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xxbrothawizxx

Member
Nov 1, 2017
1,233
Gainesville, FL
I wonder if this is still gonna feel like a high-quality product. Nintendo have this weird 50/50 thing with hardware revisions where they either feel super premium ((3)DS XL) or like trash (DS Lite, Wii Mini).
Not sure how it could get much worse than the current material. Mine looked great on launch day, but I definitely wish I'd put a clear case on it. And how could you could rate the 3DS XL over the DSLite? XL was honestly a step down from the original model. I definitely remember Fischer Price comments about it. Weird home, start, select buttons aside, the original 3DS was definitely had a more premium feel. It was also a fingerprint magnet, but so are a lot of other premium devices.
 

jts

Banned
Oct 26, 2017
3,018
I don't understand the Switch mini mock-up. Joy-cons is an essentiel part of the console. The while philosophy behind the Switch is to create the best from generations of Nintendo consoles. Not only would a lack of detachable joy-cons be a huge bummer, seeing as it would cut out motion controls for many games, but it would also completely ruin the hardwares awesome build-in local multiplayer function. Argue it's cheaper, yes, but damn you're also sacrificing a lot. I suppose that's the compromise...
With traditional handhelds you don't typically get local multiplayer or motion controls. It's for people who want a traditional handheld and can still play 95% of the library out of the box, while saving money.
Not sure how it could get much worse than the current material. Mine looked great on launch day, but I definitely wish I'd put a clear case on it. And how could you could rate the 3DS XL over the DSLite? XL was honestly a step down from the original model. I definitely remember Fischer Price comments about it. Weird home, start, select buttons aside, the original 3DS was definitely had a more premium feel. It was also a fingerprint magnet, but so are a lot of other premium devices.
Yeah DS Lite was the bomb. It was the first Nintendo console to have some sort of premium nondescript design and feel to it. He must be confusing.
 

E.T.

Member
Oct 25, 2017
4,035
Nintendo being their scummy selves, not surprised whatsoever. If this thing has a massive performance delta on the current model yet is still priced reasonably then maybe it would be okay, but knowing Nintendo...
 

ILikeFeet

DF Deet Master
Banned
Oct 25, 2017
61,987
Nintendo being their scummy selves, not surprised whatsoever. If this thing has a massive performance delta on the current model yet is still priced reasonably then maybe it would be okay, but knowing Nintendo...
scummy how? they did this with every one of their handhelds, and in this case, are copying Sony and Microsoft?

where's the scummy-ness?
 

MP!

Member
Oct 30, 2017
5,198
Las Vegas
Nintendo were the only publisher to put out new 3DS games right? Them putting out some exclusive ports made sense in order to make upgrading more appealing. But in this scenario Nintendo doesn't have a more powerful console with games that can't run on the Switch, third parties would be the only ones who can bring in exclusive ports.

And I don't see the business logic in doing that if software sales are already a problem on a >20M user base.
If the divice scales well... old docked could be new handheld and then new ports would be playable on old hardware... even if it were just In docked mode. Then you're still hitting that first install base and development doesn't need to take place across more than 2 modes as usual.
 
Oct 26, 2017
8,734
But that's a point, over 95% games will still be played on both modes, and users even now with current model choose how they will play them.

What?????? All of what you said is completely redundant, yes users can choose but that's the entire point of the Switch. You can dock it to use as a console, or take it out of the dock to use it as a handheld. There's nothing that a separate SKU would have accomplished on that front without completely breaking the marketing concept.

You don't fracturing anything, you simple offer different type of hardware and different price points (that will be all be part of same Switch platform/family) to market and people choose what suite them most.

What do you mean you don't fracture anything? You increase production lines due to redundancy of providing something that is already filled with the existence of the Switch, and now developers have to be mindful that their games are compatible across all devices. With the Foxconn leak in mind, it makes more sense for revisions to be power-based than to do something silly like this. Also, I don't get why you and many other people ITT are worried about price points. Yes kids are part of the market, but other consoles also have some appeal to children and they are priced higher than the Switch. Follow that with the fact that it still has a decent amount of momentum. Nintendo isn't at a point where they absolutely must cut the price to attract people behind the 8-ball like they were in the past few generations.
 

