I have seen some other videos on this and apparently the quote of 100-hours has been somewhat ripped out of context.A good moderator takes the topic and makes it interesting. Saying crunch does not warrent a discussion in today's world or at anytime is a failure of the moderator and by extend the panel. That is my opinion, of course.
Some of it is possibly damage control, but I would be very surprised if Dan Houser didn't know that crunch was frowned upon before he made the comment. You are not going to gloat that the whole team works 100-hour weeks when you know people will get pissed off about that.
He afterwards said it was only 4 people in the writing staff who did this for a week or 2/3 (including himself) and that it was done by their own choice, which is still insane, but not as insane as the article made it out to be.
I guess we will have to wait on somebody who really details it first (I guess Jason Schreier is working on it) to see what actually happened.
That said, it's not the first time some people said crunch was for sure real at Rockstar, so I guess it's somewhere in the middle.
I do agree crunch shouldn't exist, but I am not sure what else you can say about it.
Who knows how many hours Kyle worked on Box Peek the last couple of months.
I am curious for Jones' take, but it's probably best to wait for when the whole thing is cleared out because I am not sure it wasn't ripped out of context (the 100 hours thing at least). I am not saying that it's impossible that Rockstar has crunch (I think most studios do), but there is no way the whole studio is doing 100-hour weeks for the last couple of months.
I completely understand that Kyle doesn't want to tackle it because there isn't a lot to say about it. That doesn't mean people agree that it exists (I don't think a lot of people do), it just means that there isn't a lot to say about it except that most people hope it stops and that it's not a humane thing to do.
Last edited: