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m0dus

Truant Pixel
Verified
Oct 27, 2017
1,034
Hi everyone. As you all know, I like to make PS4 themes. Official and freelance. I have some cool stuff to talk about, but I probably need to get a little background out of the way first:

[ Ramble ]

Some folks might remember the last time I created a thread like this - From the first day I opened up our PS4 devkit and began digging into the very obscure documentation that covered elements of the PS4's GUI, and exploring the limitations imposed on things like memory and GPU utilization, it evolved into a huge 'catch all' thread with more than 60 themes that I created, many of them free, many more of them for sale.

That thread is now gone, but by my request - I had often worried that, as it grew, it started to skirt the boundary between community involvement and self-promotion, so I actually minimized updates in the recent year so as not to compound the issue. Despite this, the rest of the forum, I think, was fairly gracious in allowing me to have my own little corner to wave my hands and get excited about GUI skinning. I've even noticed a few people asking if I'd resurrect that thread here. I decided that, if I was ever going to do so, I'd have to take a different approach.

That being said, community input has always been at the core of what I do, when it comes to themes. So, as with many things, now seemed a good time for a fresh start: I want to share what I like to do in an unofficial capacity, because that has always made creating these things far more rewarding.

(I'm never going to have the output of the other guys - many creators that, as far as I know, spend every waking moment recycling stock photos and royalty-free music to sell on the marketplace. At last estimate, for every 1 of our themes that goes up, I've counted 10-20 others that would also get released in the same week, or even the same day; many of them from the same groups. I won't begrudge others for wanting to sell their wares, but I'm always going to put quality and creativity first. I don't have the patience or the desire to tie myself to a desk and come up with bundle ideas.)

For that reason, in the last year, the lion's share of work we've done has actually been contractual, for larger publishers (Capcom, Oddworld, Sony, Gearbox, Telltale, etc). That stuff has been a blast to do, though as result my independent stuff has fallen a bit by the wayside. If it's okay with you all, I'd like to continue to share concepts with everyone, because many of them don't get competed / released. Also, I'm incredibly OCD, and I want to try out all the new little forum tools available (embedding, bullet points, etc), so humor me there.

So, as it stands, while I will link to videos and examples of our work, I won't direct link to anything we are selling / making a profit from. No more all-inclusive lists. As a courtesy, for those who will inevitably ask, feel free to PM me if you want to see what the hell I'm talking about, but I'll stop there. Otherwise, I leave it up to people here. Also, I will continue to post links to free stuff, as it becomes available. ( I'll also give away stuff in batches, periodically, because I'm sitting on like 6,000 media codes and, last I checked, Kotaku still isn't interested in covering my work. Mostly cause I don't do dancing skeletons, I think ;) .)

Lastly, I just want to clear the air here - at present there are no plans to do an official ResetEra theme. Firstly, I don't have permission to do so; the last forum theme I created required special dispensation from management, and because (at the time) themes could not be given away for promotion, it had to be sold. However, after about a year, that changed, and they were made free for the duration of their remaining time on the store (another 1 1/2 years I believe); All in all, it was really the product of a truly unique situation, so....again, no plans. I'm not closing the door on the idea entirely, I just want folks to know it's not up to me.

Oh, before I forget - since I'm discussing concepts that may get incorporated into final projects down the road, I want to ask that folks refrain from posting other company's themes here. From a professional standpoint, It'd be weird critiquing others works as part of the discussion. Secondly, I don't want to accidentally 'lift' any ideas that have already been done, subconscious or otherwise. Third, as mentioned above, I'm going to refrain from posting direct links to my 'stuff' on PSN, so I'll ask everyone else to do the same. :-)

[/ Ramble ]

So...Now that all that business has been said...What do I have to talk about today...

I mentioned that I really wanted to talk about concepts - unreleased pieces that push the technology (such as it is) in new directions, or revisits old ideas in different ways, but don't necessarily represent final products. Theme software is so limited in terms of the size and complexity of modern assets, I feel like it's almost like a demo scene of sorts: You have to create something that is visually complex, but you don't have the resources to do it justice in the traditional way. You have to 'cheat' to achieve effects that even the most rudimentary free engines can create with a couple of simple clicks.

So, with that in mind, here's a couple ideas I've been playing with:

One such piece is this Uncharted Anniversary theme concept -

Now, I need to stress that this is NOT OFFICIAL. It is not being positioned for release, and ND has no involvement in this theme. We've worked with them before - and continue to work with them on other projects (!)- but this is something I did myself. We generated all the assets you see, in an attempt to try a bunch of different concepts in one place.

