Company info: https://improbable.io/company/about-us
Reading my twitter timeline today it was unfortunate to see yet another BioWare developer who did significant work tweet that it is his last day at the office in Edmonton. Jason Hill leaves today and like a lot of recent departures he's off to work at Impropable, the same company which Aaryn Flynn, the former GM of BioWare landed his job at.
To add context, Jason Hill worked as a designer at BioWare Montreal on Andromeda back before it closed and one of the things that game absolutely did not fail to deliver on in my view was its final mission which was a good action romp that also took a lot of choices over the course of the game into account and tweeting directly back and forth I remember he said he and his team worked very hard to make it reactive - a very good effort in a game that got overlooked due to its controversies.
What's more is that looking guys like Aaryn Flynn up on LinkedIn it seems like several ex-BioWare are ending up there despite being in London. So far it's not really a game software developer that has produced GDKs and engines to be used with Unity and make development more efficient for developers that want to adopt the technology.
"In gaming and entertainment, our technology enables developers to create richer, more immersive and persistent virtual worlds."- Impropable's mission statement
This I find interesting but so far it doesn't seem like they're a games developer. I could however imagine that BioWare might end up collaborating with them and their products for future games. Food for thought.
Reading my twitter timeline today it was unfortunate to see yet another BioWare developer who did significant work tweet that it is his last day at the office in Edmonton. Jason Hill leaves today and like a lot of recent departures he's off to work at Impropable, the same company which Aaryn Flynn, the former GM of BioWare landed his job at.
To add context, Jason Hill worked as a designer at BioWare Montreal on Andromeda back before it closed and one of the things that game absolutely did not fail to deliver on in my view was its final mission which was a good action romp that also took a lot of choices over the course of the game into account and tweeting directly back and forth I remember he said he and his team worked very hard to make it reactive - a very good effort in a game that got overlooked due to its controversies.
What's more is that looking guys like Aaryn Flynn up on LinkedIn it seems like several ex-BioWare are ending up there despite being in London. So far it's not really a game software developer that has produced GDKs and engines to be used with Unity and make development more efficient for developers that want to adopt the technology.
"In gaming and entertainment, our technology enables developers to create richer, more immersive and persistent virtual worlds."- Impropable's mission statement
This I find interesting but so far it doesn't seem like they're a games developer. I could however imagine that BioWare might end up collaborating with them and their products for future games. Food for thought.