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Deleted member 36622

User requested account closure
Banned
Dec 21, 2017
6,639
So let me get straight, Switch is console that's successor and that come after biggest Nintendo fail (outside Virtual Boy) Wii U, so understandable 3rd party support was very limited,
and now when its obvious that Switch will be very successful platform with very strong install base, and you expecting that will have same 3rd party support like had on beginning?

Yes but 6-10 months after launch you can see where this is going, both hardware and software are selling well, you'd think third parties already started to invest on new games designed for the system which should come out around 2019-2020, and i'm not saying it's not happening and i still hope this is the case but the lack of rumors or statements on this subject is worrisome, i don't want my Switch to end up being just a port machine because:

- 2017-2019: "we thought this was another Wii U so only ports or nothing"

- 2019-end of the generation: "ops we have now PS5/XB2 to care, sorry there are no new games in development for Switch".

(besides obviously the already strong offering from Nintendo and indie developers)

Also I don't want to be all negative cause if this works, it should help avoiding those droughts Nintendo consoles always face during its mid-late stage (2018 already had some very quiet month for the Switch), but we have to see it first.
 

Vern

Banned
Oct 26, 2017
5,097
You've said a lot and unlike others (not referring to people from this forum), you do not seem to get a narcissistic kick from hinting that you know stuff while we do not, so thanks for that. I cling to the possibility that the games are still being ported, even as we speak, but will release when the cart price will decrease.
Do you know if Nintendo is aware of the issue; aware in the sense that they realize that they need to do something. Or do you believe instead that they just phlegmatically think that it's not worth doing anything in particular. Knowing Nintendo, I'm inclined to assume the latter...

Thanks for that. Yea I don't really care for the "limelight" and Dont have a twitter or a YouTube to pimp. I'm just a fan with good connections.

And yes Nintendo knows. I can't say much more than that.
 

DeuceGamer

Member
Oct 27, 2017
3,476
Card prices should be dropping at some point, right?

I know some people may be disappointed and want more but we have seen a lot of improvement in overall Third Party relations with Nintendo. We've seen a lot of instances where Publishers are bringing their projects to Nintendo platforms for the first time in years. That shows major improvements and while there is still room for improvement, it seems like they have already came along way from previous systems where it wasn't uncommon for Publishers/Developers to laugh at the idea of their projects finding their way to a Nintendo platform.
 

xxbrothawizxx

Member
Nov 1, 2017
1,233
Gainesville, FL
"maybe slightly better than Wii U" lol

what are you talking about

*awaits list of games from third parties that launched during Wii U's first nine months on the market*
Why is it hard to believe that some people find ports unimpressive vs launching day and date with some of the biggest games of the year for two holidays?

Nobody compares to Wii U lifetime because that's ridiculous. 3P knew the system was dead by the 2nd holiday. I don't know how Switch support wouldn't ultimately surpass Wii U. Still it doesn't make the comparison any less disappointing. As the successor to both the 3DS and Wii U, 3P really isn't much to write home about.

And no, Indies do not fill that gap because they typically make games of a different style.
 

Deleted member 3017

User requested account closure
Banned
Oct 25, 2017
17,653
Why is it hard to believe that some people find ports unimpressive vs launching day and date with the biggest games of the year for two holidays?

Nobody compares to Wii U lifetime because that's ridiculous. 3P knew the system was dead by the 2nd holiday. I don't know how Switch support wouldn't ultimately surpass Wii U. Still it doesn't make the comparison any less disappointing. As the successor to both the 3DS and Wii U, 3P really isn't much to write home about.

Two CoD and AC releases full of missing features doesn't suddenly make Wii U support equal or stronger than Switch lol

Some of you are absolutely bonkers with this stuff. Third party support is miles ahead and yes, indies absolutely count. To discount them in 2018 is genuinely pathetic. But even without them (which, again, is stupid to handwave away), third party support on Switch is better than both 3DS and Wii U by an insane degree.

And the funniest thing? The vast majority of Wii U's third party supported consisted of....wait for it...late ports! Let's not act like titles such as Arkham City, Darksiders 2, Need For Speed, Deus Ex, heck even Assassin's Creed 3 were day-and-date releases!

Edit - Reading this over again and I kind of feel like I'm coming across as a bit of an asshole, so I'd like to apologize for that. Think I just need s little Internet forum break.
 