SiG

Member
Oct 25, 2017
6,485
X2 should be cheaper than a custom Tegra chip, the only reason I can think of is that the X2 isn't capable of whatever the T214 is capable of. Also, from everything, it sounds like it's a "pro" style upgrade, the article paints it as a new flagship model, we've had confirmation that a pro exists and there is little they could do to make a more premium model switch than a performance upgrade.

The Tegra model numbers are all over the place, X1 is 210, Parker is T168? And Xavier is T18X
Is T214 the one predicted in the firmware. i.e. "Mariko?"

I'm having a hard time following all of these facts vs. rumored specs.
 

Myself

Member
Nov 4, 2017
1,282
I wouldn't be surprised if it was a minimal bump aimed primarily at trying to close the security holes. Would guess a better screen, maybe less bezel, 64GB internal storage, better battery life and some ergonomic tweaks. Don't get your hopes up.
 

SiG

Member
Oct 25, 2017
6,485
yes. T210 is Erista (X1), T214 is Mariko, T186 is Parker (X2), T194 is Xavier
So it seems more and more that the Mariko chip is likely, but aside from the memory bump (8GB was it? Also a bigger size internal storage), I haven't heard of any clock bump or anything that would put this new chipset around the "new 3DS" levels of an upgrade. This feels more like a "DSi" level of upgrade.

I'm not expecting a power upgrade a la "Pro". I'm expecting something more like a DS Lite upgrade which improves on battery life and possibily framerates. Perhaps a better IPS display than post-first run Switches.
 

Gotdatmoney

Member
Oct 28, 2017
14,487
If they die shrink the current chip using a 16nm process, what can we expect in clock bumps on the CPU and GPU?

If the were going for a true Pro version I would expect them to add more CUDA cores but it's Nintendo so I'm not expecting that.
 

Raein

Banned
Oct 27, 2017
980
If this ends up being an improved hardware spec, I hope they realized that they'll be yet another generation behind months after this hits since PS5/XBO2 will destroy this thing. In other words, it will be a waste if they're doing this to curry more third party multiplats.
 

dom

▲ Legend ▲
Avenger
Oct 25, 2017
10,445
BotW was barely optimised for Switch for launch as per the developers. They then spent about three weeks optimising it further post launch which cleared up most of the fps drops so I'm sure running with an unlocked framerate it would be higher than 30fps but maybe someway short of 60. A CPU boost from 1GHz to 2GHz would almost certainly see it hit a locked 60fps.

If the Switch 'Pro' is real then I'd like to see the option in BotW of 720p/60fps when handheld and 1080p/60fps or 1440p/30fps when docked.
The game doesn't even run at 1080p and you think only doubling the CPU clocks can get it to 60fps? Lol
 

SiG

Member
Oct 25, 2017
6,485
If this ends up being an improved hardware spec, I hope they realized that they'll be yet another generation behind months after this hits since PS5/XBO2 will destroy this thing. In other words, it will be a waste if they're doing this to curry more third party multiplats.
I don't think the announcmenet was aimed at 3rd parties, though. It was aimed at investors. I beginning to believe that there will be more of a hardware refresh, but not the big upgrade people are expecting. They're probably saving that for the next full generational cycle,and by then, 4k support would be a standard.
 

Gotdatmoney

Member
Oct 28, 2017
14,487
If this ends up being an improved hardware spec, I hope they realized that they'll be yet another generation behind months after this hits since PS5/XBO2 will destroy this thing. In other words, it will be a waste if they're doing this to curry more third party multiplats.

The people buying an upgraded Switch wouldn't be doing so hoping it could keep up with next gen. Similar to the n3DS it's just to get people to double dip and offer a model for people who want a more premium system.

The Switch already isn't getting high end PS4/Xbox One games. Next gen wont change that.
 

ILikeFeet

DF Deet Master
Banned
Oct 25, 2017
61,987
So it seems more and more that the Mariko chip is likely, but aside from the memory bump (8GB was it? Also a bigger size internal storage), I haven't heard of any clock bump or anything that would put this new chipset around the "new 3DS" levels of an upgrade. This feels more like a "DSi" level of upgrade.

