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Deimos

Member
Oct 25, 2017
5,767
As long as Ubi doesn't make it hard for us to use cheats, I don't really care about the microtransactions.
 

Armaros

Member
Oct 25, 2017
4,901
I work for a software company that takes people to court globally on a monthly basis, and wins (or settles), because of attempts to circumvent licensing by code modification to unlock functionality. I work with the people that initiate those engagements. So I do know a bit about it.

I've already admitted I wasn't entirely sure if that applied to games as well, but I don't see why it wouldn't.

Because your customers if they hack in unlocked functionality. Are hacking and editing code so they can use access your product. Which is pirating and illegal.

The trainer modifess the game so it gives more XP, it does not attempt to unlock Ubisoft's way of increasing XP. They do it themselves. The code governeming XP gain already exists in the game, thus modifying the amount of experience gained cannot be copyright infringement.

Using Ubisoft's specific way of doing so without their permission IS copyright infringement.

This would be like your customers modifying the program, not to unlock functionality, but directly adding in their own code that mimic what you have locked.

Companies don't use copyright to stop people from adding code to programs. They rely on contracts. Which is why companies have contract clauses dictating what can be modified or used. (Generally between companies that sell code commercially)
 

impact

Banned
Oct 26, 2017
5,380
Tampa
Curious what y'all think about these situations:

1. Hacking a SP game with leaderboard / indirect MP integration.
2. Hacking a SP game to unlock something for MP.
3. Hacking a MP game to unlock something for MP that would otherwise take a lot of time or skill to obtain.
Something like PSO, Dark Souls or Monster Hunter = NO CHEATING. You interact with others online

Something strictly SP like AC or Dragon Age Origins or Witcher 3, who cares. Go wild. People who cheat in multiplayer games are scum though.

To your other one, online leaderboards I feel are hardly ever accurate anyway. The speedrunning method of verifying times on a dedicated website/community and shit is so much better if you're that serious.
 

Mass Effect

One Winged Slayer
Member
Oct 31, 2017
16,763
I work for a software company that takes people to court globally on a monthly basis, and wins (or settles), because of attempts to circumvent licensing by code modification to unlock functionality. I work with the people that initiate those engagements. So I do know a bit about it.

I've already admitted I wasn't entirely sure if that applied to games as well, but I don't see why it wouldn't.

Again, it's NOT unlocking functionality, it's achieving a similar result as Ubisoft's boosters (but again, NOT using them) using the cheat program's own code [NOT owned by Ubisoft].
 

Deleted member 7148

Oct 25, 2017
6,827
Just a heads up, but I think it's frowned upon to encourage to something like that here. Atleast threads dedicated to Switch regional pricing get locked for that reason.

Yeah I'm not going that route, but I appreciate the suggestion.

I just bought a uplay code on eBay from one of those AMD promos for $40. Basically I just changed my uplay password, gave the seller my account info, he added the game, and I changed the password and enabled two step.

I had barely any games on it so the risk was minimal. Worked like a champ.
 

nekkid

Banned
Oct 27, 2017
21,823
Because your customers if they hack in unlocked functionality. Are hacking and editing code so they can use access your product. Which is pirating and illegal.

The trainer modifess the game so it gives more XP, it does not attempt to unlock Ubisoft's way of increasing XP. They do it themselves. Experience already exists in the game, thus modifying the amount of experience cannot be copyright infringement.

This would be like your customers modifying the program, not to unlock functionality, but directly adding in their own code that mimic what you have locked.

Companies don't use copyright to stop people from adding code to programs. They rely on contracts.

Ok I've got you. I understand the legal differences here. Not sure I agree with the morality of achieving the same net result, though.
 

