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Buzz

Member
Oct 28, 2017
311
Maybe we'll finally get Alpha Protocol 2.

Yeah I am hoping for this. Good for the competition. Will keep Sony on their toes.
My only concern is that I don't trust Microsoft (not the Xbox division) that they will stick to this new vision for so long. They have been very fickle and have changed their direction so frequently during the two generations I have been following them. If Nadella leaves will the Xbox division have the same leeway?
 

Kyougar

Cute Animal Whisperer
Member
Nov 3, 2017
9,354
After their fall at tge start of the gen, Microsoft have done more positives for gaming as a whole than any other company. Come at me.

Really?

Valve sponsored DXVK and created Proton, making tens of thousands of Windows games Linux compatible.
What did Microsoft do for gaming as a whole on that level?
 

Falcon511

Member
Oct 27, 2017
3,148
You really shouldn't rely too heavily on what a bunch of internet forum-goers are saying when it comes to studio staffing.

Avellone left and he has a pretty significant cult following for a games developer.

Fergus Urquhart is still there. Josh Sawyer was the director for Pillars of Eternity II. Darren Monahan looks to still be there, in an executive and producer capacity. I haven't seen anything to suggest that Chris Jones has gone somewhere else. Last I heard they even hired Tim Cain when they were ramping up for Pillars of Eternity. Carrie Patel, Adam Brennecke, and Justin Bell were all credited with lead roles on both PoE and PoE II.

Beyond that, it is incredibly insulting to the rest of a development studio to act like one or two name people were the magic makers in the entire project. Games aren't hundreds of people slaving away to realize the vision of a a small handful of visionaries, they're holistic efforts. Obsidian hasn't had massive layoffs and they have had indications of massive turnover. The teams that made PoE and PoE II are likely almost entirely intact and the majority of people from Fallout NV are likely still there too.


Eh, people need to get a reality check then.

Ninja Theory has spent the last half decade or so punching WAY below their weight because they couldn't reliably secure AAA backing, despite being a team best suited to AAA game design.

Obsidian is in a similar vein. The PoE games are great and I hope they continue to do something with the IP, but Obsidian has the talent in-house to push the envelope on emergent RPG gameplay in the AAA space, they simply lack the funds and technical support to do so.

I'm all for the NT acquisition. NT will be able to realize a more complete artistic vision with MS' backing than they have been able to do so in the recent past and all while giving their employees far more employment stability.

If the acquisition of Obsidian happens I'll view it in the same way. They're a studio with ample talent but the 3rd party publisher system is exploitative to developers in the NT/Obsidian tier. As it stands now they live project to project and needed to kickstart the only thing they've gotten to really make from whole cloth. Everything else has an external producer dictating development based on market perception. The best games across the industry are ones that get to live outside chasing current market trends. This is one way Obsidian can get there. The other would be to release a PUBG/GTA/etc. level massive success, which requires uniquely timing the gaming zeitgeist via, largely, blind luck.

I like it. I really hope the unannounced major IP is a AAA realization of the Shadowrun IP that MS has control over, as I'd imagine Hairbrained Schemes/Wiesman aren't going to touch on it again for a while after their acquisition by Paradox, as Paradox has a truckload of their own IPs and licensing deals they could develop instead of servicing an additional licensing deal with MS.


Yeah about the developer situation, someone was saying in this thread that the studio does not have the magic talent that left so they are devoid of any value. That is really insulting to the people who actually work there now (175). Game development is a team effort and the person who posted that is apparently oblivious to that fact as are most other users on this board. Even then, Obsidian has the culture to make a great RPG and now has the backing of a very powerful platform holder to attract talent.
 

Cpt-GargameL

Banned
Oct 27, 2017
7,024
Huh interesting.

I hope that with all these dev purchases they will come in swinging next gen with first party games.
 

Sou Da

Banned
Oct 25, 2017
16,738
Beyond that, it is incredibly insulting to the rest of a development studio to act like one or two name people were the magic makers in the entire project. Games aren't hundreds of people slaving away to realize the vision of a a small handful of visionaries, they're holistic efforts.
Welcome to 'enthusiast' discussion of game studios, enjoy your stay.
 

Poodlestrike

Smooth vs. Crunchy
Administrator
Oct 25, 2017
13,489
So you're saying I'll never get alpha protocol 2 on a Sony console?

giphy.gif
Imma be real with you, chief

You were never gonna get Alpha Portocol 2 either way.
 

