• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.

m0dus

Truant Pixel
Verified
Oct 27, 2017
1,034
I understand how frustrating this must be for you and other devs. I'm not sure how to solve this. If Valve would allow you to remove these reviews, you would get a shitstorm for manipulating the system by removing negative reviews. I guess the only thing you can do is respond once to the review that the throwing mechanic hasn't been altered. Let the readers of the reviews make their own conclusion.

What Valve can do is to suspend people from reviewing if they abuse the review system. But the question is where they should draw the line.

I think a moderator being able to flag the review as not being appropriate but leaving it would be fine, if it did not affect the percentage.
 
Oct 25, 2017
5,102
Taiwan
The only way to fix that is to not have reviews. People are people, they do the same on other platforms that allow reviews.

Or its usually full of memes.
 

Mifec

Member
Oct 25, 2017
17,733
Everyone after them is doing things way better
No one is and hasn't even tried to. The only real competition is Gog and they're still not even there with client features.

That said Valve is objectively the company that does the most for gaming and MS and Sony can't even compare they're not even in the same ballpark. This is 100% correct and anyone who disagrees has never been more wrong in their whole life.
 

m0dus

Truant Pixel
Verified
Oct 27, 2017
1,034
The only way to fix that is to not have reviews. People are people, they do the same on other platforms that allow reviews.

Or its usually full of memes.

I think that's a rather hasty conclusion. It's demonstrably possible to have valid and helpful user reviews so long as some degree of moderation is exercised.
 

m0dus

Truant Pixel
Verified
Oct 27, 2017
1,034
No one is and hasn't even tried to. The only real competition is Gog and they're still not even there with client features.

That said Valve is objectively the company that does the most for gaming and MS and Sony can't even compare they're not even in the same ballpark. This is 100% correct and anyone who disagrees has never been more wrong in their whole life.

........

Gabe....?
 
Oct 25, 2017
14,741
I personally only use steam reviews to check if there's a game breaking issue, like an older game that doesn't work on Windows 10. And even then I'll search for a workaround first.
 
Oct 25, 2017
5,102
Taiwan
Ah guys sorry I wasn't being 100%, there was a little sarcasm in there. I am for reviews, I use them for the most part. Flag the useless ones also.
 

Bricktop

Attempted to circumvent ban with an alt account
Banned
Oct 27, 2017
2,847
No one is and hasn't even tried to. The only real competition is Gog and they're still not even there with client features.

That said Valve is objectively the company that does the most for gaming and MS and Sony can't even compare they're not even in the same ballpark. This is 100% correct and anyone who disagrees has never been more wrong in their whole life.

What does Valve do for gaming, other than have a PC storefront?
 

Ge0force

Self-requested ban.
Banned
Oct 28, 2017
5,265
Belgium
I think a moderator being able to flag the review as not being appropriate but leaving it would be fine, if it did not affect the percentage.

That would be a great start.

I'm trying to write a short review for every game I finish. And while doing that, I'm also downvoting all useless reviews like "my controller doesn't work, 0/10". I hope that prevents these reviews from being shown in the recommended reviews colomn.
 

Deleted member 5167

User requested account closure
Banned
Oct 25, 2017
3,114
I think a moderator being able to flag the review as not being appropriate but leaving it would be fine, if it did not affect the percentage.

The underlying problem is that in a small sample an outlier can skew the results more than in a large sample.

From that customers perspective, the game broke. They don't need to know the hows and whys of what caused it to break.
Yes, they should have updated their review to reflect that it had been fixed after the fact, and you are able to reply to that review and say something like "sorry you had issues, this was fixed, please see this thread for details" to assuage future potential customers who may be reading that review, but the solution isn't to allow developers to flag any negative reviews as 'inappropriate' so that they do not 'count' towards consensus opinion, for obvious reasons.
That review isnt marked as helpful, because others arent also seeing the game as broken. It will sink to the bottom for future customers (or be excluded entirely) and I dont know what weighting valve assigns to helpful vs unhelpful reviews, but I'm sure there is at least some weighting where a review many people flag as helpful counts more than one nobody does.
 

Deleted member 3058

User requested account closure
Member
Oct 25, 2017
6,728
Reading the two devs say that Valve's 30 percent cut is worse than Sony/Microsoft because you can't pitch Valve a game or because they just "host a download and take payment" makes this article feel like Polygon accidentally interviewed a bunch of message board users wearing fake mustaches.
That's not what the article says, though.

