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NightShift

Member
Oct 25, 2017
9,017
Australia
So it turns out Rockstar aren't the overblown monsters that they seemed to be. They are just your average monster like most other AAA development studios.
 

Braaier

Banned
Oct 29, 2017
13,237
It's not bad for everyone, but 80+ hour weeks still happen. And you won't hear from those that are doing it for fear of being fired and being unable to find another job in the game industry.
 

vestan

#REFANTAZIO SWEEP
Member
Dec 28, 2017
24,629
Wouldn't surprise me. The thing is, I believe these people but there are also the people that claim the exact opposite. What is true and what isn't? Although the recent story was about Team Bondi wasn't it?
Nah, it was about Dan Houser talking about how the writing team composed of him and four others would work 100 hour weeks. All it did was revive talks about conditions at Rockstar and unionisation of the video games industry. This is a discussion we should be having really, nothing wrong with it.
https://kotaku.com/we-were-working-100-hour-weeks-red-dead-redemption-2-h-1829758281
 

Visanideth

Banned
Oct 31, 2017
4,771
Phew, I was worried we would reach page 3 without namedropping Trump and labeling one side of the fence alt-right.
 

Heckler456

Banned
Oct 25, 2017
5,256
Belgium
It's only a "valid point" to those without intellect.

"You drive an SUV how can you care about climate change hurr durr look how smart I am."
All these words just to say "don't point out a whataboutism for what it is".

So I assume you never complain about anything, right? Or do you only consider this "valid point" and nod sagely when it is expedient to defend a toy company you like?
Good fucking lord. You guys are the worst.

I'll repeat. No one's saying "don't fight against people having to do 100 hour weeks". The valid point is in pointing out the hypocrisy in pretending people have to feel bad about playing a game that's a product of that.
 
Oct 26, 2017
8,992
Where are these currently employed people saying this? I can only find tweets from people that left the company when they were at their worst (and rightfully got called out on it) like 8-10 years ago.

That explains a lot. That goes back to the RDR days, right? I remember a lot of spouses of at the time RDR devs that went against Rockstar for terrible working conditions.
 

Mass_Pincup

The Fallen
Oct 25, 2017
7,128
Sure, deadlines exist, but constant crunch is usually the product of poor upper management and a lack of reasonable deadlines that force people into such situations.

The games industry is one of the worst working industries you can be in statistically in terms of work life balance in the tech field, it's been documented for years with horror stories flowing like a broken pipe.

People standing for a company that already has a bad track record in terms of quality of life for their developers is an interesting stance, and while I'm sure there are developers who don't have to deal with excessive crunch, you're talking about a studio(s) with hundreds of people working on RDR2. I'm interested in Jason's upcoming article to see if they improved from RDR.

But genially speaking taking a sample size from twitter of mainly positive experiences isn't really going to give you the truth.

Cause as we all know, people with future prospects with their company are really willing to go on twitter and publicly shit on upper management!

And people happy with the company are rarely the ones going out of their way to speak about them. It's a nuance discussion especially with Rockstar having several studios. We don't know if the crunch period are structural to one studio, a couple of them, down to one department or one manager. A detailed account is definitely needed.

Maybe management shouldn't set deadlines that require people to work excessive amounts of overtime, it's almost like those deadlines pressure people to work overtime or something.

Game development by its nature is prone to crunch, the management doesn't really have to much power because what's important here is cash flow and what was spent in marketing, distribution etc for the supposed set launch. Delaying a game is the best solution but depending on the structure of your studio, it might not be possible at all time.

Remember that for exemple here, Rockstar is a subsidiary of Take Two. With GTA or RDR being a huge chunk of the money earned by them, it's entirely possible that they set the date of one of them at a particular date on purpose so that the effect of those sales can be shown at the upcoming quarterly report. Not having them could significantly hurt the whole company which can make Take Tow's board reluctant to agree for a delay.

It's just an extremely complicated subject and just saying "management fucked up" is way to reductive. We don't even know which management you're talking about.
 
Oct 25, 2017
7,510
So it turns out Rockstar aren't the overblown monsters that they seemed to be. They are just your average monster like most other AAA development studios.
Exactly, they're a company that have some issues that need some serious managing.
These positive accounts doesn't discount others who've gone through negative experiences working with Rockstar.
In the end though, not monsters.
 

Deleted member 8561

user requested account closure
Banned
Oct 26, 2017
11,284
Good fucking lord. You guys are the worst.