Camonna Tong

Member
Mar 2, 2018
1,449
Yeah I am hoping for this. Good for the competition. Will keep Sony on their toes.
My only concern is that I don't trust Microsoft (not the Xbox division) that they will stick to this new vision for so long. They have been very fickle and have changed their direction so frequently during the two generations I have been following them. If Nadella leaves will the Xbox division have the same leeway?
I think as long as Xbox goes in this direction and succeeds like the CEO wants them to, they'll be fine. Xbox is the pillar to pushing a lot of technology that Microsoft has, such as the Cloud, AI, VR, etc, and is seen by Satya as the part of Microsoft with the most potential. Similar to Sony, if Xbox gives Microsoft enough revenue, it will stay the way it is. No sane CEO would cut off Xbox in any way if it's succeeding greatly, and it looks as if Microsoft as a whole is backing Xbox which wasn't the case before. Could a new CEO change things up for the worse? Sure, but I doubt that CEO would and probably go in a similar direction as Satya because of the success he's had. A lot of decisions are made when appointing a new CEO, and I doubt the board members wouldn't think of Xbox when making those decisions.
 

Drek

Member
Oct 27, 2017
2,231
The blatant hate for Xbox is mind boggling. I can understand 5-7 years go with pushing Kinect but the last 4 years of Phil rebuilding the Xbox brand and now for the first making a serious push where the company is all in on gaming. They're fixing the number 1 issue people had with them and psychologically they feel the need to rationalize and find some reason to complain.
1. I wouldn't describe the negative attitude towards MS as "hate" when it is almost entirely justified. They, and by "they" I mean the Xbox management team including Spencer, have been pushing a narrative of greater first party commitment for about 4 years now. The only real action we have seen came this year with buying some existing exclusive partners, a studio with a dubious track record, and Ninja Theory. Now they're rumored to be adding Obsidian.

Great, where were these moves 3 years ago when they could have gotten games out sooner?

I know, MS had a big reorg. and now Spencer has more power, blah blah blah. Great. But when Spencer himself is effectively regurgitating the same talking points he used when he apparently had no ability to deliver why should people immediately change opinions because they've announced a few acquisitions?

And this isn't fixing the software issue. If I break a big ass hole in my wall I have something to fix. Just because I went to the store and bought some drywall, mud, tape, etc. I can't then say I'm actively "fixing" the hole. That I can claim when I'm actually physically fixing it. No one has any obligation to believe my claim until they see me either A. fixing it or B. the wall fixed.

So until MS shows some production from these acquisitions they're just buying the materials to start fixing the gaping hole in their first party library. It is a good way to start, the only way to start, but it doesn't mean they deserve a pat on the back for recognizing them needing the basic tools to make the fix.

Its the ultimate example of rationalization. Microsoft shouldn't be buying studios unless they worked with them for years...what difference does it make? How does the number of years Microsoft worked with a studio have any bearing on acquiring them?

I'm getting nauseating reading this thread right now.
Personally I take issue with acquisitions or partnerships that limit the distribution/availability of already in existence/likely to exist products as a marketing tactic. That's the games industry acquisition test I run in my head. If the game was already going to exist (Rise of the Tomb Raider) and the deal did nothing to improve or expedite the product I see no value other than artificially constructing a consumer trap. That's bad business in this industry.

When instead that partnership/acquisition is a value add to the industry as a whole, which I'd argue superior funding, technical resources, and creative independence are for NT and Obsidian and I believe MS can offer them, then it's a net good and we should all be happy about it.

The reality is that by the time Obsidian and NT are putting out meaningful products under the MS banner there will likely be a pretty cost palatable option out there for people to get these games. Maybe its a dedicated digital distro gaming box or a streaming service,but with Game Pass and their streaming offering as well as PC support (despite being problematic in some ways). No matter what it is the one message MS has clearly delivered on is that they want to deliver games content to anyone, anywhere, and to remove a hardware purchase from the equation. The gated ecosystem? Yes, but sans-upfront buy-in.
 

Drek

Member
Oct 27, 2017
2,231
Welcome to 'enthusiast' discussion of game studios, enjoy your stay.
Yeah, I know, but sometimes people need to be checked on what they take for granted.