It says that Microsoft and Sony team the devs up with a person that they can bounce ideas off of and get marketing expertise from, included in the 30%. Basically, you get an expert vs nothing.
 

Nome

Designer / Self-requested ban
Banned
Oct 27, 2017
3,312
NYC
Would be a short article if you cut out all the parts that apply to all digital markets. I can see why you would want human contacts and so on but how well would that work with something on the scale of Steam? I'm thinking their resources would be better used creating better developer tools. In the end first step to end the tyranny of the "horrible Steam" would include someone making actual effort in creating a competing marketplace. There are companies with these resources. Some of them even have a marketplace like that. It's just that Steam is so far ahead is customer experience nobody even feels like trying it seems in creating a comparable user experience. So that's where the (industry standard 30%) goes I guess.

Most baffling part of the article was about the regional pricing. Developers out here not even knowing it exists and they wonder why Valve doesn't let them set it on their own for 40 currencies by default?
Both Apple and Google have human contacts, and their digital marketplaces are magnitudes larger than Steam.
 

m0dus

Truant Pixel
Verified
Oct 27, 2017
1,034
The underlying problem is that in a small sample an outlier can skew the results more than in a large sample.

From that customers perspective, the game broke. They don't need to know the hows and whys of what caused it to break.
Yes, they should have updated their review to reflect that it had been fixed after the fact, and you are able to reply to that review and say something like "sorry you had issues, this was fixed, please see this thread for details" to assuage future potential customers who may be reading that review, but the solution isn't to allow developers to flag any negative reviews as 'inappropriate' so that they do not 'count' towards consensus opinion, for obvious reasons.
That review isnt marked as helpful, because others arent also seeing the game as broken. It will sink to the bottom for future customers (or be excluded entirely) and I dont know what weighting valve assigns to helpful vs unhelpful reviews, but I'm sure there is at least some weighting where a review many people flag as helpful counts more than one nobody does.

Eh. I'd argue that it does count because it's a 'negative' review and affects the overall percentage, and if that percentage drops below 80% positive, suddenly reviews become mixed. The fact that we don't really know how that affects the games score in the long run because the process is not transparent is an additional part of the problem. I realize savvy players know to look deeper than a cursory glance, but you can't depend on the majority of your customers to do so.

I agree with you the small sample size is an issue - we only have 67 reviews total, here, so negative reviews will have a greater impact. If the next steam update causes problems for more folks like him, and we're not 'fast enough' to fix it for them, we could see the scores potentially tank, and visibility will drop. It kind of feels like the sword of Damocles.

I don't think it's unreasonable to have some oversight on steam's part to allow for moderation in that instance.

The customer's perspective was not well thought out or entirely rational, because he played the game for months without incident prior to posting that review. A quick search would've revealed it wasn't a rampant issue, meaning the problem likely existed outside of the game itself.

On a personal level, yeah, it doesn't really feel fair. Yet, the review stands. And it will potentially deter some people from looking further into the title—maybe those folks who don't dig into the responses.
 
Last edited:

Drexion

Banned
Oct 27, 2017
268
They took the risk. They took the risk when other companies chose not to, and now they are reaping the rewards. Almost 20 years ago Gabe/Valve approached many different companies including Microsoft (where he had professional ties)/Yahoo/RealNetworks to name a few and pitched his ideas for Steam, with it's potential features and future. Every single company said the same thing "no. not possible, unrealistic, will be a failure, etc." and Valve went ahead and did it on their own completely with their own funding.
 

708

Member
Oct 25, 2017
1,358
Almost 20 years ago Gabe/Valve approached many different companies including Microsoft (where he had professional ties)/Yahoo/RealNetworks to name a few and pitched his ideas for Steam, with it's potential features and future. Every single company said the same thing "no. not possible, unrealistic, will be a failure, etc." and Valve went ahead and did it on their own completely with their own funding.
Interesting. I didn't know about this. Care to link the source?
 

Alexandros

Member
Oct 26, 2017
17,800
Like I have said 10000 times already. Valve wont change until Gabe Newell leaves the company, he sucks, he doesn't know how to run a company and it shows. He might be a "visionary" in terms of games/tech but he just made money with pure luck and cheap prices. If something else was there before Steam, Steam now wouldn't be a thing.