I'm not expecting a power upgrade a la "Pro". I'm expecting something more like a DS Lite upgrade which improves on battery life and possibily framerates. Perhaps a better IPS display than post-first run Switches.
the foxconn leak shown there was another Switch being tested at the time that was a physically larger die than the regular switch and had increased clocks (~1.7GHz CPU, ~914MHz GPU). with Matt coming in here mentioning that a "switch pro" has always existed, it (further) verifies the Foxconn leak.

that's much larger than a DSi/n3DS upgrade and more akin to the XBO/PS4 Pro
 

SharpX68K

Member
Nov 10, 2017
10,516
Chicagoland
If this ends up being an improved hardware spec, I hope they realized that they'll be yet another generation behind months after this hits since PS5/XBO2 will destroy this thing. In other words, it will be a waste if they're doing this to curry more third party multiplats.

You do realize that even a higher hardware spec Switch Pro probably isn't going to challenge the base 2013 PS4 in terms of performance, much less PS5/Xbox Scarlett.

We're not going to see PS4 level performance in a mobile device with acceptable battery life until at least 5nm (or 3nm) chips.

It's questionable if a Switch Pro would even use 7nm. I think 12nm (which is refined 16nm) is more likely. The current Switch uses 20nm AFAIK, as the original Tegra X1 in 2015 did.
 

Booga

Alt account
Banned
Sep 15, 2018
937
You do realize those games would still have to be made for the base model right? There's no exclusive PS4 Pro or Xbox One X games.

Actually this whole thing reminds me of the Neo/Scorpio discussions on the old place so much so that the mods even called it the start of a new generation when it was clearly not.
Well no. There are 51 eshop 3DS titles that can only be played on New 3DS models. 4 of which are full retails.

Obviously if the "new pro model" is selling, third parties like Capcom won't take issue with releasing a title that only works on it. Or, like Hyrule Warriors, or Rodea Sky Soldier...may as well be exclusive but are enabled to run on inferior models.

Point is, you are using the wrong systems for your precident. Clearly Nintendo has zero issues with new model exclusive titles.
 

SiG

Member
Oct 25, 2017
6,485
the foxconn leak shown there was another Switch being tested at the time that was a physically larger die than the regular switch and had increased clocks (~1.7GHz CPU, ~914MHz GPU). with Matt coming in here mentioning that a "switch pro" has always existed, it (further) verifies the Foxconn leak.

that's much larger than a DSi/n3DS upgrade and more akin to the XBO/PS4 Pro
Any link to this foxconn leak? I'm quite skeptical regarding such info. A firmware datamine would seem like a more credible source.
 

ILikeFeet

DF Deet Master
Banned
Oct 25, 2017
61,987

ShadowFox08

Banned
Nov 25, 2017
3,524
The game doesn't even run at 1080p and you think only doubling the CPU clocks can get it to 60fps? Lol
I'd say the major reason why Botw isn't 1080p is it's low 25GB/s bandwidth. It's the major reason Bayonetta 1 and 2 are 720p instead of 900p or above in docked mode. Alpha particles take up a lot of GPU and bandwidth according to digital foundry, so Platinum instead focused more on improving framerate.
 
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Gotdatmoney

Member
Oct 28, 2017
14,487
the foxconn leak shown there was another Switch being tested at the time that was a physically larger die than the regular switch and had increased clocks (~1.7GHz CPU, ~914MHz GPU). with Matt coming in here mentioning that a "switch pro" has always existed, it (further) verifies the Foxconn leak.

that's much larger than a DSi/n3DS upgrade and more akin to the XBO/PS4 Pro

The CPU clock would be significant. The GPU clock wouldn't though. Unless the assumption is it has more 512 Cuda cores to add more GPU grunt.
 

ShadowFox08

Banned
Nov 25, 2017
3,524
You do realize that even a higher hardware spec Switch Pro probably isn't going to challenge the base 2013 PS4 in terms of performance, much less PS5/Xbox Scarlett.

We're not going to see PS4 level performance in a mobile device with acceptable battery life until at least 5nm (or 3nm) chips.

