4. Want to play the next Final Fantasy? You're gonna need a PS4. Want to play the next Kingdom Hearts? You'll need a PS4. Want to play the next big thing from Bungie? PS4 will be the best place to do that. They really nailed their marketing and messaging and they will have to do it again to carry their momentum into another gen.

Part of why it sold well though was because of a lot of reasons. One being people were just ready for another console, since PS3/XB360 went on for 8 years. On top of PS4 being $100 cheaper than the competition, and all the bad press xbox had at the time.

People were willing to buy a new console and play multiplat games on it. Then once people saw what the consoles could do by late 2014-2015 more people got into the hype for games like Dying Light, Bloodborne, and the likes.

This is true, last gen was a long one and we were all ready to move on, which is why I think 2019 is a tad too soon for next-gen (though I wouldn't complain).
 

Iwao

Member
Oct 25, 2017
11,800
Yeah halo is some small franchises that no one knows about.
Halo Infinite isn't even launching in 2019.

To echo what others have said, Uncharted 4 outsold the last Halo game and The Last of Us was bigger than any Uncharted. So to draw a conclusion, TLoU Part II is a bigger deal than a new Halo game even if that Halo game did arrive in 2019.
 

Sir Tsunami

Member
Oct 25, 2017
3,312
The PS5 will need exclusive content to bring the masses from ps4 to ps5. Which is what we want. I don't want years of cross gen development. Sony's mag 2 will change the world. Please do it sony
 

Deleted member 36493

User requested account closure
Member
Dec 19, 2017
4,982
Eh, scene destruction isn't going to be nearly as dramatic if global illumination is still baked next gen. Imagine you blast down a wall in gameplay and head inside but the indirect lighting remains the same. Everything will just look physically incorrect and off.

Furthermore, real time global illumination isn't exactly a new thing. Several games this gen already use it, for example, FH3&4, FFXV, DriveClub, The Division and QB. Perhaps the two that stand out above the others, though are probably The Tomorrow Children and Kingdom Come Deliverance. The former uses cascaded voxel cone ray tracing global illumination and the latter SVOGI. Although, the latter may have it disabled on base consoles, not sure

global-illumination-unity5-80lv.png

To illustrate my point better, I'll use the image above. Notice how the ceiling and sides have a yellowish hue on them, even the side that's directly facing away from the light source. Well, the interiors are lit entirely with indirect lighting because the direct lighting is being occluded. Now, if you were to move the pieces together and enclose the interior, it will be pitch black inside because the light rays can no longer reach the interiors and bounce off them. But if you open them again, you would get the similar yellowish hue because the light bounces are calculated in real time, so any changes in the scene at run time is updated at run time. With baked global illumination, the interiors would remain the same because the lighting data is already baked into light maps and won't update in real time
Interesting post. Never thought of that
 

Andromeda

Member
Oct 27, 2017
4,846
The PS5 will need exclusive content to bring the masses from ps4 to ps5. Which is what we want. I don't want years of cross gen development. Sony's mag 2 will change the world. Please do it sony
TLOU2 and Death Stranding running at 60fps on PS5 seems like a tempting deal. Plenty of people bought a PS4 to play TLOU at 60fps.
 

Minilla

Banned
Oct 27, 2017
3,514
Tokyo
I mean ...most of the time is in pre launch time that a machine win the ecochamber of being the best for multiplat .....
If two product launch in the same time frame ...outlet will tell theirs.. like the famous cover :

http://www.theaveragegamer.com/wp-content/uploads/2013/07/EDGE-Cover-Original.jpg

Forum like this will spread the words and the ecochamber will do the rest ...the install base will grow up following suit ....and of course multiplat developer will take note of the "winner"....

Surely isn't only about "power" but exclusives on mass market launch time ....if u aren't Nintendo have no lot of importance
A game like FIFA certainly have

PC is a totally different beast..the comparation dosnt work

????? Struggling to make sense of your posts honestly.
 

Whittaker

Member
Jun 21, 2018
811
Right,just like PS2 did...

I know you're thinking in terms of Sony published titles but, in fact, the PS2 did launch with a huge lineup of exclusives. I count around 15 games at the North American launch of the PS2 that were full disc game exclusives for the system that either were never available for other systems or did not become available for other systems for at least a year.
 

Deleted member 36493

User requested account closure
Member
Dec 19, 2017
4,982
The PS5 will need exclusive content to bring the masses from ps4 to ps5. Which is what we want. I don't want years of cross gen development. Sony's mag 2 will change the world. Please do it sony
The masses of PS4 owners already know the exclusives are coming, it's like R* and GTAVI. It's that expectation of amazing titles that Sony can sell the PS5 on.
 

gremlinz1982

Member
Aug 11, 2018
5,331
Halo Infinite isn't even launching in 2019.

To echo what others have said, Uncharted 4 outsold the last Halo game and The Last of Us was bigger than any Uncharted. So to draw a conclusion, TLoU Part II is a bigger deal than a new Halo game even if that Halo game did arrive in 2019.
Why does Uncharted outselling Halo shock people? It is expected that it will do better given the difference in install base.
 

Sir Tsunami

Member
Oct 25, 2017
3,312
TLOU2 and Death Stranding running at 60fps on PS5 seems like a tempting deal. Plenty of people bought a PS4 to play TLOU at 60fps.

The masses of PS4 owners already know the exclusives are coming, it's like R* and GTAVI. It's that expectation of amazing titles that Sony can sell the PS5 on.

I believe the PS5 will sell great out the gate .I anticipate excusive next gen modes on cross gen titles. That coupled with Horizon 2 or the spiritual successor to Killzone 2, and we are set.

Insomniac please release another Resistance with R2's co-op mode. Please and thank you.