Well i know about that but i was talking about porting like nearly all of their releases on PC and also allocating many more resources on their PC versions like Namco does. I doubt Capcom considered PC as one of its great profitable platforms like Namco did after the Souls PC sales post-2012, so iam expecting Capcom to change their mindset as to how they look at making PC ports and expecting its sales after this. Maybe they'll put a lot more effort into each PC port and release it day and date with the console versions?
But that's what they're already doing? They've always had generally excellent PC versions and all of their recent remasters/remakes or new releases are, to my knowledge, simultaneous releases across PC and consoles. Some of them are even PC-only ports at first, like Dragon's Dogma. I admit, I'm not familiar with their most recent Megaman ports and some other things, so maybe they're cutting corners here and there now, but they've always treated PC well.
Monster Hunter being a late port
and having a bunch of problems isn't really the norm for them.
I mean, I wouldn't say no to even more ports of their back-catalogue and even better ports, of course, though they're already very good in my book.
Namco is weird in that they are now throwing literally mostly everything new they release on PC and port their backlog as well, which is nice, but for some of their lesser known games if feels like they just throw them on the store without any marketing or only put up store pages right the moment a game comes out, or add a port of another game as a preorder bonus which then releases but the bonus game cannot be bought regularly from anywhere and there's no communication about what's going to happen and then suddenly months after they start selling it regularly.
I can't comment about the quality about the ports for their smaller properties, but the big stuff like Souls and Tales of have been really good, except the shitshow that was Symphonia.