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kewlbot

Member
Jan 15, 2018
7
I'm with everyone else here, 15 hours sounds perfect for me.
Although I can see Darksiders 2 fans being disappointed by this.
 

Valdega

Banned
Sep 7, 2018
1,609
Meh, I loved the amount of dungeons and quests in Darksiders 2. Era/that old place's hate of Darksiders 2 always felt completely bonkers to me.

Some people really don't like open-world anything. Doesn't matter how well it's implemented. Some people really don't like loot systems either regardless of implementation. It's odd but people often fixate on nitpicks and ignore everything else. DS2 was basically just more of DS1, with a loot system and open-world added on top. It doesn't really make any sense that someone could love the first one but hate the second when they are fundamentally the same.
 

Kid Heart

Member
Oct 25, 2017
1,087
Sounds fine to me. . I'd much rather have a game short and to the point then long and drag on. I'm sure that amount increases if you do all the side quests/explore anyway.
 

FHIZ

Member
Oct 28, 2017
1,942
After finishing AC Odyssey and with Red Dead on the horizon, that's absolutely fine by me. I'm totally in the mood for some linear narratives. Holiday 2016 and Early 2017 just absolutely burned me out on big open world games, and I feel like I'm almost there again with the two I previously mentioned, the hype of RD2 being daunting enough.
 

memoso

Member
Nov 6, 2017
59
I just want a shooter level, like the earth in Darksiders 2
please Gunfire don't do that :c
.
15 hours is fine to me, 25+ hours is too much if the game don't have a very good story/ sidequest (like the Witcher 3)
 

HardRojo

One Winged Slayer
Member
Oct 25, 2017
26,133
Peru
That's good, hopefully this one is more similar to DS1 than 2, because fucking hell was DS2 bloated as fuck during the second half. Gonna be looking out for impressions and reviews on this one.
 
Jan 11, 2018
9,653
Sounds good to me. Seems like it will be more similar to DS1 than 2. I liked both, so I'm totally ok with this. The less bloat, the better.
 

GavinUK86

Member
Oct 25, 2017
2,740
Some people really don't like open-world anything. Doesn't matter how well it's implemented. Some people really don't like loot systems either regardless of implementation. It's odd but people often fixate on nitpicks and ignore everything else. DS2 was basically just more of DS1, with a loot system and open-world added on top. It doesn't really make any sense that someone could love the first one but hate the second when they are fundamentally the same.
It does make sense. You've answered it yourself. Darksiders 1 wasn't open world like 2 and didn't have the loot system. Darksiders 2 open world was boring and the second half of the game was really really bloated. Darksiders 1 was much more focused. If it's true this is around 15 hours then at least it's more focused like the first one.
 

Valdega

Banned
Sep 7, 2018
1,609
It does make sense. You've answered it yourself. Darksiders 1 wasn't open world like 2 and didn't have the loot system. Darksiders 2 open world was boring and the second half of the game was really really bloated. Darksiders 1 was much more focused. If it's true this is around 15 hours then at least it's more focused like the first one.

Except the core gameplay loop was the same. It had the same quality of combat, traversal and dungeons which is what people liked about the first game. I understand liking DS2 less than DS1 but outright hating DS2 while loving DS1? Makes no sense.
 

Deleted member 9100

User requested account closure
Banned
Oct 26, 2017
3,076
I would absolutely prefer a fantastic 15 hours over an ok 80 hours.

Spider-Man was a great example of this. It was around 15 hours to complete the main story and every hour was great.
 

Keldroc

Member
Oct 27, 2017
11,987
Some people really don't like open-world anything. Doesn't matter how well it's implemented. Some people really don't like loot systems either regardless of implementation. It's odd but people often fixate on nitpicks and ignore everything else. DS2 was basically just more of DS1, with a loot system and open-world added on top. It doesn't really make any sense that someone could love the first one but hate the second when they are fundamentally the same.

I love open world stuff and loot games, but Darksiders 2 was a slog with nothing new to show you after the first third of the game. It's utterly unlike the crafted, Zelda-like first game and the notion that if you dislike it you dislike the entire genre of open world stuff is laughable. The loop wasn't the same, the combat wasn't the same (it was better in some ways, but that doesn't save it), the experience is very different and lacks direction much of the time. I guess if you really love rolling giant marbles into holes, it's a festival of joy, but overall it suffers from extreme repetition. I don't hate it, but trying to dismiss the very accurate and fair criticism of it is ridiculous in itself, let alone trying to hide it behind the first game like it's some kind of logical companion piece. It's not. Darksiders 2 went in a very different direction and it proved to be largely a mistake. It's good that 3 is reining it in and making a more focused game. Even though it's going to get buried due to its release date and this is likely the end of Darksiders.
 

