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riverfr0zen

Member
Oct 27, 2017
3,165
Manhattan, New York
I have no idea why racing games focus on commercial cars. They aren't designed for track at all its only once they have been heavily modified they are suitable yet actual race cars built specifically for the purpose of racing rarely get featured in racing games. I find it really odd.

Because people have fantasies abt. driving their real life production cars fast.
 

matimeo

UI/UX Game Industry Veteran
Verified
Oct 26, 2017
979

Roy

Member
Oct 27, 2017
2,471
The difference between traction control 1 and 2 is huge. TC2 feels like it's really slowing me down and I can floor it coming out of any corner. I switch to TC1 and I spin so damn easily.

This is for GT3 class cars, specifically been using the Ferrari and McLaren.
 

Pharaoh

Unshakable Resolve
Member
Oct 27, 2017
2,675
With some cars I'm more interested in just looking at the (almost) perfect models than actually driving/racing them. Don't know if the F40 and the Enzo will be fun to drive but I'll sure spend some time just looking at these beauties.
 

Salmone_D_Oro

Banned
Nov 1, 2017
1,278
Because people have fantasies abt. driving their real life production cars fast.

Production cars look better than VGT cars as i said before . They are not real concepts like this one :

1200px-2015_Bentley_EXP_10_Speed_6_concept_car_at_Motorshow_Geneva_%2816650492919%29.jpg
 

eyeball_kid

Member
Oct 25, 2017
10,236
Because people have fantasies abt. driving their real life production cars fast.

Which really started in the arcade days with Out Run where people could drive a Ferrari with the top down. It was a fantasy of something they'd probably never be able to attain. Gran Turismo changed that fantasy to take average cars anyone might own and let them mod them to hell and back.

For me, I'd love to have more historic cars that I could never own, but would love to toss around the track and hear some great engine sounds.
 
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OP
OP
Niks

Niks

Member
Oct 25, 2017
3,299
New livery.
Is there an easier way to share/export the HQ scape photos and race photos than through USB?

6125543112101070340_0.jpg
 

Salmone_D_Oro

Banned
Nov 1, 2017
1,278
Except for the Fittipaldi and the Bugatti, and all the others which were built as at least 1:1 clay models by their manufacturers....
You know that most concept cars can't even drive?

Yes but at least they actually exist and they anticipate production cars . some VGT are cars that should be in a game like Ridge Racer . They probably put them in to increase the car count .


I played the game this night and it is really fun . Private lobbies system was better , these "daily" events don't make much sense . Races are quite clean but the penalty system needs some work but the potential is there . GT5 and GT6 were mediocre .
 

FSmallhands

Member
Nov 3, 2017
356
Can anyone explain how some people are getting laps 8,9 or 10 even seconds faster than most of the drivers in my class (D/B)?

Is it the use of a wheel? Do they know exploits?

I am average at this game but just don't see how some of these lap times are possible, especially on the one make daily races...
 

user__

Member
Oct 25, 2017
570
I've always wanted to switch to manual transmission over automatic in racing games but it always seems like so much work. With the amount of time I am putting into this game I should learn.

Does anyone have any tips? Or tutorials that are good to follow. I have given it a try using the suggested gear from the hud but I always seem slower than when I use automatic.
The suggested gear is always very conservative, you can easily do any curve with a superior gear than the one showed.
Honestly I don't know what so difficult about the manual, just remember to wait for the odometer to flash before going up with gears, and when down-shifting, it's needed to be done gradually while braking, being sure that the inferior gear will land at good regime. This way the car should slow down faster and also should be more stable.
Also, you'll be more proficient if you learn to count the gears (for example you are in 5th and need to shift in 2nd gear for a slow corner, just count down 3 times) instead of watching the indicator on screen, this can help you to remain focused on what's happening on the track.
With all of that said, and sorry if I said something stupid, I'm not near decency regarding lap times nor being competitive in most of the races, I just think to know how to use a manual shift. And I really have a lot of fun with it, I think it's like half of the driving.


Also, I have a question about the dynamics during a corner. I noticed that in most cars, re-accelerating gradually mid corner helps the car to regain grip and fight the understeer, and it's perfectly logic if this happens with RWD cars, because by accelerating the weight will go to the rear wheels, regaining traction. But this seems to benefit the FWD cars too. If I accelerate and lift the weight to the rear, shouldn't the car have even less traction? I don't get it, is this a limit of the game engine, or this works in real life too? Take into account that when this happens to me, I think that the wheels aren't blocked because of the ABS on and the steer still works to a certain extent.
 