It's questionable if a Switch Pro would even use 7nm. I think 12nm (which is refined 16nm) is more likely. The current Switch uses 20nm AFAIK, as the original Tegra X1 in 2015 did.
If we somehow get Xavier specs, which is at least 1.3 TFLOPs docked with 138GB/s bandwidth and 8GB RAM, it will be very very close to base PS4, with mixed precision mode and it's newer technology and tools.

1.3TFLOPs Xavier currently runs at 20-30 watts at 12nm. If we could get it down to 10nm or 7nm, I think it's doable. The main thing is running 400-500 GFLOPs in handheld mode with 3 hrs battery and not over heating, which is 2.5x-3x current handheld specs, and I think that may be doable with 7-10nm node.16nm TX2 already runs 50% faster as the same watt usage as TX1/Switch, and that doesn't include the 20nm heat throttling issue that made the TX1 only run about 80% of the proposed 500 GFLOPs, which is apparently only unique to the 20nm node. So in theory, 750 GFLOPs docked/300 GFLOPs handheld should be just as energy efficient as current switch. We'll see. For all we know, Nintendo could have two handheld modes, with the first being current switch handheld clockspeeds with the current docked bandwidth to save battery life is using 300TFLOPs.

But knowing Nintendo, who knows. If we do get a hybrid hardware upgrade, I see it being anywhere in the 600 GFLOPS- 1.3 TFLOPs GPU range for docked mode.
 
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Instro

Member
Oct 25, 2017
15,002
You do realize that even a higher hardware spec Switch Pro probably isn't going to challenge the base 2013 PS4 in terms of performance, much less PS5/Xbox Scarlett.

We're not going to see PS4 level performance in a mobile device with acceptable battery life until at least 5nm (or 3nm) chips.

It's questionable if a Switch Pro would even use 7nm. I think 12nm (which is refined 16nm) is more likely. The current Switch uses 20nm AFAIK, as the original Tegra X1 in 2015 did.

Looking at what Xavier is doing, I'd say we are already there. I mean it won't output at that level as a portable, but in a stationary/docked format it looks to be comparable in performance with far better CPU performance.

If we somehow get Xavier specs, which is at least 1.3 TFLOPs docked with 138GB/s bandwidth and 8GB RAM, it will be very very close to base PS4, with mixed precision mode and it's newer technology and tools.

1.3TFLOPs Xavier currently runs at 20-30 watts at 12nm. If we could get it down to 10nm or 7nm, I think it's doable. The main thing is running 400-500 GFLOPs in handheld mode with 3 hrs battery and not over heating, which is 2.5x-3x current handheld specs, and I think that may be doable with 7-10nm node.16nm TX2 already runs 50% faster as the same watt usage as TX1/Switch, and that doesn't include the 20nm heat throttling issue that made the TX1 only run about 80% of the proposed 500 GFLOPs, which is apparently only unique to the 20nm node. So in theory, 750 GFLOPs docked/300 GFLOPs handheld should be just as energy efficient as current switch. We'll see. For all we know, Nintendo could have two handheld modes, with the first being current switch handheld clockspeeds with the current docked bandwidth to save battery life is using 300TFLOPs.

But knowing Nintendo, who knows. If we do get a hybrid hardware upgrade, I see it being anywhere in the 600 GFLOPS- 1.3 TFLOPs GPU range for docked mode.

Yeah but that wattage is for an SoC with all the added car pieces. I would imagine that a chip just for gaming would have better power consumption.
 

ShadowFox08

Banned
Nov 25, 2017
3,524
How much better is Xavier's CPU over current gen? I couldn't compare it to anything else. Pretty ambitious from my research.
 

Dark Cloud

Banned
Oct 27, 2017
61,087
What if they show Metroid Prime 4 at the Game Awards and it's running on a Switch Pro, but of course they wouldn't tell us...hmmm
 
Oct 27, 2017
20,757
I don't think the announcmenet was aimed at 3rd parties, though. It was aimed at investors. I beginning to believe that there will be more of a hardware refresh, but not the big upgrade people are expecting. They're probably saving that for the next full generational cycle,and by then, 4k support would be a standard.
There's no way a switch Pro even gets close to PS4 level anyway so the idea that they would do a new model to counter anytbing Xbox or Sony does is inaccurate

Like Reggie said, their biggest competitor is time that the consumer has to play games.
 

