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SageShinigami

SageShinigami

Member
Oct 27, 2017
30,447
I can forgive technical limitations making us use our imaginations.

I can't forgive bad graphics actively detracting from the drama of a scene. Edge crying over his dead parents on the DS version of IV just looked stupid.

lol, I can't. Well, I can but it becomes more of a "let everything pass" sort of deal. If I'm tossing out DS remakes then I'm DEFINITELY not accepting fuckin' sprites.
 

TheJollyCorner

The Fallen
Nov 7, 2017
9,445
I thought the 3D remakes were ugly; especially compared to the beautiful new spritework of the PSP FFIV Collection.

FFVI deserves better.
 

CaviarMeths

Avenger
Oct 25, 2017
10,655
Western Canada
This thread talks like the chibi style is widely disliked, when in the real world FF III DS sold 1M+, FFIV DS sold 1M+, Bravely Default sold 1M+, World of FF sold 1M+.

So no, chibi style isn't hated. If they made V or VI in a chibi artstyle people would buy it. They didn't because of the studio responsible for the remakes going on to make original titles (nothing to do with sales or mobile).
The best-selling JRPG last gen was chibi. It sold over 17m copies.
 

Deleted member 14377

User requested account closure
Banned
Oct 27, 2017
13,520
V wasn't that popular in the west and over the years, it seems like there have been off and on talks about 6, but nothing ever coming to fruition.
 

MoonFrog

Member
Oct 25, 2017
3,969
They should've continued. FFIV DS is the version of the game that I could finally actually beat.
 

AzureFlame

Member
Oct 30, 2017
4,253
Kuwait
Did you see Secret of Mana remake? I think SE forgot what made their old games special, so high chance a remake now will be something you don't really want to see.
 

badcrumble

Member
Oct 25, 2017
3,727
I feel like FFV especially would shine if given a prime-quality handheld remake.

The Job system has gotten a lot of use since then, and I feel like there are a number of ways FFV's ability system could be expanded upon with great results. Different ability types/slots like FFT and learning abilities mid-battle a la FFX-2 would be pretty damn nice (and it'd be a great chance to harvest a bunch of expansion that most of the FFV jobs have gotten in later entries in the FF series).

They should've continued. FFIV DS is the version of the game that I could finally actually beat.
This confuses me because it's easily the hardest version of the game (but it's also the most interesting to play and does a surprisingly good job of doubling down on some combat design principles that FF had basically never revisited again outside of *maybe* FFXII:IZJS). Totally agreed that it's an excellent game, just saying you must be a glutton for punishment.
 

LJKO

Member
Nov 16, 2017
2,620
Unfortunately, low effort mobile remakes were all the rage a few years back, and V and VI were made victims to it.
Pretty much this, Kinda pissed that they didn't put effort in V and VI like how they did it for FF1, FF2, FF4, FF4-2 psp. Using FF Dimension I for characters sprites and keeping enemies sprites the same was like the worst idea and lazy smh
 
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Deleted member 36578

Dec 21, 2017
26,561
I'd buy em. Maybe one day they'll be remade.
 

badcrumble

Member
Oct 25, 2017
3,727
I think you're right. V is small scale enough and linear enough that any art style would work for it. It wouldn't be nearly as hard to remake as VI would be, either.
It's also much more of a systems-focused than a presentation-focused game, and I think that means that attentive design would be required but not necessarily a large budget.
 

RF Switch

Banned
Oct 31, 2017
4,118
Speaking honestly, I kind of wonder if they think a remake will ruin his mystique. A lot of what we know and love about Kefka was added in translation by Ted Woolsey and he's a bit more bland and boring in the original JP script.

So for Dissidia they hired a Japanese improv comedian to voice him and gave him free reign, he completely changed the character into a simpering manchild with none of the bubbling menace of the original incarnation.

Based on the way Square handles him nowadays, I don't think a remake would capture what made him special at all.

With Kefka being my favorite villain ever what you said absolutely terrifies me
 

Spacejaws

One Winged Slayer
Member
Oct 27, 2017
7,770
Scotland
Honestly think they realized releasing the mobile ports would amount to similar sales numbers with a fraction of the investment, both financially and manpower.

Honestly they are not entirely wrong but I say they should have done even less work. The sentiment from Square seems to be that the 'graphically enhanced' new artwork of the mobile ports helped sales and they are very pleased with themselves...
 

Deleted member 35895

user requested account closure
Banned
Dec 11, 2017
162
People call the IV remake visuals clunky but I think they looked great on the DS' low resolution screen. I guess FFXV mobile is the closest we're getting to that graphic style nowadays (even if I think their faces are butt ugly)?

Would love to see a remake in a 3D style which mimicked the look of the SNES game packaging covers:

91BF226DB75F85254D5A33A746EFF2423AF0D88C
 

Mars People

Comics Council 2020
Member
Oct 25, 2017
18,177
The fact that there is still no definitive English version of FFVI is utterly absurd in 2018.
 

