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DeejayDoom

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Oct 25, 2017
1,006
Do we know what kind of data is steam spy using? My guess is that concurrent players count is a very important data point for Steamspy and that a high engagement game like MHW might skew the projections. I could be wrong, though.



Is not like I have hard data, but we do have the 2-3M launch period sell through. To reach the 5-10M, MHW should have keep at an extremely strong pace. But, for example, if we look at steam sellers right now, is at a respectable 16 place. Which means the game is still selling strongly but not to the point of doing multiple millions per month. I could be wrong, though.


Actually this is the first time i see the game, since release, not being in the top 10 global top sellers (and almost all the time it was top 5.
 

KarmaCow

Member
Oct 25, 2017
9,154
Concurrent players are always the highest around launch, pretty much only exceptions are multiplayer only games or those people only still play them for multiplayer.

But that's also because launch sales are often the biggest influx of purchases. According to this, MH:W almost doubled it's total sales on PC in about a month compared to the previous two months it had been on sale.

There's really not much to do in the endgame, so I don't find that hard to believe at all.

I would maybe buy that for a story focused game, but not for a grindy loot focused multiplayer game like MH.
 

DeejayDoom

Member
Oct 25, 2017
1,006
Someone correct me if I'm wrong, but it's using achievement data, not attempting to correlate concurrent players with sales.

This is why this is NOT equivalent to VGA charts, which, unless they've changed since last time I checked, which, admittedly was a long time ago, used surveys at retail points of sale as a measure (along with other inaccurate methods of tracking sales, ESPECIALLY on PC, where it's mostly digital).

That method was fixed by Valve like 24-48 hours after it was made public.
 

Kaguya

Member
Jun 19, 2018
6,404
But that's also because launch sales are often the biggest influx of purchases. According to this, MH:W almost doubled it's total sales on PC in about a month compared to the previous two months it had been on sale.
The influx of new players is still larger at launch, basically:
About 2 millions in 1 week vs making it to 5 millions in about 2 months(or even 1 month).

G-rank expansions always come out over a year after the initial releases... Not sure why people expected one so soon in the first place.
Not to mention World development have been longer than the usual MH game, so expect the same for G-Rank.
 

Deleted member 5535

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Oct 25, 2017
13,656
So it's safe to say that currently MH is the most important Capcom IP? Way above RE I assume.

It has been for quite some time.

This makes all the fanboys in the past yelling " b but MH fan base is on handheld!" look silly. I'm so glad this game moved on from handheld and became the best selling Capcom game ever. Fully deserved.

Even if they were wrong, the argument still made sense after years and years on PSP and 3DS with the fanbase of the franchise being nurtured there. It's reasonable.

It's not the first time it went home system, it was given birth on one of the most popular home systems ever, and even when it went on handheld it went on systems that were popular in the West as well, to say the current situation with World is what it could have always been had Capcom done it, when they did, is ignorant at best.

This is like, if Nintendo makes a GameCube2 style system with the expected powerful hardware on par or better than the competitors, and it actually does well, people will flock and talk about how they always said that's what they should have been doing 30 years now, lol at foolish people saying they needed gimmicks and blue oceans! As if a GameCube2 doing well in 2031 somehow would nullify the success of Wii, DS, 3DS and Switch in their own eras and why they were made instead of a GameCube2. So, your post doesn't nullify the importance and success of Monster Hunter for Capcom before World on systems like the PSP and 3DS or the market conditions that led to it.

This. They nurtured the fanbase for almost a decade in Japan for that and later a fanbase (even if way minor) in the west.

Just goes to show Monster Hunter doesn't need Nintendo to be successful like some people think. I await the confirmation from Capcom, if these numbers are right PS4/PC is basically where the vast majority of sales are split.

It was never about Nintendo but the handheld form-factor which gave a huge popularity to MH in Japan. It's why the argument existed in first place.
 
But that's also because launch sales are often the biggest influx of purchases. According to this, MH:W almost doubled it's total sales on PC in about a month compared to the previous two months it had been on sale.



I would maybe buy that for a story focused game, but not for a grindy loot focused multiplayer game like MH.
They made an effort to cater to people that play games for the story with World, though. Yes, the actual story is god awful, but the entirety of the game's structure is based around solo players and aside from Kirin, you will see every other monster the game has since you don't have much of a choice.
 

Dest

Has seen more 10s than EA ever will
Coward
Jun 4, 2018
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I've been saying for years that Monster Hunter on home consoles and PC would sell stupidly well and I WAS RIGHT BAYBEEE
 

Rodjer

Self-requested ban.
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Jan 28, 2018
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.exe

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Oct 25, 2017
22,214
Pretty amazing and hopefully means we'll get release parity with consoles for G Rank. Glad they're continuing to patch it up as well. It's come a long way since release.
 

KarmaCow

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Oct 25, 2017
9,154
The influx of new players is still larger at launch, basically:
About 2 millions in 1 week vs making it to 5 millions in about 2 months(or even 1 month).

If it sold 2 million week 1 than it's had a weird sales curve but looking at steamdb it did have a sale recently.

They made an effort to cater to people that play games for the story with World, though. Yes, the actual story is god awful, but the entirety of the game's structure is based around solo players and aside from Kirin, you will see every other monster the game has since you don't have much of a choice.

