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Deleted member 18944

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Oct 27, 2017
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Rockstar Lincoln, a UK-based studio that has been handling a lot of the quality assurance testing for Red Dead Redemption 2, is swearing off an approach that many employees say they had interpreted as mandatory overtime.

Rockstar management described the situation differently to Kotaku, saying that overtime was not mandatory but was part of a system in which the overtime was requested and scheduled by the bosses, but that employees could say no to it. "Through the conversations we've been having it is clear to us that the requested scheduled overtime felt like an obligation to some, if not many, of the team," the company's head of publishing, Jenn Kolbe, told Kotaku today. "We therefore spoke to them to make sure it is clear that the OT is not mandatory."

Full article here.
 

SpottieO

Member
Oct 25, 2017
11,613
So management is scheduling overtime for employees and then said employee has the option to deny it?

lol sure that's not forced overtime it's "optional"
 
Oct 29, 2017
6,257
So management is scheduling overtime for employees and then said employee has the option to deny it?

lol sure that's not forced overtime it's "optional"

The framework sounds like something they'd use to weed out people who aren't "team players" or "passionate enough"--i.e. people who don't want to be chained to their desks all the time to keep Take-Two executives and shareholders wealthy.
 

Cheezeman3000

One Winged Slayer
Member
Jan 5, 2018
1,092
Everywhere I've worked, even outside of the game industry, it's legal and acceptable to require people to work overtime or lose your job. That's part of the job/industry you're in.

I think it's ridiculous to work 100 hour weeks, but the concept of overtime being required at a job is nothing new.
 

balohna

Member
Nov 1, 2017
4,167
I've worked in QA and sometimes the OT is basically mandatory in that you're new and disposable and they just want semi-competent bodies. Other times, when it's less mandatory, the phrasing is more like "there is a need for OT coverage tonight if anyone wants to work it". Usually when some kind of testing needs to happen but they don't need everyone, and more likely to be proposed to you when you're a bit more established and valued. Though you can still get a "never works OT" reputation that will probably be held against you.

Being scheduled for OT and having to go out of your way to deny it is much more like the former than the latter. Glad they're at least recognizing that now. It basically sounds like OT is expected unless you need to miss a day here and there.
 

deadbass

Member
Oct 27, 2017
981
Everywhere I've worked, even outside of the game industry, it's legal and acceptable to require people to work overtime or lose your job. That's part of the job/industry you're in.

I think it's ridiculous to work 100 hour weeks, but the concept of overtime being required at a job is nothing new.

10 year old child in 19th century Britain's post on a message board in the centre of the town known as Resetchester:

"Every factory I've worked, even outside the manufacturing industry, it's legal and acceptable to employ children ages 5-10. That's part of the job/industry you're in.

I think it's ridiculous to employ 3 year olds, but the concept of children working in factories is nothing new"

Just because something is the norm doesn't make it right or something we should try to change.
 

Lowrys

Member
Oct 25, 2017
12,393
London
Everywhere I've worked, even outside of the game industry, it's legal and acceptable to require people to work overtime or lose your job. That's part of the job/industry you're in.

I think it's ridiculous to work 100 hour weeks, but the concept of overtime being required at a job is nothing new.
Normal overtime is OK. But regular overtime means there's something wrong. Usually the employer taking advantage.

Lots of salaried jobs, particularly here in London, have core hours but require "such time as is necessary for the proper performance of your duties", with no overtime pay. And then expect you to do at least an hour or so extra every single day. It's straight bullshit.
 

Muffin

Member
Oct 26, 2017
10,342
From the reddit post:

Now, here is a breakdown of the hours I have personally been working so far in my time at Rockstar:

1 x Week - 5/5 Weekday overtime, 2/2 Weekend overtime (8:30 finishes) = 70 hours paid, 81.5 hours actual

8 x Week - 5/5 Weekday overtime, 1/2 Weekend overtime (5:30 finish) = 57.5 hours paid, 65 hours actual

38 x Week - 3/5 Weekday overtime, 0.5/2 Weekend overtime (5:30 finish) = 48.75 hours paid, 56 hours actual
This seems...illegal to me? Doesnt the EU working time directive set 48 hours as maximum on an average of a few months?
 

Ichi

Banned
Sep 10, 2018
1,997
lololol that's fantastic.

Rockstar's numbers say they work 40 hours but in reality they worked close to 60 hours. rofl.
 
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