I know some of y'all love them numbers but wait and see....what? The reviews are out. Read or watch them and form an opinion on if you want to buy it or not.79 on Metacritic. Puts this in a wait and see category for me.
I know some of y'all love them numbers but wait and see....what? The reviews are out. Read or watch them and form an opinion on if you want to buy it or not.79 on Metacritic. Puts this in a wait and see category for me.
I know some of y'all love them numbers but wait and see....what? The reviews are out. Read or watch them and form an opinion on if you want to buy it or not.
It's funny because it's true. 64 shouldn't take longer than 35 min to get through any path and the original is even shorter.
Does anyone have thoughts on the digital standard version ($60) vs. the digital deluxe edition ($80)?
From what I can gather, here is what that extra $20 gets you:
Starships:
Pilots:
- Nadir
Weapons:
- Shaid
- Eli Arborwood
- Kharl Zeon
For those who have played the game - are any of these add-ons particularly cool or useful? Do they allow for additional tactics that could theoretically spice up the gameplay experience?
- Hailstorm
- Nullifier Missiles
- Meteor Mk.2
I wouldn't be buying this if not for Star Fox, so obviously the standard edition will satisfy that part of the equation, but I also don't want a gimped experience if the difference between the standard and deluxe edition is really that substantial.
And with a more accessible and ultimately enjoyable version of No Man's Sky's gameplay mechanics and Mass Effect's original vision, you're getting one of the best dogfighting/space exploration games you can buy outside of Elite: Dangerous.
Let me ask you something: how do the RPG element of game works exactly? Since everything is unlocked from the get go, I assume it's just leveling and stats? Do you unlock different skills or something like that? Also, do the weapons and aircrafts level up individually?If you want pretty much everything, the extra $20 will be a lot cheaper than buying the physical versions of the extra stuff. The regular digital edition is more than enough to do everything in the game though.
The only real tactics are the elemental types of enemies and weapons. Pretty much each enemy has an elemental type they are weak to. The regular digital edition comes with every elemental type and siege weapons that help with some of the content.
So if anyone has played the game can they speak to these claims:
I loved No Man's Sky and even with faults it was ambitious so I am not sure how true this statement can be. Same with the Mass Effect and Elite: Dangerous claims.
Can anyone speak to them? From what I saw in the previous nothing seemed to be like NMS.
There's a planetary system with several whole planets you can fly into and between one another without loading, with realistic time of day.So if anyone has played the game can they speak to these claims:
I loved No Man's Sky and even with faults it was ambitious so I am not sure how true this statement can be. Same with the Mass Effect and Elite: Dangerous claims.
Can anyone speak to them? From what I saw in the previous nothing seemed to be like NMS.
Let me ask you something: how do the RPG element of game works exactly? Since everything is unlocked from the get go, I assume it's just leveling and stats? Do you unlock different skills or something like that? Also, do the weapons and aircrafts level up individually?
Also, if everything is already unlocked, doesn't that kind of kill the sense of progression? A review comparing the game with Destiny threw me off a little, since from what I understand the game doesn't have any actual loot.
thanx andre. sounds awesome!Yep! The story itself is linear, but even that's open in how you approach it
Thanks!You can't unlock any of the pilots, weapons, or ships without either buying the physical or digital versions. They can't be unlocked in game.
Each pilot gains experience when you use them, when they level you get an ability point to use to improve that particular pilot. The ships and weapons gain experience as well but not sure what's that does yet. Each weapon and ship has mod slots that have enhancements for each. The only real character progression are the pilot ability trees and mods. You can also work on unlocking improvements on your base ship.
The destiny thing doesn't make sense because the only loot the game has are mods. You're not looting better ships or weapons.
You can't unlock any of the pilots, weapons, or ships without either buying the physical or digital versions. They can't be unlocked in game.
Each pilot gains experience when you use them, when they level you get an ability point to use to improve that particular pilot. The ships and weapons gain experience as well but not sure what's that does yet. Each weapon and ship has mod slots that have enhancements for each. The only real character progression are the pilot ability trees and mods. You can also work on unlocking improvements on your base ship.
The destiny thing doesn't make sense because the only loot the game has are mods. You're not looting better ships or weapons.
Does it scratch the Freelancer itch?Yep! The story itself is linear, but even that's open in how you approach it
Cool keeps us posted with some impressions if you do get it.I'll find out tomorrow, but the only aspect I see from No Man's Sky is how you are able to travel from planet to planet and fly into their surface without any type of loading.
