I work for a software company that takes people to court globally on a monthly basis, and wins (or settles), because of attempts to circumvent licensing by code modification to unlock functionality. I work with the people that initiate those engagements. So I do know a bit about it.
I've already admitted I wasn't entirely sure if that applied to games as well, but I don't see why it wouldn't.
Something like PSO, Dark Souls or Monster Hunter = NO CHEATING. You interact with others onlineCurious what y'all think about these situations:
1. Hacking a SP game with leaderboard / indirect MP integration.
2. Hacking a SP game to unlock something for MP.
3. Hacking a MP game to unlock something for MP that would otherwise take a lot of time or skill to obtain.
I work for a software company that takes people to court globally on a monthly basis, and wins (or settles), because of attempts to circumvent licensing by code modification to unlock functionality. I work with the people that initiate those engagements. So I do know a bit about it.
I've already admitted I wasn't entirely sure if that applied to games as well, but I don't see why it wouldn't.
Just a heads up, but I think it's frowned upon to encourage to something like that here. Atleast threads dedicated to Switch regional pricing get locked for that reason.
Because your customers if they hack in unlocked functionality. Are hacking and editing code so they can use access your product. Which is pirating and illegal.
The trainer modifess the game so it gives more XP, it does not attempt to unlock Ubisoft's way of increasing XP. They do it themselves. Experience already exists in the game, thus modifying the amount of experience cannot be copyright infringement.
This would be like your customers modifying the program, not to unlock functionality, but directly adding in their own code that mimic what you have locked.
Companies don't use copyright to stop people from adding code to programs. They rely on contracts.
So, your basis for when it's OK to hack is whether there's MP integration, and not the ToS?Something like PSO, Dark Souls or Monster Hunter = NO CHEATING. You interact with others online
Something strictly SP like AC or Dragon Age Origins or Witcher 3, who cares. Go wild. People who cheat in multiplayer games are scum though.
it's a popular design that a lot of rpgs follow, but a lot of them don't as well. That is all, seemingly a misunderstanding.
1. Hacking the leaderboard to get on it, or indirectly causing myself to be on the leaderboard (like if I wanted to boost my XP in AC:O and there just happened to be an XP leaderboard)? Former = scummy & lame, latter = don't really care, and sounds like a bad leaderboard implimentationCurious what y'all think about these situations:
1. Hacking a SP game with leaderboard / indirect MP integration.
2. Hacking a SP game to unlock something for MP.
3. Hacking a MP game to unlock something for MP that would otherwise take a lot of time or skill to obtain.
Basically. I don't give a shit if someone decides to ruin their Witcher 3 playthrough by making everything a one hit kill. I care if they bring that stuff into my play session.So, your basis for when it's OK to hack is whether there's MP integration, and not the ToS?
Well you just cleared that up. Open world RPG genre, most likely single character with no magic or limited magic like Witcher, ones that don't allow you to just do missions so maybe Spider-Man is out. I'm not sure if it makes you do side missions to get your exp up, though it does incorporate the minigame hacking into it's story, and introduces side activities in it's main story objectives.You seem to constantly forget I was talking about "open world RPGs" specifically, not RPGs in general.
Why would you care about situations 2 and 3? You have no knowledge of how they obtained said items. What distinguishes them from players who obtained them from legit methods, including having monetized?1. Hacking the leaderboard to get on it, or indirectly causing myself to be on the leaderboard (like if I wanted to boost my XP in AC:O and there just happened to be an XP leaderboard)? Former = scummy & lame, latter = don't really care, and sounds like a bad leaderboard implimentation
2. Bad
3. Bad
Basically. I don't give a shit if someone decides to ruin their Witcher 3 playthrough by making everything a one hit kill. I care if they bring that stuff into my play session.
i would say it's too early to sayWhat if the majority f places everywhere agree with the consensus reviewers put forth?
honestly i doubt i have gotten involved in such inane debates before.What other games have you argued that we should wait for consensus to form btw, pls quote that.
This applies to Console Gaming, too. Just don't PURCHASE the game.PC gaming: For those times when you just don't want to deal with their bullshit.