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Mory Dunz

Member
Oct 25, 2017
36,361
Two CoD and AC releases full of missing features doesn't suddenly make Wii U support equal or stronger than Switch lol

Some of you are absolutely bonkers with this stuff. Third party support is miles ahead and yes, indies absolutely count. To discount them in 2018 is genuinely pathetic. But even without them (which, again, is stupid to handwave away), third party support on Switch is better than both 3DS and Wii U by an insane degree.

And the funniest thing? The vast majority of Wii U's third party supported consisted of....wait for it...late ports! Let's not act like titles such as Arkham City, Darksiders 2, Need For Speed, Deus Ex, heck even Assassin's Creed 3 were day-and-date releases!
plus with some indies doing over 1 million, you can't really ignore them.
Hollow Knight did 250k in a couple weeks iirc. We'll never know for sure, but that's system seller type numbers considering it was console exclusive.

- 2019-end of the generation: "ops we have now PS5/XB2 to care, sorry there are no new games in development for Switch".

Not much will really change. Switch is barely getting high end games right now, so the new gen won't change that.
And low end games won't suddenly disappear when PS5 comes out.
Japan will adopt to PS5 slowly as always, so Switch will continue to get mid level games as it is now.
And then indies and lower end western games (like lego, sonic, fifa, etc), will hit Switch with one or surprise Western Ports each year.

so....yeah the same as now.
 
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Simba1

Member
Dec 5, 2017
5,383
Yes but 6-10 months after launch you can see where this is going, both hardware and software are selling well, you'd think third parties already started to invest on new games designed for the system which should come out around 2019-2020, and i'm not saying it's not happening and i still hope this is the case but the lack of rumors or statements on this subject is worrisome, i don't want my Switch to end up being just a port machine because:

- 2017-2019: "we thought this was another Wii U so only ports or nothing"

- 2019-end of the generation: "ops we have now PS5/XB2 to care, sorry there are no new games in development for Switch".

(besides obviously the already strong offering from Nintendo and indie developers)

Also I don't want to be all negative cause if this works, it should help avoiding those droughts Nintendo consoles always face during its mid-late stage (2018 already had some very quiet month for the Switch), but we have to see it first.

We could say that only at beginning of this year become obvious that with Switch will be success, and plenty of companies only than started to considered Switch for some of their games, and games (espacily big games) require time.
For instance, if I recall WSJ or somene similar at end of last year (I think) reported that Switch will start receiving bigger Japanese games in 2019.

I am not saying we will have flood of 3rd party games in 2019. but its realistic to expect more games in any case than we had this year for instance.



I know some people may be disappointed and want more but we have seen a lot of improvement in overall Third Party relations with Nintendo. We've seen a lot of instances where Publishers are bringing their projects to Nintendo platforms for the first time in years. That shows major improvements and while there is still room for improvement, it seems like they have already came along way from previous systems where it wasn't uncommon for Publishers/Developers to laugh at the idea of their projects finding their way to a Nintendo platform.

This.
I know some people will say games like Skyrim, Doom, Wolf2, Dark Souls, Diablo 3, Final Fantasy 7/9/10/12...are just last gen or late ports, but IMO those games on Nintendo platform for first time or after very long period, is huge deal, and I am sure we will have more similar announcements.


Fact is that from plenty of reasons (difference in concept, power, architecture, time of release, size/costs of carts...compared to XB1/PS4) Switch is not best suited for big current games, so games like those will be very limited for Switch in any case, but when talk about mid-sized, smaller, last gen ports, some 3rd party exclusives, Indies...Switch is very good place, and I am sure that next year Switch will have more 3rd games in case that it did this year.
 

Dark Cloud

Banned
Oct 27, 2017
61,087
All Nintendo has to do is make a console similar to Xbox and PS and people here who want third party parity will get it. It needs a good online system too with all the features.
 

olobolger

Member
Oct 31, 2017
1,245
Andalusia
This is sad :(

With the amount of content Smash Bros. Ultimate is anticipating, do you think it could start a series of games with carts of at least 32GB?
 