Jesus Christ, this is so dumb it physically hurts.
 

Sheepinator

Member
Jul 25, 2018
27,956
I can provide a small example of this frustration. Again, anecdotal, based on our experience. It is NOT a condemnation of steam or valve, merely a mild example of these frustrations from a developer standpoint:

So a few months ago this review popped up:

8da46026-5277-46ab-a1gchx.jpeg


We'd made no changes to the game for months, certainly no changes to the throwing system. This person also posted in the support forum, where we were troubleshooting this issue with a couple other people who had experienced it (it was random and rare). I enlisted one of the main programmers to take time out of his day to try and troubleshoot the issue with me.

Within a couple days, we found a solution - turns out a recent steam VR update had nerfed throwing for a couple of players. THIS person was part of the discussion, and acknowledged the fix worked for them.

We responded to their posts in the forum, and responded to the review as well. I've actually asked this person to reassess their review as the game works for them.

Here is where the frustration stems:

-the user has no interest in changing or removing the review (it's the only review in his account). This is despite us taking the time to personally address his concern.

-we have no way of removing the review or flagging it as a resolved support issue.

Now, For the most part we have been lucky - the vast majority of our reviews have been positive, helpful, and kind, and the one or two negative reviews we've received were on point and actually helped us tweak certain elements for a better experience. I can say without hesitation that the fan support on steam has been wonderful, small though the base may be.

But being unable to filter chaff like this is frustrating. There are certainly worse examples of this as well:

b07e0efb-46a4-4c4f-9roehs.jpeg


It was early enough in the games release that we actually tracked down his argument via a google search, which was with someone else not affiliated with any of us. We tried explaining it to him, but he'd already fucked off and was long gone. Flagged it, finally got a response from a mod which basically said "deal with it and move on".

So there are definitely areas, I think, where this system could be improved or served by dedicated support.
That's unacceptable. Thanks for the info. I guess Steam doesn't want an automated system which might get gamed by developers, and doesn't want to spend money on mods to actually review these things?
 

Deleted member 5167

User requested account closure
Banned
Oct 25, 2017
3,114
The customer's perspective was not well thought out or entirely rational, because he played the game for months without incident prior to posting that review. A quick search would've revealed it wasn't a rampant issue, meaning the problem likely existed outside of the game itself.

On a personal level, yeah, it doesn't really feel fair. Yet, the review stands. And it will potentially deter some people from looking further into the title—maybe those folks who don't dig into the responses.

Sure, I absolutely get that, I don't want you to think I'm unsympathetic.
Working on the PC is tough, because there's so much that can go wrong that is literally nothing to do with you and that you have no control over, and widespread compat testing is both a PITA and frankly unfeasible for most devs.

Anyone who's ever worked with customers in a retail or service environment knows that "the customer is always right" is a pile of horseshit, but thats the standard you have to work to.
Unfortunately unhelpful, spiteful, factually incorrect and / or irrationally hateful reviews are going to be a cost of doing business in any system allowing unmoderated public reviews. But they also affect everyone else releasing games - take a glance at any game you care to think of store page, and I guarantee you you will find a shitty unhelpful and nonconstructive negative review there. By the same token you will gain the benefit of vacuous cheerleader reviews that are equally as unhelpful to a potential customer.
There isn't really a good solution to this, beyond what is already there, which is the idea that over time and over a big enough sample size, consensus opinion will arrive at what it 'should' be.

e: Because the reason customers trust unmoderated review systems is because they are unmoderated.
 
Last edited:

ShinUltramanJ

Member
Oct 27, 2017
12,949
Looks like the author has a bone to pick with Steam, given the tone and slant of the article.

Right off the bat:

Valve likes to take a cut of sales, but it doesn't like to be responsible for the store



Steam users enjoyed having an easy and convenient way to share their thoughts and opinions, while Valve enjoyed successfully implementing a system that encouraged users to invest more unpaid time and effort toward supporting the Steam ecosystem. Valve never pays for anything it can get users to do for free

This in regards to users writing reviews. Seriously? Since when did Sony, Microsoft, Nintendo or any retailer pay you to write reviews??!!