I guess I don't buy that people were all that interested in the story to care that intensely about it and not the mechanics of the game itself.
 
If it sold 2 million week 1 than it's had a weird sales curve but looking at steamdb it did have a sale recently.



I guess I don't buy that people were all that interested in the story to care that intensely about it and not the mechanics of the game itself.
The ads sold it as a big adventure game, so they knew who they wanted to bring in.

It's easy for fans to know what the series is all about, but they weren't selling 10 million+ to those folks.
 
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Kaguya

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Jun 19, 2018
6,404
I guess I don't buy that people were all that interested in the story to care that intensely about it and not the mechanics of the game itself.
They're not interested in the story, it's just playing the main game. By the time you complete the story you have fought every monster in the base game, a lot of people stop playing by then or start playing a lot less.
 

kswiston

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Oct 24, 2017
3,693
We should get a Platinum sellers update from Capcom through Sep 31st soon. That will give us a ballpark idea of PC numbers of the quarter.
 

Deleted member 2840

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We should get a Platinum sellers update from Capcom through Sep 31st soon. That will give us a ballpark idea of PC numbers of the quarter.
When did the first sale start? It was pretty recent right? I know that a lot of my friends waited until a sale, even if it was "just" 20% off. So sales through Sep 31st probably wouldn't have the numbers with the discount.
 

kswiston

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Oct 24, 2017
3,693
When did the first sale start? It was pretty recent right? I know that a lot of my friends waited until a sale, even if it was "just" 20% off. So sales through Sep 31st probably wouldn't have the numbers with the discount.

It was recently. But unless the game was sitting in the top 3 that whole time, it wouldn't represent a huge amount of copies. Especially since "ballpark" in this case is give or take several hundred thousand.
 

Moebius

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Oct 28, 2017
5,384
People want great game on platform that gives them the best graphics and framerate, news at 11.

Congratulations to the team. The game is a lot of fun I just wish there were more monsters in it.
 

Spark

Member
Dec 6, 2017
2,538
It's incredible. You should read the thread about the huge amount of MAU's on Steam for more fun like this.

People said the exact same thing when steamspy said it sold 2m+ at launch. They were nowhere to be found once Capcom themselves confirmed that number.

Steamspy is inaccurate in the sense that getting specific numbers isn't possible anymore, but if it says a game has sold at least 5m then it's sold at least 5m. No amount of denying will change that.
 

Thatguy

Banned
Oct 27, 2017
6,207
Seattle WA
People were pissed when it did well on XB1/PS4 as well. So fucking weird.

I'm kinda surprised a late (not very good) port did so well, but glad it did!
Lots predicted poor sales because 'its a portable franchise' or 'its a nintendo franchise' or 'open world will break it' and on and on. Tons of crow continues to be served by MHW.
 

Aters

Banned
Oct 26, 2017
7,948
Before: data extracted from Steam.
Now: some guesstimate algorithm.

You don't need to think a lot about it.

We should use the banned site too because it is what they does... some guesstimate algorithm... that is the reason it is banned.


Even a broken clock is twice right per day... you can find proof in the banned site that works too lol.
Media Create and Famitsu also use algorithms. You don't think they talk to every single store in Japan do you?
 

Martl

Member
Oct 30, 2017
885
Austria
Great to hear and means we are getting more games like world in the future. Capcom is really killing it since RE7 release.
 

Carlius

Attempted to circumvent ban with alt account
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Oct 27, 2017
3,000
Buenos Aires, Argentina
I have asked the steamspy creator and he has responded with this in terms of accuracy in numbers:

Not very accurate. They could be off by as much as 20%.

20% percent off means almost or a million copies off. Though he says as much but not over 20%. So we can probably safely say that the game sold over 3 million copies, maybe even 4 which is a lot still.
 
Who is to say they didn't start back in January after launch and it comes out in January 2021? HMMMM?
I think they'd be better served with taking their time with a sixth-gen game to avoid some of the problems they ran into with World's content and variety concerns. I expect that the G-rank expansion for this game will make some strides on that front, but it will likely lean on a lot of older monsters to pull it off. Which is fine, since there are a lot of great and unique monsters waiting for the visual overhaul, but I know I'd rather see a sixth-gen game really go more in the direction that they went with for the new monsters in fourth-gen.
 

Fularu

Member
Oct 25, 2017
10,609
Fantastic result if it's really that high (so far SteamSpy didn'T give me reasons to doubt their algorithm)

I'm waiting on the game hitting the 20$ range before making the jump (and honestly on a sale for Alienware's UW Gsync monitor :p)
 

ethomaz

Banned
Oct 25, 2017
4,851
Santa Albertina
Media Create and Famitsu also use algorithms. You don't think they talk to every single store in Japan do you?
Media Create and Famitsu tracks over 90% of the retails in Japan... if I'm not wrong one of them tracks over 95%.

SteamSpay tracks well... zero retail.

Are you really trying to compare them?

BTW the own SteamSpy creator comment ends the discussion... it is not accurate but you can continue believing a 100% guesstimate is as accurate as a 5-10% estimate based in 90-95% of real data.
 
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