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Valdega

Banned
Sep 7, 2018
1,609
Interpolation has always looked unnatural to me. It doesn't feel right because the extra frames are fake and don't represent actual updates within the engine. It also reduces image quality because your TV is basically filling in the gaps with blurry frames. Real 60+ FPS is way better.
 
Oct 26, 2017
1,030
Interpolation has always looked unnatural to me. It doesn't feel right because the extra frames are fake and don't represent actual updates within the engine. It also reduces image quality because your TV is basically filling in the gaps with blurry frames. Real 60+ FPS is way better.

I don't think OP is saying this is better than a real FPS boost. I don't think anyone would. But they do prefer a game's animations and effects to look smoother, even at the cost of some image quality and input lag. I don't personally buy into that view, but it's sort of akin to preferring a lower resolution/lower settings and a higher framerate. Not a one-to-one comparison, but I think you see my point.
 

noyram23

Banned
Oct 25, 2017
9,372
You can always try.. I don't know how good it is on LG but on my x900e is totally playable for me at least.

Fast camera movement games can be a problem sometimes but the worst you will experience is the real framerate of the game for a few seconds.

I only use it on third person games or Rpg games. People should try this before saying "is 200 ms I can't believe you play like this".
I read LG on OLED have the best when it comes to this, I hated the effect on movies though but it might look good on games.
 

Rayder

Member
Jun 15, 2018
202
Cleveland, Ohio
My TV has a "Auto Motion Plus" setting, which includes Judder Reduction and LED Clear Motion, but I never use it. For me, minimizing input lag is far more important than picture quality or perception of a smoother framerate. In game mode (which disables Auto Motion Plus), my TV gets between 19 and 21ms input lag. Outside game mode, it's 80 to 98ms. I would much rather have the 4 to 5 times better input lag in my games than sacrifice it for relatively minor picture quality improvements.
 

Vishmarx

Banned
Oct 26, 2017
5,043
On Rpg's for example works perfect. On third person adventure games they are totally playable.

People should try this before saying "It's 200 ms unplayable".

I just dont see why id want it to look like pseudo 120fps regardless. the whole point of higher fps is responsive visual feedback. which isnt happening.
 

Xx 720

Member
Nov 3, 2017
3,920
Is this the soap opera effect thing? It looks bad in movies, maybe in single player games it might be ok if it's not too laggy
 

Valdega

Banned
Sep 7, 2018
1,609
I don't personally buy into that view, but it's sort of akin to preferring a lower resolution/lower settings and a higher framerate. Not a one-to-one comparison, but I think you see my point.

Sort of. The whole point of reducing settings to achieve a higher framerate is to make your inputs more responsive. Interpolation does the exact opposite of that.
 

Roven

Member
Nov 2, 2017
893
So for every ten threads where we are warned about motion interpolation we got one genius who thinks that it's the second coming of god. In games. Not even films. Games
 

corasaur

Member
Oct 26, 2017
3,988
i hate the way it looks quite a bit even for tv-viewing where the input lag is irrelevant. took me ages to learn why everything we watched at my uncle's place looked so off.
 

xxracerxx

Avenger
Oct 25, 2017
31,222
No thanks.

I like how this thread has just boiled down to everyone saying no and the OP trying to convince everyone it is great.
 

Paertan

Member
Oct 28, 2017
1,393
Oh it's a thing. The first thing I turn off when gaming. I do not like it at all. Only real purpose I see for it is sports when you want to keep track of the ball in soccer or something. I don't watch sports so don't really know.
 

w00tmanUK

Member
Nov 9, 2017
404
Motion Interp is one of the worst things, tv-wise, ever. People like high frame-rates because it makes the game feel responsive - exactly the opposite being achieved by adding anywhere from 50 to 100ms of input lag to your game.
 

EvilBoris

Prophet of Truth - HDTVtest
Verified
Oct 29, 2017
16,684
Lucasarts had a team doing some research on this a few years back


https://www.eurogamer.net/articles/digitalfoundry-force-unleashed-60fps-tech-article

https://www.eurogamer.net/articles/digitalfoundry-frame-rate-upscaler-tech-interview

This Rendering engineer said that the solution they had put together actually reduced input latency slightly vs a straight 30fps system.