I think the game is just okay. Finished it in about 20 hours and got the platinum (mainly because the plat was fast and very easy). It's a pretty forgettable experience because the game doesn't really excel at any one thing and it's lacking in charm.
Two more reviews to check out. I wrote one for Gaming Age and gave it an A: Gaming Age Starlink Review
We also posted a review up at Nintendo Times and it got a 9.5 out of 10: Nintendo Times Starlink Review
Starlink is an incredibly addicting game, especially for those who love to explore and collect. I'm really surprised at how well the game turned out!
I often wondered what a Ubisoft open world game which you could carry around with you would be like. "Addictive" was the first thing which sprang to mind!
What are the pilot skill trees like? Interesting? I need details!
Does anyone have thoughts on the digital standard version ($60) vs. the digital deluxe edition ($80)?
From what I can gather, here is what that extra $20 gets you:
Starships:
Pilots:
- Nadir
Weapons:
- Shaid
- Eli Arborwood
- Kharl Zeon
For those who have played the game - are any of these add-ons particularly cool or useful? Do they allow for additional tactics that could theoretically spice up the gameplay experience?
- Hailstorm
- Nullifier Missiles
- Meteor Mk.2
I wouldn't be buying this if not for Star Fox, so obviously the standard edition will satisfy that part of the equation, but I also don't want a gimped experience if the difference between the standard and deluxe edition is really that substantial.
As your pilot gains XP he/she/it will level up earning you a skill tree point. Each pilot has four base skills, each of which can be increased up to three times. You'll need to assign points to a set number of those skills before you can move onto the second tier, and eventually the top tier. These are passive traits, so you'll increase things like damage or defense.
I had more fun messing around with all of the ship and weapon mods. You're constantly collecting them and once you unlock the skills for your main base of operations ship (the Equinox) for every three of the same ones you pick up you can then pay to morph them into a higher rarity with better traits. These have direct impact on your own ship - so you can fly faster, have more boost, increase defense, lower the recharge time for weapons, and a whole host of other stuff. I found the customization part of the game to be really fun.
I can see how some will find the exploration and collecting of materials to be boring after a few hours, but for some reason I didn't mind it. I liked scanning all of the various wildlife and collecting the metals, veggies, etc. Obviously some people like to stay on the main path and will miss out on a bunch of optional stuff, but I really liked to spend my time on each planet fully exploring and solving small puzzles and whatnot. Does it get repetitive? Absolutely! Having said that, it was a good kind of repetition and I never felt forced to grind or anything.
Cool reviews, makes the game sound even more like something I'll really end up enjoying. Sounds great for short gameplay sessions which I love using my Switch for.Two more reviews to check out. I wrote one for Gaming Age and gave it an A: Gaming Age Starlink Review
We also posted a review up at Nintendo Times and it got a 9.5 out of 10: Nintendo Times Starlink Review
Starlink is an incredibly addicting game, especially for those who love to explore and collect. I'm really surprised at how well the game turned out!
The Gamexplain review was a bit confusing.
AndreGX dismissed most of the game's core elements (although bigged up presentation aspects) and then declared 'liked it'.
What do you mean by base ship? Can you dock and get out and walk around and stuff in a big ship?
As your pilot gains XP he/she/it will level up earning you a skill tree point. Each pilot has four base skills, each of which can be increased up to three times. You'll need to assign points to a set number of those skills before you can move onto the second tier, and eventually the top tier. These are passive traits, so you'll increase things like damage or defense.
I had more fun messing around with all of the ship and weapon mods. You're constantly collecting them and once you unlock the skills for your main base of operations ship (the Equinox) for every three of the same ones you pick up you can then pay to morph them into a higher rarity with better traits. These have direct impact on your own ship - so you can fly faster, have more boost, increase defense, lower the recharge time for weapons, and a whole host of other stuff. I found the customization part of the game to be really fun.
I can see how some will find the exploration and collecting of materials to be boring after a few hours, but for some reason I didn't mind it. I liked scanning all of the various wildlife and collecting the metals, veggies, etc. Obviously some people like to stay on the main path and will miss out on a bunch of optional stuff, but I really liked to spend my time on each planet fully exploring and solving small puzzles and whatnot. Does it get repetitive? Absolutely! Having said that, it was a good kind of repetition and I never felt forced to grind or anything.
Wow, I knowing Ubi has predictable Trophy lists but that's a very fast Plat you've done! You're probably within the Global top 50!
I'm guessing you're selling the game now?
I didn't dismiss the core elements though? I said it's a great concept, but does grow repetitive.
I didn't dismiss the core elements though? I said it's a great concept, but does grow repetitive.