That's the long and short of it for me. Pacing isn't an issue as long as the game/story holds my interest.
I do have less patience than I used to for tedious story beats or verbose yet bland characterization. That works with any medium, mind you.
That's the long and short of it for me. Pacing isn't an issue as long as the game/story holds my interest.
Horizon Zero Dawn literally made me stand in a room and listen to like 8 audio tapes. Perhaps a bit excessive.
I'm also a bit perplexed.
Despite labeling them as examples to express my opinion people get pretty offended and post snarky comments and derail the thread.
And yes, cutscenes and/or reading are very much part of the game. They are part of the experience as a whole. Don't like cutscenes? Don't play games with cutscenes. Don't like reading? Don't play games that require reading. Those games simply aren't for you, and there is nothing wrong with you if you don't like them.
sorry, i don't know what you posted, but your avatar is cool so I'll continue to follow your posts
right dog: me wanting to play story heavy games
left dog: me hung over having skipped playing story heavy games and instead getting tanked
sorry, i skipped your post by mashing X as soon as you said 'meaning', dont got time for some "message" bullshit in my post reading
no
What if you can enjoy games that are filled with text or cutscenes, but feel borderline insulted by the quality of writing in the vast majority of games? I don't think it's that controversial a statement to say that writing in video games are lacking compared to the writing in books, movies or comics. And that is not because of the limitations of the medium, but because of the limitations of the authors.
You want story in your game? Great, I'm interested, but don't waste my time with fanfic levels of generic power fantasy. Give me something that can earn my investement. Otherwise you've wasted both our time.
Your last paragraph sums it up and answers your own question. If you feel like it's wasting your time, don't play it.
Why would you feel insulted by the quality of the writing in a game? It is what it is. You either like it or you don't like it. There is no need to feel insulted by it...
The only way the medium is going to get better at storytelling and building convincing worlds is through continuing to attempt to do so and through practising. Ceasing to do so because a bunch of gamers feel insulted or simply say "get to the gameplay" is not the answer.
The medium is making strides towards being taken seriously, especially for being a viable artform to tell good/great stories. We have not arrived at this point by developers avoiding doing so all-together out of fear of not being able to do so convincingly enough.
For what it's worth there are a lot of games out there that don't lean on storytelling at all and are more "traditional" in terms of the feedback loop it provides to it's players. You will mostly need to step outside of the AAA space to find them though.
I did, and you said you don't like video game stories
You summed it up well. If I feel a game is wasting my time I won't play it. I feel insulted when served up subpar storytelling that the makers of the game felt was what I as a consumer would appreciate. I think that tells me a lot about what they think of me as a consumer of their product. There are games that nail it, extensively in the indie market, as you pointed out, but also some bigger budget titles. That is proof in itself that We should not have to endure the average level of storytelling. I also don't think it's about the evolution of the medium anymore. The medium has evolved, as proven by the games that pull off good storytelling. It's just that most AAA games pander to, and will continue to pander to, as wide a market as possible. And that's how you get bad storytelling without any value to anyone.
What games have you been playing recently that have actively offended you? It's interesting you take it so personally when you don't enjoy something.
I think people are focusing to much on one single word in my reasoning, which is unfortunate, I guess. Also ironic considering the topic, as it makes me suspect that no one is actually reading the rest of my posts.
Of course I don't feel insulted in the literal sense of the word. I can't be the only person alive to have seen that expression used to critizise poor storytelling in other mediums? If I'm on shaky ground concerning this particular wording you'll have to excuse me, english is not my first language.
What I'm referring to is the feeling that storytellers don't respect my intelligence as a consumer, shoving poorly written story down my throat while apparently under the impression that I'm unable to identify that their work is lackluster. That is proof that you don't think highly of your fans, in my opinion.
My impatience only really becomes a problem with long load times.
I'm reading the words that you put down but apparently that's not the message you want to convey. Ok, well you're just dodging the question, it's not difficult to list some games that have insulted your intelligence through poor storytelling and list some games you feel have good storytelling.
For me, what it comes down to is games are really always about the gameplay at the end of the day, the story is window dressing to enhance a game, but not what I play the majority of games for. Sure I'll roll my eyes at trite and predictable plot lines, but I'm not offended by it as I'm personally there for the gameplay.
I'm just gonna say that when I started to read your posts, I skipped all the other post just to find yours. I think dogs and cats CAN live together.
This seems like an example of not knowing what you're getting into. You don't play JRPGs expecting them to not have a ton of cutscenes. Frankly, I don't know why you would expect otherwise.
I didn't like this style of delivery eitherHorizon Zero Dawn literally made me stand in a room and listen to like 8 audio tapes. Perhaps a bit excessive.
sameUsed to HATE when people would skip cutscenes. Now I mash the buttons most of the time if the game doesn't hook me in with a great story from the start.
Because it's simple. If you feel like a game is wasting your time then the chances are that you simply don't like that game and you should just play something you do like. It's not about patience or impatience. If you go to the cinema and you find yourself not liking a movie then the chances are you'll be looking at your watch asking yourself "how much longer?" and "when does it end?". That doesn't mean you are impatient, it just means you are not enjoying your time spent.
The real question you should ask yourself is "why am I still playing this game I clearly don't enjoy?"
And yes, cutscenes and/or reading are very much part of the game. They are part of the experience as a whole. Don't like cutscenes? Don't play games with cutscenes. Don't like reading? Don't play games that require reading. Those games simply aren't for you, and there is nothing wrong with you if you don't like them.