on all platforms because the games weren't finished. had nothing to do with Switch.Spyro is another obvious game that has been delayed because of storage size.
https://www.newsweek.com/spyro-reignited-trilogy-delay-3-games-disc-1079451
on all platforms because the games weren't finished. had nothing to do with Switch.Spyro is another obvious game that has been delayed because of storage size.
So let me get straight, Switch is console that's successor and that come after biggest Nintendo fail (outside Virtual Boy) Wii U, so understandable 3rd party support was very limited,
and now when its obvious that Switch will be very successful platform with very strong install base, and you expecting that will have same 3rd party support like had on beginning?
You've said a lot and unlike others (not referring to people from this forum), you do not seem to get a narcissistic kick from hinting that you know stuff while we do not, so thanks for that. I cling to the possibility that the games are still being ported, even as we speak, but will release when the cart price will decrease.
Do you know if Nintendo is aware of the issue; aware in the sense that they realize that they need to do something. Or do you believe instead that they just phlegmatically think that it's not worth doing anything in particular. Knowing Nintendo, I'm inclined to assume the latter...
Thanks for that. Yea I don't really care for the "limelight" and Dont have a twitter or a YouTube to pimp. I'm just a fan with good connections.
And yes Nintendo knows. I can't say much more than that.
Why is it hard to believe that some people find ports unimpressive vs launching day and date with some of the biggest games of the year for two holidays?"maybe slightly better than Wii U" lol
what are you talking about
*awaits list of games from third parties that launched during Wii U's first nine months on the market*
Why is it hard to believe that some people find ports unimpressive vs launching day and date with the biggest games of the year for two holidays?
Nobody compares to Wii U lifetime because that's ridiculous. 3P knew the system was dead by the 2nd holiday. I don't know how Switch support wouldn't ultimately surpass Wii U. Still it doesn't make the comparison any less disappointing. As the successor to both the 3DS and Wii U, 3P really isn't much to write home about.
plus with some indies doing over 1 million, you can't really ignore them.Two CoD and AC releases full of missing features doesn't suddenly make Wii U support equal or stronger than Switch lol
Some of you are absolutely bonkers with this stuff. Third party support is miles ahead and yes, indies absolutely count. To discount them in 2018 is genuinely pathetic. But even without them (which, again, is stupid to handwave away), third party support on Switch is better than both 3DS and Wii U by an insane degree.
And the funniest thing? The vast majority of Wii U's third party supported consisted of....wait for it...late ports! Let's not act like titles such as Arkham City, Darksiders 2, Need For Speed, Deus Ex, heck even Assassin's Creed 3 were day-and-date releases!
- 2019-end of the generation: "ops we have now PS5/XB2 to care, sorry there are no new games in development for Switch".
You didn't get the memo that the sales for the Switch have slowed down in 2018? Haven't you heard Nintendo Is doomed?! It may not even pass N64 with the snail pace it's going at.
Yes but 6-10 months after launch you can see where this is going, both hardware and software are selling well, you'd think third parties already started to invest on new games designed for the system which should come out around 2019-2020, and i'm not saying it's not happening and i still hope this is the case but the lack of rumors or statements on this subject is worrisome, i don't want my Switch to end up being just a port machine because:
- 2017-2019: "we thought this was another Wii U so only ports or nothing"
- 2019-end of the generation: "ops we have now PS5/XB2 to care, sorry there are no new games in development for Switch".
(besides obviously the already strong offering from Nintendo and indie developers)
Also I don't want to be all negative cause if this works, it should help avoiding those droughts Nintendo consoles always face during its mid-late stage (2018 already had some very quiet month for the Switch), but we have to see it first.
I know some people may be disappointed and want more but we have seen a lot of improvement in overall Third Party relations with Nintendo. We've seen a lot of instances where Publishers are bringing their projects to Nintendo platforms for the first time in years. That shows major improvements and while there is still room for improvement, it seems like they have already came along way from previous systems where it wasn't uncommon for Publishers/Developers to laugh at the idea of their projects finding their way to a Nintendo platform.
All Nintendo has to do is make a console similar to Xbox and PS and people here who want third party parity will get it. It needs a good online system too with all the features.
Just whip up a Super Nintendo Switchcube and we're golden!All Nintendo has to do is make a console similar to Xbox and PS and people here who want third party parity will get it. It needs a good online system too with all the features.
This is sad :(
With the amount of content Smash Bros. Ultimate is anticipating, do you think it could start a series of games with carts of at least 32GB?
