Seems like you'd enjoy it if you enjoyed the last two.
Not true actually. I didn't enjoy this one, but enjoyed the other two. TR2013 is one of my faves, Rise was decent, but I think this one's below very average, maybe even below that.
I really enjoyed the last two, I hated this one by the end.
Same. I quite liked 2013 and even kind of enjoyed Rise besides its weak story but Shadow really disappointed me. It should be a game I love. Everything about it is something that would usually click with me: the focus on stealth, the brutality of that stealth, less combat and much more exploration, the seemingly darker story, the set-pieces, the sense of climbing into forgotten unknown places when you stumble onto the tombs.
But man, the story. Yes, the pacing is flawed, giving you all these skills and abilities but barely any moments to use them, unlocking skills that are most useful in New Game Plus due to how late you get them. Yes, the finale is massively anticlimatic both in terms of narrative and gameplay
But the story. It sucks because the opening is amazing. The opening of the game perfectly established the tone and stakes. The "apocalypse set in motion". The dichotomy between Lara and the villain where her reckless actions cause these disasters to start and he's trying to stop them. The tsunami setting the tone for the harsh situations Lara's going to face here and with the other disasters to come. A real pressing sense of urgency, complete with a ticking clock laid out in mural form. We understand the stakes, the threats to come, the themes, the villain's motivations, Lara's motivations and the flaws she'll be struggling with.
I was hooked. And then the game and story wastes all of it.
That great sense of urgency and looming doom, a coming apocalypse? Set aside for hidden city tribal politics and another rebellion plot
The clear motivations of the villain setting up a race against time to stop the apocalypse? The villain now with the duty to "save us all" from the coming doom? The whole plot becomes about familial relationships and an ancient prophecy between characters we don't care about, and the villain's clear motivations become a jumbled mess
It was really jarring how much of a left turn and deflated the story was after how great the opening was. It's like completely different writers worked on the opening versus the rest of the game.
It's like they had this great outline and plan for a story but then realized they needed to also have a semi-open world design and side missions and stuff. Can't have race-against-time pacing or a globe-threatening apocalypse or destroy the towns and places you need to revisit for missions with a plot like that.