I'll repeat. No one's saying "don't fight against people having to do 100 hour weeks". The valid point is in pointing out the hypocrisy in pretending people have to feel bad about playing a game that's a product of that.

Buying a game is something that can be easily achieved with minimal life disruption.

Using gas, modern electronics and what not that are products of cheap labour and harms the environment is not.
 

Eumi

Member
Nov 3, 2017
3,518
Good fucking lord. You guys are the worst.

I'll repeat. No one's saying "don't fight against people having to do 100 hour weeks". The valid point is in pointing out the hypocrisy in pretending people have to feel bad about playing a game that's a product of that.
Wait who said people "have" to feel bad?

Because the poster wasn't saying that. Is someone else saying that? I haven't seen anyone say that.
 

ckareset

Attempted to circumvent ban with an alt account
Banned
Feb 2, 2018
4,977
That explains a lot. That goes back to the RDR days, right? I remember a lot of spouses of at the time RDR devs that went against Rockstar for terrible working conditions.
We've heard stuff about their last game GTA V and current GTA Online support.

To their credit, nobody said anything about RDR2 besides that House guy, but it's incredibly naive to think they solved everything in like 2 years
 

dimasok

Banned
Sep 9, 2018
567
"Anyone that disagrees with my predetermined beliefs loves Trump."

I am talking about frame of mind. Its incredibly naive to believe that anyone given permission to talk about their company would say that yeah they want to kill themselves because of the 200 hours a week workday, etc

Its absurd that a permission is required at all to talk about basic fucking human welfare that RX are clearly flouting.
 

Easy_D

Member
Oct 28, 2017
2,275
Thinking on it, would "current" devs count contracted workers who's work at the studio is finished already?

May be a nice little loop hole there to have the workforce that wasn't terribly overworked talk about how peachy everything is.
 

Deleted member 8593

User requested account closure
Banned
Oct 26, 2017
27,176
Good fucking lord. You guys are the worst.

I'll repeat. No one's saying "don't fight against people having to do 100 hour weeks". The valid point is in pointing out the hypocrisy in pretending people have to feel bad about playing a game that's a product of that.

Yeah I think you need to go back and reread the sequence of posts.
 

Heckler456

Banned
Oct 25, 2017
5,256
Belgium
Wait who said people "have" to feel bad?

Because the poster wasn't saying that. Is someone else saying that? I haven't seen anyone say that.
He clarified that's not what he meant, but to me, "Some people here really don't want to feel any kind of bad in regards to their RDR2 purchase." reads exactly like that. It still implies that we should somehow feel bad about purchasing a game.
 

DevilMayGuy

Member
Oct 25, 2017
13,577
Texas
Good fucking lord. You guys are the worst.

I'll repeat. No one's saying "don't fight against people having to do 100 hour weeks". The valid point is in pointing out the hypocrisy in pretending people have to feel bad about playing a game that's a product of that.
Nobody is arguing that, though. So you're defending a poster from nonexistent arguments using one of the most fallacious arguments possible.
There is no value in stating that because we permit worse things to happen in the world we must give up any feelings of displeasure towards any lesser bad actors.
It is a trite and worthless sentiment that isn't worth the paltry kilobyte of data it occupies.
 

Eumi

Member
Nov 3, 2017
3,518
He clarified that's not what he meant, but to me, "Some people here really don't want to feel any kind of bad in regards to their RDR2 purchase." reads exactly like that. It still implies that we should somehow feel bad about purchasing a game.
But... no one is actually saying that.

You're arguing against a point that no one is trying to make.
 

EvilBoris

Prophet of Truth - HDTVtest
Verified
Oct 29, 2017
16,683
I mean, you should be able to talk about your work condition at your work without repurcussion, here you usually have laws that prohibit such things... but the US I guess you don't.

I'm not in the US, I'm U.K.
There are channels in which I can discuss my working conditions should that be an issue, but I personally don't think that a public place or social media is the best place to address it. I don't think I'm alone in thinking that.
 

Salty Rice

Banned
Oct 25, 2017
8,612
Pancake City
More like Rockstar grants permission to current devs to talk positively about company on social media.

The fact they need permission is a huge red flag alone.
 

Ivory Samoan

Banned
Oct 27, 2017
1,468
New Zealand
Houser already said it was mainly the senior staff that voluntarily worked long hours. So why is this still a thing?
This pretty much, a slight faux paus in his wording and the world erupts into a fury of wrath and pre-order cancels.