ILikeFeet

DF Deet Master
Banned
Oct 25, 2017
61,987
What if they show Metroid Prime 4 at the Game Awards and it's running on a Switch Pro, but of course they wouldn't tell us...hmmm
I expect all nintendo games save a select few to be capable of running on the Gen 1 switch. MP4 included. any game that would be Gen 2 exclusive would be revealed after said Switch
 
Oct 27, 2017
20,757
Looking at what Xavier is doing, I'd say we are already there. I mean it won't output at that level as a portable, but in a stationary/docked format it looks to be comparable in performance with far better CPU performance.



Yeah but that wattage is for an SoC with all the added car pieces. I would imagine that a chip just for gaming would have better power consumption.
What's the point if all games have to be playable on launch switch? 99% of 3DS games aren't for new 3DS, or rather not New 3DS only titles

The idea of going from 400Gf docked to like 1TF sounds so under whelming imo. Even more so when you realize it would be supported as much as past Nintendo handheld upgrades, minus GBC.

Also, if Nintendo made the GPU run at what, 67% max speed on launch model why wouldn't they do that on a 1.3TF docked model too? They seem to think it's important but idk I could be missing sometbing

It's going to be funny when this all ends up being a standard switch but DS Lite style revision that makes the product more appealing but doesn't bring a hardware upgrade. Pokémon 2019 would be a perfect time to convert all the budget consumers and 3DS owners with a cost reduced model
 
Oct 27, 2017
20,757
I expect all nintendo games save a select few to be capable of running on the Gen 1 switch. MP4 included. any game that would be Gen 2 exclusive would be revealed after said Switch
So why would anyone, going by New 3DS and DSi, think a Pro Switch would amount to anything more than what those systems got?

2.5 years seems historically too soon for a "pro" model based on their history imo.

GBC was 9 years, DSi took 4 years and so did New 3DS. Making a new console that has substantial new games that are exclusive to it ("hey kids guess what it's MORE 1080p now!") 2 years after getting out from under Wii U sounds like 90s Sega level of providing a solution to a problem that didn't exist
 

z0m3le

Member
Oct 25, 2017
5,418
So it seems more and more that the Mariko chip is likely, but aside from the memory bump (8GB was it? Also a bigger size internal storage), I haven't heard of any clock bump or anything that would put this new chipset around the "new 3DS" levels of an upgrade. This feels more like a "DSi" level of upgrade.

I'm not expecting a power upgrade a la "Pro". I'm expecting something more like a DS Lite upgrade which improves on battery life and possibily framerates. Perhaps a better IPS display than post-first run Switches.

Thing is, they could have achieved all that with the much cheaper X2, they went out of their way to create a new chip, likely meaning that it can do something X2 can't.
 

SiG

Member
Oct 25, 2017
6,485
Thing is, they could have achieved all that with the much cheaper X2, they went out of their way to create a new chip, likely meaning that it can do something X2 can't.
If X2 was found to have the same security flaws as the X1, then it most likely is the reason they went with a custom node.
There's no way a switch Pro even gets close to PS4 level anyway so the idea that they would do a new model to counter anytbing Xbox or Sony does is inaccurate

Like Reggie said, their biggest competitor is time that the consumer has to play games.
I don't think it has to, quite honestly. It just needs to maintain some level of parity that developers can still make its next-gen games for it while only sacrificing a few things.
 

Bowl0l

Member
Oct 27, 2017
4,608
Thing is, they could have achieved all that with the much cheaper X2, they went out of their way to create a new chip, likely meaning that it can do something X2 can't.
how likely that Mariko is just a RAM increase, a redesigned board to reduce power consumption and minor changes to the X1 chip to fix Tegra's vulnerabilities? We did get ipatches. Not surprised if Nvidia decided to fix all security vulnerabilities so that their software engineers don't have to deal with it anymore in future OS updates.
 

