I hate to double-post, but some of you may be interested in this:
I first heard about this on the SBF podcast. I was skeptical because I'm not usually into action platformers, but within seconds of seeing this in motion I was sold.
Okay, so, I need to know something... Will backers get their copies of the game (physical or otherwise) BEFORE the general public can buy it?
This hasn't happened with any of the games I've backed on KS and has me hesitant to back anymore.
I hate to double-post, but some of you may be interested in this:
Right on. Thanks for the reply! I know it's a nitpick, but it's been frustrating having to wait as someone whose contributions helped make the games possible. :(Yeah, that was awesome that they talked about the game on their podcast! And thanks for the support! :)
So... I'm very aware of this type of thing happening... both with physical copies and digital keys. The last thing I want is for the backers, who made the game possible, to have to wait several days or more after the game's release to be able to play it. Backers are our #1 priority. I'm not privy to the details of situations where this has happened, but we will do everything that we can to avoid it. We'll be having discussions with physical copy partner AND platform holders well in advance to try and make sure everyone gets their copies (digital and physical) on time (day of release at the latest).
As someone on the receiving end of this for several titles, there are different lead-times per region for the various platform holders when requesting keys. I don't know how to solve this issue, I just know that some people manage to actually have their codes available in-time and others have wait times of several weeks(!) varying by region. I wager this is something you have to communicate directly to your target platform holders long in advance and also put a pin on when planning release timing. Going "oh and we need several hundred keys for our crowdfund backers" during lotcheck/cert is probably not gonna work out. Discussing this with the platform holder's third party relations contact and maybe reaching out to other devs who went through KS and had it either work or not work out might help with this. For example, Team Cherry had their Hollow Knight Switch keys for all regions ready and sent on release day. Playtonic even had backer codes for Yooka Laylee (Switch) several days early which let people pre-load the game. GUTS Department (Aegis Defenders) received Switch keys in waves for about a two week period until everyone had theirs. Most recently, Midgar Studio (Hover) had their backer keys arrive over the course of halfway between 2-3 weeks for both PS4 and Switch and separated by region on both platforms with EU taking the longest. It mighit be worth your time reaching out to both parties (and whomever else you might know with experience) to see what the logistical issue was or what kind of prep was necessary to make it seamless (or even have preloads for backers!).Yeah, that was awesome that they talked about the game on their podcast! And thanks for the support! :)
So... I'm very aware of this type of thing happening... both with physical copies and digital keys. The last thing I want is for the backers, who made the game possible, to have to wait several days or more after the game's release to be able to play it. Backers are our #1 priority. I'm not privy to the details of situations where this has happened, but we will do everything that we can to avoid it. We'll be having discussions with physical copy partner AND platform holders well in advance to try and make sure everyone gets their copies (digital and physical) on time (day of release at the latest).
Right on. Thanks for the reply! I know it's a nitpick, but it's been frustrating having to wait as someone whose contributions helped make the games possible. :(
As someone on the receiving end of this for several titles, there are different lead-times per region for the various platform holders when requesting keys. I don't know how to solve this issue, I just know that some people manage to actually have their codes available in-time and others have wait times of several weeks(!) varying by region. I wager this is something you have to communicate directly to your target platform holders long in advance and also put a pin on when planning release timing. Going "oh and we need several hundred keys for our crowdfund backers" during lotcheck/cert is probably not gonna work out. Discussing this with the platform holder's third party relations contact and maybe reaching out to other devs who went through KS and had it either work or not work out might help with this. For example, Team Cherry had their Hollow Knight Switch keys for all regions ready and sent on release day. Playtonic even had backer codes for Yooka Laylee (Switch) several days early which let people pre-load the game. GUTS Department (Aegis Defenders) received Switch keys in waves for about a two week period until everyone had theirs. Most recently, Midgar Studio (Hover) had their backer keys arrive over the course of halfway between 2-3 weeks for both PS4 and Switch and separated by region on both platforms with EU taking the longest. It mighit be worth your time reaching out to both parties (and whomever else you might know with experience) to see what the logistical issue was or what kind of prep was necessary to make it seamless (or even have preloads for backers!).
All in all, it is possible to have console keys for all platforms available globally for every backer before launch. It's just a question of how.
Yeah, I'm pretty sure it's just a matter of planning... like I said, we'll be coordinating with everyone well ahead of release to avoid this issue.
On another note, stretch goals have been released!
As I came back from vacations I saw that the Switch version is no more elusive. This is now my first ever backed Kickstarter project.
Let's hope it'll get fully funded!
Just got the latest update and, uhh, sampled the soundtrack sampler. :) Awesome stuff! Heart of Steel, Stage Select, Wicked City Act I, and Desecrated Forest all speak to me. Almost sound like they could be from a Cave shmup, which definitely works in their favor IMO. Good arrangements and some nice basslines.
