Rockstar Lincoln, a UK-based studio that has been handling a lot of the quality assurance testing for Red Dead Redemption 2, is swearing off an approach that many employees say they had interpreted as mandatory overtime.
Rockstar management described the situation differently to Kotaku, saying that overtime was not mandatory but was part of a system in which the overtime was requested and scheduled by the bosses, but that employees could say no to it. "Through the conversations we've been having it is clear to us that the requested scheduled overtime felt like an obligation to some, if not many, of the team," the company's head of publishing, Jenn Kolbe, told Kotaku today. "We therefore spoke to them to make sure it is clear that the OT is not mandatory."
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