Voltt

Member
Oct 25, 2017
10,499
Woolsey didn't alter Kefka that drastically. His attitude and personality is the same in all versions. The only real change is that Woolsey's Kefka planned things further out, while in the original Japanese and GBA translation, he was more of an opportunist, which makes more sense given the second half of the game.
 

Th0rnhead

Member
Oct 27, 2017
463
For I and II I think they avoided doing 3D remakes because they had just remade them for PSP with really nice looking touched up 2D sprites, remixed soundtracks, the newer localizations from the GBA release, and the cutscenes from the PS1 releases.

For V and VI, they expressed interest in remaking them for 3DS—in some interviews Matrix said that remaking them in 3D was something they wanted to do, and I remember reading that Square-Enix was seriously looking into making them back around 2010ish. I think some people at Square mentioned being interested in it in interviews?

Ultimately Matrix did work on FF V and VI 'remakes' but they were the much maligned mobile releases.

Honestly, I liked the 2D remakes for PSP better than the 3D (well in the case of IV at least) remakes on DS. III was pretty good. Didn't care for the chibi melodrama of IV though—I wasn't a fan of that voice acting at all. I would've loved to see remakes of V and VI in the vein of the PSP remakes.
 

Deleted member 6730

User requested account closure
Banned
Oct 25, 2017
11,526
It's sad FFV and VI never got remakes. V needs more love and VI would benefit from increased production values. Still holding out for it though.
 

Garlador

Banned
Oct 30, 2017
14,131
There would be internet riots if they did a 3D remake of Final Fantasy VI in the way they did those hideous 3D Remakes. It is the Pinnacle of Sprite Art Game Design.
Emperor Gestahl still totally looks like a dog.

Honestly, if they do ever do a remake, I hope they can just do higher-quality, rich illustrative 2D art.
 

Dragonyeuw

Member
Nov 4, 2017
4,372
If they had merely taken VI and put into stereoscopic 3D I'd have been all over it( like many other SNES games if the ball wasn't dropped on that).
 
Mar 8, 2018
1,161
As a kid, FFIV DS was my introduction to the series, and it made me a fan for life. I went back and played the older games because of that remaster. A modern 3D version of VI could do the same for a new generation.
 

Barrel Cannon

The Fallen
Oct 25, 2017
9,286
VI is a lot bigger in scope imo. Would have been a ton of work. They were probably toying with the idea until the mobile surge happened. After that there was no point revisiting the idea anymore.
 

Orioto

Member
Oct 26, 2017
4,716
Paris
I'd like to see VI remaked with Bravely Default style. Not art style, but tech style, cause when you compare a 3ds to a switch, those graphics would be super impressive i'm sure. Prerendered backgrounds could do a good job at transitioning from the complexity of the original.
problem is a FFVI remake will betray the original material anyway, cause FFVI is a dark, slow, and sad gem, and they'll make it (they do it all the time when referencing the game) more cool and anime.
FFVI is a misunderstood rarity. It's terribly adult and mature, and not really fit for marketing.
 

JeremyParish

Retronaut
Verified
Oct 25, 2017
538
Raleigh, NC
Takashi Tokita produced the DS remakes. He had also worked on the original FFIII and IV, but not V or VI. I asked him about the prospect of V and VI remakes when he was doing press junkets for IV and he said flat out that those weren't his games to tinker with and that someone else would have to handle them. I get the impression he was the one who spearheaded the III and IV remakes, so that means there probably wasn't anyone to cheerlead for the others the way he did for his own back catalog.
 

RetroMG

Community Resettler
Avenger
Oct 25, 2017
6,719
Because this is the darkest timeline.

FF6 remake for Switch with Octopath stylings, plz.
 

Isayas

Banned
Jun 10, 2018
2,729
Why would you wish for such a monstrosity? Those games were ugly and just ewww. I love spires or fully proportional models like in DQXI.
 

Knurek

Member
Oct 26, 2017
4,335
r4dscart.jpg

Not sure about FF6, but the above is pretty much the single reason we didn't get FF5 DS.
 

Magnus

Member
Oct 25, 2017
8,354
And thank goodness it never happened. I'd take the look of the mobile version over those low-poly super chibi monstrosities.
 

Deleted member 29464

Account closed at user request
Banned
Nov 1, 2017
3,121
I hope that low res chibi shit that plagued the DS and 3DS is now dead once and for all. Glad FFVI never got tainted with that rubbish. I'd like it with the concept art style graphics or good old classic 2D if they were to remake it. I don't know why it was skipped but I'm glad it did so it's opportunity wasn't wasted kind of like the Pokemon Kanto remake made too soon with let's go (That said, FFIV was on GBA then DS).

Edit: Bloody hell, just remembered FFIV had a PSP version too with added content.
 