Yeah about the developer situation, someone was saying in this thread that the studio does not have the magic talent that left so they are devoid of any value. That is really insulting to the people who actually work there now (175). Game development is a team effort and the person who posted that is apparently oblivious to that fact as are most other users on this board. Even then, Obsidian has the culture to make a great RPG and now has the backing of a very powerful platform holder to attract talent.
I would suspect that the person who first suggested that in this thread is an ardent parishioner of the Church of Avellone. You can find some far worse devotees on your average CRPG focused message board.

Imma be real with you, chief

You were never gonna get Alpha Portocol 2 either way.
Well, now you might actually get Alpha Protocol 2 or a spiritual successor, though chances are still slim, it just won't come to a Sony controlled video game ecosystem.
 

Sydle

Member
Oct 27, 2017
3,275
Wow microsoft fanboys are having a fieldday it seems... Im just stating that microsoft should have started making new studios way earlier that what they are doing now. Turn 10 was created in 2001 and 343 in 2007. The rest was litterally this or last year.

Most critique was that microsoft lacked first party titles and that they basically bought 3rd party exclusives(not my words, its all over the internet.)

MS built MS Black Tusk/The Coalition towards the end of the 360 gen. They also built LiftLondon for mobile and tablet, which was merged into Soho Productions team after not delivering anything 2 years in. Mattrick also started building MS Victoria (Kinect focused I think, maybe mobile?) and the TV studio in LA, the name of which escapes me right now.

HoloLens started as a project in the gaming division and they had started building internal teams around it for gaming and non-gaming experiences.

They were certainly investing in building new studios and teams, but they weren't focused only on expanding traditional PC/console game experiences because back then their priorities were different and varied. They seem a lot more focused on "core" gamers these days.
 
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SuikerBrood

Member
Jan 21, 2018
15,487
Really?

Valve sponsored DXVK and created Proton, making tens of thousands of Windows games Linux compatible.
What did Microsoft do for gaming as a whole on that level?

Agree. Microsoft hasn't done anything in that proportion. I do wish Steam was still fighting for the Steam consoles, would've loved a Linux competitor next gen.

We shouldn't be talking about Microsoft as if they are some kind of charity organization, or ideologically driven like Valve, they are a multi billion corporation.

But, with the tools they've got they have done some remarkable things the last couple of years. They've really grown a phenomenon like Minecraft, their Azure technology is driving many online games like R6 Siege, they have embraced Windows as a gaming platform (Be it with terrible execution), they are trying to build a streaming competitor to Switch, have embraced backward compatibillity which is only dwarfed by the PC, they have looked for other ways of distributing games like Gamepass, etc.
 

Zeta Ori

Member
Oct 25, 2017
2,102
NY
All I can say is imagine if you were an Obsidian employee reading this thread and being told your work doesn't matter cause a few people left?

Shit is embarrassing, and is exactly what got Gaf the reputation it had when it came to developers participating.
 

mlappy

Alt Account
Banned
Aug 15, 2018
424
Kanada
Wow microsoft fanboys are having a fieldday it seems... Im just stating that microsoft should have started making new studios way earlier that what they are doing now. Turn 10 was created in 2001 and 343 in 2007. The rest was litterally this or last year.

Most critique was that microsoft lacked first party titles and that they basically bought 3rd party exclusives(not my words, its all over the internet.)

Seriously who is talking about sony? this a ms topic. I dont even have a playstation. Im just stating that microsoft should have begin the process when the xbox 360 what thriving. Besides that microsoft doesnt really have a good trackrecord when managing their studios, look at what happened to rare. A golden opportunity to diversify your lineup and basically take those people and put them on kinect sports. And no battletoads and killer instinct(the new ones) are not made by Rare for some reason.

And sony should have allowed gamertag changes about 15 years ago. Alas, it is what it is.
 

Mr.Deadshot

Member
Oct 27, 2017
20,285
What. In the actual. Fuck is this ^^ shit?! It's too late for someone who doesnt care for anything from Microsoft in the first place?

I can't....I just can't...

You should probably abandon this thread and stay as far away from anything Microsoft for the rest of your days, at least for now anyway. Better luck in the next life. Mkay? Mkay!
Lol, calm down.
 

Rami Seb

Banned
Sep 28, 2018
886
But when Spencer himself is effectively regurgitating the same talking points he used when he apparently had no ability to deliver why should people immediately change opinions because they've announced a few acquisitions?

There is a considerable difference between skepticism and flat out hate and wishing for one to fail and sadly the majority fit into the latter category.

