A Note About the OT title and why this release means so much to me, and I'm sure other Nintendo fans out there:
Did you know that the Gamecube originally had 3D functionality considered for it?
From an Gamespot article on the topic:
https://www.gamespot.com/articles/gamecube-almost-had-3d-functionality/1100-6286296/
So what Nintendo have brought us with this, at the tail end of the 3DS' lifespan, is a fully 3D-supported port of the Gamecube game that was designed with 3D considered and implemented. As a Nintendo, and more specifically a Gamecube, fanatic, this delightful realisation 17 years later gives me warm fuzzy feelings. Here's to you, whoever at Nintendo thought up this port and decided to include full 3D, despite most games on the system now sadly eschewing it and the 3D-capable systems discontinued.
And now over to Weegee:
Platform: 3DS (2018), originally Gamecube (2001)
3D support: Yes!
amiibo support: Boo marks Boos on the map, Toad puts toad in the lobby to offer free healing, Luigi (Super Mario, Smash) - effects TBA
Release Date:
NA: October 12, 2018
EU: October 19, 2018
AU: October 20, 2018
JP: November 8, 2018
New for 3DS: Two-Player Co-Op and Boss Rush Mode!
From NintendoWire:
Did you know that the Gamecube originally had 3D functionality considered for it?
From an Gamespot article on the topic:
"The Nintendo GameCube system actually had 3D-compatible circuitry built in. ... It had the potential for such functions," Iwata told an interviewer. "If you fit it with a certain accessory, it could display 3D images. ... Nintendo GameCube was released in 2001, exactly 10 years ago. We'd been thinking about 3D for a long time, even back then."
The GameCube's 3D functionality was to be achieved with a special liquid crystal display that would have been sold separately. However, due to the cost of LCD screens at the time, the peripheral was deemed too expensive and never made it past the prototype phase.
"We couldn't have done it without selling it for a price far above that of the Nintendo GameCube system, itself!" remarked Iwata. "We already had a game for it, though--Luigi's Mansion, simultaneously released with Nintendo GameCube. ... We had a functional version of that in 3D."
https://www.gamespot.com/articles/gamecube-almost-had-3d-functionality/1100-6286296/
So what Nintendo have brought us with this, at the tail end of the 3DS' lifespan, is a fully 3D-supported port of the Gamecube game that was designed with 3D considered and implemented. As a Nintendo, and more specifically a Gamecube, fanatic, this delightful realisation 17 years later gives me warm fuzzy feelings. Here's to you, whoever at Nintendo thought up this port and decided to include full 3D, despite most games on the system now sadly eschewing it and the 3D-capable systems discontinued.
And now over to Weegee:
Platform: 3DS (2018), originally Gamecube (2001)
3D support: Yes!
amiibo support: Boo marks Boos on the map, Toad puts toad in the lobby to offer free healing, Luigi (Super Mario, Smash) - effects TBA
Release Date:
NA: October 12, 2018
EU: October 19, 2018
AU: October 20, 2018
JP: November 8, 2018
G-g-ghosts! Time to suck those suckers up because Luigi is back in the first portable version of this spooky classic. After winning a mansion in a contest he didn't enter, he must beat its many bosses and puzzles. Follow a map on the touchscreen, shine a flashlight, blow fire, shoot water, stun ghosts, and trap them…before Mario is trapped forever! All this ghost-catching tomfoolery pays off! As you suck 'em up with your Poltergust 3000, you could also rake in millions in hidden, in-game riches for our hard-luck hero. Make sure to search every area using the Game Boy Horror's map on your touchscreen and activate its Boo Radar to track down every Boo in the mansion or spot ghosts' weak points. After beating and capturing boss ghosts, you can select their portraits from the gallery to best your own score in tense rematches—a new feature in the Nintendo 3DS version!
New for 3DS: Two-Player Co-Op and Boss Rush Mode!
From NintendoWire:
https://nintendowire.com/news/2018/...-two-player-mode-and-amiibo-support-detailed/Luigi's Mansion [will] feature local cooperative play. If both players own the game, they can tackle the entire campaign together: one playing as Luigi himself as the other possesses a similarly shaped, and very green, specter. Should only one player own the game, gameplay is restricted to boss battles in the gallery using download play.