Nome

Designer / Self-requested ban
Banned
Oct 27, 2017
3,312
NYC
Something like PSO, Dark Souls or Monster Hunter = NO CHEATING. You interact with others online

Something strictly SP like AC or Dragon Age Origins or Witcher 3, who cares. Go wild. People who cheat in multiplayer games are scum though.
So, your basis for when it's OK to hack is whether there's MP integration, and not the ToS?
Good thing AC is adding MP integration back ;)
 

rpm

Into the Woods
The Fallen
Oct 25, 2017
12,351
Parts Unknown
Curious what y'all think about these situations:

1. Hacking a SP game with leaderboard / indirect MP integration.
2. Hacking a SP game to unlock something for MP.
3. Hacking a MP game to unlock something for MP that would otherwise take a lot of time or skill to obtain.
1. Hacking the leaderboard to get on it, or indirectly causing myself to be on the leaderboard (like if I wanted to boost my XP in AC:O and there just happened to be an XP leaderboard)? Former = scummy & lame, latter = don't really care, and sounds like a bad leaderboard implimentation
2. Bad
3. Bad

So, your basis for when it's OK to hack is whether there's MP integration, and not the ToS?
Basically. I don't give a shit if someone decides to ruin their Witcher 3 playthrough by making everything a one hit kill. I care if they bring that stuff into my play session.
 

Ploid 6.0

Member
Oct 25, 2017
12,440
You seem to constantly forget I was talking about "open world RPGs" specifically, not RPGs in general.
Well you just cleared that up. Open world RPG genre, most likely single character with no magic or limited magic like Witcher, ones that don't allow you to just do missions so maybe Spider-Man is out. I'm not sure if it makes you do side missions to get your exp up, though it does incorporate the minigame hacking into it's story, and introduces side activities in it's main story objectives.
 

Nome

Designer / Self-requested ban
Banned
Oct 27, 2017
3,312
NYC
1. Hacking the leaderboard to get on it, or indirectly causing myself to be on the leaderboard (like if I wanted to boost my XP in AC:O and there just happened to be an XP leaderboard)? Former = scummy & lame, latter = don't really care, and sounds like a bad leaderboard implimentation
2. Bad
3. Bad


Basically. I don't give a shit if someone decides to ruin their Witcher 3 playthrough by making everything a one hit kill. I care if they bring that stuff into my play session.
Why would you care about situations 2 and 3? You have no knowledge of how they obtained said items. What distinguishes them from players who obtained them from legit methods, including having monetized?
 
Oct 25, 2017
21,442
Sweden
What if the majority f places everywhere agree with the consensus reviewers put forth?
i would say it's too early to say

here is a thought experiment: imagine that the progression is well-balanced in the first 80% of the game, but starts getting grindy in the last 20%. not even a week after the launch of this massive 50+ hours long game, would you expect the majority of players to have reached the grindy part of the game? if not, the methodology of trying to infer meaning by reading (a not necessarily representative sample of) anonymous internet comments is flawed
What other games have you argued that we should wait for consensus to form btw, pls quote that.
honestly i doubt i have gotten involved in such inane debates before.

i have, however, argued for the methodology of using completion percentages (as determined by trophies) as a method to settle controversial disputes in gaming in the past. while flawed in some ways, it is certainly a more reliable metric than "the general impression i get by monitoring a non-random selection of gaming discussion channels". i don't know if i'm allowed to link it, because it was on gaf, but i made a thread trying to compare trophy percentages between different games to determine whether an easy mode is really needed in souls games
 

Ebullientprism

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
3,529
I dont understand. Why even bother? Unless this game is nothing like Origins, you could just put the game at a lower difficulty and destroy just about everyone lol.
 
Oct 25, 2017
5,880
Las Vegas
Good lord how many threads are there now?

Well now that this trainer is out, does that mean this "controversy" is over?


Nope. Cus we got Call of Duty Black Ops 4 with their CP points stuff coming out. And Red Dead Redemption 2 will likely shit the bed ten ways to Sunday in a multitude of ways.

