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Dancrane212

Dancrane212

Member
Oct 25, 2017
13,962
What did they say about Wayforward?

Nothing too bad if I recall right. Folk behind Shovel Knight wanted to stay together at Wayforward after finishing their last project but the process there was to break devs up to maximize resources on different games. Of those who left to work on Shovel Knight one stayed on at WF to save money (wife was early on in a pregnancy) before leaving but was fired when WF realized he was going to eventually leave.

Book makes a point of saying Yacht Club and Wayforward are on good terms though.
 

FlashbladeERA

Member
Oct 27, 2017
1,259
Nothing too bad if I recall right. Folk behind Shovel Knight wanted to stay together at Wayforward after finishing their last project but the process there was to break devs up to maximize resources on different games. Of those who left to work on Shovel Knight one stayed on at WF to save money (wife was early on in a pregnancy) before leaving but was fired when WF realized he was going to eventually leave.

Book makes a point of saying Yacht Club and Wayforward are on good terms though.


Damn.
Thanks for the info
 

Redcrayon

Patient hunter
On Break
Oct 27, 2017
12,713
UK
Personally, I would pick Elliot Quest or maybe Axiom Verge over The Mummy Demastered if you're looking for a Metroidvania on Switch. The only thing I really enjoyed was the music.

I dislike the random enemies and their knockback. Getting hit by a random flying bat or raven or whatever, getting knocked down several floors and having to move through adjecent rooms to get back to where you dropped down, because there is no way to jump back up in the same room is not fun to me, nor challenging. The death mechanic is interesting on paper, but turns into annoying busywork, with the lack of health pickups and no way to restore your health to full instantly. The traversal powerups are all so basic and you always know what to expect from the level design that is also extremely by the numbers. And the bosses have pretty boring attacks, but are bullet sponges, even when you have some decent kit with you. I also felt all of the normal enemies were boring to fight and mostly existed to knock you back while platforming or annoy you when you need to recover your corpse with only your basic weapon.

You could also pick up Shantae: Half-Genie Hero, which doesn't have the connected levels that you would expect from the genre, but does have transformations that unlock new paths etc in older levels.

Or Steamworld Dig 2, if you haven't played that yet. Steller game with satisfying item progression. Highly recommended.

As to how it compares to Shadow Complex: I remember enjoying that game quite a lot and way more than The Mummy. The exploration and progression felt better to me. But I'm not sure how I would feel about it now, after having played a lot more games in the genre.
I quite enjoyed The Mummy, but if I was going to pick a Metroidvania-type title to go with a Switch, I'd definitely go for Steamworld Dig 2 first.
 

Teggy

Member
Oct 25, 2017
14,892
Man, screw this game. I have about 60% of the map completed and died and then died twice trying to get my corpse. So if I want to continue the game I need to somehow navigate an area with infinite birds, those things that shoot across the ground you need to jump over, 2 regular zombies and my powered up zombie, all with 99 health and the base gun. And maybe I wouldn't have died if it wasn't so hard to get health back. I had 6 health tanks! And this is after I restarted the game 2 hours in because I got similarly stuck. I feel like I wasted $20.
 

Noisepurge

Member
Oct 25, 2017
8,471
are all the abilities available before taking on Ahmanet? I have 93% clear and i have all skills but only one trinket. Should i just take on the boss or still things to explore? :D

feels like i'm missing a flying or doublejump ability still to reach higher areas and something to phase through walls as well.
 
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Arozay

Member
Oct 29, 2017
326
Holy shit the flying enemies in this game unfairly suck. They're like cunty version of Castlevania bats and the infinite Metroid spawning gliders.
 

