GTA6 doesn't get started til after RDR2 gets to 3 billion revenueWe also want to remind everyone that development on GTA6 begins in 30 minutes.
GTA6 doesn't get started til after RDR2 gets to 3 billion revenueWe also want to remind everyone that development on GTA6 begins in 30 minutes.
I mean I'm salaried employee in the US so I don't get overtime pay. Still choose to work overtime occasionally when I'm enjoying the task or helping out.At these problem QA jobs, when you're on a project that isn't in crunch mode, you're typically not allowed to work overtime because your on the clock as an hourly-paid worker. They're not going to pay someone to work overtime they deem unnecessary, even if the person just wants to work that extra hour or two to wrap something up.
Legal consultant.
The fact that people her cant even compherend such a thing is eveident of how qualified the place is for such discussions.
It relates to the post i made above.
That one guy was shocked that some people choose to work overtime. That was telling:)Nobody seems to be arguing against enjoying your job, or working overtime. I can't get overtime pay either, but I dont mind working overtime when things are busy - in exchange I can take hours or days off at other times - of course that often never happens. I very much like that flexibility. It would obviously not fit all types of jobs though.
It is a matter of degree. If your working hours gets unhealthy, then it shouldn't matter anymore if you (or your company) claim it is driven by love and passion. Too many hours are too many hours regardless of the excuses.
What kind of job do you have where you never worked overtime just because you wanted to? Sometimes I want to help out my coworkers who I consider friends, sometimes I just want to finish a task. None of that probably applies in this case, I'm just shocked that you can't understand how people can occasionally enjoy their jobs
The low-rung QA jobs in poor work environments that are the target of criticism here are known for having very little autonomy. So yes, in a way, this is accurate.Some of the posts here... The topic itself is interesting, but we don't have enough details... But the posts. I mean I don't even like my job that much, but some of you sound like you are literally being forced to perform every single task at your jobs. Do you all really hate your jobs so much?!
Do all these people work QA jobs? Sounds specific.The low-rung QA jobs in poor work environments that are the target of criticism here are known for having very little autonomy. So yes, in a way, this is accurate.
My cousin complaint was that the poster couldn't comprehend why people work overtime because they feel like it. :)Most places I know never allowed OT just because you wanted to. I can understand having to work OT because a job needs to get done, but if I ever offered the excuse I worked OT because I wanted to, I bet there would be trouble. Hell, I think the only time I worked OT was mandatory OT at the fire department and let me tell you OT on an ambulance is not something you want to do, at all.
Just to be clear I'm not defending Rockstar. I'm shocked by all the posts where people are clearly working jobs they hate.Those defending Rockstar over the fact that overtime is "optional" clearly have never worked. No boss puts a gun to your head, and none can fire you for not staying in another 6 hours. But when a company printing money has people doing 12-18 hours workdays on a regular basis it means they'd rather have their employees fucking kill themselves working than paying more people to divide the work better. I can understand (not justify, important distinction) smaller companies living on the edge that risk going bankrupt if they don't deliver a good game on time using crunches. Rockstar has no excuses, and it's sad that people stand up for them because they've made excellent games.
Just to be clear I'm not defending Rockstar. I'm shocked by all the posts where people are clearly working jobs they hate.
Just to be clear I'm not defending Rockstar. I'm shocked by all the posts where people are clearly working jobs they hate.
If you are thinking this you CLEARLY hate your job. They are basically exploiting you WITHOUT your agreement. Some people would be able to balance this. But in your case this isn't healthy.i don't hate my job
i hate having to sacrifice my few free hours to keep working because if i don't i will lose my job (which i don't hate)
the problem is not my job or what i do. the problem is this corporate normalization of crunch as a scare tactic
I'm not entirely sure what you're asking here.
If you are thinking this you CLEARLY hate your job. They are basically exploiting you WITHOUT your agreement. This isn't healthy.
That's not what I meant. Is everyone who complains about their job in this thread working QA? Like, why are all of people in this thread keeping their jobs if they hate them.I'm not entirely sure what you're asking here.
It's not uncommon for companies to hire short-term QA through temp agencies. Their sole job is to play-test a game and file bugs against it while on the clock. The working hours are rigid because they're hourly temps, and they will not be allowed to work overtime if it isn't deemed necessary to finish a project. There are no ifs, ands, or buts about that.
Regardless of whether QA is working overtime or not, the responsibilities of these temp roles generally follows the pattern:
1. Verify fixes to previously filed bugs in the latest test build.
2. Test whatever your QA manager tells you to test. If they say "Test Level 2 for the next two weeks", this is what you're doing.