PC gaming: Actual Player Choice.
PC gaming: Fuck Right Off.
Good lord how many threads are there now?
Well now that this trainer is out, does that mean this "controversy" is over?
Economy games, like trading in Path of Exile (not possible I'm sure, but a example). Maybe even buying hacked or duped items could tag your account for being banned too. In Warframe people did something to get cheap platinum from some shady site and that caused DE to take action against accounts associated with the plat traded. https://youtu.be/UKhvoDapaH0?t=92Why would you care about situations 2 and 3? You have no knowledge of how they obtained said items. What distinguishes them from players who obtained them from legit methods, including having monetized?
If I don't have any knowledge of how they obtained the items, then yeah, I wouldn't care because I wouldn't know, obviously. You can't care about something you don't know about.Why would you care about situations 2 and 3? You have no knowledge of how they obtained said items. What distinguishes them from players who obtained them from legit methods, including having monetized?
Well you just cleared that up. Open world RPG genre, most likely single character with no magic or limited magic like Witcher, ones that don't allow you to just do missions so maybe Spider-Man is out. I'm not sure if it makes you do side missions to get your exp up, though it does incorporate the minigame hacking into it's story, and introduces side activities in it's main story objectives.
Thanks for your post.Its about the same but there are also expensive ship upgrades added to the mix.
Its feels grindier to me, but that's because the side content caves and forts and temples I've visited all felt the same. The outside environments change gorgeously as you cross the ancient world (seriously stunning stuff, and the star of the show), but you're always led to another carbon copy version of the same place. AC games never have enough unique content to stretch across their ever hugening worlds, but Odyssey takes the cake, which makes sense considering the size I guess.
To give one example: I've explored three or four temples outside of the main story so far. Each of them has been dark hallways punctuated by one or two snakes and a spike trap, which then basically repeats four or five times, then a hidden wall to bust through, up until the final room, with a Tomb-Raider-reboot-esque Matrixy monolith to *interact* with that just *completes* the location and checks it off the list. No background story, no Origins-esque stele of history to read to provide flavor or context or place. Just... what... XP? Chunk of special rock? There have to be some incredible temples to come, but the ones I've explored so far have been utter wastes of time.
Similarly caves feel the same. As do most bandit camps. Disposable, replaceable, anonymous, random. A huge, varied world, filled with a lot of pretty mediocre stuff, elevated by more choice and consequence in how your tale is told. Its those dialogue choices that make the quests feel fresh imho. Not the content, which has already run thin while I still have some 75% of the map still waiting for me.
Yeah..., why not? Doesn't it give you exp and level ups (level 50 cap), gear, abilities, skill trees, etc. to build your character just like Witcher, and AC:Origins/Odyssey?You're getting more and more lost with each post. Spider-Man is RPG now? Looks like you're really confused.
Yeah..., why not. Doesn't it give you exp and level ups, gear, abilities, skill trees, etc. to build your character just like Witcher, and AC:Origins/Odyssey?
The quest don't suddenly get worse later on or start giving out less resources. So it's a pointless thought experiment.i would say it's too early to say
here is a thought experiment: imagine that the progression is well-balanced in the first 80% of the game, but starts getting grindy in the last 20%. not even a week after the launch of this massive 50+ hours long game, would you expect the majority of players to have reached the grindy part of the game? if not, the methodology of trying to infer meaning by reading (a not necessarily representative sample of) anonymous internet comments is flawed
How are trophies more accurate than people writing their thoughts as they play the game?i have, however, argued for the methodology of using completion percentages (as determined by trophies) as a method to settle controversial disputes in gaming in the past. while flawed in some ways, it is certainly a more reliable metric than "the general impression i get by monitoring a non-random selection of gaming discussion channels". i don't know if i'm allowed to link it, because it was on gaf, but i made a thread trying to compare trophy percentages between different games to determine whether an easy mode is really needed in souls games
Yeah sure would, have a nice day.Whew. So you think any game where you gain levels and possibly buy skills is an RPG? That would explain a lot.
