So it turns out Rockstar aren't the overblown monsters that they seemed to be. They are just your average monster like most other AAA development studios.
And we suddenly just discredit any accounts that said the contrary or had different experiences?Great to hear. And now some people will search for a reason not to believe them.
Nah, it was about Dan Houser talking about how the writing team composed of him and four others would work 100 hour weeks. All it did was revive talks about conditions at Rockstar and unionisation of the video games industry. This is a discussion we should be having really, nothing wrong with it.Wouldn't surprise me. The thing is, I believe these people but there are also the people that claim the exact opposite. What is true and what isn't? Although the recent story was about Team Bondi wasn't it?
"Anyone that disagrees with my predetermined beliefs loves Trump."People who believe this shit are likely to re-elect Trump on the "promise" that he will release his tax returns if given another chance.
Stop being naive.
It's only a "valid point" to those without intellect.
"You drive an SUV how can you care about climate change hurr durr look how smart I am."
All these words just to say "don't point out a whataboutism for what it is".
Good fucking lord. You guys are the worst.So I assume you never complain about anything, right? Or do you only consider this "valid point" and nod sagely when it is expedient to defend a toy company you like?
Where are these currently employed people saying this? I can only find tweets from people that left the company when they were at their worst (and rightfully got called out on it) like 8-10 years ago.
Houser already said it was mainly the senior staff that voluntarily worked long hours. So why is this still a thing?
Sure, deadlines exist, but constant crunch is usually the product of poor upper management and a lack of reasonable deadlines that force people into such situations.
The games industry is one of the worst working industries you can be in statistically in terms of work life balance in the tech field, it's been documented for years with horror stories flowing like a broken pipe.
People standing for a company that already has a bad track record in terms of quality of life for their developers is an interesting stance, and while I'm sure there are developers who don't have to deal with excessive crunch, you're talking about a studio(s) with hundreds of people working on RDR2. I'm interested in Jason's upcoming article to see if they improved from RDR.
But genially speaking taking a sample size from twitter of mainly positive experiences isn't really going to give you the truth.
Cause as we all know, people with future prospects with their company are really willing to go on twitter and publicly shit on upper management!
Maybe management shouldn't set deadlines that require people to work excessive amounts of overtime, it's almost like those deadlines pressure people to work overtime or something.
Exactly, they're a company that have some issues that need some serious managing.So it turns out Rockstar aren't the overblown monsters that they seemed to be. They are just your average monster like most other AAA development studios.
Good fucking lord. You guys are the worst.
I'll repeat. No one's saying "don't fight against people having to do 100 hour weeks". The valid point is in pointing out the hypocrisy in pretending people have to feel bad about playing a game that's a product of that.
Wait who said people "have" to feel bad?Good fucking lord. You guys are the worst.
I'll repeat. No one's saying "don't fight against people having to do 100 hour weeks". The valid point is in pointing out the hypocrisy in pretending people have to feel bad about playing a game that's a product of that.
We've heard stuff about their last game GTA V and current GTA Online support.That explains a lot. That goes back to the RDR days, right? I remember a lot of spouses of at the time RDR devs that went against Rockstar for terrible working conditions.
"Anyone that disagrees with my predetermined beliefs loves Trump."
Good fucking lord. You guys are the worst.
I'll repeat. No one's saying "don't fight against people having to do 100 hour weeks". The valid point is in pointing out the hypocrisy in pretending people have to feel bad about playing a game that's a product of that.
He clarified that's not what he meant, but to me, "Some people here really don't want to feel any kind of bad in regards to their RDR2 purchase." reads exactly like that. It still implies that we should somehow feel bad about purchasing a game.Wait who said people "have" to feel bad?
Because the poster wasn't saying that. Is someone else saying that? I haven't seen anyone say that.
Nobody is arguing that, though. So you're defending a poster from nonexistent arguments using one of the most fallacious arguments possible.Good fucking lord. You guys are the worst.
I'll repeat. No one's saying "don't fight against people having to do 100 hour weeks". The valid point is in pointing out the hypocrisy in pretending people have to feel bad about playing a game that's a product of that.
But... no one is actually saying that.He clarified that's not what he meant, but to me, "Some people here really don't want to feel any kind of bad in regards to their RDR2 purchase." reads exactly like that. It still implies that we should somehow feel bad about purchasing a game.
Some people here really don't want to feel any kind of bad in regards to their RDR2 purchase.
I mean, you should be able to talk about your work condition at your work without repurcussion, here you usually have laws that prohibit such things... but the US I guess you don't.
Hahahaha, oh man.
"Permission to talk about work conditions."
That alone says enough about your work conditions.
Unionize, everyone.
This pretty much, a slight faux paus in his wording and the world erupts into a fury of wrath and pre-order cancels.Houser already said it was mainly the senior staff that voluntarily worked long hours. So why is this still a thing?
Pretty much.Hahahaha, oh man.
"Permission to talk about work conditions."
That alone says enough about your work conditions.
Isn't it pretty standard to not talk about internal stuff?Hahahaha, oh man.
"Permission to talk about work conditions."
That alone says enough about your work conditions.
Unionize, everyone.
Hahahaha, oh man.
"Permission to talk about work conditions."
That alone says enough about your work conditions.
Unionize, everyone.
If not, what exactly does "Some people here really don't want to feel any kind of bad in regards to their RDR2 purchase." at first glance mean, then?Nobody is arguing that, though. So you're defending a poster from nonexistent arguments using one of the most fallacious arguments possible.
There is no value in stating that because we permit worse things to happen in the world we must give up any feelings of displeasure with any lesser bad actors.
More like Rockstar grants permission to current devs to talk positively about company on social media.
What? I'm quoting a literal post dude. It's the comment the supposed "whataboutism" guy was responding to.But... no one is actually saying that.
You're arguing against a point that no one is trying to make.
Not when its just about work hours though.
Hahahaha, oh man.
"Permission to talk about work conditions."
That alone says enough about your work conditions.
Unionize, everyone.
Standard practices in corporate capitalism are almost always inherently bad and something people should fight against if they want their rights and livelihood to be protected. But, yes.
I have no idea why people think saying something is common is an argument for it.I have no idea why people keep saying this....this is not uncommon.
Pretty much every company I have ever worked for has had a ban on talking about them on social media. They have all been very nice to work for as well.
Very much so, I wonder if anyone can fill us in on what happened to Agent finally now..that would be a cool twist in this.
And that's a problem, it shouldn't be prone to crunch. Developers shouldn't be expected to sacrifice their personal lives and work extreme amounts of overtime to ship a product.
You could at least put some effort into your shitposting.
More like Rockstar grants permission to current devs to talk positively about company on social media.
The fact they need permission is a huge red flag alone.
And we suddenly just discredit any accounts that said the contrary or had different experiences?
And that's a problem, it shouldn't be prone to crunch. Developers shouldn't be expected to sacrifice their personal lives and work extreme amounts of overtime to ship a product.