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Dark-Cloudz

Member
Oct 28, 2017
207
London
So for people who know about this sort of thing, is X2 Pascal out of the question, like

OG Switch; Handheld Docked -
X2 Switch : - Handheld Docked


Is that possible?
 

fiendcode

Member
Oct 26, 2017
24,908
In the case of those models, they were used to make the OS faster and not so much to improve games. Yeah they exist but that wasn't really why they did it.
I talked about this earlier but both were really for a whole host of improvements. Nintendo doesn't really do handheld revisions that improve in just one way like PS4Pro or XBOX (graphics/performance) and also Nintendo often releases revisions that improve old software automatically (GBC color palettes for old GB games, n3DS super stable 3D for 3DS games). I think there's potential for a Switch revision to do the same if it can run games at docked performance modes undocked.
 

NateDrake

Member
Oct 24, 2017
7,497
Yeah but we know that Nintendo is going to use Mariko. Performance wise, there might not be a difference, but we need to move away from using the term X2 to talk about a switch chip, when T214 is part of the Switch firmware.
Mariko/T214 could still be a custom chip built on what the X2 would offer. For the sake of discussion, most people will recoginize the X2 over Mariko or T214.
 

John Frost

Member
Oct 27, 2017
8,338
Canada
If they bring a new Switch model ca. every 3 years that wouldn't be as much of a problem, they wouldn't have to counter PS5 in 2019. PS4 will still get games for a while and at least in japan probably most of the games (and many games will be made with the old Switch in mind). It would be to not look too outdated and for fans that want better tech and that it doesn't fall behind smartphones.

At least Iwata compared NX to Smartphones that have more flowing transitions. It's also possible it will only be a revision with minor changes, but i see that as a risk too. At least Nintendogames should be able to maintain native resolution on the screen. It's like Nintendo makes most of its games with stronger hardware in mind.

The PS5 is coming out next year?
 

fiendcode

Member
Oct 26, 2017
24,908
i guess they felt insignificant because very few games actually used the improved specs.
Some 3DS games did improve pretty significantly like for example MH4U, Hyrule Warriors and of all things Stretchmo. But yes it was rarer than not and same for exclusive games like Xenoblade, FE Warriors, Minecraft, etc. It would've been nice if devs had also gone back to improve previous games like DKCR too.

Very roughly on the specs though:

DSi: 2x CPU, 1x GPU, 4x RAM
n3DS: 6x CPU, 1x GPU, 2x RAM
PS4P: 1.3x CPU, 2.3x GPU, 1.1x RAM (sorta)
 

modoversus

Member
Oct 25, 2017
5,674
México
I honestly don't understand why would anyone think that all this is to slightly increase the resolution. The resolution has not affected the sales at all, and Nintendo has not marketed their consoles to the hardcore tech specs gamer since the Nintendo 64 (and even that console had an affordable, reduced version of 10 year tech).
 

ILikeFeet

DF Deet Master
Banned
Oct 25, 2017
61,987
The 2 in the chip number suggests Maxwell though.
the X2 is Pascal. though that isn't much different from Maxwell.

the biggest difference between the X2 and X1 is the CPU. X2 runs on Denver cores. it's looking likely that Mariko is just the X1 shrunk to 16nm/16++nm (12nm) and increased clocks
 

z0m3le

Member
Oct 25, 2017
5,418
And this is a custom SOC from Nvidia?
Yes, Tegra T214 is a custom Nvidia SoC, hence the model number.
Mariko/T214 could still be a custom chip built on what the X2 would offer. For the sake of discussion, most people will recoginize the X2 over Mariko or T214.
I don't think it is because of what Matt said about
"Theory: The "Switch Pro" Exists And Has For A While"
Title is more accurate than OP.
Matt also said this:
I'm not.