Koivusilta

Member
Oct 30, 2017
556
Finland
Finished the game earlier today and it was... alright, I guess. Took me almost exactly 6 hours to beat the game with 100% of map and items, though I did use a guide to find the last couple of relics I was missing before the final boss. Game wasn't bad, but nothing really special either, and quite often it felt like it was primarily designed to just fuck you over as much as possible. So many of the games enemies were smallish things that constantly fly or jump around and can take surprisingly high amount of damage before dying, especially with the base weapon. Combined with the fact that for some reason you can't move while having your aim locked to certain direction makes hitting them a hugely tedious more than anything, at least until you get some of the more powerful weapons later on. Also most of the infinitely reappearing enemies like zombies and mummies usually spawn right in front/next to you, allowing them to get cheap hits at you. While traversing vertical areas (which are all absolutely littered with rats, bugs and at least one type of flying creature) you'll get constantly hit with enemies appearing out of screen due to the limited view. And while the way dying is handled is kind of neat in concept, it's mostly just frustrating in practise. Like, if your buffed out character dies, how likely is it that you'll survive with a weaker one until you can reclaim your powerups? Ultimately I just ended up ignoring the mechanic entirely by making copies of my main save file every now and then. :P That said, I enjoyed most of the boss fights in the game, even if the limited ammo made some of them drag on for much longer than they really needed to. Visually the game is gorgeous too, but sadly there's a pretty severe lack of variety both in terms of areas as well as individual rooms within them.

Soundtrack was no doubt the real highlight of the game. It's on Spotify too, and I definitely recommend checking it out.

are all the abilities available before taking on Ahmanet? I have 93% clear and i have all skills but only one trinket. Should i just take on the boss or still things to explore? :D
I know your post is a few days old so you probably already have figured it out, but yes, you can collect everything before the final boss. The last 5% or so of the map comes after the final boss.
 
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Arozay

Member
Oct 29, 2017
326
Easily the worst game I've beaten this year. I found Cuphead pretty easy and this game was just infuriating.

So many annoying enemies in the game, the constant annoying critters who never drop health, insta-spawning bullshit that teleport across the screen, rubber-band un-hittable fish, hopping brains, flame heads which you're better off just letting hit you instead of killing them and getting hit by their death anyway... the list is endless.

And then if you die, you have to make it back to your corpse through all of the above and then fight a bullet sponge.

The overworld and upgrades are pretty boring. It feels like the game was never play-tested and someone just went nuts with the an asset generator. The bosses were the only things that felt playtested, only because they were too easy. But they still made those tedious by giving them x1000 health than necessary and 17 variations of red shading until you hit menstrual red.

Music was good though.
 

Bohemian

Member
Oct 26, 2017
751
Man, screw this game. I have about 60% of the map completed and died and then died twice trying to get my corpse. So if I want to continue the game I need to somehow navigate an area with infinite birds, those things that shoot across the ground you need to jump over, 2 regular zombies and my powered up zombie, all with 99 health and the base gun. And maybe I wouldn't have died if it wasn't so hard to get health back. I had 6 health tanks! And this is after I restarted the game 2 hours in because I got similarly stuck. I feel like I wasted $20.

Yup, I'm stuck in a similar situation. I was headed to the fourth area of the map, and I'm currently stuck in a death loop that seems impossible to get out of. My corpse is after all the rooms with the flaming skulls that take almost a third of my health per hit, there's no space to reliably get health back, and now I have 3 regular zombies in between me and my powered up corpse. This makes navigating the crowded rooms with the skulls nearly impossible to do without taking heavy damage. Extremely frustrating and I feel like I'd have to restart the game to get out of it. The death system is a cool concept, but it can quickly snowball and break the balance of the game. Think I'm going to have to drop this one.
 

Primate Ryan

Member
Oct 27, 2017
603
Had no idea this was coming out. The reviews are surprisingly good given what it is, but Wayforward are talented.

You might want to check out the opinions of people in this topic, for example the three posts just above yours that go into quite some detail as to why this game might not be that good or only average. It's probably the worst game by Wayforward that I've played (not that many admittedly: a couple of Shantaes, Mighty Switch Force and A Boy and His Blob).
 

Noisepurge

Member
Oct 25, 2017
8,471
Beaten and got everything besides no-death clear.

