I just finished reading Blood, Sweat and Pixels and now I'm insanely weary of WayForward titles.
What did they say about Wayforward?
I just finished reading Blood, Sweat and Pixels and now I'm insanely weary of WayForward titles.
Nothing too bad if I recall right. Folk behind Shovel Knight wanted to stay together at Wayforward after finishing their last project but the process there was to break devs up to maximize resources on different games. Of those who left to work on Shovel Knight one stayed on at WF to save money (wife was early on in a pregnancy) before leaving but was fired when WF realized he was going to eventually leave.
Book makes a point of saying Yacht Club and Wayforward are on good terms though.
I quite enjoyed The Mummy, but if I was going to pick a Metroidvania-type title to go with a Switch, I'd definitely go for Steamworld Dig 2 first.Personally, I would pick Elliot Quest or maybe Axiom Verge over The Mummy Demastered if you're looking for a Metroidvania on Switch. The only thing I really enjoyed was the music.
I dislike the random enemies and their knockback. Getting hit by a random flying bat or raven or whatever, getting knocked down several floors and having to move through adjecent rooms to get back to where you dropped down, because there is no way to jump back up in the same room is not fun to me, nor challenging. The death mechanic is interesting on paper, but turns into annoying busywork, with the lack of health pickups and no way to restore your health to full instantly. The traversal powerups are all so basic and you always know what to expect from the level design that is also extremely by the numbers. And the bosses have pretty boring attacks, but are bullet sponges, even when you have some decent kit with you. I also felt all of the normal enemies were boring to fight and mostly existed to knock you back while platforming or annoy you when you need to recover your corpse with only your basic weapon.
You could also pick up Shantae: Half-Genie Hero, which doesn't have the connected levels that you would expect from the genre, but does have transformations that unlock new paths etc in older levels.
Or Steamworld Dig 2, if you haven't played that yet. Steller game with satisfying item progression. Highly recommended.
As to how it compares to Shadow Complex: I remember enjoying that game quite a lot and way more than The Mummy. The exploration and progression felt better to me. But I'm not sure how I would feel about it now, after having played a lot more games in the genre.
I know your post is a few days old so you probably already have figured it out, but yes, you can collect everything before the final boss. The last 5% or so of the map comes after the final boss.are all the abilities available before taking on Ahmanet? I have 93% clear and i have all skills but only one trinket. Should i just take on the boss or still things to explore? :D
Man, screw this game. I have about 60% of the map completed and died and then died twice trying to get my corpse. So if I want to continue the game I need to somehow navigate an area with infinite birds, those things that shoot across the ground you need to jump over, 2 regular zombies and my powered up zombie, all with 99 health and the base gun. And maybe I wouldn't have died if it wasn't so hard to get health back. I had 6 health tanks! And this is after I restarted the game 2 hours in because I got similarly stuck. I feel like I wasted $20.
Had no idea this was coming out. The reviews are surprisingly good given what it is, but Wayforward are talented.
Heads up for NA PS4 owners, the game is on sale, the deal started today and ends next week.
I'm pretty sure the devs must like medusa heads in Castlevania.
This game is $15 on Switch right now. Shantae 1/2 Genie Hero is $13.39.
I think it's mostly a case of "git gud" mixed with medusa head inspired enemy behavior. You shouldn't have too much trouble if you played the old school (pre-Iga) Castlevania and Contra games.Why is this game so divisive?
Is it genuinely bad game design? If so, why do some like it?
Or do people just need to git gud?
I ask cuz it looks cool and its on sale on Switch for $14.
But Shnttae also looks cool and is $14 but I've heard it's too easy.
Both wayforward games
Yes, that's a design choice / flaw, I expect health to be refilled at save points in "Metroidvanias" too.It's a good game but it has a few really irritating flaws, like that there's no way to refill your health other than grinding way-too-uncommon health drops from enemies. There's nothing "git gud" about that, it's just tedious.
Why is this game so divisive?