3. Clock out for lunch, then back in.
4. Continue step 2 until it's time to clock out, whether that be at 5, 6, 7, or 11 PM.
Out of everyone I know (live in NJ) very few people actually hate their jobs. One guy has crazy hours but he makes A LOT and doesn't even need to speak English. Most of my coworkers are cool and complain very little. That's the reason I don't mind helping them even if workload is company driven. As much as I hate the fact that there no good safety nets in the US, I do think that most people (at least in corporate world) like their jobs. This thread is opposite of what I see around me. Everyone seems to hate their jobs.Of course it isnt healthy. But its not just my job. The company next door does the same thing. So does the agency on a town nearby. Hence the problem is not the job but those who are in charge of them. And this is a widespread problem far beyond a single company so leaving it solves little
Have you not been paying attention to anything people have said, or what I just said in a post on the previous page? There are people that continue to work these jobs because their current situations don't leave them with much of a choice. It's either kill themselves testing games, or go hungry. There are others that want to use QA as a foot in the door to game development or more steady work, but those opportunities are few and far between. I'm extremely fortunate that I was able to use my experience in game QA to land full-time non-game QA work at other companies with more sane and humane dev practices and policies in place. But a lot of people aren't able to easily escape that cycle of temp gaming QA.That's not what I meant. Is everyone who complains about their job in this thread working QA? Like, why are all of people in this thread keeping their jobs if they hate them.
And I'm shocked that it's the case for so many people who post here. That's all I said. It doesn't match what I see around me.Have you not been paying attention to anything people have said, or what I just said in a post on the previous page? There are people that continue to work these jobs because their current situations don't leave them with much of a choice. It's either kill themselves testing games, or go hungry. There are others that want to use QA as a foot in the door to game development or more steady work, but those opportunities are few and far between. I'm extremely fortunate that I was able to use my experience in game QA to land full-time non-game QA work at other companies with more sane and humane dev practices and policies in place. But a lot of people aren't able to easily escape that cycle of temp gaming QA.
Yeah i can't believe some of these posts in this thread. Like what do you people do that makes working overtime so toxic for some people in this thread?Legal consultant.
The fact that people her cant even compherend such a thing is eveident of how qualified the place is for such discussions.
It relates to the post i made above.
Given that we spend so much of our life earning a living, it is good to see that the majority of British workers feel positively about their employment. Close to half (45%) say that they like their job, while a lucky 17% have found jobs that they love. A further one in five (20%) neither like nor dislike their job.
Relatively few are in employment they don't like. One in ten British workers (10%) say they dislike their jobs, while 6% say they are in jobs they actively hate.
There's a 70 hour week in there too, and we have countless other examples of exdevs reporting similar over the top crunch.Not sure where you people work at but as someone working in IT consulting 58 hours a week when nearing project launch doesn't actually seem that outragous. I've certainly seen people work more than that.
Now that 100 hours number was insane but considering how projects usually develope 58 hours in peak aren't that insane imo.
Hovering over a lot of the discussion about workloads at Rockstar and other studios is the difference between company policy and company culture. As Kolbe herself noted, Rockstar employees have said they felt that high numbers of work hours have been expected of them. Kotaku sources have said the same and aren't all convinced that overtime is now optional.
It's all about being a team. There is always 2 or 3 guys in a place that will work more than they should and raise the expectation.
In my previous QA job I worked at a bank. We were getting paid for doing 6 cases a day. However the target was really high and it was a new project. So I set up a small undercover meeting with my colleagues and said guys let's only to 4 cases a day and say we unable to do it. So we all started producing 4 cases a day and made sure no one stayed behind. If we catch a guy doing more we have a go at them lol. Because we were all smart enough to work together and do this they didn't fire anyone as they can't afford to fire the entire team and changed the targets to 4 a day. The target was so easy but we still overexagerated how hard it was to the managers lol. This lead to us having such a easy contract which lasted 2 years. If we continued to work 6 cases and had a higher target we would have likely been working for 1 and a half years instead in a more stressful job.
But I'm a contractor so my work style is different and working with other contractors who are experienced we know how to blag the system and create easy contracts for ourselves.
When I worked E-Mail service desk, our bosses literally told us to be on target and NOT over it. Because if we did more, our Contractor would raise the targets for the next quarter. It would mean more money at that moment for our company, but it would cost our company more if we didn't reach the new target or customer satisfaction tanked. So we basically opened a bunch of E-Mails, worked on them, set a timer and send them away periodically.
Of course, OT didn't influence the target, because it was a daily target divided by 8 hours. If you did more hours, you could do more contracted work.
their addiction is "optional"I dont think they work the extra hours because they're addicted to working :P
They can add Rockstar to the list of publishers that hate them for doing their jobs.damn Kotaku really has it out for R*.
I bet R* wont send them early copies for their next game lol
Damn that's so accurate.
Lmao that scene was fucking hilarious. Perfect gif.
Is this the only article Kotaku will be having on R*?
I know you guys were looking into it.
Maybe they like their jobs but like themselves and their personal time more. Not everyone is a loser without a life after 5pm.Just to be clear I'm not defending Rockstar. I'm shocked by all the posts where people are clearly working jobs they hate.