ILikeFeet

DF Deet Master
Banned
Oct 25, 2017
61,987
according to the Wall Street Journal, 64GB carts will be coming in 2019. so 32GB carts should be coming soon too. I suspect GTA5 will be among the first games announced to be using it. maybe in a January Direct
 

Wander_

Banned
Feb 26, 2018
5,552
This is sad :(

With the amount of content Smash Bros. Ultimate is anticipating, do you think it could start a series of games with carts of at least 32GB?

no Lol

gulbhk09dsh11.png
 

Skittzo

Member
Oct 25, 2017
41,037
Now what are the odds DQH1+2 ever gets localized if 32GB cards become viable?

The games are both localized already on other platforms so it should be a pretty cheap job.


16GB cannot fit on a 16GB card, those only have like 15.2GB when formatted. It being listed as 16GB is what is suggesting that it will indeed be using a 32GB card.
 

Lelouch0612

Member
Oct 25, 2017
21,200
according to the Wall Street Journal, 64GB carts will be coming in 2019. so 32GB carts should be coming soon too. I suspect GTA5 will be among the first games announced to be using it. maybe in a January Direct

32GB cards are already available, they are just damn expensive.

Dragon Quest Heroes 1&2 uses a 32 GB card in Japan for example. The game was very expensive and couldn't have retailed at 60$.
 
Jan 10, 2018
7,207
Tokyo
Card prices should be dropping at some point, right?

I know some people may be disappointed and want more but we have seen a lot of improvement in overall Third Party relations with Nintendo. We've seen a lot of instances where Publishers are bringing their projects to Nintendo platforms for the first time in years. That shows major improvements and while there is still room for improvement, it seems like they have already came along way from previous systems where it wasn't uncommon for Publishers/Developers to laugh at the idea of their projects finding their way to a Nintendo platform.

We also have seen some publishers who historically supported Nintendo's plateform completely shifting their priorities.
 

xxbrothawizxx

Member
Nov 1, 2017
1,233
Gainesville, FL
Two CoD and AC releases full of missing features doesn't suddenly make Wii U support equal or stronger than Switch lol

Some of you are absolutely bonkers with this stuff. Third party support is miles ahead and yes, indies absolutely count. To discount them in 2018 is genuinely pathetic. But even without them (which, again, is stupid to handwave away), third party support on Switch is better than both 3DS and Wii U by an insane degree.

And the funniest thing? The vast majority of Wii U's third party supported consisted of....wait for it...late ports! Let's not act like titles such as Arkham City, Darksiders 2, Need For Speed, Deus Ex, heck even Assassin's Creed 3 were day-and-date releases!

Edit - Reading this over again and I kind of feel like I'm coming across as a bit of an asshole, so I'd like to apologize for that. Think I just need s little Internet forum break.

Sure, some of the Wii U's releases were late ports, but that's because many of them were there at launch. Even then, Switch ports are always later and more commonly ports of very old games.
Formatting (time between release, sales on other platforms released prior to Nintendo platform version).

Wii U had Most Wanted U (6 months, 5+million) , Switch has...Gear Club Unlimited? (1 year mobile port, 1 million free downloads)
Wii U had CoD Blops 2 (launch/1wk, biggest game of the year), Switch has....Fortnite (1 yr, even after mobile, biggest game of the year)
Wii U had AC III (launch/2wks, 12 mil), Switch has...Skyrim (1yr/7yrs, 16mil on 360/PS3, 5+mil on PS4/XBO)
Wii U had Cod Ghosts (day and date, biggest game of the year), Switch has...Warframe? (5 yrs, 40mil have played)
Wii U had AC Black Flag (day and date), Switch has....
Wii U had Injustice (day and date, 3mil), Switch has... DBXV2? (1 year, 2mil)
Wii U had NBA and FIFA, Switch also has NBA and FIFA.
Wii U had Madden (launch/3 months, 6mil) Switch had WWE (2 months, 2mil).
Wii U had Batman Arkham City (launch/1 yr, 10mil sold on other platforms), Switch has Doom (1.5 year late, 4mil sold).
Wii U had Batman Arkham Origins (day and date, 5mil), Switch has...
Wii U had Splinter Cell Blacklist (day and date, 2mil), Switch has Wolfenstein II (8 months late, >2mil)
Wii U had Zombi U (<1mil lifetime), Switch has Mario + Rabbids (>2mil)
Wii U had Darksiders 2 (as day and date as possible, 2mil), Switch has...
Wii U had Epic Mickey 2 (day and date, 2mil), Switch has Crash Bandicoot (1 year but basically day and date, 5mil).
Wii U had Ninja Gaiden 3 (7 months, <1mil), Switch has Dark Souls (7 months/7yrs,> 3mil)
Wii U had Deus Ex (2 years, 3mil), Switch has LA Noire (day and date/6 yrs, 6mil )
Wii U had Tekken Tag Tournament 2 (1 year, >1mil), Switch has Dragon Ball Fighter Z (9 months, >1.5mil)
Wii U had Mass Effect 3 (8 months late), Switch has Dark Souls (7months/7years).
Wii U had a Sonic racing game, Switch has a Sonic racing game.
Wii U had a 3DS Monster Hunter port, Switch has a 3DS Monster Hunter port.
Wii U had Lego City Undercover (exclusive), Switch has...LCU (day and date/5yrs)?
Wii U had Sonic Lost World (exclusive), Switch has Sonic Forces (day and date)
Wii U had Wonderful 101 (exclusive, <0.5mil), Switch has Octopath (exclusive, >1mil)

