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StuBurns

Self Requested Ban
Banned
Nov 12, 2017
7,273
Papers Please is the most important game in I don't know how long.

Dope.
 

Dremorak

Member
Oct 25, 2017
8,707
New Zealand
Geez thats hard to look at. I appreciate the style but hopefully theres an anti alias setting.
It actually felt like it was hurting my eyes :\
 

eyeball_kid

Member
Oct 25, 2017
10,235
It's not Game Boy, but rather classic Macintosh games.

the-10-greatest-early-mac-games-(and-how-to-play-t_hqp7.jpg

Ahh, Dark Castle. I loved that game.

Yeah, you're right, this is definitely an homage to classic 1980s Macintosh games. The only part I'm not into is the fact that the dithering seems to move with the camera instead of being a texture on the models. Definitely a really unique aesthetic though.
 

ToddBonzalez

The Pyramids? That's nothing compared to RDR2
Banned
Oct 27, 2017
15,530
I was worried this thing was becoming vaporware. Looking forward to it!
 

sibarraz

Prophet of Regret - One Winged Slayer
Avenger
Oct 27, 2017
18,107
Didn't know that the premise of this game was an insurance agent counting the deathtoll in the ship.

Guess that I'm going to buy it
 
May 5, 2018
7,353
Quick question. Would this game run well on a 2009 MacBook Pro? I know the art style evokes old Mac games, but I'm afraid this could be one of those games where it is still too much for my old Mac. Looks great otherwise.
 

TheIlliterati

Banned
Oct 28, 2017
4,782
Quick question. Would this game run well on a 2009 MacBook Pro? I know the art style evokes old Mac games, but I'm afraid this could be one of those games where it is still too much for my old Mac. Looks great otherwise.
Someone else will know better than I, but there's an old demo build in the link posted above that might at least give you an idea. I'm sure its not exactly the same, but maybe it will help. Probably won't know until more get their hands on it.
 

ramoisdead

Member
Oct 25, 2017
19,583
Some great reviews so far for Obra Dinn:

https://kotaku.com/return-of-the-obra-dinn-the-kotaku-review-1829797772

"I'm such a puzzle nerd that the idea of solving Obra Dinn, with its clues hidden everywhere and a story joining it all together, was something I'd been looking forward to for a long time. The experience was as captivating and memorable as I'd hoped. I was glued to it until I was done. My only wish is that I could erase my brain and play it again"

https://www.destructoid.com/review-return-of-the-obra-dinn-527519.phtml

"This is a game I can not stop thinking about. I think about it at work -- either remembering crazy moments I didn't see coming, or reflecting on recently discovered information and its implications. This is absolutely a "thinking man's game," and it's one that I hope other developers (or Mr. Pope himself) decide to ape and expand on. Despite the fact that this isn't a detective game, I've never felt more like a dick."

https://www.eurogamer.net/articles/...he-obra-dinn-review-prepare-to-be-transported

"As your clues mount up and the images in the book become less and less fuzzy, so the world comes into focus. You are not just exploring a place, you are slowly getting a sense for it. What an astonishing game. What an incredible piece of work."
 

Kalor

Resettlement Advisor
Member
Oct 25, 2017
19,629
I'm excited to get this later. It doesn't even feel like it's been that long since it was announced.
 

More_Badass

Member
Oct 25, 2017
23,623
Extremely high praise from Eurogamer
https://www.eurogamer.net/articles/...he-obra-dinn-review-prepare-to-be-transported
Despite the limited palette - perhaps because of it, eh readers? - the Obra Dinn is one of the most fully realised locations I've ever encountered in a game. It has carpenters, animals for slaughter, barrels and crates of mysterious stuff, a whole deck full of cannons.

It is a joy to poke around as the game slowly opens up new spaces. It is a pleasure - and a very harmonious pleasure - to come to an understanding of how different parts of the ship slot together, where people sleep, where they work, where they gather for a game of cards. That powdery white line that draws this bleak world is surprisingly adept at giving a sense of the material reality of the ship - razor sharp on the rarely-used stairs you use to climb aboard, breaking into radar-like speckles when ghosting an outline of waves into life. As your clues mount up and the images in the book become less and less fuzzy, so the world comes into focus. You are not just exploring a place, you are slowly getting a sense for it. What an astonishing game. What an incredible piece of work

And Kotaku
https://kotaku.com/return-of-the-obra-dinn-the-kotaku-review-1829797772
I'm such a puzzle nerd that the idea of solving Obra Dinn, with its clues hidden everywhere and a story joining it all together, was something I'd been looking forward to for a long time. The experience was as captivating and memorable as I'd hoped. I was glued to it until I was done. My only wish is that I could erase my brain and play it again.

Destructoid
https://www.destructoid.com/review-return-of-the-obra-dinn-527519.phtml
This is a game I can not stop thinking about. I think about it at work -- either remembering crazy moments I didn't see coming, or reflecting on recently discovered information and its implications. This is absolutely a "thinking man's game," and it's one that I hope other developers (or Mr. Pope himself) decide to ape and expand on. Despite the fact that this isn't a detective game, I've never felt more like a dick.
 