2019 was the plan for a long time, but things can and do change. I'm not promising 2019.
So 2019 is indeed possible, and rumored ~10-12 TFLOPs specs fit next year, as the XB1X came out with 6TFLOPs, and it's about 2TFLOPs a year that you can add right now, giving 10TFLOPs next year.
the X2 is Pascal. though that isn't much different from Maxwell.

the biggest difference between the X2 and X1 is the CPU. X2 runs on Denver cores. it's looking likely that Mariko is just the X1 shrunk to 16nm/16++nm (12nm) and increased clocks
I do think it will offer the 944GFLOPs needed to push 720p docked games to 1080p, it's within the power constraints and lines up with what a "Pro" model would be, so I think it will exceed X2 by ~25%.
Too soon? That's 6 years, which is about in line with a typical generation. Not exactly what I'd call too soon. I'd expect the Switch's lifespan to be 6-7 years as well
If I'm right, Switch could stick around for over a decade, and yes I mean the current model, getting brand new games and not just indie games, well after a 4th iteration is released.
 

ILikeFeet

DF Deet Master
Banned
Oct 25, 2017
61,987
wow i didn't know this. considering how much the n3DS sold compared to the original, they definitely could have made some more exclusive games for it to use the increased power.
the CPU went from a 2 core at 268MHz to a 4 core at 804MHz. but it came out too late to really supplant the OG 3DS's numbers. maybe if Nintendo mandated the n3DS hardware to be used, we'd have seen some interesting enhancements (like pokemon running better)
 

thuway

Member
Oct 27, 2017
5,168
Nintendo really needs OLED. You guys have no idea how beautiful the OG Vita is - and with current 2018 OLED implementations it would be incredible.
 

GhostTrick

Member
Oct 25, 2017
11,302
Yes, Tegra T214 is a custom Nvidia SoC, hence the model number.

I don't think it is because of what Matt said about
"Theory: The "Switch Pro" Exists And Has For A While"


Matt also said this:

So 2019 is indeed possible, and rumored ~10-12 TFLOPs specs fit next year, as the XB1X came out with 6TFLOPs, and it's about 2TFLOPs a year that you can add right now, giving 10TFLOPs next year.

I do think it will offer the 944GFLOPs needed to push 720p docked games to 1080p, it's within the power constraints and lines up with what a "Pro" model would be, so I think it will exceed X2 by ~25%.

If I'm right, Switch could stick around for over a decade, and yes I mean the current model, getting brand new games and not just indie games, well after a 4th iteration is released.



"Rumored 10-12TFLOPs specs" for what ? Switch successor ? Or Nextbox and PS5 ? If the former... yeah, it's not happening. If the latter, that sounds logical.
 

fiendcode

Member
Oct 26, 2017
24,908
Nintendo really needs OLED. You guys have no idea how beautiful the OG Vita is - and with current 2018 OLED implementations it would be incredible.
I think it'll have a 720p OLED. It's an immediate visual improvement (like going to the higher quality screens in GB Pocket, GBA SP or DS Lite were in their day) and OLED is more energy efficient than LCD, which I think is also going to be a general push for the device improving battery life.
 
Oct 27, 2017
5,618
Spain
It's not only cardsize, Switch is too weak to make real sense for some games. Assassins Creed odyssey would probably look like shit on the Switch.

NBA runs in 30fps, for Fifa EA decided they go with 60fps and not a downgraded Frostbite. Both ways have their pro and cons. I mean doom runs at a very low resolution on an engine that is Switch friendly, and the game runs in 1080p and 60 fps on the Xbox One. A port of Assassins Creed odyssey would probably look much worse or be very expensive, they would have to change many things.

While it's true that devs factor the riscs there are games that don't make much sense on Switch. And not every Dev wants to downgrade his game to 30fps and 540p (or even lower)




https://metro.co.uk/2018/08/18/ubis...sible-on-nintendo-switch-7854659/?ito=cbshare
DOOM doesn't run at 1080p. And it doesn't run at 900p, really. Actually, it drops to resolutions equivalent to 720p a lot of the time. Not that DOOM is the best Switch port out there.
NBA runs at 720p30 with what is essentially all graphical features in portable mode, because they chose to go for sharpness. But FIFA could absolutely go for a lower resolution and be 60FPS, or be 720p30FPS undocked and 720p60 docked.
As for AC Odyssey, yes, a Switch version would run at a low resolution a lot of the time. When docked, I imagine it would range between 720p and 540p, judging by how the XBOX version runs. Yes it's low. But it's playable and many people would accept it. And portable mode would be lower, from 540p to 360p or so. The 540p and 360p are probably Ark's figures as well, since the latest promotional shots are 540p, but that one probably doesn't have a dynamic resolution and relies on dynamic framerate instead, judging by the other versions.
Obviously these figures are low. They are playable tho, and people buy these games on the Switch all the time. That's why a Switch Pro makes a lot of sense, however. They can sell a base version that has serviceable versions of third party games, and a Pro version that makes them look genuinely good.
 