I get the skepticism and if someone says they're waiting until the results of the acquisitions are shown ei believe it when I see it mentality, that's fair

But there are far more comments about how Obsidian and Ninja Theory are suddenly mediocre developers right after Microsoft bought them. The fear of Microsoft doing well, of them having a 1st party that can match or possibly exceed Nintendo and Sony terrifies this group.
 

Absent

Member
Oct 26, 2017
3,045
It's not clear to me that it's not the same project as the Take-Two/Private Division game, at which point we know a bit more: https://www.gameinformer.com/b/feat...es-new-publishing-label-private-division.aspx
Unrelated to your post, but reading throught it; I'm all for this going forth.
Rather than going big with benchmark-setting endeavors like Grand Theft Auto or supporting perennial juggernauts like NBA 2K, the new label's directive is to identify smaller teams of experienced developers with great ideas, fund their projects, and in a surprise twist, let the studios keep the rights to the intellectual property.

Private Division's unconventional approach found a receptive audience in the many talented developers burned out from working on 300-person teams and playing office politics.
Each is a smaller-scale project with smaller teams that maintain the production values gamers expect in a triple-A title, but deliver an experience tighter in scope and scale (think Ninja Theory's Hellblade: Senua's Sacrifice). All are bringing new concepts they are passionate about to life in the hopes of finding the footing that can prove so elusive in this industry.
"We assessed the market and saw numerous instances of proven creatives darkening our door who had left major studio systems and were interested in working on something more entrepreneurial," he says. "They were more enamored with the idea of focusing on the game product and leading smaller, more nimble teams, and were less interested in working in 300-400 person organizations for five-plus years to bring a new quad-A game to market."
Smaller teams, new IP, and riskier experiments.
 

Buzz

Member
Oct 28, 2017
311
I think as long as Xbox goes in this direction and succeeds like the CEO wants them to, they'll be fine. Xbox is the pillar to pushing a lot of technology that Microsoft has, such as the Cloud, AI, VR, etc, and is seen by Satya as the part of Microsoft with the most potential. Similar to Sony, if Xbox gives Microsoft enough revenue, it will stay the way it is. No sane CEO would cut off Xbox in any way if it's succeeding greatly, and it looks as if Microsoft as a whole is backing Xbox which wasn't the case before. Could a new CEO change things up for the worse? Sure, but I doubt that CEO would and probably go in a similar direction as Satya because of the success he's had. A lot of decisions are made when appointing a new CEO, and I doubt the board members wouldn't think of Xbox when making those decisions.

Yeah makes sense but I would still be cautious. Regardless, next gen is going to be interesting. I am waiting to see what Sony will do now. Possibly they will neither have the stronger console nor the biggest first party stable leading up to the next generation. I don't see Nintendo being too concerned with all this as they already have several established big ticket franchises.
 

B.C.

Prophet of Regret
Banned
Sep 28, 2018
1,240
There is a considerable difference between skepticism and flat out hate and wishing for one to fail and sadly the majority fit into the latter category.

I get the skepticism and if someone says they're waiting until the results of the acquisitions are shown ei believe it when I see it mentality, that's fair

But there are far more comments about how Obsidian and Ninja Theory are suddenly mediocre developers right after Microsoft bought them. The fear of Microsoft doing well, of them having a 1st party that can match or possibly exceed Nintendo and Sony terrifies this group.
Cosigned.
 

VeePs

Prophet of Truth
Member
Oct 25, 2017
17,358
Also, think about why Matt and Trey decided to partner with Ubisoft for the sequel and not Obsidian again.

This is because Ubisoft bought the rights to South Park from THQ when they went under.

South Park Stick of Truth was still midway thru defelopmemt when they went down, Ubisoft allowed them (Obsidian) to finish it.

But when the time came for a sequel, Ubisoft decided to develop it internally.

It has nothing to do with the quality of the game. (And speaking of technical bugs, Fractured but Whole was broken on the Switch for a decent amount of time. While costing $60 with no additional content)
 

Splader

Member
Feb 12, 2018
5,063
Coasting it? Really? Despite the fact that they have far more features and games than any of the other platforms? Okay.