I'm just not seeing how the Switch is obviously ahead here. Obviously not a complete list either though.

As for gimped versions. Same with the Switch. Doom doesn't have Snapmap, Wolfenstein is missing the DLC and post launch updates, and Fifa is a different game altogether.

I don't ignore indies, but it seems like a simple concept to grasp that smaller scope titles give you a different experience to that of AAA. If I'm pathetic for having common sense, so be it. If there was no difference, we'd all be playing on mobile, physical controls aside.

And the simple fact of the matter is: ports of 3P games are less important than day and date releases. If they were equal, Xbox should be the top selling console this generation because of backcompat. Ask anyone that isn't on a gaming forum how much they care about backcompat...Worse in Switch's case when so many ports are of titles that have been available for a long period on a multitude of platforms.

Since I view the Switch as a successor to both the Wii U and 3DS, the lineup is hard to be satisfied with.

The situation is improving, but progress has been slow.

Seeing this list just show us how the situation has improved with Switch. And 2019 is going to be even better.

Not sure how you got that, but OK. I guess we all see what we want.
 
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Skittzo

Member
Oct 25, 2017
41,037
Uhmm, did check the european and american eShop to see if the size was there, but it's not.

Again, the whole reason we are thinking Smash might be on a 32 GB card is because of that very listing saying it requires 16BG of space for a download. 16GB cannot fit on a 16GB card, they only have close to 15GB of usable space.
 

PCPace

Member
Oct 30, 2017
1,841
Alabama
Yes but 6-10 months after launch you can see where this is going, both hardware and software are selling well, you'd think third parties already started to invest on new games designed for the system which should come out around 2019-2020, and i'm not saying it's not happening and i still hope this is the case but the lack of rumors or statements on this subject is worrisome, i don't want my Switch to end up being just a port machine because:

- 2017-2019: "we thought this was another Wii U so only ports or nothing"

- 2019-end of the generation: "ops we have now PS5/XB2 to care, sorry there are no new games in development for Switch".

(besides obviously the already strong offering from Nintendo and indie developers)

Also I don't want to be all negative cause if this works, it should help avoiding those droughts Nintendo consoles always face during its mid-late stage (2018 already had some very quiet month for the Switch), but we have to see it first.
What Reggie has said, and I know he definitely spins everything, this reads as true, is that development cycles take 18-24 months typically. And the switch wasn't really considered whether it was a real hit or a flash in the pan until last holiday. So games being developed and adding Switch at the start for simultaneous release wouldn't happen until around then. So add 18 months on that, and next year is when you would theoretically see more simultaneous releases.
 

ILikeFeet

DF Deet Master
Banned
Oct 25, 2017
61,987
32GB cards are already available, they are just damn expensive.

Dragon Quest Heroes 1&2 uses a 32 GB card in Japan for example. The game was very expensive and couldn't have retailed at 60$.
I know, I mean in general availability. if 64GB cards are available, then the licensing for 32GB carts has gone down
 

wesman

Member
Oct 30, 2017
1,203
Pittsburgh
Again, the whole reason we are thinking Smash might be on a 32 GB card is because of that very listing saying it requires 16BG of space for a download. 16GB cannot fit on a 16GB card, they only have close to 15GB of usable space.

