Sure! Why not? Better tech, better budget, plus you know the eventual PC version and next gen console versions are coming as well
Who said it would be game of the year? We're just saying the game is guaranteed to sell a bunch of copies since its rockstar.So if R* give a game during a year, we need to stop everything else and give them the GOTY title already? Wtf..
I understand that RDR2 is awesome.
But at this point i'm starting to believe that even if BOTW would came out on switch the same day it would be in shadow , compared to RDR2
https://www.ghoststorygames.com/
And here's a good read regarding the last few months of Irrational before it transitioned back to a smaller 25 man team led by Levine: https://www.polygon.com/2014/3/6/5474722/why-did-irrational-close-bioshock-infinite
https://www.theverge.com/2014/2/18/5422846/bioshock-studio-irrational-games-closing
Irrational had its own things going on and the studio didn't downsize purely because 'the game only sold 11+ million'.
Regardless what has that got to do with this? The question is about sales, 11+ million sales is a very good number. Whatever happened at the studio, whether that be long drawn out development or a unique culture or a studio head's disenchantment at AAA development... the list goes on, isn't particularly relevant to if 11+million sales is good or not. And Infinite is a very different beast to Red Dead Redemption 2, which has both had a longer development and hundreds more staff on the project.
Regarding your tweet of 'if RDR2 sells 12 million by 2021 will it be a success?' - I mean that has got literally nothing to do with this, you've somehow created your own mini narrative. But I'm happy to firmly believe the game will sell more than 12 million copies by 2021, probably quite handily. Plus they have the MTX of Red Dead Online to bring in more money.
What a bad example.
According to those with whom we spoke, the closure was the combined result of unfettered creative freedom, lower-than-expected sales, the butting of heads between Levine and his employees and the unrealistic expectations of big-budget game development.
And Infinite is a very different beast to Red Dead Redemption 2, which has both had a longer development and hundreds more staff on the project.
I agree. like 80% of the posts here boil down to either. 1.) it's a Rockstar game, so therefore the game will be a hit 2.) GTA V was a hit, so therefore Red Dead will be a hit. 3.) The game had a high budget and took time to develop, so therefore it will be a hit.I didn't bring up my tweet in this thread. You did. That was only about satisfying my own curiosity, and it has nothing to do with this.
But c'mon -- Irrational Games closed down months after releasing BioShock Infinite because the game didn't sell well enough. This is literally from the Plante piece you linked to:
That isn't up for debate.
To answer why I think BioShock Infinite is relevant, I see a lot of parallels between Red Dead Redemption 2 and BioShock Infinite.
And I don't understand your point here:
- They are both massive games with huge single-player campaigns.
- They are both sequels to breakout hits that now have a huge amount of expectations.
- They both took 5+ years of development.
- They both seem like the most expensive games made as of the time of their release.
- They both need(ed) to sell way more than their predecessors to make them a worthwhile return on investment.
So because the game has taken even longer and costs even more money, it is somehow no longer anything like the best previous example of a game that took way too long with an inflated budget?
Look, the point here is that before BioShock Infinite came out, no one considered the possibility that it wouldn't meet and then exceed sales expectations. It was a foregone conclusion that Infinite would become one of the best-selling games of all time. And I think people are making the same assumptions about Red Dead. And I get the reasoning here a bit more. Red Dead Online is going to perform exactly like GTA Online did ... but I don't know why we believe that's the case either. I think that's another assumption that people are just accepting as inevitable, when it really isn't.
But OK. Sure. Bad example.
Out of curiosity how was bioshock's sales in comparison to gta iv at the time? (Genuine question).I didn't bring up my tweet in this thread. You did. That was only about satisfying my own curiosity, and it has nothing to do with this.
But c'mon -- Irrational Games closed down months after releasing BioShock Infinite because the game didn't sell well enough. This is literally from the Plante piece you linked to:
That isn't up for debate.
To answer why I think BioShock Infinite is relevant, I see a lot of parallels between Red Dead Redemption 2 and BioShock Infinite.
And I don't understand your point here:
- They are both massive games with huge single-player campaigns.
- They are both sequels to breakout hits that now have a huge amount of expectations.
- They both took 5+ years of development.
- They both seem like the most expensive games made as of the time of their release.
- They both need(ed) to sell way more than their predecessors to make them a worthwhile return on investment.