Guess we were due for the monthly Steam hate thread, despite being the most pro consumer storefront around. I regret giving this turd a click.
 

m0dus

Truant Pixel
Verified
Oct 27, 2017
1,034
Sure, I absolutely get that, I don't want you to think I'm unsympathetic.
Working on the PC is tough, because there's so much that can go wrong that is literally nothing to do with you and that you have no control over, and widespread compat testing is both a PITA and frankly unfeasible for most devs.

Anyone who's ever worked with customers in a retail or service environment knows that "the customer is always right" is a pile of horseshit, but thats the standard you have to work to.
Unfortunately unhelpful, spiteful, factually incorrect and / or irrationally hateful reviews are going to be a cost of doing business in any system allowing unmoderated public reviews. But they also affect everyone else releasing games - take a glance at any game you care to think of store page, and I guarantee you you will find a shitty unhelpful and nonconstructive negative review there. By the same token you will gain the benefit of vacuous cheerleader reviews that are equally as unhelpful to a potential customer.
There isn't really a good solution to this, beyond what is already there, which is the idea that over time and over a big enough sample size, consensus opinion will arrive at what it 'should' be.

e: Because the reason customers trust unmoderated review systems is because they are unmoderated.

I don't think moderation should necessarily impact trust in the system, so long as the moderators are not connected to the product. And again, flagging obviously trolling reviews so they aren't counted, but leaving them visible, would also be acceptable. As a consumer, I'd rather someone remove unhelpful or bad faith reviews from a product, because I'd rather not have to sift through them to find useful impressions. Additionally, I'd hope the consensus presented (in this case aggregate score) did not include said bad faith posts :)
 

okayfrog

Banned
Oct 25, 2017
3,968
Guess we were due for the monthly Steam hate thread, despite being the most pro consumer storefront around. I regret giving this turd a click.
Steam is still DRM, meaning they are not the most pro consumer storefront around when places like GOG and itch.io exist. And I say this as someone who never buys anything from either of those places.
 

Knurek

Member
Oct 26, 2017
4,335
Steam is still DRM, meaning they are not the most pro consumer storefront around when places like GOG and itch.io exist. And I say this as someone who never buys anything from either of those places.
Steam absolutely isn't DRM.
A lot of games on Steam use DRM, but it's not a requirement. If a game uses DRM, it's 100% on devs, not on Valve.
 

Deleted member 1849

User requested account closure
Banned
Oct 25, 2017
6,986
Steam is still DRM, meaning they are not the most pro consumer storefront around when places like GOG and itch.io exist. And I say this as someone who never buys anything from either of those places.
Itch.io have no rules regarding DRM. Many games on the service are DRM free, but itch allow developers to use DRM if they wish.

This is similar to Steam. The main difference is you can download games without the client. More games on Steam implement DRM, and in my opinion Steam promotes DRM through Steamworks, but it is not DRM in itself.

GOG's stricter stance on DRM is worth praise. I just wish their client had more features and they weren't so bad at supporting Linux.

Where itch are frankly leagues above the competition is in their revenue split. 10% default, but adjustable by the developer is great.
 

Ra

Rap Genius
Moderator
Oct 27, 2017
12,203
Dark Space
Funny how most of the responses here are sneering at the devs and the genuine issues they face.
The sheer amount of games coming out, the pricing race to the bottom and the lack of promotion is killing indie devs.

I hope we remember this when devs and publishers turn to MTX to survive. That's what happened with the iOS appstore.
I expected next to zero empathy to be shown when I clicked on the thread. Was not surprised when that was shown to be true.

People are too entrenched.
 

bllymcixi

Alt Account
Member
Oct 12, 2018
75
steam is so ancient. it's obvious they don't care about improving it. it makes them $ as it is so they are just raking it in.
 

Derrick01

Banned
Oct 25, 2017
7,289
steam is so ancient. it's obvious they don't care about improving it. it makes them $ as it is so they are just raking it in.

So ancient that they still lead the PC field in the number of features they offer both customers and devs. It's still the only place that I know of that has a marketplace where I can make money.

and if we extend this to console....playstation still can't even gift games or money to people or even has a functioning wishlist!
 

okayfrog

Banned
Oct 25, 2017
3,968
Steam absolutely isn't DRM.
A lot of games on Steam use DRM, but it's not a requirement. If a game uses DRM, it's 100% on devs, not on Valve.
Huh. I always assumed the games were tied to one's Steam account and couldn't be accessed without one. Also did not know that itch.io allowed for DRM.
 

iceblade

Member
Oct 25, 2017
4,213
Steam actually supports this, though the implementation is worse than Origin/uPlay. Problem being you actually need to launch game so game can tell what to download next.
As a consequence, no one (afaik) uses that.