Instro

Member
Oct 25, 2017
15,002
What's the point if all games have to be playable on launch switch? 99% of 3DS games aren't for new 3DS, or rather not New 3DS only titles

The idea of going from 400Gf docked to like 1TF sounds so under whelming imo. Even more so when you realize it would be supported as much as past Nintendo handheld upgrades, minus GBC.

Also, if Nintendo made the GPU run at what, 67% max speed on launch model why wouldn't they do that on a 1.3TF docked model too? They seem to think it's important but idk I could be missing sometbing

It's going to be funny when this all ends up being a standard switch but DS Lite style revision that makes the product more appealing but doesn't bring a hardware upgrade. Pokémon 2019 would be a perfect time to convert all the budget consumers and 3DS owners with a cost reduced model

The point would be to make existing games look and perform better? I'm not sure I understand your post. Like are you saying a pro model would be pointless because it wouldn't have exclusives?

Edit

If you're saying that devs/Nintendo wouldn't take advantage of the added power because it didn't really happen with the new 3DS and DSi, I think it's important to look back at the hardware and games being made back then. Nothing was designed with variable performance in mind, hardware or software, and patching was not an easy process. Certainly the engines and tools being used on those platforms were not scalable in the way we have come to expect on modern hardware. Compartively everything about Switch hardware and software is designed with scalable power and variable performance in mind, and most are being created on highly standardized and scalable engine. Games are also easily patchable now. It's pretty easy to see most games taking advantage of the power.
 
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ILikeFeet

DF Deet Master
Banned
Oct 25, 2017
61,987
So why would anyone, going by New 3DS and DSi, think a Pro Switch would amount to anything more than what those systems got?

2.5 years seems historically too soon for a "pro" model based on their history imo.

GBC was 9 years, DSi took 4 years and so did New 3DS. Making a new console that has substantial new games that are exclusive to it ("hey kids guess what it's MORE 1080p now!") 2 years after getting out from under Wii U sounds like 90s Sega level of providing a solution to a problem that didn't exist
because as you said, it's 2.5 years after the initial switch. unlike the other examples, who all came out so late, there were few games that took advantage of it. with doing this sooner, Nintendo can adopt the Pro/X format of games running on the base system and have improved performance on the Switch pro. and unlike the other examples, third party devs are already attuned to supporting multiple performance profiles, especially if they're using middleware like Unity or Unreal, or have their own dedicated tech staff.
 

Instro

Member
Oct 25, 2017
15,002
how likely that Mariko is just a RAM increase, a redesigned board to reduce power consumption and minor changes to the X1 chip to fix Tegra's vulnerabilities? We did get ipatches. Not surprised if Nvidia decided to fix all security vulnerabilities so that their software engineers don't have to deal with it anymore in future OS updates.

I don't think just a RAM increase would make sense without an overall power increase as well. The Switch isn't RAM starved at its current performance level as far as I know, so I don't think extra RAM would be solving for anything. As far as fixing the X1 vulnerabilities, units with a hardware fix in place have been out in the wild for a little while now from my understanding.
 

ILikeFeet

DF Deet Master
Banned
Oct 25, 2017
61,987
ram isn't the problem, the bandwidth is. devs are getting by, but the X2's 50GB/s would help a whole lot. doubling up the ram would just be icing on the cake
 

z0m3le

Member
Oct 25, 2017
5,418
If X2 was found to have the same security flaws as the X1, then it most likely is the reason they went with a custom node.

I don't think it has to, quite honestly. It just needs to maintain some level of parity that developers can still make its next-gen games for it while only sacrificing a few things.
https://nvidia.custhelp.com/app/ans...curity-notice:-nvidia-tegra-rcm-vulnerability
NVIDIA Tegra X2, which was launched in 2016, and later Tegra systems on a chip (SOCs) such as Xavier, are not affected by this issue. NVIDIA GPUs are not affected.
how likely that Mariko is just a RAM increase, a redesigned board to reduce power consumption and minor changes to the X1 chip to fix Tegra's vulnerabilities? We did get ipatches. Not surprised if Nvidia decided to fix all security vulnerabilities so that their software engineers don't have to deal with it anymore in future OS updates.
They would have just used X2, so I find it unlikely.
 