So because the game has taken even longer and costs even more money, it is somehow no longer anything like the best previous example of a game that took way too long with an inflated budget?
Look, the point here is that before BioShock Infinite came out, no one considered the possibility that it wouldn't meet and then exceed sales expectations. It was a foregone conclusion that Infinite would become one of the best-selling games of all time. And I think people are making the same assumptions about Red Dead. And I get the reasoning here a bit more. Red Dead Online is going to perform exactly like GTA Online did ... but I don't know why we believe that's the case either. I think that's another assumption that people are just accepting as inevitable, when it really isn't.
But OK. Sure. Bad example.
I agree. like 80% of the posts here boil down to either. 1.) it's a Rockstar game, so therefore the game will be a hit 2.) GTA V was a hit, so therefore Red Dead will be a hit. 3.) The game had a high budget and took time to develop, so therefore it will be a hit.
I knew what I was getting into when I created this thread, but these arguments don't hold water. Again, I myself think the game will sell well, but the above justifications for this belief aren't compelling to me.
Informed assumptions based on the past events. Infinite and RDR2 aren't really comparable at all besides being AAA gamesExactly. People are making assumptions, and I point to Infinite as evidence that we should question those assumptions. I still think RDR2 is going to sell a lot. I don't know if it outsells Black Ops 4. And I don't know that it really justifies its budget. It could, but I also think it's possible that it doesn't.
Informed assumptions based on the past events. Infinite and RDR2 aren't really comparable at all besides being AAA games
I didn't bring up my tweet in this thread. You did. That was only about satisfying my own curiosity, and it has nothing to do with this.
But c'mon -- Irrational Games closed down months after releasing BioShock Infinite because the game didn't sell well enough. This is literally from the Plante piece you linked to:
That isn't up for debate.
To answer why I think BioShock Infinite is relevant, I see a lot of parallels between Red Dead Redemption 2 and BioShock Infinite.
- They are both massive games with huge single-player campaigns.
- They are both sequels to breakout hits that now have a huge amount of expectations.
- They both took 5+ years of development.
- They both seem like the most expensive games made as of the time of their release.
- They both need(ed) to sell way more than their predecessors to make them a worthwhile return on investment.
And I don't understand your point here:
So because the game has taken even longer and costs even more money, it is somehow no longer anything like the best previous example of a game that took way too long with an inflated budget?
Look, the point here is that before BioShock Infinite came out, no one considered the possibility that it wouldn't meet and then exceed sales expectations. It was a foregone conclusion that Infinite would become one of the best-selling games of all time. And I think people are making the same assumptions about Red Dead. And I get the reasoning here a bit more. Red Dead Online is going to perform exactly like GTA Online did ... but I don't know why we believe that's the case either. I think that's another assumption that people are just accepting as inevitable, when it really isn't.
But OK. Sure. Bad example.
Infinite is VERY different to RDR. Red Dead has much more mass appeal, a multiplayer component and is coming off the back of a 15m+ seller, and not a 4m+ seller.
I'm not sure what the numbers are, but GTA V (Online) is massive. The game itself is still topping charts. Every single time somebody loads into GTA V there are several screens promoting Red Dead, and that's been the case since the launch trailer.The game looks fantastic, but personally I feel like the marketing has been a little...muted?
Out of curiosity how was bioshock's sales in comparison to gta iv at the time? (Genuine question).
Because I have no doubt Infinite was very hyped and was considered a huge shoe in for success, but in my head I feel like it was still dwarfed in comparison to something like GTA.
Obviously my examples are anecdotal but generally I find that even people that are only tangentially into playing games know GTA as a series (and RDR) while they didn't really know what bioshock was.
It essentially feels like GTA/RDR are ingrained in the public consciousness at this point (sort of like how star wars or certain lines from star trek are) where everyone has at least heard of it, and thus their release is seen as a huge deal even to those that aren't particularly interested in gaming.
I agree. like 80% of the posts here boil down to either. 1.) it's a Rockstar game, so therefore the game will be a hit 2.) GTA V was a hit, so therefore Red Dead will be a hit. 3.) The game had a high budget and took time to develop, so therefore it will be a hit.
I knew what I was getting into when I created this thread, but these arguments don't hold water. Again, I myself think the game will sell well, but the above justifications for this belief aren't compelling to me.