  • Realistic candle animation with reactive lighting, flare, and seamless smoke effects
  • Bokeh effects reactive to direct lighting. they're only visible when the candle is up close.
  • High quality materials - gold coins have a more realistic metallic sheen.
  • Interactive animated elements - we figured out a way to incorporate some rudimentary object physics, which drives the falling coins in the background.

So, that was cool. As I said, it provides ideas and techniques that we can incorporate into other things...I just don't know what yet.

I've gone back to a couple of old concepts that I worked on previously; As some of you know we've been tweaking a special algorithm which allows us to adjust variables based on the time-of-day using the internal clock. We've done it a couple of times now, most notably with Hanami. This allows us to change a ton of theme parameters, and create scenes like this:

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...that change in real-time over the course of the day. The mist in the foreground and background moves as well. I don't really know where I'm going with this one, but combined with some environmental audio, the effect is nice and serene.

And another one -- I've been working on a 'cosmic zoom" concept, in an attempt to create a scene on an interstellar scale - starting with a perspective several AU away from a nebula, that zooms in to focus on the remnants of a supernova.



  • For a while I've been working on what amounts to a custom particle system, with certain reconfigurable elements. this is being used to create the stars, as well as the particulate matter surrounding the central collapsed star.
  • The stellar cloud / detritus around the pulsar is 3D as well.
  • I threw the planets from the Saturn and the Mars themes into this one!

Creating everything out of 3D assets rather than 2-D bitmaps is important, because with the advent of PS4 pro and checkerboard 4K, it's the only way to achieve a sharp high-resolution image. that's because the dashboard background, internally, is always being rendered at 1080p, then upscaled. This accentuates compression artifacts present in bitmaps. For that reason, I've had to work harder to create all elements in 3D in the last couple of years.

Anyway, I've got more to share. Oh, and something really special is coming next week - hence why I did not release or attempt to release anything this month.

But, more on that later. I'd make a separate thread for it, but I'm guessing someone will beat me to it. I guess - I can't say anything right now, but I'm fairly sure (like 90% sure) you'll know it was me when you see it.
 
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JaseC64

Enlightened
Banned
Oct 25, 2017
11,008
Strong Island NY
My god I love you!!!!! *ehem* I mean your themes!!

Modus, I'm still waiting for you to make a deal with Sony and the OG PS2 menu theme to be ported to PS4.
 

HockeyGuy412

Banned
Nov 13, 2017
1,235
Concept for a theme a neo noir type city like blade runner or akira with the theme taking place on the city streets full of neo signs
 

Noisepurge

Member
Oct 25, 2017
8,471
ResetEra overlords must give this guy the ok to update the old Gaf theme with a new symbol :D just keep the same music!
 

Wishbone Ash

One Winged Slayer
The Fallen
Oct 29, 2017
3,824
Michigan
I always loved reading through your old updates and getting some insight into how you designed these themes. All the little tricks and techniques that have gone into these are fascinating.

Very impressive work on the Uncharted theme; it's unfortunate that it's not official, especially after Naughty Dog announced their UC anniversary thing going on PSN in December (I think?).
 

Elandyll

Avenger
Oct 25, 2017
8,806
Love your themes man.

You hinted recently a Winter Holiday theme might be coming soon...
Can you confirm?
 

Mike Works

Member
Oct 28, 2017
1,775
I think an underwater theme that reacts to the time of day would be cool. Kind of like your rotating island theme, but instead being in a scene out of Finding Nemo.
 

Deleted member 17289

Account closed at user request
Banned
Oct 27, 2017
3,163
that uncharted theme, if it ever gets released i would buy it right away, so much fan service on that theme, looks amazing.
 

BitByDeath

User banned at own request
Banned
Oct 27, 2017
791
You only release content in the US hey? I've never seen anything you've done on the Oz store.
 

DrEvil

Developer
Verified
Oct 25, 2017
2,628
Canada
m0dus and I have spoken privately in the past regarding theme creation, and he is not exaggerating when he says the limitations are ridiculous.

I've got.. four themes under my belt too and its always a constant learning experience when trying to squeeze every bit of quality and function into what is essentially 16Mb of system memory.

Never ceases to amaze me what you've been able to pull off.. and figuring out how you've pulled it off is just as fun :)
 

Kyrios

Member
Oct 27, 2017
14,606
Subbed as well. Will be using your holiday theme again in about a week!