Fifanutz

Member
Nov 2, 2017
720
I've always wanted to switch to manual transmission over automatic in racing games but it always seems like so much work. With the amount of time I am putting into this game I should learn.

Does anyone have any tips? Or tutorials that are good to follow. I have given it a try using the suggested gear from the hud but I always seem slower than when I use automatic.
The suggested gear is more often than not at least 1 gear lower than you need to be to take the corner optimally but it's a good guide in that it lets you know how much you need to brake for the upcoming corner!
 

Deleted member 8408

User requested account closure
Banned
Oct 26, 2017
6,648
Can anyone explain how some people are getting laps 8,9 or 10 even seconds faster than most of the drivers in my class (D/B)?

Is it the use of a wheel? Do they know exploits?

I am average at this game but just don't see how some of these lap times are possible, especially on the one make daily races...

It's usually a combination of knowing the track inside out, running with all assists off (most assists slow you down), using a wheel and pushing track limits to well... The limits.

If you know the track/car combo well then on a controller without assists you should be able to get within 3-4 seconds of the top leaderboard times. If you're any good you should be able to get within 2 seconds with a wheel usually. The last remaining few seconds is practice practice practice.

Don't be put off by the top 10 times though, as long as you are being placed with people posting similar times to you and the races are competitive then there's nothing to worry about. You'll get closer to the top times the more you practice and progress through turning assists off.
 

Crayon

Member
Oct 26, 2017
15,580
Also, I have a question about the dynamics during a corner. I noticed that in most cars, re-accelerating gradually mid corner helps the car to regain grip and fight the understeer, and it's perfectly logic if this happens with RWD cars, because by accelerating the weight will go to the rear wheels, regaining traction. But this seems to benefit the FWD cars too. If I accelerate and lift the weight to the rear, shouldn't the car have even less traction? I don't get it, is this a limit of the game engine, or this works in real life too? Take into account that when this happens to me, I think that the wheels aren't blocked because of the ABS on and the steer still works to a certain extent.

It's appropriate to feel that sometimes in an FF car. Many possible reasons:

- If the differential is torque biasing
- when the front tires are overloaded, and weight transfer back relieves them
- the front suspension rebound strokes and the rear suspension compression strokes as the body rocks backwards. This affects changes in the wheel alignment due to suspension geometry.
- the rear tire becomes more loaded, and can start to develop slip angle.

Up to the point where you actually overwhelm the front wheel with throttle, the rearward weight transfer should result in a more balanced cornering posture for a good handling ff car.
 

ShaiKhulud

Member
Oct 27, 2017
487
Kazan, Russia
Finally played GT Sport in HDR (base PS4). Oh My. God. The upgrade is unbelievable.

I really like how HDR10 adds true depth to the whole picture, especially to the tracks and the cockpit. Sunset tracks with red and yellow cars are exceptional in this mode. You should definitely try it if you have the right panel, the whole lighting model resolves around added luminance and extra colours.
 

CLR_CMOS

Member
Oct 28, 2017
52
Bratislava, Slovakia
The difference between traction control 1 and 2 is huge. TC2 feels like it's really slowing me down and I can floor it coming out of any corner. I switch to TC1 and I spin so damn easily.

This is for GT3 class cars, specifically been using the Ferrari and McLaren.

Yup, TC1 is completely useless. Might as well turn TC off at that point...

Do you guys also find the cars very difficult to control without TC and ABS? I swear this is the only sim where I have to use driving aids :-( It's got to be that nonlinear pedal response, right?
 

DHC-Shannow

Member
Oct 29, 2017
1,326
Manchester, England
I feel like I've hit my limit.

Last night I was in a lobby with a couple of DR.As, 8 DR.Bs and 10 DR.Ds - I qualified 4th and finished 4th, just wasn't quick enough to catch the guys in front and too quick for the guys behind. I then got a lobby with 16 DR.As and 4 DR.Bs... I qualified last despite doing a pretty decent lap for me. It's was the Nurb GP which is one of my worst tracks but still a humbling experience :-( I finished 18th in the race after 1 guy quit and another crashed. There's about a mm left in my DR progress bar before I go up to A (which could be way I got put in the lobby) but I really don't want to get promoted only to get my arse kicked every race!
 

onanie

Member
Oct 27, 2017
404
Yup, TC1 is completely useless. Might as well turn TC off at that point...

Do you guys also find the cars very difficult to control without TC and ABS? I swear this is the only sim where I have to use driving aids :-( It's got to be that nonlinear pedal response, right?
At my current level, TC 0 adds about 2 seconds to my laps. Not sure if i'll gain from TC 0 eventually.

My method is to listen to the rate of rise in RPM as feedback to my throttle control.
 

Deband

Member
Oct 29, 2017
122
Had my first online race last night. Took someone's advice and put in what I thought was a slow lap with the idea of just running round at the back and getting used to it. I was pole and came first lol. I actually lapped the last guy, he was barely on the track. My heart was pounding all race. I'm not even good and was using the controller. Think I need to get out of the lower class.
 

onanie

Member
Oct 27, 2017
404
Had my first online race last night. Took someone's advice and put in what I thought was a slow lap with the idea of just running round at the back and getting used to it. I was pole and came first lol. I actually lapped the last guy, he was barely on the track. My heart was pounding all race. I'm not even good and was using the controller. Think I need to get out of the lower class.
LOL that's good. You are probably much better than you think.
 

HDMF76

Banned
Oct 27, 2017
1,316
I spent over 30 mins trying to get gold on the 200m brake challenge and still failed. Got .004 off the time, cried and promised myself a chocolate bar to ease the pain.

Addicitve game, seems a bit barebones but thats my fault for not reading reviews before buying. Cant complain for 17 squid.
 

FSmallhands

Member
Nov 3, 2017
356
It's usually a combination of knowing the track inside out, running with all assists off (most assists slow you down), using a wheel and pushing track limits to well... The limits.

If you know the track/car combo well then on a controller without assists you should be able to get within 3-4 seconds of the top leaderboard times. If you're any good you should be able to get within 2 seconds with a wheel usually. The last remaining few seconds is practice practice practice.

Don't be put off by the top 10 times though, as long as you are being placed with people posting similar times to you and the races are competitive then there's nothing to worry about. You'll get closer to the top times the more you practice and progress through turning assists off.

Thanks, good pointers
 

Sidewinder

Member
Oct 25, 2017
7,192
Won my first online race yesterday, started at No.3 got hit in the 3rd or 4th corner and had to climb up the ladder from 5th place. Slowly got to 3rd place again and in the very last corner No.1 and No.2 were fighting a little too hard and went off track just enough for me to pass them with a huge smile on my face ;p

That game is soo good! What seriously sucks though, I started playing with my fake US account which I mostly use for online gaming since the PS3 days and finished most of the SP stuff earning cars and credits, but when I wanted to race in the online competition the entry times were all around 01:00 to 04:00 in the morning, d'oh!, and of course I can't change country ;(

Now I should earn all these cars again to be able to take part in the online competition with my real PSN account, don't know if I'll find the courage to do so ;(
 

Gen X

Member
Oct 31, 2017
987
New Zealand
Just picked this up today, only focused on playing the SP stuff, getting to k ow my way around the menus. It's miles better than my last GT game I bought, #5.
 

Agent_Tiro

Member
Oct 26, 2017
49
The suggested gear is always very conservative, you can easily do any curve with a superior gear than the one showed.
Honestly I don't know what so difficult about the manual, just remember to wait for the odometer to flash before going up with gears, and when down-shifting, it's needed to be done gradually while braking, being sure that the inferior gear will land at good regime. This way the car should slow down faster and also should be more stable.
Also, you'll be more proficient if you learn to count the gears (for example you are in 5th and need to shift in 2nd gear for a slow corner, just count down 3 times) instead of watching the indicator on screen, this can help you to remain focused on what's happening on the track.
With all of that said, and sorry if I said something stupid, I'm not near decency regarding lap times nor being competitive in most of the races, I just think to know how to use a manual shift. And I really have a lot of fun with it, I think it's like half of the driving.


Also, I have a question about the dynamics during a corner. I noticed that in most cars, re-accelerating gradually mid corner helps the car to regain grip and fight the understeer, and it's perfectly logic if this happens with RWD cars, because by accelerating the weight will go to the rear wheels, regaining traction. But this seems to benefit the FWD cars too. If I accelerate and lift the weight to the rear, shouldn't the car have even less traction? I don't get it, is this a limit of the game engine, or this works in real life too? Take into account that when this happens to me, I think that the wheels aren't blocked because of the ABS on and the steer still works to a certain extent.

The suggested gear is more often than not at least 1 gear lower than you need to be to take the corner optimally but it's a good guide in that it lets you know how much you need to brake for the upcoming corner!

Thanks for the advice.

I just ran the interlagos daily and despite qualifying 14th with a time I can consistently hit comfortably I was expecting to be left behind using the F type.

Turns out all these other people I was against are only capable of 1 good lap ever. So many people running ridiculously wide on corners. One ran so wide that he must never have braked and used the run off area to maintain his speed so he could then drive perpendicular to the track into the side of me sending me spinning for ages.