Era is not the general public, currently theres like zero threads for COD, maybe sometimes one or two.There are like a dozen fucking threads on the front page of this website about this one game. That's why.
okI mean, you posted it after talking in this thread. You posted it because of the discussion in this thread, it's kind of related no?
But it is up for debate, there was a mass of reasons Irrational downsized. 11m+ sales wasn't the main reason. The studio had a unique culture under Levine, it naturally downsized after launch anyway, they got given the DLC to produce from a different developer that was originally going to make it, they had no new project in the pipeline which is in relation to Levine's disenchantment with AAA development and Irrational lived or died depending on Levine's ideas and pursuits.
Irrational downsized to a smaller studio to Levine's preference, and 2K moved Bioshock to a different studio they own.
If Infinite was the bomb you're making it out to be then Irrational would just have been shut down and Levine released, the ip would be dead and we wouldn't have numerous reasons for the studio 'closing'. Infinite was successful, Levine still has total creative freedom to do what he wants within 2K and they're continuing the IP elsewhere.
Infinite was nowhere near the most expensive game made as of the time of its release. You had the likes of Modern Warfare 2, GTAIV, RDR, Max Payne 3, Too Human, Final Fantasy VII... loads, and that's not to mention all the MMOs like The Old Republic and APB, and then GTAV came out the same year as Infinite.
Infinite sold more than double its predecessor and gained Take2 about $70m more than its previous quarter upon release; at a time they they pouring money into GTAV and other big projects.
'Because A is different you can't compare it to B?!'
Infinite is VERY different to RDR. Red Dead has much more mass appeal, a multiplayer component and is coming off the back of a 15m+ seller, and not a 4m+ seller.
Irrational took 5 years near enough on the dot, and had a team of about 200 with assistance from 2K Australia. Red Dead Redemption 2 has taken 8 years and has probably had 1000 people working on it. Rockstar North by itself is twice the size of Irrational and Rockstar had all their teams working on it.
It wasn't a foregone conclusion it would be one of the best selling games of all time, people expected a good game and it to sell well; which is what it did. Regardless of what you think selling more than 11m copies is selling well. That probably exceeded people's expectations.
People have far different expectations from Infinite to RDR2. One is coming off the back of the highest grossing entertainment product of all time for starters, from a household name that transcends the medium unlike Irrational. It is absolutely inevitable that Red Dead Redemption 2 will sell well.
And no one expects it to sell as well as GTAV, nor do people expect the online MTX to be as profitable as GTAV. What we do expect is the MTX to be a big earner, on top of an already successful game.
Infinite is not Red Dead Redemption 2. Nor will we see Dan Houser turn Rockstar into a 25 man team to develop smaller narrative experiences while Gearbox get given the RDR franchise to continue.
I'm saying the past events you're conflating aren't that similar.Here's what you said: "My assumptions based on past events are good. Your call to question assumptions based on past events is bad."
Oh, word?
3, 4, 5 are true for sure but 1 and 2 seem much less so1) They are both massive games with huge single-player campaigns.
2) They are both sequels to breakout hits that now have a huge amount of expectations.
3) They both took 5+ years of development.
4) They both seem like the most expensive games made as of the time of their release.
5) They both need(ed) to sell way more than their predecessors to make them a worthwhile return on investment.
100% agreed with OP, I think it will only see a quarter the amount of units GTAV did. Bomba.
GTA5 is probably going to be the best or second best selling game ever, especially with no GTA6 close. RDR2 won't come close to that, GTA5 is just on a different level.Sure! Why not? Better tech, better budget, plus you know the eventual PC version and next gen console versions are coming as well
Only 25m sales and $1.5billion in revenue? Welp, RIP Rockstar you had a good run. Time to close up.
One and done.
I don't how this game won't sell much more that RDR 1, which is already ton. It probably won't hit GTAV sales for a number of reasons: No PC release (yet), no next gen re-release (yet?), and GTA just has more brand recognition/history.
I do expect launch window sales to blast off in a similar volume to GTAV but not have the legs that GTAV has 6 years from release.
tl;dr It's gonna sell like a mofo. More than GOW and Spider Man (those are exclusive so why wouldn't it) but I think below GTAV because that game's numbers are just insanely insane