You can see how these recontruction technique's have evolved and beomce commonplace, but as usual the tech is all being geared up to improve the graphics rather than the experience.
 

Inugami

Member
Oct 25, 2017
14,995
I have yet to see it work well. I tried it once or twice, one example being RE4 on PS3... The scenes with the rain especially exhibit some awful artifacting from it.

It's really designed for sitcoms and sports, where the cameras are a lot less dynamic.

You can see how these recontruction technique's have evolved and beomce commonplace, but as usual the tech is all being geared up to improve the graphics rather than the experience.

Not completely true, those techniques are being used in VR for exactly that.
 

Dark1x

Digital Foundry
Verified
Oct 26, 2017
3,530
I don't use it often due to latency but certain games can benefit. Octopath Traveler looks great with it and doesn't require super responsive controls so it's fine.

What I do like is how enabling motion interpolation on 60fps content basically interpolates up to 120. So side scrolling games look insanely smooth. The lag, though, hurts it (on the C8 it goes from 21ms to 100ms)

You mean if motion interpolation looks like 120hz native? Not even close
The LG C8 can interpolate 60fps content up to 120fps. It's extremely obvious. 30fps content only interpolates to 60, of course.
 

ss_lemonade

Member
Oct 27, 2017
6,658
Do you people speak from experience? On many games there is no artifacts or stutter.

I'm telling you.. Horizon Zero Dawn looks incredible with motion interpolation.. some tv's have like 60 ms with interpolation ON and is totally playable.


That video shows the same random jittery effect I see when using interpolation with the TVs I have.

The LG C8 can interpolate 60fps content up to 120fps. It's extremely obvious. 30fps content only interpolates to 60, of course.
That I did not know, interesting. Do you have to be outputting at 1080p to get 120fps?
 

Gifmaker

Banned
Oct 29, 2017
964
It's the first thing I turn off on every TV that has it.

Including TVs of friends when I visit them.
 

Naliem1

Member
Nov 27, 2017
69
There's not much input lag in my x800e, but it just seems to work on certain conditions. When moving the camera very fast or when fighting enemies, say in Odyssey, it's just a mess, sometimes feels smooth sometimes sluggerish as hell. That, and the bad framepacing is just nope.
 

Dark1x

Digital Foundry
Verified
Oct 26, 2017
3,530
That video shows the same random jittery effect I see when using interpolation with the TVs I have.

That I did not know, interesting. Do you have to be outputting at 1080p to get 120fps?
Nope. It can interpolate to 120 from any source. You can also playback 4K120 content from USB.

Alas, if you want to input at 120 (from a PC or Xbox), you're limited to 1080p120 due to HDMI limitations.
 

noyram23

Banned
Oct 25, 2017
9,372
I don't use it often due to latency but certain games can benefit. Octopath Traveler looks great with it and doesn't require super responsive controls so it's fine.

What I do like is how enabling motion interpolation on 60fps content basically interpolates up to 120. So side scrolling games look insanely smooth. The lag, though, hurts it (on the C8 it goes from 21ms to 100ms)


The LG C8 can interpolate 60fps content up to 120fps. It's extremely obvious. 30fps content only interpolates to 60, of course.
Now this is someone that knows what he's talking about :) I have a LG B6 though should probably upgrade to C8, is it huge of an improvement when it comes to HDR/4k and new features?
 

Afrikan

Member
Oct 28, 2017
16,989
Yes I've used in for DriveClub (try it!) And other story based games. Love it! It looks better (cleans up jaggies) and looks smoother...imo.
 

EvilBoris

Prophet of Truth - HDTVtest
Verified
Oct 29, 2017
16,684
The flagship Samsung TVs will run motion plus at in game mode with a total of 24ms latency, that's pretty impressive.

Makes you wonder if they could build in some custom silicon into a graphics card to achieve an even better post render result in a console.
 

Sherlocked

Banned
Oct 30, 2017
562
Not at all for me. There is no motion interpolation without artifacts and input lag goes up like hell.
 

Kaguya

Member
Jun 19, 2018
6,408
Turned it on when I was playing Tomb Raider 2013, moved the camera around for like five seconds, turned it off and haven't tried it since.
 

nbnt

Member
Oct 26, 2017
2,813
Nope. Latency matters a lot to me, single player or not, I can't enjoy a game when my input is delayed by +150ms. And the artifacts are unbearable, yuck.
 

