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SCB360

Banned
Oct 30, 2017
1,639
Strip the Humor from GotG? They had fucking Batman for that kinda game!

Also I just remembered, wasn't telltale supposed to be working on a Marvel game? Or was that GotG as well?
 

steviestar3

One Winged Slayer
Member
Jul 3, 2018
4,436
My only explanation for M-rated Minecraft is that their perception of Minecraft might have been a few years out of date. Like Minecraft has always been fairly popular among kids AFAIK but I don't think they became the primary demographic until after the MS buyout and the console releases. Back in the alpha days when the game was first gaining traction it seemed to be mostly popular among 20-30 year olds.

...naw fuck it they were just dumb.
 

Benji

Self Requested Ban
Banned
Oct 25, 2017
8,114
M rated Minecraft would be quite literally the most moronic decision I have ever seen in the gaming business world

And that's saying something
 

jakoo

Member
Oct 27, 2017
1,112
How the fuck do people not associate comedy with the "brand" of Telltale. Sam and Max?? Monkey Island?? Tales from the Borderlands?!?

Fucking morons. One of the biggest problems with Telltale games is they released so many of them that tonally felt the same.
 

Ferrio

Member
Oct 25, 2017
18,065
It's even worse when you realize Tales from the Borderlands was pretty much exactly in line with what you'd want from Guardians. They obviously had the talent to make it great like Tales. Should have been a slam dunk.
 

rumplestilts

Member
May 30, 2018
290
By all accounts, hilariously inept management was the driving problem at the heart of Telltale. It's so, so depressing.
 

SCB360

Banned
Oct 30, 2017
1,639
It's even worse when you realize Tales from the Borderlands was pretty much exactly in line with what you'd want from Guardians. They obviously had the talent to make it great like Tales. Should have been a slam dunk.


I still need to play Tales from the Borderlands, I've been putting it off til I finished the 3 games, not played them for at least 4 years now....
 

Radline

Member
Oct 28, 2017
921
That probably explains why Minecraft Story Mode has rare stuff like "damn" and "the F-Bomb" said.

The game at least made for a good SBFP podcast.
 

Fire Bocchi

Member
Oct 25, 2017
1,648
alot of people have forgotten, but minecraft was made by really popular through youtubers, who weren't really kid friendly
 

DJ_Lae

Member
Oct 27, 2017
6,865
Edmonton
Those are two of the worst decisions I can imagine - they're so bad I can't believe someone actually made them (even if it was reversed).
 

jakoo

Member
Oct 27, 2017
1,112
Probably because of Walking Dead.

I mean, of course I get that, but it doesn't take an MBA to realize you don't want to cannibalize your own business. In my experience (at least playing the first episodes), Batman, Game of Thrones and the Wolf Among Us all kind of felt samey in terms of the tone they were going for. They all felt so similar that I never felt particularly compelled to finish any of them.
 

Samaritan

Member
Oct 25, 2017
6,696
Tacoma, Washington
"Our executive team insisted that what was popular about Guardians of the Galaxy, was darkness and violence, and sadness," said Buck. "And that people did not associate humour with that brand... " what the actual fuck?
 

Xiao Hu

Chicken Chaser
Banned
Oct 26, 2017
1,497
And the saddest thing is those incompetent fucks will find a new job in the industry quickly enough, while the folks that got fucked over by them will still be struggling
 

AztecComplex

Banned
Oct 25, 2017
10,371
That was stupid. Not every game needs an edge to go with an M rating, Jesus Christ.

The biggest games in the world right now is also not M rated. Fortnite is T.
 

kaf

Technical Artist
Verified
Oct 27, 2017
104
I was on Minecraft before it got re-written. It wasn't really M rated in any capacity, but it was definitely aiming to be more of a sitcom than aimed towards kids. As for Guardians, a lot of it had to do with Marvel approval and alignment with how they saw the brand
 

PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
115,640
I was on Minecraft before it got re-written. It wasn't really M rated in any capacity, but it was definitely aiming to be more of a sitcom than aimed towards kids. As for Guardians, a lot of it had to do with Marvel approval and alignment with how they saw the brand

Marvel saw the brand as not being comedic?
 

jett

Community Resettler
Member
Oct 25, 2017
44,656
The saddest part is that these idiotic executives will probably go on to continue fucking up the work of other people.
 

kaf

Technical Artist
Verified
Oct 27, 2017
104
Marvel saw the brand as not being comedic?