It would be easier if people would just say "I don't like Steam for completely arbitrary reasons" instead of trying to argue that it's somehow inferior to other platforms.
I'm not saying it's inferior… I'm saying that I don't like it. I'm not a fan of the UI, of the friend system, of the achievement system, of the overlay, of the constant resource hogging, of the constant client updates, of all the sales being thrown in my face in a window I actually have to physically close. The entirety of the Store, Profile and Community tabs are behind a weird integrated browser. The Library, Profile and Community pages look like something from 2005. That's what I'm not a fan of. Not to mention if you don't keep it auto signed in, it asks for you to verify your account way too damn much.
What I'm saying is that Steam isn't the be all end all. It's good, sure, but it (like pretty much everything else) could use a lot of improvement, especially aesthetically.
 
Oct 25, 2017
3,595
The hate here is too much...

11:59 - "Microsoft needs more first party."
00:00 - "I hate Microsoft for have first party."

There is a considerable difference between skepticism and flat out hate and wishing for one to fail and sadly the majority fit into the latter category.

I get the skepticism and if someone says they're waiting until the results of the acquisitions are shown ei believe it when I see it mentality, that's fair

But there are far more comments about how Obsidian and Ninja Theory are suddenly mediocre developers right after Microsoft bought them. The fear of Microsoft doing well, of them having a 1st party that can match or possibly exceed Nintendo and Sony terrifies this group.

This...
 

mlappy

Alt Account
Banned
Aug 15, 2018
424
Kanada
There is a considerable difference between skepticism and flat out hate and wishing for one to fail and sadly the majority fit into the latter category.

I get the skepticism and if someone says they're waiting until the results of the acquisitions are shown ei believe it when I see it mentality, that's fair

But there are far more comments about how Obsidian and Ninja Theory are suddenly mediocre developers right after Microsoft bought them. The fear of Microsoft doing well, of them having a 1st party that can match or possibly exceed Nintendo and Sony terrifies this group.

Next gen is gonna be GUUUUD
 

Bulby

Prophet of Truth
Member
Oct 29, 2017
5,035
Berlin
okay so now the mismanagement of Rare and the closure of lionhead is nonsense? cool story bro...

Dude. Lionhead were god awful. Anyone with an unbiased objective view could tell they were not up to scratch of a first party studio.

Rare had many chances to make a great game. And some of the games were good. But for N64 games. They didnt step up like MS expected them too. They simply didnt deliver the quality. VP was the only great game they made and that was ridiculously niche. But very much a quality Rare game.
 

gremlinz1982

Member
Aug 11, 2018
5,331
1. I wouldn't describe the negative attitude towards MS as "hate" when it is almost entirely justified. They, and by "they" I mean the Xbox management team including Spencer, have been pushing a narrative of greater first party commitment for about 4 years now. The only real action we have seen came this year with buying some existing exclusive partners, a studio with a dubious track record, and Ninja Theory. Now they're rumored to be adding Obsidian.

Great, where were these moves 3 years ago when they could have gotten games out sooner?

I know, MS had a big reorg. and now Spencer has more power, blah blah blah. Great. But when Spencer himself is effectively regurgitating the same talking points he used when he apparently had no ability to deliver why should people immediately change opinions because they've announced a few acquisitions?

And this isn't fixing the software issue. If I break a big ass hole in my wall I have something to fix. Just because I went to the store and bought some drywall, mud, tape, etc. I can't then say I'm actively "fixing" the hole. That I can claim when I'm actually physically fixing it. No one has any obligation to believe my claim until they see me either A. fixing it or B. the wall fixed.

So until MS shows some production from these acquisitions they're just buying the materials to start fixing the gaping hole in their first party library. It is a good way to start, the only way to start, but it doesn't mean they deserve a pat on the back for recognizing them needing the basic tools to make the fix.


Personally I take issue with acquisitions or partnerships that limit the distribution/availability of already in existence/likely to exist products as a marketing tactic. That's the games industry acquisition test I run in my head. If the game was already going to exist (Rise of the Tomb Raider) and the deal did nothing to improve or expedite the product I see no value other than artificially constructing a consumer trap. That's bad business in this industry.

When instead that partnership/acquisition is a value add to the industry as a whole, which I'd argue superior funding, technical resources, and creative independence are for NT and Obsidian and I believe MS can offer them, then it's a net good and we should all be happy about it.