Dark1x

Digital Foundry
Verified
Oct 26, 2017
3,530
Now this is someone that knows what he's talking about :) I have a LG B6 though should probably upgrade to C8, is it huge of an improvement when it comes to HDR/4k and new features?
Yes!

Much brighter HDR game mode, brighter overall picture, black frame insertion for cleaner scrolling, greatly improved scaling for 1080p content, 1080p120 support and a faster interface.
 

Vaizard

Chicken Chaser
Banned
Oct 28, 2017
294
Looked fine on my old Samsung full HD TV with the witcher etc. On my new LG OLED it doesn't nearly feel as fluid with it on sadly.
 
OP
OP
Elysiums

Elysiums

Banned
Dec 19, 2017
476
Yes!

Much brighter HDR game mode, brighter overall picture, black frame insertion for cleaner scrolling, greatly improved scaling for 1080p content, 1080p120 support and a faster interface.

Now I want a C8.

I hope this tech gets improved in the future.. if they manage to eliminate the artifacts and keep the imput lag under 30 this could do wonders for the industry. Games could be only 30 fps and the Tv will make them 100% smooth.

I have a hard time playing at 30 fps coming from a gaming pc at 120 hz / 120 fps.
 

eso76

Prophet of Truth
Member
Dec 8, 2017
8,120
I'll admit that depending on what's on screen it can work very well in a few instances and the lag isn't even ridiculously high on my set. Granted, you're not going to break any record in geometry wars. Or even survive for more than 3 seconds, but some games remain somewhat playable.
But, I mean you could probably get used to playing with boxing gloves on if you tried hard enough, it just wouldnt be much fun.

Also as soon as it is required to handle something that's not linear motion (X, Y, Z) it produces distracting and annoying artifacts.

I was thinking maybe some kind of motion interpolation could be used selectively (at console level, not TV though) in 60fps games that render certain things at 30fps (rear view mirrors in racing games, or characters far from the camera like those in Halo 5 I think it was).
 

Tedmilk

Avenger
Nov 13, 2017
1,914
As a 60fps fan, I'd totally use it if there was no extra lag added. I went to a friend's house and was playing Sonic Mania with him on PS4 and I could barely play due to the lag. He didn't notice any! Turned out he didn't have game mode set on his TV. He noticed a difference straight away after we changed it though. There's no way I could put up with introducing that much lag just to get fake 60fps.
 

ThreepQuest64

Avenger
Oct 29, 2017
5,735
Germany
Depends on the TV and strength of motion interpolation. There TVs that pretty bad with stutter, depending on the frame hold time, and especially slow panning can really look bad with noticeable stutter. If you have such a bad TV in that regard, which isn't uncommon, motion interpolation (with no extreme settings) can help a lot.
 

Schlomo

Member
Oct 25, 2017
1,133
I only use it for 60 fps games to bring them to 120 fps. There are almost never any visible artifacts then. And of course not for action games, but for adventures and RPGs it's awesome.
 

Asbsand

Banned
Oct 30, 2017
9,901
Denmark
Usually TVs that do this get intense input lag if you apply it.

My monitor has something like it though, which works a bit differently I think but yeah it also creates a lot of artifacts in the image.
 

Elixist

Member
Oct 31, 2017
1,170
op gonna look like a hipster genius as this tech keeps improving and then everyones using it. i use it on my projector here and there it works best imo with games with perfect frame times like horizon as you mentioned, i like how gears 3 looks with it too.
 

Tibarn

Member
Oct 31, 2017
13,370
Barcelona
It's awful IMO, the extra input lag is crazy and it can make some games unplayable.

I remember playing DKC:TF on my Switch at a friend's house, with the motion interpolation enabled and I was really really annoyed at how the game felt worse than in my TV (that is not especially good with input lag). Even in games that don't require precise inputs, I'm sure that the extra lag will annoy me during long sessions.
 

TAJ

Banned
Oct 28, 2017
12,446
My projector doesn't even support it. On my secondary TV it bumps the input lag from 40ms to 155ms. Fuck that.