What was Starlink on, an 8gb card is assume? That required a 6gb mandatory download for play, why wouldn't/couldn't Smash be a 16gb card, with a possible couple of gb download?
 

Lelouch0612

Member
Oct 25, 2017
21,200
What was Starlink on, an 8gb card is assume? That required a 6gb mandatory download for play, why wouldn't/couldn't Smash be a 16gb card, with a possible couple of gb download?

Because it is a big Nintendo game.

Plus like we said, there might be some incentive for Nintendo to use de 32GB cards in order to bring the price down for the other publishers.
 

ILikeFeet

DF Deet Master
Banned
Oct 25, 2017
61,987
Yes indeed.

It is wild that even a game like Spyro has a 50gb file size. No wonder that it is missing the simultaneous launch, especially since the game isn't even full price.
the nature of the beast when it comes to using carts. it's nothing like the past, but it's still worlds apart when compared to $0.50 discs. as far as we know, XBO/PS4 licensing is based on price while Switch licensing is based on cart size. it's why Mega Man not being physical in Europe is weird since that could fit on a 4GB cart
 

Apa504

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
1,291
Sure, some of the Wii U's releases were late ports, but that's because many of them were there at launch. Even then, Switch ports are always later and more commonly ports of very old games.
Formatting (time between release, sales on other platforms released prior to Nintendo platform version).

Wii U had Most Wanted U (6 months, 5+million) , Switch has...Gear Club Unlimited? (1 year mobile port, 1 million free downloads)
Wii U had CoD Blops 2 (as day and date as possible, biggest game of the year), Switch has....Fortnite (1 yr, even after mobile, biggest game of the year)
Wii U had AC III (as day and date as possible, 12 mil), Switch has...Skyrim (1yr/7yrs, 16mil on 360/PS3, 5+mil on PS4/XBO)
Wii U had Cod Ghosts (day and date, biggest game of the year), Switch has...Warframe? (5 yrs, 40mil have played)
Wii U had AC Black Flag (day and date), Switch has....
Wii U had Injustice (day and date, 3mil), Switch has... Maybe DBXV2 (1 year, 2mil)
Wii U had NBA and FIFA, Switch also has NBA and FIFA.
Wii U had Madden (as day and date as possible, 6mil) Switch had WWE (2 months, 2mil).
Wii U had Batman Arkham City (1 year late, 10mil sold on other platforms), Switch has Doom (1.5 year late, 4mil sold).
Wii U had Batman Arkham Origins (day and date, 5mil), Switch has...
Wii U had Splinter Cell Blacklist (day and date), Switch has Wolfenstein II (8 months late, >2mil)
Wii U had Zombi U (<1mil lifetime), Switch has Mario + Rabbids (>2mil)
Wii U had Darksiders 2 (as day and date as possible, 2mil), Switch has...
Wii U had Epic Mickey 2 (day and date, 2mil), Switch has Crash Bandicoot (1 year but basically day and date, 5mil).
Wii U had Ninja Gaiden 3 (7 months, <1mil), Switch has Dark Souls (7 months/7yrs,> 3mil)
Wii U had Deus Ex (2 years, 3mil), Switch has LA Noire (day and date/6 yrs, 6mil )
Wii U had Tekken Tag Tournament 2 (1 year, >1mil), Switch has Dragon Ball Fighter Z (9 months, >1.5mil)
Wii U had Mass Effect 3 (8 months late), Switch has Dark Souls (7months/7years).
Wii U had a Sonic racing game, Switch has a Sonic racing game.
Wii U had a 3DS Monster Hunter port, Switch has a 3DS Monster Hunter port.
Wii U had Lego City Undercover (exclusive), Switch has...
Wii U had Sonic Lost World (exclusive), Switch has Sonic Forces (day and date)
Wii U had Wonderful 101 (exclusive, <0.5mil), Switch has Octopath (exclusive, >1mil)

I'm just not seeing how the Switch is obviously ahead here. Obviously not a complete list either though.

As for gimped versions. Same with the Switch. Doom doesn't have Snapmap, Wolfenstein is missing the DLC and post launch updates, and Fifa is a different game altogether.