ILikeFeet

DF Deet Master
Banned
Oct 25, 2017
61,987
do current OLED screens fix the burn-in problem?
it's still there, but greatly diminished. shouldn't be a problem anymore

I think it'll have a 720p OLED. It's an immediate visual improvement (like going to the higher quality screens in GB Pocket, GBA SP or DS Lite were in their day) and OLED is more energy efficient than LCD, which I think is also going to be a general push for the device improving battery life.
OLED is only better for battery on darker screens. with lots of bright colors/white (like Nintendo's games), the battery will be worse. though I'm sure the difference with modern screens (and lower resolution) will be minimal
 

z0m3le

Member
Oct 25, 2017
5,418
"Rumored 10-12TFLOPs specs" for what ? Switch successor ? Or Nextbox and PS5 ? If the former... yeah, it's not happening. If the latter, that sounds logical.
PS5 specifically.
Yeah a Switch Pro being more powerful than XB1X sounds very unrealistic.... lol
I've been saying the switch pro would be less powerful than a xb1. About 4/5th of the performance.
I think it'll have a 720p OLED. It's an immediate visual improvement (like going to the higher quality screens in GB Pocket, GBA SP or DS Lite were in their day) and OLED is more energy efficient than LCD, which I think is also going to be a general push for the device improving battery life.
The article says no OLED. Maybe in the future, but this device would just use a really nice LCD screen.
 

fiendcode

Member
Oct 26, 2017
24,908
The article says no OLED. Maybe in the future, but this device would just use a really nice LCD screen.
Ah, I got mixed up and thought it confirmed the opposite at first. They can improve LCD yes but I think moving to OLED would be a bigger draw and probably not significantly more expensive by the end of next year.
 

ILikeFeet

DF Deet Master
Banned
Oct 25, 2017
61,987
Ah, I got mixed up and thought it confirmed the opposite at first. They can improve LCD yes but I think moving to OLED would be a bigger draw and probably not significantly more expensive by the end of next year.
OLEDs will be outnumbering LCDs soon, but by that time, there still won't be too big a price difference. And Nintendo would have already locked in a lower price for the Pro with LCDs
 

z0m3le

Member
Oct 25, 2017
5,418
I just wanted to say that a new Switch probably wouldn't be made especially to counter PS5 (if the Switch 2/Pro etc. releases in 2019, which is the rumour in this topic) or get PS5 AAA ports.
It would just build up a market to drop multiplats on in 2022 with the following more powerful Switch, PS4 is going to get games until the end of 2021, so it makes sense to give the current Switch a full 5 years on the market without releasing exclusive first party games that can't run on the current Switch.
 

esseesse

Member
Oct 27, 2017
489
They would not really be exclusive
People are talking about 3rd party ports that would normally skip Switch entirely. So, say some 3rd parties could port 'exclusively' to upgraded Switch or not port at all

If you can't play a Switch game on a regular Switch then it is exclusive regardless if it is third party or not. Besides, an upgraded console would still require a lot of work to get some games to run properly. For a small userbase, I doubt they would start to care.

People expect Nintendo doing something they did before, yes.

They did and they failed miserably. I know its Nintendo we are talking here but the leadership is not same anymore. There is no business justification to fragment the userbase of a close to two year system. Mind you, I agree with the possible existence of a Switch Pro in the same way there is the PS4 Pro & Regular PS4. Games function across all devices.

It would be like Apples or Samsungs Smartphones just with longer cycles, most apps run on the actual device and the older device(s), some apps only run on the newest phone. I don't even know if i expect it, it is a possibility. And if backwardscompatibility is there and most games run on both systems i don't see why people are so offended by the idea. Nintendo itself did release Xenoblade on New 3DS and not the older models. And thats a bigger thing as if some few 3rd games are only available on the new Switch when all Nintendo games and most 3rd games would still be on both systems,

Personally i don't even care that much about 3rd games, i just want a stronger Switch for Nintendogames, the rest is pure speculation.