The reality is that by the time Obsidian and NT are putting out meaningful products under the MS banner there will likely be a pretty cost palatable option out there for people to get these games. Maybe its a dedicated digital distro gaming box or a streaming service,but with Game Pass and their streaming offering as well as PC support (despite being problematic in some ways). No matter what it is the one message MS has clearly delivered on is that they want to deliver games content to anyone, anywhere, and to remove a hardware purchase from the equation. The gated ecosystem? Yes, but sans-upfront buy-in.
1. Sony once bought a studio that had done nothing of note. Not once in their history had they put out a quality game. That studio was Guerrilla Games.

Microsoft once bought a studio that was thinking about making a Real Time Strategy game. They did not have a game wildly successful, a small studio by today's standards. The game was transformed into a first person shooter called Halo: Combat Evolved and the studio was became the creme de la creme of gaming. That studio was Bungie.

An unknown studio formed by developers in England approached Microsoft with an idea. Let us work on a project in your racing universe. That studio is today Playground Games: the premier racing game developer of our age who is partnering with Turn 10.

A studio struck an agreement with Sony to make a trilogy. The first game was not a critically acclaimed game and the partnership ended. That studio went from strength to strength doing games published by third party developers before publishing their own title and securing a buyout by Microsoft i.e. Ninja Theory.

Some of the best studios I know off have come of humble beginnings, and that includes Retro Games who were initially struggling with a game before they took over Metroid Prime. This is not to say that every studio Microsoft has bought will turn into a gem or that every game they publish will be great. No publisher, and no developer has a divine right to make quality games, but there is a push to try and populate their game catalogue.
This is what we have been asking for; it is happening. It makes zero sense to have complained that long only to now complain that they should have made those moves sooner.

2. Every company moves as the leadership takes them. Microsoft under Ballmer was an underperforming tech giant. Microsoft under Nadella is a different beast altogether. As someone said either in this thread or another, it is not that Nadella was not at the company, he always was, but he had to answer to someone. This is something that changes the moment you have the reins of power and have the ability to chart the direction of the company. First big decision he made when it came to gaming was restructure what was under Myerson and promote Spencer to an executive role. Xbox today is not the same Xbox division it was two years ago just as Sony is not where it was when Ken Kutaragi was pushing Cell and RSX.

3. Each company is about vision. For so long, Microsoft lacked that. In my opinion, Microsoft has the infrastructure in place to push gaming, its distribution and how we play across different devices in such a way that Sony has not yet envisioned or even began investing on. Things like Game Pass and Play Anywhere, Fast Start, AI, the investment in Azure and XCloud and the lessons they have learnt from the Xbox One X translate to their next console.

What we are now seeing is hate for the most part that is fueled by fear.

4. Tech has evolved. A friend pays $12 every month for Netflix and I foot my share of the cost to access that account. I am OK with how they distribute content in this age. There are people invested in Spotify. The age when we used to go to stores to buy books, games, consoles, music tapes/CD's, VCR tapes/Video CD's/DVD's is being overtaken by online shopping and digital distribution. Companies are simply adjusting to this.
 

demondance

Member
Oct 27, 2017
3,808
All I can say is imagine if you were an Obsidian employee reading this thread and being told your work doesn't matter cause a few people left?

Shit is embarrassing, and is exactly what got Gaf the reputation it had when it came to developers participating.

Yeah I don't entirely get it, some very key figures have been in and out of Obsidian for years but some of the most important losses (like John Gonzalez) aren't even the most known names that people got cranky about, and the entire Pillars series was pretty much done with lots of big names either halfway out the door or already gone.

If you liked Pillars 1/2 and Tyranny, you probably like where the studio is headed for whatever their next project is. Personally those games were all hit or miss for me but still very solid and worth playing to completion.

But the main thing is, they got Tim Cain and Leonard Boyarsky back in the fold. You know, the two most important figures in cRPGs for like a decade? The ones who were actually the most instrumental in making the games cRPG nerds constantly go on about?

Avellone went full nuclear on Obsidian's ownership and he was still boosting how excited he is for Cain and Boyarsky's project. If you're saying there's nobody left at Obsidian when two names like that are working on an AAA project right now... I dunno, man. Maybe you're just on some gamer meme shit and you don't actually know what you're talking about?
 

BloodshotX

Member
Jan 25, 2018
1,593
Dude. Lionhead were god awful. Anyone with an unbiased objective view could tell they were not up to scratch of a first party studio.

Rare had many chances to make a great game. And some of the games were good. But for N64 games. They didnt step up like MS expected them too. They simply didnt deliver the quality. VP was the only great game they made and that was ridiculously niche. But very much a quality Rare game.
wtf does that even mean?, with that logic a mario galaxy or odyssey would be terrible those games are basically n64 style games but with 2007 and 2017 mindset.

