I grew up with Uncharted and aside from the third game, all the rest felt like it came along at the right time for the age and experiences I was and had, respectively. Uncharted 4, bar TLL, is one of my favourite narrative driven TP games of all time. Personally, I never had an issue with the pacing because this time, the story was far more introspective about Drake's character, his place in the world in the face of change and his relationships. I think ND (as the people in charge got older) understood that Nate and the medium in general could do with a more mature project that is more than levity filled action romp and that does not involve Nathan being a mass murderer all the time. I guess for those folks, the new Tomb Raider can fill that void. In summary, U4, in some ways is an allegory to people and the changes that face by way of progression of time and circumstance.
Setting aside the auditory and visual technological marvel the game was, for me, an even greater achievement was the iteration of the dialog system first seen in The Last of Us. The fact that there were both player activated context sensitive dialogues and expository ones delivered out of cutscenes that could be interrupted and resumed really added to the sense of immersion and interpersonal connections. And lest we forget, even the latest God of War utilized this system.
My more memorable memories were of the quieter moments. After all the cutscenes and the bombastic set pieces, there are two instances, I cherish most:
and