OrochiJR

Member
Oct 29, 2017
1,682
That is good news, at least for me. I am not the biggest fan of the trend that every game nowadays needs to be a huge timesink. I have no problem paying 60€ for a fun romp that does not overstay it's welcome.
 

Ichi

Banned
Sep 10, 2018
1,997
There's zero talk about this game..no marketing, no interviews no articles...why...
 

Valdega

Banned
Sep 7, 2018
1,609
I love open world stuff and loot games, but Darksiders 2 was a slog with nothing new to show you after the first third of the game. It's utterly unlike the crafted, Zelda-like first game and the notion that if you dislike it you dislike the entire genre of open world stuff is laughable. The loop wasn't the same, the combat wasn't the same (it was better in some ways, but that doesn't save it), the experience is very different and lacks direction much of the time

I just don't see it. Maybe it's because I wasn't the biggest fan of the first game. I thought it was solid but otherwise forgettable. I actually enjoyed Darksiders 2 more in every respect. At no point did I feel lost or directionless. Combat was expanded over the first game, as were the puzzles and traversal. I didn't really care about the story or characters but the same was true of the first game.

Out of curiosity, what do you consider to be a good open-world game? And which ones do you dislike (aside from DS2)?
 
OP
OP
Silky

Silky

Banned
Oct 25, 2017
10,522
Georgia
Darksiders 2 isn't open world lol

To even reach the eternal throne requires you to enter a completely separate hub through the dead tree, cut off by a separate loading screen
 

sandworms

Member
Oct 7, 2018
137
I recently played through 1 and really enjoyed it, still have to play 2, and I have a feeling I'll be playing 3 on game pass or something
 

Paertan

Member
Oct 28, 2017
1,393
My biggest issue with Darksiders 2 was the bloat that made it too long so this is great.
 

SomaXD

Member
Oct 27, 2017
786
I wanted more of DS2, but as long as its at least DS1 length ill be fine. I loved DS2 though it was amazing.

Sad Joe Mad isnt completely working with development, but having his input for furys character design is acceptable... still im curious how itll feel without his designs throughout the game.
 
Oct 26, 2017
3,201
Belarus
I'll never understand the obsession with huge long games that most people have, I currently playing SotTR, Yakuza 0 and AC: Odyssey and I hate myself for doing that because I currently playing only these games almost all the time. 15-30 hours is a perfect length for me, enough to enjoy the game and not get overburned with it
 

Kemono

â–˛ Legend â–˛
Banned
Oct 27, 2017
7,669
That sounds fantastic.

No bloat would be a nice thing for a change.
 

LuckyLinus

Member
Jun 1, 2018
1,937
I loved the 25 hours I spent on my first run in DS2 (except for earth). It had a ridiculous amount of dungeons though and I understand that the scope is tighter when theyre dealing with a lower budget. I do hope they focused alot on dungeons in this one as well.
 

Nazo

Member
Oct 25, 2017
2,830
I read the thread title and though "Shit, really?" at first but now that I think of it, that is totally fine. Can't say I necessarily want the overly long and bloated experience of Darksiders 2 again so that works for me. I imagine the first game was around the same length too. Though it's been awhile since I played it.
 

trugs26

Member
Jan 6, 2018
2,025
Perfect length for this game. I hard quit Octopath Traveller when I found out how long it was.
 

Potterson

Member
Oct 28, 2017
6,416
Playing 20 minutes at gamescom was enough for me.

I love Darksiders but the exploration and movement are so clunky and have this weird feeling that the traversing was more frustrating than enjoyable. Combat is fine, but the camera works really weird. This needed a bigger budget. At the same time I also played Biomutant - and I assume these 2 have similar budgets from THQ, but combat and movement in Bio feels much, much better somehow. Different engines I guess.
 

SweetVermouth

Banned
Mar 5, 2018
4,272
Datksiders 2 was the embodiment of "get three things to get three things to open a thing to get a thing and repeat this 3 times to open another thing".

I don't mind if 3 is shorter but I really don't want it to be sewers only. I have not seen much of it because spoilers but the few things I've seen were always the same sewers that were ugly even in DS1.
 

cowbanana

Member
Feb 2, 2018
13,718
a Socialist Utopia
Sounds good to me, as long as the game is good. I really miss 8-20 hour long action games. I'll take a good, tight experience over the increasingly bloated games with inane busywork that release these days.
 

Mokujin

Member
Oct 31, 2017
451
Seems about right, I finished Metroid Prime around that time and it's still on my top 3 favourite games ever.