Banjo could have been great, but we all know ms didnt really want banjo 3 and thats basically why nuts and bolt exist. Look it up the developers basically say that.
 

Deleted member 12635

User requested account closure
Banned
Oct 27, 2017
6,198
Germany
1. Sony once bought a studio that had done nothing of note. Not once in their history had they put out a quality game. That studio was Guerrilla Games.

Microsoft once bought a studio that was thinking about making a Real Time Strategy game. They did not have a game wildly successful, a small studio by today's standards. The game was transformed into a first person shooter called Halo: Combat Evolved and the studio was became the creme de la creme of gaming. That studio was Bungie.

An unknown studio formed by developers in England approached Microsoft with an idea. Let us work on a project in your racing universe. That studio is today Playground Games: the premier racing game developer of our age who is partnering with Turn 10.

A studio struck an agreement with Sony to make a trilogy. The first game was not a critically acclaimed game and the partnership ended. That studio went from strength to strength doing games published by third party developers before publishing their own title and securing a buyout by Microsoft i.e. Ninja Theory.

Some of the best studios I know off have come of humble beginnings, and that includes Retro Games who were initially struggling with a game before they took over Metroid Prime. This is not to say that every studio Microsoft has bought will turn into a gem or that every game they publish will be great. No publisher, and no developer has a divine right to make quality games, but there is a push to try and populate their game catalogue.
This is what we have been asking for; it is happening. It makes zero sense to have complained that long only to now complain that they should have made those moves sooner.

2. Every company moves as the leadership takes them. Microsoft under Ballmer was an underperforming tech giant. Microsoft under Nadella is a different beast altogether. As someone said either in this thread or another, it is not that Nadella was not at the company, he always was, but he had to answer to someone. This is something that changes the moment you have the reins of power and have the ability to chart the direction of the company. First big decision he made when it came to gaming was restructure what was under Myerson and promote Spencer to an executive role. Xbox today is not the same Xbox division it was two years ago just as Sony is not where it was when Ken Kutaragi was pushing Cell and RSX.

3. Each company is about vision. For so long, Microsoft lacked that. In my opinion, Microsoft has the infrastructure in place to push gaming, its distribution and how we play across different devices in such a way that Sony has not yet envisioned or even began investing on. Things like Game Pass and Play Anywhere, Fast Start, AI, the investment in Azure and XCloud and the lessons they have learnt from the Xbox One X translate to their next console.

What we are now seeing is hate for the most part that is fueled by fear.

4. Tech has evolved. A friend pays $12 every month for Netflix and I foot my share of the cost to access that account. I am OK with how they distribute content in this age. There are people invested in Spotify. The age when we used to go to stores to buy books, games, consoles, music tapes/CD's, VCR tapes/Video CD's/DVD's is being overtaken by online shopping and digital distribution. Companies are simply adjusting to this.
This.
 

Ushay

Member
Oct 27, 2017
8,347
Let's get the discussion actually, on topic. What IP could Obsidian potentially work on?

- Halo RPG
- Shadowrun
- Phantom Dust
- Fable
- Lost Odyssey (unlikely I know is but still an IP sitting there)
- Totally new IP?

They can do a lot of good under MS.
 

Moose

Prophet of Truth - Hero of Bowerstone
Member
Oct 25, 2017
10,164
Let's get the discussion actually, on topic. What IP could Obsidian potentially work on?

- Halo RPG
- Shadowrun
- Phantom Dust
- Fable
- Lost Odyssey (unlikely I know is but still an IP sitting there)
- Totally new IP?

They can do a lot of good under MS.
Playground is doing Fable. I'd like to see a new IP from Obsidian.
 

DarthWalden

Prophet of Truth
The Fallen
Oct 27, 2017
6,030
Well if anything at least Microsofts E3 presentations will be interesting now with a bunch of 1P studios not making big sequels.
 

Budi

Member
Oct 25, 2017
13,883
Finland
All I can say is imagine if you were an Obsidian employee reading this thread and being told your work doesn't matter cause a few people left?

Shit is embarrassing, and is exactly what got Gaf the reputation it had when it came to developers participating.
You reminded me of the Valve acquiring Campo Santo thread, with a developer coming in with a gif at page 16. https://www.resetera.com/threads/va...-now-a-valve-title.37761/page-16#post-7096490
giphy.gif

Welcome to ResetEra devs!
Let's get the discussion actually, on topic. What IP could Obsidian potentially work on?