Ororo

Banned
Oct 27, 2017
2,242
I can see Nintendo doing a new switch every 2 years, always backwards compatible with every old title but eventually some titles not being forward compatible. So a new Switch2 March 2019 that is more powerful but all games are still compatible with either system. A Switch3 in March 2021 that the Switch1 can no longer play but the Switch 2 can. It'd basically be the smartphone model when they no longer get OS updates and you can't download some newer games.
 

NateDrake

Member
Oct 24, 2017
7,497
I can see Nintendo doing a new switch every 2 years, always backwards compatible with every old title but eventually some titles not being forward compatible. So a new Switch2 March 2019 that is more powerful but all games are still compatible with either system. A Switch3 in March 2021 that the Switch1 can no longer play but the Switch 2 can. It'd basically be the smartphone model when they no longer get OS updates and you can't download some newer games.
This is exactly what I described a few pages back and is the most realistic scenario we see occur.
 

Instro

Member
Oct 25, 2017
15,002
ram isn't the problem, the bandwidth is. devs are getting by, but the X2's 50GB/s would help a whole lot. doubling up the ram would just be icing on the cake

Yeah from what I've seen bandwidth is the most obvious bottleneck, followed by CPU performance. Improvements there would be pretty big, even if the GPU improvement is more modest.
 

z0m3le

Member
Oct 25, 2017
5,418
This is exactly what I described a few pages back and is the most realistic scenario we see occur.
Yep, I've been saying it for about a year now, even have a reddit comment about if I was Nintendo president. I think it will be 3 years, as you described earlier, since 5 to 6 years is long enough to keep the current model relevant without people getting rightfully upset.
 

Eslayer

Chicken Chaser
Member
Oct 27, 2017
330
I have been playing around with the info available on the Switch and the X2 and I've got two possible scenarios for a Switch with a X2 SoC. Of course my calculations contain a lot of simplications but I think they could be reasonably close to the hipothetical real thing:

switch_tegra.jpg


Fourth column is a "new Switch" focused on more power with the same battery usage as the current one. It's around a 60% improvement on GPU along with a bit faster CPU AMD double memory bus width and bandwith. They could also increase RAM to 8GB.

Fifth column is a Switch with a bit better CPU and GPU and with the same memory improvements I mentioned before. It would have around 30% more battery life and less heating docked. Maybe the fans could be removed and add extra battery improving battery life further.

The most plausible post in this thread imo

the fifth column replacing the standard switch and the fourth being a pro that releases after the fifth makes the most sense
 

NateDrake

Member
Oct 24, 2017
7,497
Yep, I've been saying it for about a year now, even have a reddit comment about if I was Nintendo president. I think it will be 3 years, as you described earlier, since 5 to 6 years is long enough to keep the current model relevant without people getting rightfully upset.
Every 3yrs for a revision and then 6 yrs to replace the oldest model will create the illusion and feel of a full gen. Obviously the refresh rate will depend on Nvidia's tech and what's available, but it's a realistic timeline. The leaps in performance will become greater as the yrs tick on, but people really need to get the vision of a PS4/Xbox One removed from their minds for this Switch revision. A Pro, at best, will be 900-950Gflops (could come in even lower), which may be enough to get some downports from PS5/Xbox Scarlet considering UE4 will remain a primary engine for devs next-gen, though things like Frostbite may remain obstacles.
 

ILikeFeet

DF Deet Master
Banned
Oct 25, 2017
61,987
Every 3yrs for a revision and then 6 yrs to replace the oldest model will create the illusion and feel of a full gen. Obviously the refresh rate will depend on Nvidia's tech and what's available, but it's a realistic timeline. The leaps in performance will become greater as the yrs tick on, but people really need to get the vision of a PS4/Xbox One removed from their minds for this Switch revision. A Pro, at best, will be 900-950Gflops, which may be enough to get some downports from PS5/Xbox Scarlet considering UE4 will remain a primary engine for devs next-gen, though things like Frostbite may remain obstacles.
Frostbite, the engine isnt so much the obstacle as the games themselves are. There's nothing preventing shit like Madden from being on the switch other than EA's own apathy for Nintendo
 
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