Great shorter metroidvania with some good ideas :)

You get totally overpowered in the game though and only the start is difficult :D no-knockback skill, dash and the later guns from Harpoon onwards instakill prettymuch everything.
 

Mega Man Zero

Member
Oct 27, 2017
3,827
I'm in the middle of playing Pokemon Ultra Sun, but I spent some time checking this out and it seems pretty good. It really reminds me of the GBA Castlevanias and Metroids in a lot of ways. It makes me want to check out that Aliens game WayForward did on DS.

I'm playing on Switch, with the Pro Controller, and it works fine with the d-pad, which I was worried about. Sometimes that d-pad makes some games unplayable.
 

HotHamBoy

Banned
Oct 27, 2017
16,423
Why is this game so divisive?

Is it genuinely bad game design? If so, why do some like it?

Or do people just need to git gud?

I ask cuz it looks cool and its on sale on Switch for $14.

But Shnttae also looks cool and is $14 but I've heard it's too easy.

Both wayforward games
 

Oneself

#TeamThierry
Member
Oct 26, 2017
4,769
Montréal, Québec, Canada
Why is this game so divisive?

Is it genuinely bad game design? If so, why do some like it?

Or do people just need to git gud?

I ask cuz it looks cool and its on sale on Switch for $14.

But Shnttae also looks cool and is $14 but I've heard it's too easy.

Both wayforward games
I think it's mostly a case of "git gud" mixed with medusa head inspired enemy behavior. You shouldn't have too much trouble if you played the old school (pre-Iga) Castlevania and Contra games.
 

Garlic

Member
Oct 28, 2017
1,687
It's a good game but it has a few really irritating flaws, like that there's no way to refill your health other than grinding way-too-uncommon health drops from enemies. There's nothing "git gud" about that, it's just tedious.
 

Oneself

#TeamThierry
Member
Oct 26, 2017
4,769
Montréal, Québec, Canada
It's a good game but it has a few really irritating flaws, like that there's no way to refill your health other than grinding way-too-uncommon health drops from enemies. There's nothing "git gud" about that, it's just tedious.
Yes, that's a design choice / flaw, I expect health to be refilled at save points in "Metroidvanias" too.
I thought people complained mainly about enemies and reanimated corpses.
 

ArjanN

Member
Oct 25, 2017
10,106
I don't mind the health not refilling at save points because of their corpse-run hook. The difficulty of the game is also clearly balanced around that, in that IMO if you're careful you should barely ever be dying anyway, outside of maybe during a couple of bossfights.
 

Mega Man Zero

Member
Oct 27, 2017
3,827
Why is this game so divisive?

Is it genuinely bad game design? If so, why do some like it?

Or do people just need to git gud?

I ask cuz it looks cool and its on sale on Switch for $14.

But Shnttae also looks cool and is $14 but I've heard it's too easy.

Both wayforward games

I haven't played too much of The Mummy, but Shantae 1/2GH is a different kind of game. It's more like Mega Man X than anything. It has separate levels, with a little bit of exploration. The base 1/2 Genie Hero game is also padded with a ton of fetch quests. The Pirate Queen's Quest DLC is the same type of game, in the same levels, but since it's much shorter, and Risky Boots can use all her powers without dancing, it's a much better game. If you want a Shantae Metroidvania, try Pirate's Curse and Risky's Revenge.

Difficulty is relative. If you play a lot of old-school 2D games, you won't have much trouble with Shantae 1/2GH, but it's not exactly a Kirby game.
 

roguesquirrel

The Fallen
Oct 29, 2017
5,483
havent picked this game up yet but glad to see its a lot lengthier than the standard wayforward licensed game which tend to be mega short
 

HotHamBoy

Banned
Oct 27, 2017
16,423
I haven't played too much of The Mummy, but Shantae 1/2GH is a different kind of game. It's more like Mega Man X than anything. It has separate levels, with a little bit of exploration. The base 1/2 Genie Hero game is also padded with a ton of fetch quests. The Pirate Queen's Quest DLC is the same type of game, in the same levels, but since it's much shorter, and Risky Boots can use all her powers without dancing, it's a much better game. If you want a Shantae Metroidvania, try Pirate's Curse and Risky's Revenge.