- Halo RPG
- Shadowrun
- Phantom Dust
- Fable
- Lost Odyssey (unlikely I know is but still an IP sitting there)
- Totally new IP?

They can do a lot of good under MS.
I'd prefer new IP actually. I'm sure they have plenty of cool and fresh ideas. Could be a start of something beautiful. Just make an RPG and I'm interested for sure.
 

Joseph

Member
Jul 7, 2018
492
Love seeing all the salt in this thread. Best part is MS is still looking into more studios. Phil and co aren't fucking around.
 

SnatcherHunter

The Fallen
Oct 27, 2017
13,479
1. Sony once bought a studio that had done nothing of note. Not once in their history had they put out a quality game. That studio was Guerrilla Games.

Microsoft once bought a studio that was thinking about making a Real Time Strategy game. They did not have a game wildly successful, a small studio by today's standards. The game was transformed into a first person shooter called Halo: Combat Evolved and the studio was became the creme de la creme of gaming. That studio was Bungie.

An unknown studio formed by developers in England approached Microsoft with an idea. Let us work on a project in your racing universe. That studio is today Playground Games: the premier racing game developer of our age who is partnering with Turn 10.

A studio struck an agreement with Sony to make a trilogy. The first game was not a critically acclaimed game and the partnership ended. That studio went from strength to strength doing games published by third party developers before publishing their own title and securing a buyout by Microsoft i.e. Ninja Theory.

Some of the best studios I know off have come of humble beginnings, and that includes Retro Games who were initially struggling with a game before they took over Metroid Prime. This is not to say that every studio Microsoft has bought will turn into a gem or that every game they publish will be great. No publisher, and no developer has a divine right to make quality games, but there is a push to try and populate their game catalogue.
This is what we have been asking for; it is happening. It makes zero sense to have complained that long only to now complain that they should have made those moves sooner.

2. Every company moves as the leadership takes them. Microsoft under Ballmer was an underperforming tech giant. Microsoft under Nadella is a different beast altogether. As someone said either in this thread or another, it is not that Nadella was not at the company, he always was, but he had to answer to someone. This is something that changes the moment you have the reins of power and have the ability to chart the direction of the company. First big decision he made when it came to gaming was restructure what was under Myerson and promote Spencer to an executive role. Xbox today is not the same Xbox division it was two years ago just as Sony is not where it was when Ken Kutaragi was pushing Cell and RSX.

3. Each company is about vision. For so long, Microsoft lacked that. In my opinion, Microsoft has the infrastructure in place to push gaming, its distribution and how we play across different devices in such a way that Sony has not yet envisioned or even began investing on. Things like Game Pass and Play Anywhere, Fast Start, AI, the investment in Azure and XCloud and the lessons they have learnt from the Xbox One X translate to their next console.

What we are now seeing is hate for the most part that is fueled by fear.

4. Tech has evolved. A friend pays $12 every month for Netflix and I foot my share of the cost to access that account. I am OK with how they distribute content in this age. There are people invested in Spotify. The age when we used to go to stores to buy books, games, consoles, music tapes/CD's, VCR tapes/Video CD's/DVD's is being overtaken by online shopping and digital distribution. Companies are simply adjusting to this.

dhMeAzK.gif
 

Jroc

Banned
Jun 9, 2018
6,145
I love how this discussion has evolved over the years:

"Wow Microsoft sucks they need to make more games"

*Starts to buy more studios so they can make more games*

"NO STOP! YOU HAVE TO DO IT A CERTAIN WAY! THAT'S CHEATING!"

People act like Microsoft has an obligation to "earn" a good game library through blood sweat and tears or something. The longer you work with a company the better the relationship can become, but that doesn't mean you can't get good results out of a new acquisition. Look at Bungie; Microsoft bought a Mac developer and had them ship one of the biggest games of all time in only a few years.
 
Nov 12, 2017
2,877
Really?

Valve sponsored DXVK and created Proton, making tens of thousands of Windows games Linux compatible.
What did Microsoft do for gaming as a whole on that level?
In general ? Good part of what gaming is today is thanks also to Ms windows ... Api's...sdk's...etc etc etc etc etc I don't know any other software company that did all the things Ms done for gaming ...let be serious...
 
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