This is sad :(
With the amount of content Smash Bros. Ultimate is anticipating, do you think it could start a series of games with carts of at least 32GB?
according to the Wall Street Journal, 64GB carts will be coming in 2019. so 32GB carts should be coming soon too. I suspect GTA5 will be among the first games announced to be using it. maybe in a January Direct
Card prices should be dropping at some point, right?
I know some people may be disappointed and want more but we have seen a lot of improvement in overall Third Party relations with Nintendo. We've seen a lot of instances where Publishers are bringing their projects to Nintendo platforms for the first time in years. That shows major improvements and while there is still room for improvement, it seems like they have already came along way from previous systems where it wasn't uncommon for Publishers/Developers to laugh at the idea of their projects finding their way to a Nintendo platform.
We also have seen some publishers who historically supported Nintendo's plateform completely shifting their priorities.
Two CoD and AC releases full of missing features doesn't suddenly make Wii U support equal or stronger than Switch lol
Some of you are absolutely bonkers with this stuff. Third party support is miles ahead and yes, indies absolutely count. To discount them in 2018 is genuinely pathetic. But even without them (which, again, is stupid to handwave away), third party support on Switch is better than both 3DS and Wii U by an insane degree.
And the funniest thing? The vast majority of Wii U's third party supported consisted of....wait for it...late ports! Let's not act like titles such as Arkham City, Darksiders 2, Need For Speed, Deus Ex, heck even Assassin's Creed 3 were day-and-date releases!
Edit - Reading this over again and I kind of feel like I'm coming across as a bit of an asshole, so I'd like to apologize for that. Think I just need s little Internet forum break.
Seeing this list just show us how the situation has improved with Switch. And 2019 is going to be even better.
Uhmm, did check the european and american eShop to see if the size was there, but it's not.
What Reggie has said, and I know he definitely spins everything, this reads as true, is that development cycles take 18-24 months typically. And the switch wasn't really considered whether it was a real hit or a flash in the pan until last holiday. So games being developed and adding Switch at the start for simultaneous release wouldn't happen until around then. So add 18 months on that, and next year is when you would theoretically see more simultaneous releases.Yes but 6-10 months after launch you can see where this is going, both hardware and software are selling well, you'd think third parties already started to invest on new games designed for the system which should come out around 2019-2020, and i'm not saying it's not happening and i still hope this is the case but the lack of rumors or statements on this subject is worrisome, i don't want my Switch to end up being just a port machine because:
- 2017-2019: "we thought this was another Wii U so only ports or nothing"
- 2019-end of the generation: "ops we have now PS5/XB2 to care, sorry there are no new games in development for Switch".
(besides obviously the already strong offering from Nintendo and indie developers)
Also I don't want to be all negative cause if this works, it should help avoiding those droughts Nintendo consoles always face during its mid-late stage (2018 already had some very quiet month for the Switch), but we have to see it first.
I know, I mean in general availability. if 64GB cards are available, then the licensing for 32GB carts has gone down32GB cards are already available, they are just damn expensive.
Dragon Quest Heroes 1&2 uses a 32 GB card in Japan for example. The game was very expensive and couldn't have retailed at 60$.
I know, I mean in general availability. if 64GB cards are available, then the licensing for 32GB carts has gone down
Again, the whole reason we are thinking Smash might be on a 32 GB card is because of that very listing saying it requires 16BG of space for a download. 16GB cannot fit on a 16GB card, they only have close to 15GB of usable space.
What was Starlink on, an 8gb card is assume? That required a 6gb mandatory download for play, why wouldn't/couldn't Smash be a 16gb card, with a possible couple of gb download?
the nature of the beast when it comes to using carts. it's nothing like the past, but it's still worlds apart when compared to $0.50 discs. as far as we know, XBO/PS4 licensing is based on price while Switch licensing is based on cart size. it's why Mega Man not being physical in Europe is weird since that could fit on a 4GB cartYes indeed.
It is wild that even a game like Spyro has a 50gb file size. No wonder that it is missing the simultaneous launch, especially since the game isn't even full price.
Sure, some of the Wii U's releases were late ports, but that's because many of them were there at launch. Even then, Switch ports are always later and more commonly ports of very old games.
Formatting (time between release, sales on other platforms released prior to Nintendo platform version).
Wii U had Most Wanted U (6 months, 5+million) , Switch has...Gear Club Unlimited? (1 year mobile port, 1 million free downloads)
Wii U had CoD Blops 2 (as day and date as possible, biggest game of the year), Switch has....Fortnite (1 yr, even after mobile, biggest game of the year)
Wii U had AC III (as day and date as possible, 12 mil), Switch has...Skyrim (1yr/7yrs, 16mil on 360/PS3, 5+mil on PS4/XBO)
Wii U had Cod Ghosts (day and date, biggest game of the year), Switch has...Warframe? (5 yrs, 40mil have played)
Wii U had AC Black Flag (day and date), Switch has....