Difficulty is relative. If you play a lot of old-school 2D games, you won't have much trouble with Shantae 1/2GH, but it's not exactly a Kirby game.

I already have and enjoy Pirate's Curse.
 

Mega Man Zero

Member
Oct 27, 2017
3,827
Has anyone had the NS crash on wake up when this is playing? I've turned on my NS to a back screen with an error message twice while playing this. Also, those big spiders really make things chug.

I've finally gotten around to playing more of this, and it's much better than I expected. That croc boss really reminds me of the Metroid Queen fight from AM2R. This game almost feels like some kind of Metroidvania demo reel for Nintendo or something. I know WF wanted to do the Metroid 2 remake.
 

Mega Man Zero

Member
Oct 27, 2017
3,827
How do I get in here?

themummydemasteredscr3cata.jpg
 

Haunted

Banned
Nov 3, 2017
2,737
A super dash (running at top speed, then dashing when you have the Ankh of Seker + Scroll of Qebui) will break the center block on the right side of that cube. Hard part is to get and stay at top speed with the tricky enemy setup in that room.

Not worth doing as it just nets you a relic, though.
 

BassForever

One Winged Slayer
Member
Oct 25, 2017
29,918
CT
This game has a lot of little nagging problems that add up, though I'm still having fun with it. I wish the game did a better job of marking which relics you've found.
 

Redcrayon

Patient hunter
On Break
Oct 27, 2017
12,713
UK
Not as far as I can tell. I'm like, right before the last boss now and I'm pretty sure I have everything except what's in that area.
Apparently the Ankh of Seker should help there? If you don't have it already, it's in the desert area. Do let me know if you get it, it was driving me crazy when I played it :D
 

Mega Man Zero

Member
Oct 27, 2017
3,827
A super dash (running at top speed, then dashing when you have the Ankh of Seker + Scroll of Qebui) will break the center block on the right side of that cube. Hard part is to get and stay at top speed with the tricky enemy setup in that room.

Not worth doing as it just nets you a relic, though.

Thanks.

This game has a lot of little nagging problems that add up, though I'm still having fun with it. I wish the game did a better job of marking which relics you've found.

I really don't like the zombie mechanic. It feels like the game is stingy about refilling your HP because of it. The thing is that dying in a place with a bunch of cheapass enemies later in the game means you're going to have a hell of a time getting your stuff back. Before bosses, I save, exit the game, copy my save, and copy it over again if I die. Beats going to go kill your zombie.
 

BassForever

One Winged Slayer
Member
Oct 25, 2017
29,918
CT
Thanks.



I really don't like the zombie mechanic. It feels like the game is stingy about refilling your HP because of it. The thing is that dying in a place with a bunch of cheapass enemies later in the game means you're going to have a hell of a time getting your stuff back. Before bosses, I save, exit the game, copy my save, and copy it over again if I die. Beats going to go kill your zombie.

I didn't even realize the zombie mechanic was a thing, does the game auto save after you die or can you just reset and lose your progress to not have to deal with the zombie (losing your progress)?
 

Redcrayon

Patient hunter
On Break
Oct 27, 2017
12,713
UK
Yeah, it auto-saves on death.

Honestly, it took so long to refill health even after killing your zombie that I just reloaded my last save whenever I went under 50hp in a boss fight. Such a shame as the idea is interesting but it's surrounded by busywork.
 

Mega Man Zero

Member
Oct 27, 2017
3,827
I didn't even realize the zombie mechanic was a thing, does the game auto save after you die or can you just reset and lose your progress to not have to deal with the zombie (losing your progress)?

Yeah, it auto-saves on death.