Honestly though, PC trainers are the best way to go if you feel the game is artificially grindy. You support the game, but not the DLC. If publishers started noticing revenue from these additions are negligible, theyll stop putting them in.
 

Ploid 6.0

Member
Oct 25, 2017
12,440
Why would you care about situations 2 and 3? You have no knowledge of how they obtained said items. What distinguishes them from players who obtained them from legit methods, including having monetized?
Economy games, like trading in Path of Exile (not possible I'm sure, but a example). Maybe even buying hacked or duped items could tag your account for being banned too. In Warframe people did something to get cheap platinum from some shady site and that caused DE to take action against accounts associated with the plat traded. https://youtu.be/UKhvoDapaH0?t=92
 
May 9, 2018
3,600
Whoever is saying there isn't a competitive multiplayer aspect of AC:O is not correct.

Competing for Photo Mode Likes is the real end-game.
 

rpm

Into the Woods
The Fallen
Oct 25, 2017
12,351
Parts Unknown
Why would you care about situations 2 and 3? You have no knowledge of how they obtained said items. What distinguishes them from players who obtained them from legit methods, including having monetized?
If I don't have any knowledge of how they obtained the items, then yeah, I wouldn't care because I wouldn't know, obviously. You can't care about something you don't know about.
If the item is super OP or even just generally good, this would obviously negatively impact my game experience. Repercussion of having such an item is obvious in PvP. In co-op, if I got matched with similar levels to mine, and the someone makes the game insanely easy (i.e. one hits a boss), this also negatively impacts my play experience.
If it's a cosmetic item, then I care less, but still think they're kind of a shit head. I don't like this for the standard reasons people don't like perceived devaluing of items. People don't like people easily (and in this case, illegitimately) obtaining something they worked hard to get. That's human behavior 101.
 

Deleted member 46948

Account closed at user request
Banned
Aug 22, 2018
8,852
Well you just cleared that up. Open world RPG genre, most likely single character with no magic or limited magic like Witcher, ones that don't allow you to just do missions so maybe Spider-Man is out. I'm not sure if it makes you do side missions to get your exp up, though it does incorporate the minigame hacking into it's story, and introduces side activities in it's main story objectives.

You're getting more and more lost with each post. Spider-Man is RPG now? Looks like you're really confused.
 

Deleted member 5864

User requested account closure
Banned
Oct 25, 2017
2,725
Its about the same but there are also expensive ship upgrades added to the mix.

Its feels grindier to me, but that's because the side content caves and forts and temples I've visited all felt the same. The outside environments change gorgeously as you cross the ancient world (seriously stunning stuff, and the star of the show), but you're always led to another carbon copy version of the same place. AC games never have enough unique content to stretch across their ever hugening worlds, but Odyssey takes the cake, which makes sense considering the size I guess.

To give one example: I've explored three or four temples outside of the main story so far. Each of them has been dark hallways punctuated by one or two snakes and a spike trap, which then basically repeats four or five times, then a hidden wall to bust through, up until the final room, with a Tomb-Raider-reboot-esque Matrixy monolith to *interact* with that just *completes* the location and checks it off the list. No background story, no Origins-esque stele of history to read to provide flavor or context or place. Just... what... XP? Chunk of special rock? There have to be some incredible temples to come, but the ones I've explored so far have been utter wastes of time.

Similarly caves feel the same. As do most bandit camps. Disposable, replaceable, anonymous, random. A huge, varied world, filled with a lot of pretty mediocre stuff, elevated by more choice and consequence in how your tale is told. Its those dialogue choices that make the quests feel fresh imho. Not the content, which has already run thin while I still have some 75% of the map still waiting for me.
Thanks for your post.
 

Ploid 6.0

Member
Oct 25, 2017
12,440
You're getting more and more lost with each post. Spider-Man is RPG now? Looks like you're really confused.
Yeah..., why not? Doesn't it give you exp and level ups (level 50 cap), gear, abilities, skill trees, etc. to build your character just like Witcher, and AC:Origins/Odyssey?