Is it genuinely bad game design? If so, why do some like it?
Or do people just need to git gud?
I ask cuz it looks cool and its on sale on Switch for $14.
But Shnttae also looks cool and is $14 but I've heard it's too easy.
Both wayforward games
I haven't played too much of The Mummy, but Shantae 1/2GH is a different kind of game. It's more like Mega Man X than anything. It has separate levels, with a little bit of exploration. The base 1/2 Genie Hero game is also padded with a ton of fetch quests. The Pirate Queen's Quest DLC is the same type of game, in the same levels, but since it's much shorter, and Risky Boots can use all her powers without dancing, it's a much better game. If you want a Shantae Metroidvania, try Pirate's Curse and Risky's Revenge.
Difficulty is relative. If you play a lot of old-school 2D games, you won't have much trouble with Shantae 1/2GH, but it's not exactly a Kirby game.
I wondered that too- I suspect there's an upgrade that lets you teleport/move through walls.
I wondered that too- I suspect there's an upgrade that lets you teleport/move through walls.
Apparently the Ankh of Seker should help there? If you don't have it already, it's in the desert area. Do let me know if you get it, it was driving me crazy when I played it :DNot as far as I can tell. I'm like, right before the last boss now and I'm pretty sure I have everything except what's in that area.
A super dash (running at top speed, then dashing when you have the Ankh of Seker + Scroll of Qebui) will break the center block on the right side of that cube. Hard part is to get and stay at top speed with the tricky enemy setup in that room.
Not worth doing as it just nets you a relic, though.
This game has a lot of little nagging problems that add up, though I'm still having fun with it. I wish the game did a better job of marking which relics you've found.
Thanks.
I really don't like the zombie mechanic. It feels like the game is stingy about refilling your HP because of it. The thing is that dying in a place with a bunch of cheapass enemies later in the game means you're going to have a hell of a time getting your stuff back. Before bosses, I save, exit the game, copy my save, and copy it over again if I die. Beats going to go kill your zombie.
I didn't even realize the zombie mechanic was a thing, does the game auto save after you die or can you just reset and lose your progress to not have to deal with the zombie (losing your progress)?
Yeah, it auto-saves on death.
Honestly, it took so long to refill health even after killing your zombie that I just reloaded my last save whenever I went under 50hp in a boss fight. Such a shame as the idea is interesting but it's surrounded by busywork.
What they could have done is to encourage the player to persevere- perhaps by, upon killing the zombie, it refills your health to the max and gives a tiny, temporary buff. Like 'shrug off first hit taken due to the confidence gained from laying a fallen comrade to rest', or something like that. As it stands, you are better off reloading for full health/ammo than chasing a zombie in a tough room to get part of your health back when you'll lose even more fighting it.
I noticed both Yoshio Sakamoto and Koji Igarashi are in the special thanks section. That's gotta be a first. When do they both work together on the Metroid and Castlevania crossover, Metroidvania?
AM2R creator Milton Guasti is there too but said he didn't do any work on the game. Just a fun shoutout.
What really bothers me the most is the map. It feels way too small. I'm playing it docked on Switch and sometimes I have to get close to the TV to tell where exactly things are marked on the map. The special rooms marked as Green and Pink are almost indistinguishable due to how small everything is. Also, every single time when I open the map, it takes me a few seconds to notice where my blinking dot is because it blinks so slowly that it's hard to notice it. It doesn't help that everything else that blinks, also blinks faster, so your eyes naturally go to those blinking points instead of where you are. Now that I have the entire map open, if I'm not aware of the area I'm in, I can take up to 5 seconds to find where the hell I'm supposed to be on the map.
Oh, and the full map is super small, but the HUD map is way too big for the real state that uses.
The game also crashed once when picking up a weapon.
Hopefully a patch will make the map bigger, make your blinking dot faster or more pronounced, fix crashes, and prevent enemies (zombies, mummies, etc) from appearing right below your feet as you walk.