Wii U had Injustice (day and date, 3mil), Switch has... Maybe DBXV2 (1 year, 2mil)
Wii U had NBA and FIFA, Switch also has NBA and FIFA.
Wii U had Madden (as day and date as possible, 6mil) Switch had WWE (2 months, 2mil).
Wii U had Batman Arkham City (1 year late, 10mil sold on other platforms), Switch has Doom (1.5 year late, 4mil sold).
Wii U had Batman Arkham Origins (day and date, 5mil), Switch has...
Wii U had Splinter Cell Blacklist (day and date), Switch has Wolfenstein II (8 months late, >2mil)
Wii U had Zombi U (<1mil lifetime), Switch has Mario + Rabbids (>2mil)
Wii U had Darksiders 2 (as day and date as possible, 2mil), Switch has...
Wii U had Epic Mickey 2 (day and date, 2mil), Switch has Crash Bandicoot (1 year but basically day and date, 5mil).
Wii U had Ninja Gaiden 3 (7 months, <1mil), Switch has Dark Souls (7 months/7yrs,> 3mil)
Wii U had Deus Ex (2 years, 3mil), Switch has LA Noire (day and date/6 yrs, 6mil )
Wii U had Tekken Tag Tournament 2 (1 year, >1mil), Switch has Dragon Ball Fighter Z (9 months, >1.5mil)
Wii U had Mass Effect 3 (8 months late), Switch has Dark Souls (7months/7years).
Wii U had a Sonic racing game, Switch has a Sonic racing game.
Wii U had a 3DS Monster Hunter port, Switch has a 3DS Monster Hunter port.
Wii U had Lego City Undercover (exclusive), Switch has...
Wii U had Sonic Lost World (exclusive), Switch has Sonic Forces (day and date)
Wii U had Wonderful 101 (exclusive, <0.5mil), Switch has Octopath (exclusive, >1mil)
I'm just not seeing how the Switch is obviously ahead here. Obviously not a complete list either though.
As for gimped versions. Same with the Switch. Doom doesn't have Snapmap, Wolfenstein is missing the DLC and post launch updates, and Fifa is a different game altogether.
I don't ignore indies, but it seems like a simple concept to grasp that smaller scope titles give you a different experience to that of AAA. If I'm pathetic for having common sense, so be it. If there was no difference, we'd all be playing on mobile.
And the simple fact of the matter is: ports of 3P games are less important than day and date releases. If they were equal, Xbox should be the top selling console this generation because of backcompat. Ask anyone that isn't on a gaming forum how much they care about backcompat...Worse in Switch's case when so many ports are of titles that have been available for a long period on a multitude of platforms.
Since I view the Switch as a successor to both the Wii U and 3DS, the lineup is hard to be satisfied with.
The situation is improving, but progress has been slow.
32GB cards are already available, they are just damn expensive.
Dragon Quest Heroes 1&2 uses a 32 GB card in Japan for example. The game was very expensive and couldn't have retailed at 60$.
the nature of the beast when it comes to using carts. it's nothing like the past, but it's still worlds apart when compared to $0.50 discs. as far as we know, XBO/PS4 licensing is based on price while Switch licensing is based on cart size. it's why Mega Man not being physical in Europe is weird since that could fit on a 4GB cart
Complete opposite. We had people here shocked that Nintendo didn't reveal a lot of their lineup at E3
What was Starlink on, an 8gb card is assume? That required a 6gb mandatory download for play, why wouldn't/couldn't Smash be a 16gb card, with a possible couple of gb download?
It's going to fit on a 16GB cartridge just fine. They won't use a 32GB card just for a few megas more, they'll just put that in a day one patch or compress further.
this was from Zhuge or someone else before that Ubisoft thread came out. which would be weird because it would mean there's nothing preventing larger cart sizes from being used if it was a flat rate. maybe it is $12 + extra based on cart size.I thought that the licensing fee was 12$ regardless of the game's price.
There was an Ubisoft thread about it.
Again, the idea is that maybe they want to use 32 GB cards for this game to drive down the costs of both 32 GB and 64 GB cards.
oh
well thats a theory, thought im not sure how using this game would help to drive down the price of cartridges ? im not really knowledgeable on this
There is only one publisher that fits your description : Capcom.
On the opposite side you have Bethesda, NIS/NISA, Take 2, Blizzard ...
32GB is still expensive for them to use. Hell, it isn't an option for most publishers.No games will use 64gb cart lol
Don't expect any publishers to use it it's too damn expensive to cover even if it's available next year