And I wasn't confused, you just forgot to specify that you meant integral for your specific form of rpg, which I still doubt it's required but that doesn't matter.
 

Deleted member 46948

Account closed at user request
Banned
Aug 22, 2018
8,852
Yeah..., why not. Doesn't it give you exp and level ups, gear, abilities, skill trees, etc. to build your character just like Witcher, and AC:Origins/Odyssey?

Whew. So you think any game where you gain levels and possibly buy skills is an RPG? That would explain a lot.
I never expected to have to deal with someone this out of touch on a gaming forum, but here we are.
 

Crossing Eden

Member
Oct 26, 2017
53,304
i would say it's too early to say

here is a thought experiment: imagine that the progression is well-balanced in the first 80% of the game, but starts getting grindy in the last 20%. not even a week after the launch of this massive 50+ hours long game, would you expect the majority of players to have reached the grindy part of the game? if not, the methodology of trying to infer meaning by reading (a not necessarily representative sample of) anonymous internet comments is flawed
The quest don't suddenly get worse later on or start giving out less resources. So it's a pointless thought experiment.

i have, however, argued for the methodology of using completion percentages (as determined by trophies) as a method to settle controversial disputes in gaming in the past. while flawed in some ways, it is certainly a more reliable metric than "the general impression i get by monitoring a non-random selection of gaming discussion channels". i don't know if i'm allowed to link it, because it was on gaf, but i made a thread trying to compare trophy percentages between different games to determine whether an easy mode is really needed in souls games
How are trophies more accurate than people writing their thoughts as they play the game?
 

Polioliolio

Member
Nov 6, 2017
5,396
Nothing subjective about it being as or less grindy than Origins. That's just a fact.
the vast majority of RPGs do not have a +50% XP boost cheat, no.

What's your point? Some do. Some have double xp items, some recent ones let you fast forward or skip battle altogether. Seems like you're nitpicking. I don't care whether it's an rpg or a jet ski racing game. Who cares?
 

BernardoOne

Banned
Oct 25, 2017
10,289
What's your point? Some do. Some have double xp items, some recent ones let you fast forward or skip battle altogether. Seems like you're nitpicking. I don't care whether it's an rpg or a jet ski racing game. Who cares?
Not nitpicking at all. Most RPGs in existence do not come with XP boost cheats.
I'm also fairly sure Odyssey also has XP increasing gear.
 
Oct 25, 2017
21,442
Sweden
The quest don't suddenly get worse later on or start giving out less resources. So it's a pointless thought experiment.
i have certainly seen people say in this thread that more non-story content is needed to meet level requirements towards the end. but, again, internet comments are not the most reliable metric

you say the quests don't give less resources later, and that may very well be true. but this is in and of itself not mutually exclusive with the game becoming more grindy later on. certainly, exp requirements to level up, and material requirements needed to upgrade equipment, will increase the farther you progress in the game. if quest payouts simultaneously remain unchanged, this obviously would make the game grindier
How are trophies more accurate than people writing their thoughts as they play the game?
because everyone (or at least everyone who has their consoles connected online) is represented in that number. >50% of everyone playing the game is taken into account in the completion trophy number. but <1% of players will post about their experience online. as such, trophy percentages represents a much larger share of the player base than online comments

furthermore, the >50% of people that have their consoles connected online represent a much more representative cross-section of the game's player base than the small percentage of players that post on resetera. you can compare any revenue charts with what games inspire the most discussion here and easily conclude that resetera is not representative of the gaming audience at large, with certain types of games being very overrepresented here, and other types being very underrepresented

this should not be a difficult concept to grasp
 
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dock

Game Designer
Verified
Nov 5, 2017
1,368
So you belive that literally every example of monetization affects the design of a game?
Every type of in-game point/currency acquisition affects the design of a game. Games are designed around day-one experience and expanded versions too. All optional points and DLC are considered for how they disrupt balance and progress.
 