Like most IP holders, they have final say on a lot of things - such as direction on story and art. For instance, in Minecraft everything had to be 'believable' in the sense that they wanted it to look like you could build and setup everything in the actual game.

I don't recall anything that was dark and gruesome in Guardians and I was on the original greenlight team - it was a demo of Peter dancing to the tune of.. I can't remember, I've listened to it so many times. That got turned into the opening sequence that the game starts in.

The game did explore Peter's relationship with his mother throughout the season which was fairly sad, and it also visited Drax and Gamora's past that's only somewhat hinted in the second movie. The original steps of the game were very heavy about Peter's past and his mother getting sick. This was still in the game, but stretched out over the entire season.
 

Bradford

terminus est
Member
Aug 12, 2018
5,423
I'm more perplexed by stripping the humor out of Guardians of the Galaxy, honestly. They seriously didn't think people associated GotG with comedy?

Chris Pratt fucking dances for the main bad guy to distract him at the climax of the first movie.

The high level execs making these decisions haven't seen the movie. Guarantee it.
 

Papertoonz

One Winged Slayer
Member
Oct 26, 2017
3,257
M rated Minecraft really makes no sense, like why did they even think that would work

real shame about what happen with GotG, could have been good if not for the execs
 

Khanimus

Avenger
Oct 25, 2017
40,199
Greater Vancouver
To be devil's advocate for 97% of the Guardian's IP existence it wasn't a comedy proptery. It wasn't gritty but it was set during a dystopian future where humanity as we know it is all but extinct, and cosmic powers use races as play things.


That said, no way these guys read any of that.
But 97% of GotG's relevance to justify a game like that comes from its comedy.

The Guardians movies have plenty of darker moments and somberness, but that only comes from the humanity people have learned to understand within these characters, beneath all their glibness and harsh exteriors.
 

PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
115,640
Like most IP holders, they have final say on a lot of things - such as direction on story and art. For instance, in Minecraft everything had to be 'believable' in the sense that they wanted it to look like you could build and setup everything in the actual game.

I don't recall anything that was dark and gruesome in Guardians and I was on the original greenlight team - it was a demo of Peter dancing to the tune of.. I can't remember, I've listened to it so many times. That got turned into the opening sequence that the game starts in.

The game did explore Peter's relationship with his mother throughout the season which was fairly sad, and it also visited Drax and Gamora's past that's only somewhat hinted in the second movie. The original steps of the game were very heavy about Peter's past and his mother getting sick. This was still in the game, but stretched out over the entire season.

Like, all of this makes sense to me. Which is why it's so puzzling that the execs could misinterpret the IP so much when the greenlight team clearly knew what the IP holders wanted and worked with that.
 

kaf

Technical Artist
Verified
Oct 27, 2017
104
Like, all of this makes sense to me. Which is why it's so puzzling that the execs could misinterpret the IP so much when the greenlight team clearly knew what the IP holders wanted and worked with that.

It's half and half. The executive team / 'board' had say, but so do the IP holders as part of those green light meetings. As somebody who has worked on multiple projects that are basically licensed, it can be really difficult to get alignment. The only difference was, at Telltale we had some pretty rigid deadlines.

So now you get conflicts on where they meet and want to move forward with. Some IP holders are more protective than others over their brand image, and when they ultimately control the purse strings they can have more external pull than internal. As far as I know, for Walking Dead that was mostly internally driven re-writes.

Batman, for instance, got changed artistically multiple times before it was greenlit because it looked too similar to Wolf Among Us. And that was an internal decision.