I never expected to have to deal with someone this out of touch on a gaming forum, but here we are.
Does it matter?
Nothing subjective about it being as or less grindy than Origins. That's just a fact.
the vast majority of RPGs do not have a +50% XP boost cheat, no.
Not nitpicking at all. Most RPGs in existence do not come with XP boost cheats.What's your point? Some do. Some have double xp items, some recent ones let you fast forward or skip battle altogether. Seems like you're nitpicking. I don't care whether it's an rpg or a jet ski racing game. Who cares?
i have certainly seen people say in this thread that more non-story content is needed to meet level requirements towards the end. but, again, internet comments are not the most reliable metricThe quest don't suddenly get worse later on or start giving out less resources. So it's a pointless thought experiment.
because everyone (or at least everyone who has their consoles connected online) is represented in that number. >50% of everyone playing the game is taken into account in the completion trophy number. but <1% of players will post about their experience online. as such, trophy percentages represents a much larger share of the player base than online commentsHow are trophies more accurate than people writing their thoughts as they play the game?
Every type of in-game point/currency acquisition affects the design of a game. Games are designed around day-one experience and expanded versions too. All optional points and DLC are considered for how they disrupt balance and progress.So you belive that literally every example of monetization affects the design of a game?
Eidos Montreal hiring a game monetization specialist
WB Partners with Studio Gobo(GaaS Specialists) on Future Projects
Ready At Dawn hiring a "Systems / Monetization Designer" for AAA console games
Bungie is looking for Designers to create "player progression behind lootboxes"
EA Proposes Unfair Matchmaking To Raise 'Player Engagement' & Monetization
They're actually planning/hiring these months, years, before the game is ready. Nothing more needs to be said, really.
Curious what y'all think about these situations:
1. Hacking a SP game with leaderboard / indirect MP integration.
2. Hacking a SP game to unlock something for MP.
3. Hacking a MP game to unlock something for MP that would otherwise take a lot of time or skill to obtain.
The statement people are making is that they design the entire experience around making those purchases.Every type of in-game point/currency acquisition affects the design of a game. Games are designed around day-one experience and expanded versions too. All optional points and DLC are considered for how they disrupt balance and progress.
So what would be the settings to be able to play it as a common single player game without becoming a cheat?
I have no intrest in playing it? https://psnprofiles.com/ManThatYouFear go and enjoy the fact I've got a plat on every one.I said all RPG. AC games weren't RPG's back then. Don't steer away from the point. You're making false claims without any proof. You haven't played the game and you have no interest in doing so. You're just Makin stuff up and spreading false information.
I've been playing the game for more than a week and I can say the game wasn't designed to sell MT. You're claiming otherwise, provide a proof to back your claims.
I have no intrest in playing it? https://psnprofiles.com/ManThatYouFear go and enjoy the fact I've got a plat on every one.
Do not assume what I do and do not play, The argument is Creed games never had a game prior to the previous game and they seem to have implemented a grind only to incentivize you into buying the skip.
False claims with no proof.. the games them selves are the proof.
Yeah it definitely did for me tbhDid it improve the game?
I want to play Origins first but I wouldn't be opposed to a 1.5x or 2.0x multiplier if it made the game have better pacing.
Did it make the game too easy too fast?
The content/enemy scales with your level to a certain degree. At most, you will over-level content up to 2 levels only.Did it improve the game?
I want to play Origins first but I wouldn't be opposed to a 1.5x or 2.0x multiplier if it made the game have better pacing.
Did it make the game too easy too fast?
Even if you have all the right in the world, you can't win...Every type of in-game point/currency acquisition affects the design of a game. Games are designed around day-one experience and expanded versions too. All optional points and DLC are considered for how they disrupt balance and progress.
Yeah it definitely did for me tbh
As for making it too easy, nah not really as you'll still come up against higher levelled foes
The content/enemy scales with your level to a certain degree. At most, you will over-level content up to 2 levels only.
So no, it will not make the game too easy.
i have certainly seen people say in this thread that more non-story content is needed to meet level requirements towards the end.