Concept for a theme a neo noir type city like blade runner or akira with the theme taking place on the city streets full of neo signs

One theme released a couple of weeks ago on PSN with a cyberpunk-style street. Either way I would love m0dus's take on one!
 

brandonh83

Member
Oct 25, 2017
1,409
Uncharted theme is great.

However, something I personally don't care for, and hell it could just be me, but I like themes that have more subdued sounds/music. I get that it's just a concept and it's absolutely great, but that's just something I've always wanted to bring up.

There's a Resident Evil 7 theme that is superb, and while it has music, it's more of an atmospheric track that sets a tone, rather than a big theme:

https://youtu.be/R4bTcjnFS0s

I'd like to see (hear?) more stuff like that. Just wanted to provide some constructive criticism, even if I may be totally alone on the matter :p Amazing stuff though as usual, always interested in seeing Truant's work.
 

Dartastic

One Winged Slayer
Banned
Oct 25, 2017
3,779
Uncharted theme is great.

However, something I personally don't care for, and hell it could just be me, but I like themes that have more subdued sounds/music. I get that it's just a concept and it's absolutely great, but that's just something I've always wanted to bring up.

There's a Resident Evil 7 theme that is superb, and while it has music, it's more of an atmospheric track that sets a tone, rather than a big theme:

https://youtu.be/R4bTcjnFS0s

I'd like to see (hear?) more stuff like that. Just wanted to provide some constructive criticism, even if I may be totally alone on the matter :p Amazing stuff though as usual, always interested in seeing Truant's work.
I've got the Rez Area X Theme, and it does something similar. :)

https://www.youtube.com/watch?v=Y-PTTk3JUcM
 

Deleted member 9317

User requested account closure
Banned
Oct 26, 2017
9,451
New York
Good to see you, m0dus!

I'd like to request your future theme(s) to try and play around with very low volume/pitch key tone, like the one you hear when typing on your smartphone. What I mean to say is that design the sound of the theme/key tone to that of what you want when typing, not when navigating the menu. It'll make a lot of themes pleasant to the ear.

Theme Request: A side-scrolling theme (similar to Patapon's theme), work with any developer of the 2D Era and see what is the possibility of creating a side-scrolling theme that has a "level design", per se, based on their properties from the 80's and 90's. See if it's possible to to have multiple stages or day/night stages, or perhaps use one of the stage music as background music. Is it even possible to have enemies and protagonist move through the screen?

Or create your own side-scrolling theme! Only you can save the Galaxy.
 
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Brofield

Member
Oct 25, 2017
3,896
Oh I'm hella in for concept art (and maybe an occasional update when a new theme is released so I may search for it myself?) And I really, sincerely hope Nintendo opens up themes on Switch so we might see what you would create on that platform!

I'm curious if there ever might be an 80's vaporwave aesthetic/synthwave music theme. Whether complex or minimalistic, meme filled or semi-serious (I don't think it's ever 100% serious) I think would be neat, with bright neon colours and contrasting dark tones. That's just something I think would be cool. TRON/Blood Dragon/Blade Runner/Drive vibes all day errday
 

Zubz

Member
Oct 25, 2017
6,565
no
I was using your Oddworld Theme for awhile (The one with The Shrink)! A lot of love for that neglected franchise went in there, I can tell.
 

h3ro

Member
Oct 28, 2017
633
m0dus themes rock.

I loves the Lost Legacy theme but didn't preorder the game. Any way to obtain it now?

Also, how do we know which themes are in 4k?
 

Kyle Cross

Member
Oct 25, 2017
8,408
I bought you Hanami Remastered theme about a month ago, it was only the second theme I ever bought (first being the Uncharted 2 Remastered dynamic theme), it's fantastic.

I'd love to see you tackle One Piece if you can ever get permission, whoever has the permission now is churning out some really terrible themes...
 
OP
OP
m0dus

m0dus

Truant Pixel
Verified
Oct 27, 2017
1,034
Concept for a theme a neo noir type city like blade runner or akira with the theme taking place on the city streets full of neo signs

I had tackled the futuristic city before...ironically I actually completed a fair amount, but I wasn't sure where to take this concept. I wanted to compose some blade runner -esq music for it, I suppose, but I'm probably going to revisit this concept with a clean slate:



The fancy stuff here are the city lights, which are a procedurally layered texture, and the ships, which are instanced.