Disclaimer: I haven't played GT Sport nor Project Cars nor iRacing nor Assetto Corsa.
I am not really familiar about how sounds to this genre is recorded, but as down-mixing/mastering/producer folk, I cannot stand the cheap Overdrive distortion, Over-compressed, Reverb (that's when you in tunnel) sounds . Before I posted this thread I looked to real sport cars and it really sounds like nothing like that. But for few hours when sound engines in game got more sophisticated, they sound like shit in the most of the sport games. Over-exaggerated sound to sounds "cool".
I have no equipment to record audio from my Xbox to PC, well, I am sure I could improvise, but in latest FH4 some machines, especially those "Horizon Editions, sounds horrendous from the sound standpoint, I don't care if the car "roars" if that's within the limits, but FH4 goes way pass that, which kind of wanted me to post this:
That's pretty much how the tuned engines in the game sounds like. Clipping and all the "good" stuff. FH3 was far better in this regard and I am really sick of how audio is treated like some over thought in games these days and how many companies just don't give a fuck.
This is not a rant, this is how it is. I am fairly sure, that here on ERA is people who are familiar with sound design and all that stuff, so I am posting this just in case. There is a need to solve this before any added effects for multi-channel audio, ambient sounds,etc. FH4 audio staff did a really poor job in this regard.
I am not really familiar about how sounds to this genre is recorded, but as down-mixing/mastering/producer folk, I cannot stand the cheap Overdrive distortion, Over-compressed, Reverb (that's when you in tunnel) sounds . Before I posted this thread I looked to real sport cars and it really sounds like nothing like that. But for few hours when sound engines in game got more sophisticated, they sound like shit in the most of the sport games. Over-exaggerated sound to sounds "cool".
I have no equipment to record audio from my Xbox to PC, well, I am sure I could improvise, but in latest FH4 some machines, especially those "Horizon Editions, sounds horrendous from the sound standpoint, I don't care if the car "roars" if that's within the limits, but FH4 goes way pass that, which kind of wanted me to post this:
That's pretty much how the tuned engines in the game sounds like. Clipping and all the "good" stuff. FH3 was far better in this regard and I am really sick of how audio is treated like some over thought in games these days and how many companies just don't give a fuck.
This is not a rant, this is how it is. I am fairly sure, that here on ERA is people who are familiar with sound design and all that stuff, so I am posting this just in case. There is a need to solve this before any added effects for multi-channel audio, ambient sounds,etc. FH4 audio staff did a really poor job in this regard.
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