Historically, Steam (probably) was first to support this, back in 2004 with release of Half-Life 2, though that implementation was removed with Steam Pipe update.

Oh wow that's actually really impressive. Didn't know that - thanks for the info...

steam is so ancient. it's obvious they don't care about improving it. it makes them $ as it is so they are just raking it in.

This is factually wrong. Look at just the list of client updates that's been put out this year, or better yet jump into the changelogs and see how extensive they are. One of those was 9 days ago: the same day they added language support for Spanish and Vietnamese. That's on top of other updates like changing the policy on adult content, adding dev and publisher homepages, and putting out a new chat client, amongst others. Just browse through this link and see how many things have been added or changed this past calendar year. Improvements might be coming in bit by bit, but they're definitely doing things to improve Steam, even if not all of those changes are consumer facing.

Huh. I always assumed the games were tied to one's Steam account and couldn't be accessed without one. Also did not know that itch.io allowed for DRM.

Nope. Some games don't even need the client running to work. IIRC it is case-by-case, but there are a few where once you've installed them they play fine even without it running. I think the Paradox Development Studios (Europa Universalis IV, Stellaris etc) games are big examples.
 
Last edited:

Deleted member 5167

User requested account closure
Banned
Oct 25, 2017
3,114
I don't think moderation should necessarily impact trust in the system, so long as the moderators are not connected to the product. And again, flagging obviously trolling reviews so they aren't counted, but leaving them visible, would also be acceptable. As a consumer, I'd rather someone remove unhelpful or bad faith reviews from a product, because I'd rather not have to sift through them to find useful impressions. Additionally, I'd hope the consensus presented (in this case aggregate score) did not include said bad faith posts :)

I honestly think the only equitable solution is to not allow either party - consumer or producer - have a 'veto' power. Trustpilot for example has been criticised for offering paying businesses such a power over reviews that non paying businesses do not have.
Yelp has the power it does precisely due to the fact that businesses cannot control what is said, and the arguments against that are the same ones presented here, but customers still use Yelp warts and all and understand how Yelp works and take what is said with a pinch of salt, especially in the case of a review being a huge outlier.
If anything Steam reviews are fairer than Yelp potentially ever can be, as Steam at least verifies a customer is actually a customer before allowing a review.
 

Deleted member 300

User requested account closure
Banned
Oct 25, 2017
1,669
Considering the author has only posted 2 articles in 2 years and are both anti valve posts ill imagine this polygon editor has an agenda. But thats no different after the shit bag arthur gies manifesting from there either.
 

Hektor

Community Resettler
Banned
Oct 25, 2017
9,884
Deutschland
Considering the author has only posted 2 articles in 2 years and are both anti valve posts ill imagine this polygon editor has an agenda. But thats no different after the shit bag arthur gies manifesting from there either.

Between the authors history, the framing of good, important features like regional pricing as some form of opression, and the header image, it's pretty clear the blogger started with a conclusion first and went on to find and create arguments second.
And no surprise, people that didn't liked steam to begin with are falling for it.
 

matimeo

UI/UX Game Industry Veteran
Verified
Oct 26, 2017
979
Oh wow that's actually really impressive. Didn't know that - thanks for the info...


Nope. Some games don't even need the client running to work. IIRC it is case-by-case, but there are a few where once you've installed them they play fine even without it running. I think the Paradox Development Studios (Europa Universalis IV, Stellaris etc) games are big examples.

Valve should really call this out in the store UI in a more visible fashion like how other storefronts give an area to denote what drm a key is they are selling.

Be interesting to know the percentage of games that are drm free on steam. But I would never expect most users to realize it's even a thing but that's due too poor UI/UX than anything else.
 

StereoVSN

Member
Nov 1, 2017
13,620
Eastern US
I expected next to zero empathy to be shown when I clicked on the thread. Was not surprised when that was shown to be true.