Jadentheman

Banned
Oct 29, 2017
1,207
Nomura did say he was interested in a VI remake once he finishes with VII....

But lol watch Square remake them using the pocket engine
 

Deleted member 11421

User requested account closure
Banned
Oct 27, 2017
1,935
Next year is FFVI's 25th anniversary (U.S. release). I think (hope?) something will be announced. I don't expect something on the level of FFVII-R but that's not necessary.

That might be what they want to do, and things have been said suggesting as much. Still some key people from back then working there after all. All the more reason to hope VII-R Episode 1 makes it by the end of 2019.
 

pikachief

Prophet of Truth
Member
Oct 25, 2017
6,518
I thought Square Enix acknowledged them skipping 5 and 6 and said theyd like to return to remaking those after 7?
 

Taruranto

Member
Oct 26, 2017
5,045
That's a good question. V would have worked pretty well for a remake.

Next year is FFVI's 25th anniversary (U.S. release). I think (hope?) something will be announced. I don't expect something on the level of FFVII-R but that's not necessary.
With FFVII on the way? Eh, I'd like that, but I don't see it. They probably don't want to shift people's attention.
 

Strings

Member
Oct 27, 2017
31,360
Unfortunately, low effort mobile remakes were all the rage a few years back, and V and VI were made victims to it.

I agree that I/II, V/VI need to be revisited. But the Final Fantasy division of Square Enix doesn't exactly have their priorities straight right now.
Yeah, basically. Matrix Software, the company behind the III and IV remakes (and a bunch of other awesome stuff) are also behind the shoddy mobile ports. Really despressing how SE have mismanaged their relationship with them.

They're currently making really terrible ecchi games to make ends meet (the Omega Labyrinth series) ;(

EDIT: Fingers crossed they're working with Tokita on whatever his Switch project is, since he's had some pretty good games with them in the past (4 Heroes of Light, FF Dimensions 2).
 

ProtomanNeo

Member
Oct 27, 2017
2,190
Glad they didn't do it. If VI were remade Lost Odyssey is the closest I've seen to what I think it should look like.
 

Bumrush

Member
Oct 25, 2017
6,770
That's a good question. V would have worked pretty well for a remake.


With FFVII on the way? Eh, I'd like that, but I don't see it. They probably don't want to shift people's attention.

I don't know if a small scale FFVI remake would shift attention away from FFVIIR, but I'm not in the shoes of SE execs
 

Robin

Restless Insomniac
Member
Oct 25, 2017
3,502
I don't want to see heavily dramatic scenes being played out with mutant baby character models. It'll make the deaths and drama comical instead of emotionally effective.

Kefka cackling and stabbing General Leo's corpse would just look stupid in the kind of art style we got in the DS games.

I've heard this argument many times before but it isn't like Final Fantasy IV was bereft of any serious tone. The aesthetic of the DS games was well thought out and looked quite good for the hardware if you ask me. Also it's not like those original FFVI sprites were grim and serious looking. I'd actually argue the Matrix Software models matched the tone of the concept art more than the SNES graphics, with the exception of the enemy sprites which were masterful in the original.

FFIV-RydiaSprite_DS.jpeg


latest

p7Si2PcDm2HetAWbPblegSds_400x400.png


They look about the same to me, honestly the SNES spirtes are more deformed than the DS models.
 

BlueManifest

One Winged Slayer
Member
Oct 25, 2017
15,301
The only way I could see ff6 remade is with pre rendered backgrounds like ff7 - 9 and with high quality HD sprite characters

Or 3D characters like ff9 but less blocky

A full on remake in FFXV graphics is not possible imo
 

PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
115,359
I've heard this argument many times before but it isn't like Final Fantasy IV was bereft of any serious tone. The aesthetic of the DS games was well thought out and looked quite good for the hardware if you ask me. Also it's not like those original FFVI sprites were grim and serious looking.

latest

p7Si2PcDm2HetAWbPblegSds_400x400.png


They look about the same to me, honestly the SNES spirtes are more deformed than the DS models.

I think part of the issue is that the dark tone of most of IV's story, combined with the voice acting, makes the really bad character models that much more awkward by contrast. As I mentioned before, it's really hard to take a character's death seriously when their character model is both low-detail and poorly proportioned while the voice actor is emoting like it's a full CGI or anime cutscene.

It's easier to suspend disbelief with sprites than it is with 3D models, I think.
 

Aadiboy

Member
Nov 4, 2017
3,636
As bad as the current mobile remakes of 5 and 6 are, I woudn't want 3D remakes because they also suck. I'm glad that 4 got a non-shitty looking port on the PSP.
 
Nov 23, 2017
4,302
Heart skips nailed it.

But that IV psp version is worlds different from the ds remakes. If they went with that style v and vi would have looked great (back before they just shit out blurry mobile garbage versions at least)