I know there's an existing cynicism about crowdfunding games (and I've been burnt completely by one), but this one looks really special, and I appreciate the interactions here by mikehaggar and the frequent updates during the campaign.
Just got the latest update and, uhh, sampled the soundtrack sampler. :) Awesome stuff! Heart of Steel, Stage Select, Wicked City Act I, and Desecrated Forest all speak to me. Almost sound like they could be from a Cave shmup, which definitely works in their favor IMO. Good arrangements and some nice basslines.
I know there's an existing cynicism about crowdfunding games (and I've been burnt completely by one), but this one looks really special, and I appreciate the interactions here by mikehaggar and the frequent updates during the campaign.
Cmon folks keep goin! This thing is amazing looking, with a great soundtrack and killer gameplay and its so close. One last push to get this gem made.
Cmon folks keep goin! This thing is amazing looking, with a great soundtrack and killer gameplay and its so close. One last push to get this gem made.
I'm really excited for something that bleeds style like Strider met Shatterhand and Ninja Gaiden and had a baby, that has metroidvania stages that I can choose in any order. Instead of Brinstar and backtrack to Norfair or whatever I can just go straight to the stage of choice, explore, discover, upgrade and then jump to the next area of choosing. Its like a Metroidvania but with what sounds like a decent way to cutdown on backtrack. Sounds better than fast travel in castlevania given you had to run to special rooms and find other special rooms to even try that.
Just so pumped here. Hoping to see this succeed.
The shifting of blue/orange and upside down bits reminded me of Outland and VVVVVV. Looks rad but I agree with the other person saying the player movement seems a bit slow, maybe because it's a cartwheel or the camera is moving faster to the right of the screen than the character?
The shifting of blue/orange and upside down bits reminded me of Outland and VVVVVV. Looks rad but I agree with the other person saying the player movement seems a bit slow, maybe because it's a cartwheel or the camera is moving faster to the right of the screen than the character?
Cmon folks keep goin! This thing is amazing looking, with a great soundtrack and killer gameplay and its so close. One last push to get this gem made.
I'm really excited for something that bleeds style like Strider met Shatterhand and Ninja Gaiden and had a baby, that has metroidvania stages that I can choose in any order. Instead of Brinstar and backtrack to Norfair or whatever I can just go straight to the stage of choice, explore, discover, upgrade and then jump to the next area of choosing. Its like a Metroidvania but with what sounds like a decent way to cutdown on backtrack. Sounds better than fast travel in castlevania given you had to run to special rooms and find other special rooms to even try that.
Just so pumped here. Hoping to see this succeed.
You're right when comparing metroidvania games. I don't play them, mostly 2D action games.
Looks fine to me. Compare this movement speed to Castlevania SotN or even a newer title like Axiom Verge.
It looks like Bushiden is about average speed or faster. Not really slow for a game like this.
Not the biggest Metroidvania fan here but this looks and sounds cool and with some of the dev team being members here.....backed for Switch.
I didn't want to back games ever again because I got burned by a few kickstarter gaming projects, but this game looks like a beautiful mix of many games I love and I need it to happen so I just pledged for the switch version.
I think the "ghosting" effect behind Alucard really helps. In the Bushiden clips that have it I think the movement looks totally fine.
Looks fine to me. Compare this movement speed to Castlevania SotN or even a newer title like Axiom Verge.
It looks like Bushiden is about average speed or faster. Not really slow for a game like this.
I think the "ghosting" effect behind Alucard really helps. In the Bushiden clips that have it I think the movement looks totally fine.
Might be something that should be always enabled, rather than only in certain levels.
Not enough publicity , this is my first time seeing this and I feel like I'm a pretty active gamerI'm honestly shocked this hasn't met it's goal already with how quality it looks
Not enough publicity , this is my first time seeing this and I feel like I'm a pretty active gamer
Yea, KS boom is long over. If you don't stand out or hit something zeitgeist or have a big name (even then! -see Swery) or just randomly get a huge media push, there's no miracle KS money rain anymore.
Don't get me wrong looks amazing, but this needs to be on the front page of a big siteYeah, we've done really well on social media and driving backers from there, but we just haven't been fortunate enough to get picked up by the big news sites. Of course we sent out press release and emails etc... I think for them, at this point, there has to be some kind of story behind the Kickstarter aside from the game itself... like you raised a bunch of money super fast or there's an interesting backstory to the team or the game etc... We were fortunate enough to be Kickstarter's Featured Project of the Day and we were also the Featured Project for the Games category, so that helped a lot!
Don't get me wrong looks amazing, but this needs to be on the front page of a big site
The shifting of blue/orange and upside down bits reminded me of Outland and VVVVVV. Looks rad but I agree with the other person saying the player movement seems a bit slow, maybe because it's a cartwheel or the camera is moving faster to the right of the screen than the character?
I don't use kickstarter but this is cool so I wish you the best!!!
edit: projections looks good, you can make it :)