People are too entrenched.
Too entrenched into what? Not wanting full on curation which stopped good games coming into Steam? Too entrenched into actually understanding what Steam and Valve are actually doing for PC gaming?

Again, there are too many games coming out and not troll games or asset flippers. Until that stops happening, there is no good solution beyond making a great game, marketing the shit out of it and hoping it catches on.

Steam actually has he beat discovery features (if still imperfect) out of any other gaming store. But when your library stretches back decades and 10-20 thousand games, it's hard to get noticed.
 

ShinUltramanJ

Member
Oct 27, 2017
12,949
Steam is still DRM, meaning they are not the most pro consumer storefront around when places like GOG and itch.io exist. And I say this as someone who never buys anything from either of those places.

Not all games on Steam have DRM. That's the choice of the publisher, not Valve.

Maybe that's why GoG lacks recent games from the large publishers and itch.io literally has nothing but no name indie games.
 
Last edited:

Soya

Member
Oct 28, 2017
146
Interesting. I didn't know about this. Care to link the source?
https://www.gamesindustry.biz/articles/the-last-of-the-independents-
Q:When developing Steam, did you make a conscious decision to look at what Microsoft was developing with Live and try to match that?

Doug Lombardi:You know, we went around to Yahoo, Microsoft...Who else was around at that time? Probably Real Networks and anybody who seemed like a likely candidate to build something like Steam.
...
We went around to everybody and said "Are you guys doing anything like this? We need this for our games, and therefore other people are going to need it someday soon." And everyone was like: "Blah, blah, blah...That's a million miles in the future." So we said "We need it now" and everyone said "Well, we can't help you."

So we just went off and started doing it. Once we pick something we just start going after it and we're not really too concerned with what other people are doing because that's just an easy way to get distracted.
 

Valdega

Banned
Sep 7, 2018
1,609
I can provide a small example of this frustration. Again, anecdotal, based on our experience. It is NOT a condemnation of steam or valve, merely a mild example of these frustrations from a developer standpoint:

So a few months ago this review popped up:

8da46026-5277-46ab-a1gchx.jpeg


We'd made no changes to the game for months, certainly no changes to the throwing system. This person also posted in the support forum, where we were troubleshooting this issue with a couple other people who had experienced it (it was random and rare). I enlisted one of the main programmers to take time out of his day to try and troubleshoot the issue with me.

Within a couple days, we found a solution - turns out a recent steam VR update had nerfed throwing for a couple of players. THIS person was part of the discussion, and acknowledged the fix worked for them.

We responded to their posts in the forum, and responded to the review as well. I've actually asked this person to reassess their review as the game works for them.

Here is where the frustration stems:

-the user has no interest in changing or removing the review (it's the only review in his account). This is despite us taking the time to personally address his concern.

-we have no way of removing the review or flagging it as a resolved support issue.

Now, For the most part we have been lucky - the vast majority of our reviews have been positive, helpful, and kind, and the one or two negative reviews we've received were on point and actually helped us tweak certain elements for a better experience. I can say without hesitation that the fan support on steam has been wonderful, small though the base may be.

But being unable to filter chaff like this is frustrating. There are certainly worse examples of this as well:

b07e0efb-46a4-4c4f-9roehs.jpeg


It was early enough in the games release that we actually tracked down his argument via a google search, which was with someone else not affiliated with any of us. We tried explaining it to him, but he'd already fucked off and was long gone. Flagged it, finally got a response from a mod which basically said "deal with it and move on".

So there are definitely areas, I think, where this system could be improved or served by dedicated support.

Yeah, there definitely needs to be some form of quality control for user reviews because currently, anyone can give you a good or bad review for any reason as long as they've played the game for at least 60 seconds. Maybe there needs to be a weighting system of some sort, where users with a large number of reviews marked as "useful" are given more weight in the overall rating.
 

matimeo

UI/UX Game Industry Veteran
Verified
Oct 26, 2017
979
What would be even more interesting is the percentage of games that are DRM-free on GoG but have DRM on Steam. ;)

Yup and I would be curious to know if possibly some smaller games did not realize they had a choice on steam (consumers aren't the only ones who make assumptions) .

With the UI callout , I would also want a way to filter the store to display all games on steam that are currently drm free. I totally get the consumer assumption, be nice to be able to just forward a link to someone so they could view the current selection in one page.