Dest

Has seen more 10s than EA ever will
Coward
Jun 4, 2018
14,056
Work
Ah, yeah - this is more accurate. I was a console gamer till 2008, so that was the only frame of reference I knew. Still looks amazing.
It's a really neat approach to visual design, I'm just wondering how it'll play out in a 3D space. I had no idea this was a thing up until a few minutes, but I'm eager to get home and give a try now. I should also probably finish up Papers Please...
 

mattiewheels

Member
Oct 27, 2017
5,107
Just from the first hour, the music and the voice acting is so powerful, like a great radio play.

The amount of branching out you do after the first scene is already overwhelming me, so many people to keep track of now
 

Shake Appeal

Member
Oct 27, 2017
3,883
Went home to blaze through the first three cases, and it's superb. It's like this game was made for me. I love detective games that actually make you feel like you're doing the work.
 
Oct 25, 2017
4,798
Yeah, so far this game is pretty fantastic.

To give an idea of what it is and how it works: basically, your character is a sort of detective who boards a ship and has to figure out what happened. There's basically dead people everywhere. Fortunately, you have the ability by way of a special stop-watch to "jump" into moments of the lives of these now dead people to figure out what transpired. In these sequences, the game requires that the player deduce some information about each individual on the ship: generally, their name, how they died, and who or what was responsible for their death. Often, these sequences will lead in naturally to another sequence: creating a virtual "ghost" of a body that encapsulates that person's story, though their story is generally just a slice of a greater whole. The game seems broken up in "chapters", with each chapter having multiple parts. When you've figured out the fate of 3 individuals, the game will confirm if you got it right. As the game opens up, you'll need to go deeper and deeper into the story, step by step, to learn more about the fate of everyone on board.

This game doesn't hold your hand at all. If you want a detective game that plays a little bit like clue but requires a little more consideration and thought, this is your game. It's dark, actually brutally violent (though, thankfully, the art-style ensures that it's never too direct). I've only been able to figure out the first 3 victims, and bits and pieces about others, but there are 60 people total on the ship so I can see trying to figure out everyone could take some time depending on how observant you are.

The scenes in the game that you explore are magnificent. Like freeze-frame murder montages, you can move around the scene and investigate the odds and ends; referencing images, information you've already collected, and dialogue snippets to try and piece together what is happening. A lot of the time the information you need to figure out what happened to just one person will require you to move backwards and forwards through different scenarios (which can be a little frustrating, since the visuals make it a little hard to make out who is who sometimes). This is a game for patient people.

The music is also spectacular, along with the ambient sounds of the ship; it's all telling a brilliant story with so little actually happening on screen. I'm kind of in awe of what this game is doing, and just how much trust it puts in the player to bit by bit build up an understanding of the events on the ship.

I was a little concerned that the price at 20 would be too steep, but I expected a walking sim: what I'm getting is actually a crazy, narrative-driven clue game of whodunnit where you have to account for the deaths of 60 people. It's deep, mysterious, and visually wonderful. If any of this sounds good, get this game.
 

Kalor

Resettlement Advisor
Member
Oct 25, 2017
19,629
I booted it up for 15 minutes just to get a feel for it and the style is off the charts. The macintosh look is already cool (and it's neat that you can change the colour scheme) but the first memory that you find with the crew member getting shot looks so good with the trails of blood and smoke suspended in the air. I've been looking forward to the game for years but this is already way better than I was expecting.
 

More_Badass

Member
Oct 25, 2017
23,623
I booted it up for 15 minutes just to get a feel for it and the style is off the charts. The macintosh look is already cool (and it's neat that you can change the colour scheme) but the first memory that you find with the crew member getting shot looks so good with the trails of blood and smoke suspended in the air. I've been looking forward to the game for years but this is already way better than I was expecting.
Gets even more gorgeous

This is to Her Story what Inside was to Limbo (well not exactly because it's a different developer). But in the sense of taking a concept, here being a detective game where gameplay is based around piecing together the truth through non-linear clues and hints, and elevating the design to another level.
 

TheIlliterati

Banned
Oct 28, 2017
4,782
This game is crazy good, and after three hours I've already seen some INSANE things. I was wondering what reviewers meant by surprises. It goes some great places already. Even though I've mapped out a ton of deaths and timelines, so many identities are an absolute blur, despite the game saying I should be able to deduce some of them. I don't know how exactly...probably through contextual clues like the rooms of the ship, which I ignored. I focused more on visual and audio clues and there's some folks I really want to figure out!
 

Lord Error

Member
Oct 27, 2017
4,368
Cool to see this being reviewed well. I'll have to get it. The preview version I played last year was OK, but it didn't grab me like Papers Please did.
 

Pariah

Member
Oct 29, 2017
3,945
It seems to be received candidly by users too, as it is already among today's top sellers. I wish Pope the best: such a creative, unique designer.
 

Kalor

Resettlement Advisor
Member
Oct 25, 2017
19,629
Is there a way to speed up the part where the screen swirls inward to reveal a new page in the diary? Your angle when zooming in on the person seems to sometimes speed it up but its inconsistent and I can't tell if I'm missing something.
 

TeenageFBI

One Winged Slayer
Member
Oct 25, 2017
10,240
Holy shit, this is out. I had no idea it even had a release date!

I've been looking to give my 2080 a workout. BUYING NOW
 

sredgrin

Attempted to circumvent ban with alt account
Banned
Oct 27, 2017
12,276
This game is great. People that want actual detective games, pick this up.