He cleared it up the next day or thereabouts eh? Not sure how this got so out of hand at all, people a keen to get on the attack it feels like.
 

Heckler456

Banned
Oct 25, 2017
5,256
Belgium
Nobody is arguing that, though. So you're defending a poster from nonexistent arguments using one of the most fallacious arguments possible.
There is no value in stating that because we permit worse things to happen in the world we must give up any feelings of displeasure with any lesser bad actors.
If not, what exactly does "Some people here really don't want to feel any kind of bad in regards to their RDR2 purchase." at first glance mean, then?

And this isn't just about "lesser bad actors". This is comparison between people earning a potentially six figure salary in an industry with a superfluous amount of choice vs children stitching T-shirts by way of literal slave labor. If feeling bad about buying the game, but not feeling bad about buying a cheap T-shirt isn't hypocritical to you, then I don't know what to tell you.
 

LuisGarcia

Banned
Oct 31, 2017
3,478
Hahahaha, oh man.

"Permission to talk about work conditions."

That alone says enough about your work conditions.

Unionize, everyone.


I have no idea why people keep saying this....this is not uncommon.

Pretty much every company I have ever worked for has had a ban on talking about them on social media. They have all been very nice to work for as well.
 

Jonneh

Good Vibes Gaming
Verified
Oct 24, 2017
4,538
UK
I wouldn't expect people to negatively talk about their career publicly on social media
 

Deleted member 32018

User requested account closure
Banned
Nov 8, 2017
7,628
If current employees had issues with the working conditions at their workplace they wouldn't say it on social media, permission or not. So this doesn't mean much really as we already knew that it wasn't a case of all staff working 100 hours for weeks and weeks. It was more a case of poor work culture due to the working of said amount of hours seen as "passion".
 

Brazil

Actual Brazilian
Member
Oct 24, 2017
18,430
São Paulo, Brazil
Isn't it pretty standard to not talk about internal stuff?
Standard practices in corporate capitalism are almost always inherently bad and something people should fight against if they want their rights and livelihood to be protected. But, yes.

I have no idea why people keep saying this....this is not uncommon.

Pretty much every company I have ever worked for has had a ban on talking about them on social media. They have all been very nice to work for as well.
I have no idea why people think saying something is common is an argument for it.
 

vestan

#REFANTAZIO SWEEP
Member
Dec 28, 2017
24,629
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Mitchman1411

Member
Jul 28, 2018
635
Oslo, Norway
More like Rockstar grants permission to current devs to talk positively about company on social media.

The fact they need permission is a huge red flag alone.

That might be the case. If it's all peachy, every Rockstar employee with a twitter account would say so on twitter. So far, we've only seen a handful of people saying anything positive here while many has said negative things (see the video I posted). Personally, I think it's very based on seniority, family obligations, what contract you're on, etc.

Edit: Even if no one has been forced to do 100 hours weeks, some seem to still do very long weeks because they want to. A healthy company culture would discourage this too, as it's way to easy to not recognize the signs of being burnt out and once you hit the wall, it's over. It could take years to recover, if you ever do. I've seen it with friends. Breakdown during a public speech, then half a year of recovery.
Another broke down and could never enter the building of the company ever again, he had to work permanently from home.

TL;DR: Even non-enforced long work weeks have consequences and companies should discourage people from doing it as it.
 
Last edited:

CrazyAndy

Self-requested ban
Banned
Oct 27, 2017
4,071
And we suddenly just discredit any accounts that said the contrary or had different experiences?

But none of them are currently working at Rockstar, right? I know it's difficult to talk about terrible working conditions while you are still working there, but maybe things have improved? Also, maybe Jason Schreiner's article will have more insight on today's working conditions.
 

Deleted member 888

User requested account closure
Banned
Oct 25, 2017
14,361
More interested in hearing testimonials from everyone, including whoever goes with anonymity with Kotaku.

As for the permission line, totally blown out of proportion. Most companies are wary of social media these days because 90% of the userbase are fucking idiots or seriously deranged. The amount of absolute nonsense, attacks, pile-ons, abuse, doxxing, targetted hate and drama that comes from social media almost makes it worth having complete blackouts. Although I accept in 2018 social media is life for many so most companies do need to accept some sort of employee use of it.

Even this forum cannot use social media appropriately at times flying off the rails and attacking people/trying to play internet detectives.