Deleted member 888

User requested account closure
Banned
Oct 25, 2017
14,361
Curious what y'all think about these situations:

1. Hacking a SP game with leaderboard / indirect MP integration.
2. Hacking a SP game to unlock something for MP.
3. Hacking a MP game to unlock something for MP that would otherwise take a lot of time or skill to obtain.

The second you connect to an online server you've undoubtedly accepted TOS. Hence why someone can be banned in Dark Souls even if they play SP, but online (as in, don't invade anyone or summon anyone, but you're still online). A ban simply means not able to connect to the online server, you can still play Dark Souls in SP, properly offline. So if you want to cheat in DS, do it offline. Heck, there's a pop up in the DS menu that warns people about cheating online. If you do something offline, get a reward and then connect online, I'd still say if that is detected, fair play on an online ban. If you're going to cheat/mod your game, do it offline, as in, permanent offline.

95% of gamers will agree and accept messing around with online, even leaderboards, is not cool. Doing what you want in offline SP? Yeah, if devs and pubs get really hostile over that good luck with PR. DRM which basically acts like some sort of virus on your PC is bad enough, but if corporations get all high and mighty over true SP cheats, well, maybe that is a case when I'd say yourself and others involved in monetization should probably be thinking about why you're obsessing over what you might be trying to do with SP?

I know it's going to come, but it's just a case of when someone, somewhere, begins to make arguments cheating in SP is piracy. I have no doubts at all whatsoever behind closed door conversations in some companies will already be complaining about SP cheats and verging on if not outright saying "This is piracy, what can we do about it? We want to sell cheats and these players (primarily on PC) are doing it for free.".

To me, it would be as ridiculous as saying "These content creators are creating 5~10 hour experiences for free for our RPG, we need to somehow stop them because we've got DLC to sell". Bethesda tried to deal with that somewhat, by going down the path of paid mods and trying to entice content creators not to work via donations, but charge for every use of their mod whilst giving Bethesda a cut. They're still not going to stop community mods/graphics overhauls and more being given away for free, or via optional donation. Not unless they fully remove modding from their games or make it a DRM affair. Such as, you must use our storefront, end of. Even then many skilled people find ways to mod games without official tools.

These may well be the lines some companies need to think about when it comes down to do we want to foster a diverse community/fan base and maybe even outwardly support creative/funny things our fans do? Or, do we act like the only thing that matters is cold hard cash and become incredibly insulated to the fact the gaming community does largely revolve on goodwill, image and not being a hostile, faceless corporate overlord 24/7. You spoke to me specifically about the value of retaining and growing a customer base, over just focussing on MTs, but it's also true some of that comes about from not only how subjectively good and well rated your products are, but how you interact and speak to the people that pay your bills and make your CEOs lots of money.
 
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Deleted member 20850

User requested account closure
Banned
Oct 28, 2017
444
I seem to be the rare case who played this game for 50 hours, likes the game and takes issue with the microtransaction.

If you don't want to run around in mix and match gear, you can upgrade your gear. The material cost for doing so is steep. But it's doable even though it feels like a constant struggle.

Now someone can say "You are not supposed to do that" but it kind of works out. The game gave me a prompt about upgrading my gear and how I should do it. It just feels bad. Of course the cash shop would have enabled me to do this without problem.

Around level 40 this becomes irrelevant though. It's like I went through the phase where they tried to sell me extra materials and wanted to make sure I leave on a good note.
 

Crossing Eden

Member
Oct 26, 2017
53,304
Every type of in-game point/currency acquisition affects the design of a game. Games are designed around day-one experience and expanded versions too. All optional points and DLC are considered for how they disrupt balance and progress.
The statement people are making is that they design the entire experience around making those purchases.
 

butman

Attempted to circumvent ban with alt account
Banned
Oct 30, 2017
3,024
So what would be the settings to be able to play it as a common single player game without becoming a cheat?
 