Honestly, it took so long to refill health even after killing your zombie that I just reloaded my last save whenever I went under 50hp in a boss fight. Such a shame as the idea is interesting but it's surrounded by busywork.

Yeah. it saves right when your die and then you start back at the last save room with nothing but your regular gun and your abilities. No health packs, no grenades, no secondary weapons. That's why the game is so stingy with health pickups, they want you to see this.
 

Redcrayon

Patient hunter
On Break
Oct 27, 2017
12,713
UK
What they could have done is to encourage the player to persevere- perhaps by, upon killing the zombie, it refills your health to the max and gives a tiny, temporary buff. Like 'shrug off first hit taken due to the confidence gained from laying a fallen comrade to rest', or something like that. As it stands, you are better off reloading for full health/ammo than chasing a zombie in a tough room to get part of your health back when you'll lose even more fighting it.
 

Mega Man Zero

Member
Oct 27, 2017
3,827
What they could have done is to encourage the player to persevere- perhaps by, upon killing the zombie, it refills your health to the max and gives a tiny, temporary buff. Like 'shrug off first hit taken due to the confidence gained from laying a fallen comrade to rest', or something like that. As it stands, you are better off reloading for full health/ammo than chasing a zombie in a tough room to get part of your health back when you'll lose even more fighting it.

Exactly. That's the worst part. You don't even get your health filled, so you have to go grind for HP for half an hour if you want to fill it back up.
 

Mega Man Zero

Member
Oct 27, 2017
3,827
I noticed both Yoshio Sakamoto and Koji Igarashi are in the special thanks section. That's gotta be a first. When do they both work together on the Metroid and Castlevania crossover, Metroidvania?

themummydemasteredscrd6sfw.png
 

ReyVGM

Author - NES Endings Compendium
Verified
Oct 26, 2017
5,435
What really bothers me the most is the map. It feels way too small. I'm playing it docked on Switch and sometimes I have to get close to the TV to tell where exactly things are marked on the map. The special rooms marked as Green and Pink are almost indistinguishable due to how small everything is. Also, every single time when I open the map, it takes me a few seconds to notice where my blinking dot is because it blinks so slowly that it's hard to notice it. It doesn't help that everything else that blinks, also blinks faster, so your eyes naturally go to those blinking points instead of where you are. Now that I have the entire map open, if I'm not aware of the area I'm in, I can take up to 5 seconds to find where the hell I'm supposed to be on the map.
Oh, and the full map is super small, but the HUD map is way too big for the real state that uses.

The game also crashed once when picking up a weapon.

Hopefully a patch will make the map bigger, make your blinking dot faster or more pronounced, fix crashes, and prevent enemies (zombies, mummies, etc) from appearing right below your feet as you walk.
 
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Mega Man Zero

Member
Oct 27, 2017
3,827
What really bothers me the most is the map. It feels way too small. I'm playing it docked on Switch and sometimes I have to get close to the TV to tell where exactly things are marked on the map. The special rooms marked as Green and Pink are almost indistinguishable due to how small everything is. Also, every single time when I open the map, it takes me a few seconds to notice where my blinking dot is because it blinks so slowly that it's hard to notice it. It doesn't help that everything else that blinks, also blinks faster, so your eyes naturally go to those blinking points instead of where you are. Now that I have the entire map open, if I'm not aware of the area I'm in, I can take up to 5 seconds to find where the hell I'm supposed to be on the map.
Oh, and the full map is super small, but the HUD map is way too big for the real state that uses.

The game also crashed once when picking up a weapon.

Hopefully a patch will make the map bigger, make your blinking dot faster or more pronounced, fix crashes, and prevent enemies (zombies, mummies, etc) from appearing right below your feet as you walk.

Yeah, it bothers me that it doesn't fill the screen. All the UI is like that. It's like they didn't want to scale it up too big, because it was made in such a low resolution. The whole game looks like it was meant to be on 3DS. All that UI was probably going to be on the bottom screen. I doubt it'll ever be patched, since it's a contracted game.