Woah now, nothing with Super Mario Galaxy on can be the worst!Outside of the Wii U, I thought the Wii was Nintendo's worst home console.
What the hell, no lol. You're inventing complaints out of nowhere.50hz PAL games in Europe went from being an annoyance during the Super Nintendo era to being downright unplayable thanks to the already crap framerates that most N64 games suffer from. Also thanks Nintendo for making the PAL N64 capable of composite video only. Seriously it's practically required to import NTSC system and the games, to get any enjoyment from this system.
What the hell, no lol. You're inventing complaints out of nowhere.
Many of the top games got very good PAL optimisation, though some early ones did not. Nintendo was always the best company of all at PAL optimisation, and given they are Rare (who also did very good PAL versions) were the majority of the top games on the system, it was the system that got the best ever PAL treatment of all time to that point.
That's better than could be said for most systems. Mega Drive had almost no PAL optimisation its entire history. PS1 had almost none too, apart from European developed games like those by Psygnosis. Tekken plays like complete crap in PAL with zero optimisation.
PAL was still in general not as good for games, but of all the systems to complain about it on, N64 is the wrong one.
I have no interest in list wars, but Super Smash Bros. Melee and Metroid Prime alone destroy your claim about the GameCube, as does Xenoblade, Super Mario Galaxy, and Twilight Princess for the Wii, and Bayonetta 2, The Wonderful 101, DK Tropical Freeze, Smash 4, and so on for the Wii U.The N64 had so many great games. The GameCube did not, nor did the Wii or Wii U, in comparison. Not even close.
Goldeneye 007
Perfect Dark
Harvest Moon 64
Ocarina of Time
Majora's Mask
Diddy Kong Racing
Mario Kart 64
Banjo-Kazooie
Banjo-Tooie
Star Fox 64
1080
Super Mario 64
Conker's Bad Fur Day
Paper Mario
Jet Force Gemini
DK64 (maybe not great, but good)
Rogue Squadron
Turok
Mario Party and sequels
Excitebike 64
Podracer
Smash Bros. (though I'm not a big fan)
I have no interest in list wars but Super Smash Bros. Melee and Metroid Prime alone destroy your claim about the GameCube, as does Bayonetta 2, The Wonderful 101, DK Tropical Freeze, Smash 4, and so on for the Wii U.
Maybe one day gamers will finally admit to themselves that they've always had it pretty good.
No, the point is EVERY console was bad, and the N64 was actually among the best, if not the actual best ever at that time. Some games had partial optimisation, like Zelda which had the black bars/squashed image reduced, but still ran slower.Rare games had good optimization since they were a UK developer. Other than that NO. Mario 64, OOT as well as plenty of other games are just slow. Mario 64 at 50hz is a crime scene. If not for the fact that in our family i had access to the NTSC versions. it probably would not be one of my favorite games.
It was a joke when Nintendo chose to release these games at 50hz on the Wii virtual console in Europe. Mega Drive is bottom of the barrel when it comes to this stuff but just because it's not as bad as it does not mean it's good.
I made the list wars comment specifically because I'm not going to waste my valuable time compiling lists to prove you wrong. A quick glance at the Wikipedia page for each console's library is enough to do that.Two and three games doesn't destroy my argument. It helps my argument. The N64 had far more good games than the GameCube or Wii.
Fucking clownshoes. Can't do anything about bad taste.Every single game on the N64 list was also far better than Bayonetta 2 and especially The Wonderful 101. That game got painful to play.
Every single game on the N64 list was also far better than Bayonetta 2 and especially The Wonderful 101. That game got painful to play.
No, the point is EVERY console was bad, and the N64 was actually among the best, if not the actual best ever at that time. Some games had partial optimisation, like Zelda which had the black bars/squashed image reduced, but still ran slower.
Seems like the only reason you have the opinion is you had NTSC N64 games to side by side it with. Very few people had that. And if you'd done the same thing with Final Fantasy Tekken 1-3 you'd call them a crime scene too, they had NO optimisation, fully squashed and fully slow. Singling out the N64 is utterly ridiculous.
I made the list wars comment specifically because I'm not going to waste my valuable time compiling lists to prove you wrong. A quick glance at the Wikipedia page for each console's library is enough to do that.
I did grace you with a handful of greatest hits though. You're welcome.
Fucking clownshoes. Can't do anything about bad taste.
Nostalgia glasses, the thread
"the nintendo console I grew up with is the bestest awesomest, all other consoles are worse"
Once again, just because 'it was the first instance where this kind of thing annoyed' you does not make it a valid point when trying to make an objective argument. And doesn't mean you get to call it 'unplayable'. Every non-Nintendo console to that point was objectively worse for PAL adjustment.I'm singling the N64 out because it was the first instance where this kind of thing annoyed me to no end. Generally with PAL systems you could at-least make the argument that they had better image quality than the NTSC consoles thanks to RGB being widely supported in PAL territories but the PAL N64 supported only composite and it looked like crap. If not for the fact that most, especially later N64 games already had near unplayable performance then 50hz might not be so bad but it is. F Zero X and Paper Mario were pretty alright all things considered but those games were mostly stable and were an exception to the rule.
Jet Force Gemini is better than Bayonetta 2? Donkey Kong 64 is better than Bayonetta 2?
Once again, just because 'it was the first instance where this kind of thing annoyed' you does not make it a valid point when trying to make an objective argument. And doesn't mean you get to call it 'unplayable'. Every non-Nintendo console to that point was objectively worse for PAL adjustment.
You also fail to realise that the slower speeds and output framerates of slower PAL games meant certain PAL games actually had more stable framerates and less slowdown than their NTSC counterparts, due to it being the exact same hardware running the same game slower.
Yeah okay buddy.