Tovarisc

Member
Oct 25, 2017
24,407
FIN
So what would be the settings to be able to play it as a common single player game without becoming a cheat?

It's common single player game without that trainer. Do side questing, exploration and looting combined with sensible ship upgrading with piece of gear here and there. That way you will have no issues with materials, you will swim in them.

Trainers like this are for players who want to skip large segments of the games content.
 

Hero_of_the_Day

Avenger
Oct 27, 2017
17,329
Well, I might take back what I said about not feeling the microtransactions were too bad. I am pretty sure my main story mission just jumped from level 25 or 26 to level 31. So, I guess it's time to do some grinding. Feels like that is going to take a pretty significant amount of time.
 
Oct 29, 2017
1,001
I said all RPG. AC games weren't RPG's back then. Don't steer away from the point. You're making false claims without any proof. You haven't played the game and you have no interest in doing so. You're just Makin stuff up and spreading false information.

I've been playing the game for more than a week and I can say the game wasn't designed to sell MT. You're claiming otherwise, provide a proof to back your claims.
I have no intrest in playing it? https://psnprofiles.com/ManThatYouFear go and enjoy the fact I've got a plat on every one.

Do not assume what I do and do not play, The argument is Creed games never had a game prior to the previous game and they seem to have implemented a grind only to incentivize you into buying the skip.

False claims with no proof.. the games them selves are the proof.
 

Nintendo

Prophet of Regret
Member
Oct 27, 2017
13,367
I have no intrest in playing it? https://psnprofiles.com/ManThatYouFear go and enjoy the fact I've got a plat on every one.

Do not assume what I do and do not play, The argument is Creed games never had a game prior to the previous game and they seem to have implemented a grind only to incentivize you into buying the skip.

False claims with no proof.. the games them selves are the proof.

What does that have to do with anything? I didn't say you didn't play old AC games and no they haven't implemented a grind to incentivize you into buying. Even if you buy the booster, you still have to "grind". It doesn't let you skip it. They just implemented RPG mechanics and that's how many RPG games with level gating work.

Since you played old AC games, you should know XP boosters existed in them too. AC Syndicate had 75% xp boosters that expire. Was the grindy? No, and neither is AC Odyssey.
 

Lashley

<<Tag Here>>
Member
Oct 25, 2017
59,936
Did it improve the game?

I want to play Origins first but I wouldn't be opposed to a 1.5x or 2.0x multiplier if it made the game have better pacing.

Did it make the game too easy too fast?
Yeah it definitely did for me tbh

As for making it too easy, nah not really as you'll still come up against higher levelled foes
 
OP
OP
texhnolyze

texhnolyze

Member
Oct 25, 2017
23,155
Indonesia
Did it improve the game?

I want to play Origins first but I wouldn't be opposed to a 1.5x or 2.0x multiplier if it made the game have better pacing.

Did it make the game too easy too fast?
The content/enemy scales with your level to a certain degree. At most, you will over-level content up to 2 levels only.

So no, it will not make the game too easy.
 

EkStatiC

Banned
Oct 27, 2017
1,243
Greece
Every type of in-game point/currency acquisition affects the design of a game. Games are designed around day-one experience and expanded versions too. All optional points and DLC are considered for how they disrupt balance and progress.
Even if you have all the right in the world, you can't win...
 

Deleted member 11421

User requested account closure
Banned
Oct 27, 2017
1,935
i have certainly seen people say in this thread that more non-story content is needed to meet level requirements towards the end.

You need to do extra stuff even if you have the boost. Also, if you play on Easy/Normal you will start to get way less experience from sidequests that you outlevel, so hypothetically it can work against you lol. The disparity is big enough where no matter what you're going to "grind" at some point as the game jumps about 5 levels or so up towards the end to finish the main quest (just as it did in Origins).