I don't ignore indies, but it seems like a simple concept to grasp that smaller scope titles give you a different experience to that of AAA. If I'm pathetic for having common sense, so be it. If there was no difference, we'd all be playing on mobile.

And the simple fact of the matter is: ports of 3P games are less important than day and date releases. If they were equal, Xbox should be the top selling console this generation because of backcompat. Ask anyone that isn't on a gaming forum how much they care about backcompat...Worse in Switch's case when so many ports are of titles that have been available for a long period on a multitude of platforms.

Since I view the Switch as a successor to both the Wii U and 3DS, the lineup is hard to be satisfied with.

The situation is improving, but progress has been slow.


Seeing this list just show us how the situation has improved with Switch. And 2019 is going to be even better.
 

Seafoam Gaming

One Winged Slayer
Member
Nov 3, 2017
2,692
32GB cards are already available, they are just damn expensive.

Dragon Quest Heroes 1&2 uses a 32 GB card in Japan for example. The game was very expensive and couldn't have retailed at 60$.

I'm pretty sure it equaled $100 USD too, which would be WAY too much for a game over here, especially without a CE/LE to go with it. It would have to be digital only at that rate.
 

Lelouch0612

Member
Oct 25, 2017
21,200
the nature of the beast when it comes to using carts. it's nothing like the past, but it's still worlds apart when compared to $0.50 discs. as far as we know, XBO/PS4 licensing is based on price while Switch licensing is based on cart size. it's why Mega Man not being physical in Europe is weird since that could fit on a 4GB cart

I thought that the licensing fee was 12$ regardless of the game's price.

There was an Ubisoft thread about it.
 

Skittzo

Member
Oct 25, 2017
41,037
What was Starlink on, an 8gb card is assume? That required a 6gb mandatory download for play, why wouldn't/couldn't Smash be a 16gb card, with a possible couple of gb download?

I don't think a Nintendo first party game has ever required a mandatory download. I suppose it's possible though.
 

Deleted member 2791

User requested account closure
Banned
Oct 25, 2017
19,054
It's going to fit on a 16GB cartridge just fine. They won't use a 32GB card just for a few megas more, they'll just put that in a day one patch or compress further.
 

Skittzo

Member
Oct 25, 2017
41,037
It's going to fit on a 16GB cartridge just fine. They won't use a 32GB card just for a few megas more, they'll just put that in a day one patch or compress further.

Again, the idea is that maybe they want to use 32 GB cards for this game to drive down the costs of both 32 GB and 64 GB cards.
 

Ehoavash

One Winged Slayer
Member
Oct 28, 2017
7,232
No games will use 64gb cart lol

Don't expect any publishers to use it it's too damn expensive to cover even if it's available next year
 

ILikeFeet

DF Deet Master
Banned
Oct 25, 2017
61,987
I thought that the licensing fee was 12$ regardless of the game's price.

There was an Ubisoft thread about it.
this was from Zhuge or someone else before that Ubisoft thread came out. which would be weird because it would mean there's nothing preventing larger cart sizes from being used if it was a flat rate. maybe it is $12 + extra based on cart size.
 

Skittzo

Member
Oct 25, 2017
41,037
oh
well thats a theory, thought im not sure how using this game would help to drive down the price of cartridges ? im not really knowledgeable on this

Economics of scale. Ordering just a few tens of thousands of those cards keeps them more expensive but as soon as you order 10 million + you'll get a better deal on them and the process/manufacturing line becomes more efficient and better able to produce them in the future.

Edit: https://en.m.wikipedia.org/wiki/Economies_of_scale
 
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DeuceGamer

Member
Oct 27, 2017
3,476
There is only one publisher that fits your description : Capcom.

On the opposite side you have Bethesda, NIS/NISA, Take 2, Blizzard ...

Agree, and to be fair, Capcom is still releasing games on Switch. It hasn't been a focus yet, but that may change now that it's been successful.

It seems pretty clear cut that Nintendo is working towards improving Third Party relations. I know it may not happen as quick as some want, but to me it shows a clear improvement from where they were.
 

mrfusticle

Member
Oct 30, 2017
1,548
When old farts like us think of third party AAA it's assassin's creed, cod and r* stuff.. the kids think of Minecraft, fortnite and fucking goat simulator .. get with the times.
 
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