With all the penalties these lunatics had I was still able to finish 10th despite spending my time weaving between cars as they span each other out. It was more like a destruction derby than a race. The struggle to get out of SR C is real! I had a clean race apart from that one occasion where I was T-boned on a straight (10 second penalty for me of course) but still got negative SR at end.
 

eyeball_kid

Member
Oct 25, 2017
10,236
Had a mostly terrible night of racing. I did Brand Hatch, the first FIA race since I got back from Thanksgiving. I qualified poorly in 17th, but moved up to 11th. Then on the last lap this asshole intentionally hit my back tire to spin me out on that long straight before the back twisties. I slid forever and lost all my progress. I watched the replay and it was very deliberate...I sure hope the improvements to the Sport algorithms in the next update handle this. Then I did the Kyoto single make daily with the 308, and just absolutely terrible behavior. These were all S rank SR too. At least I ended with a good race on the Interlagos daily. Mostly clean drivers.

--
Made my second livery. Apple motif:
eroG0RA.jpg
 

Deband

Member
Oct 29, 2017
122

user__

Member
Oct 25, 2017
570
It's appropriate to feel that sometimes in an FF car. Many possible reasons:

- If the differential is torque biasing
- when the front tires are overloaded, and weight transfer back relieves them
- the front suspension rebound strokes and the rear suspension compression strokes as the body rocks backwards. This affects changes in the wheel alignment due to suspension geometry.
- the rear tire becomes more loaded, and can start to develop slip angle.

Up to the point where you actually overwhelm the front wheel with throttle, the rearward weight transfer should result in a more balanced cornering posture for a good handling ff car.
Awesome. Thank you for the detailed response! So, if I understood correctly, it is more or less a matter of rebalancing the car, and could be also the differential helping to redistribute the torque on the front axle. So I expect this behaviour to change greatly from car to car. After all I can already see the abysmal difference between some FWD cars, like the 208 and the Golf (both N200), with the latter being substantially neutral and generally very nice to drive, while the Peugeot it's an understeering mess.
 
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DHC-Shannow

Member
Oct 29, 2017
1,326
Manchester, England
Thanks for the encouragement guys. Are people from the forum able to race together? Not that I'm ready, I'll probably have a heart attack.
You can host friend only lobbies so it's certainly possible, nothing has been arranged yet. AnythingBut has an open lobby running most nights.

The championship season 4 starts tonight but they've changed things around this time - it only runs 2 nights (Sunday & Monday) and both results count.
 

Deleted member 8408

User requested account closure
Banned
Oct 26, 2017
6,648
I think it might be a good time to setup GT Era Championship :)

Yep was thinking the same yesterday.

I think we need to decide on a day and time once a week that would suit everyone first and then go from there in terms of selecting a track/car schedule.

We could possibly look at organising a test run for next weekend and then get started with the real thing the following week?
 

Deleted member 984

User requested account closure
Banned
Oct 25, 2017
5,203
Because people have fantasies abt. driving their real life production cars fast.

That's understandable and I think why racing games such as F:Horizon have more potential with the mass market than the sim-lite formula does, as it's all about the fantasy of driving rather than the reality of racing (though I'm not a fan of the series). Still doesn't explain why there are so few race cars in racing games. Unless it is something like F1, NASCAR, Dirt or TOCA that focus on a specific racing format the racing cars available are an afterthought yet racing is the primary element of gameplay. Even though GT is named after a specific type of car and racing series it's surprising how long it has taken to actually focus on them in the way they have with Sport, it should be clear to everyone that's played the game how much better suited those cars are for racing than the commercial cars (it's even more apparent in VR). Commercial cars are still great fun on a track but it's a different kind of fun, there is a reason you rarely see commercial cars racing and shows such as Top Gear, The Grand Tour and 5th Gear which have a commercial focus rarely look at racing and when they are on track in them they like to slide.
 

Crayon

Member
Oct 26, 2017
15,580
[
Awesome. Thank you for the detailed response! So, if I understood correctly, it is more or less a matter of rebalancing the car, and could be also the differential helping to redistribute the torque on the front axle. So I expect this behaviour to change greatly from car to car. After all I can already see the abysmal difference between some FWD cars, like the 208 and the Golf (both N200), with the latter being substantially neutral and generally very nice to drive, while the Peugeot it's an understeering mess.

Exactly. In a fr car, the good balance can be somewhat neutral all the way to heavily squatting with lots of acceleration. In an ff car, it can't squat too much or the front tire will spin, but it may still turn best with some degree of acceleration.
 

Juj

Banned
Oct 29, 2017
504
Taking a great looking shot in this is surprisingly addictive and fun.

Actually the whole gameplay side of things is very addictive.

Can't wait for the classic "campaign" release in December.