Yes but the regular Switch is not even two years old.
 

z0m3le

Member
Oct 25, 2017
5,418
It's not about how soon but the available tech. Even then if Sony had waited a year, they could've put out a better Pro.
That would matter more if Switch was 16nm at launch. They released a chip that was ready for mass production back in mid 2015, and yes they did a lot of work on the OS and API, also they couldn't really release a new console in 2015 because of the Wii U, but the tech was there for Nintendo to do so. Looking at that, this is 4 years after the X1, looking at a 2.4x performance increase is a pretty reasonable upgrade IMO.
 

Plankton2

Member
Dec 12, 2017
2,670
Matt also said this:

So 2019 is indeed possible, and rumored ~10-12 TFLOPs specs fit next year, as the XB1X came out with 6TFLOPs, and it's about 2TFLOPs a year that you can add right now, giving 10TFLOPs next year.

I do think it will offer the 944GFLOPs needed to push 720p docked games to 1080p, it's within the power constraints and lines up with what a "Pro" model would be, so I think it will exceed X2 by ~25%.

If I'm right, Switch could stick around for over a decade, and yes I mean the current model, getting brand new games and not just indie games, well after a 4th iteration is released.

I think the PS4/X2 could've been planned for one date but having a widely successful year could've easily changed things.

They or at least Sony has more too lose by announcing it too early, when their old system is still selling incredibly well. So for me early 2020 is what I think happens.

As for the Switch Pro, honestly it has to be between an X1 and PS4 to be viable. We're already seeing games starting to chug on the base X1 hardware. The goal for the "early" hardware revision is to keep up viability for third party games. You have to think the PS4/X1 will continue getting support until 2022ish, so for a switch pro to be worth it long term they need games to regularly rand easily release for that time frame. After 2022, well would be enough time for a third revision to the hardware.

But who knows, what seems completely logical is rarely what Nintendo chooses to do.
 

Dark-Cloudz

Member
Oct 28, 2017
207
London
If you can't play a Switch game on a regular Switch then it is exclusive regardless if it is third party or not. Besides, an upgraded console would still require a lot of work to get some games to run properly. For a small userbase, I doubt they would start to care.



They did and they failed miserably. I know its Nintendo we are talking here but the leadership is not same anymore. There is no business justification to fragment the userbase of a close to two year system. Mind you, I agree with the possible existence of a Switch Pro in the same way there is the PS4 Pro & Regular PS4. Games function across all devices.



Yes but the regular Switch is not even two years old.


The thing is, I'm not sure it does fragment the userbase.

1) Buy a game for Switch? it runs as is on the OG switch.
2) Play it on pro? You get docked quality on the go.
3? Dock it on Pro? 1080/60

All through the same dev profile. only thing you'd need to add is the third option.

If they target that, I think it could work.
 

z0m3le

Member
Oct 25, 2017
5,418
I think the PS4/X2 could've been planned for one date but having a widely successful year could've easily changed things.

They or at least Sony has more too lose by announcing it too early, when their old system is still selling incredibly well. So for me early 2020 is what I think happens.

As for the Switch Pro, honestly it has to be between an X1 and PS4 to be viable. We're already seeing games starting to chug on the base X1 hardware. The goal for the "early" hardware revision is to keep up viability for third party games. You have to think the PS4/X1 will continue getting support until 2022ish, so for a switch pro to be worth it long term they need games to regularly rand easily release for that time frame. After 2022, well would be enough time for a third revision to the hardware.

But who knows, what seems completely logical is rarely what Nintendo chooses to do.
2019 is possible, I expect 2020 as well, even Matt says he thinks things could have changed.

As for Switch Pro being more powerful than XB1, no it really doesn't. Mixed precision will allow it to sit between the XB1 and PS4, but that is for games that use it, something like KH3 for instance. Also, Nvidia Maxwell is far more capable in terms of features vs XB1, things like checkerboard rendering is possible with the Switch's GPU and a Switch Pro would retain that... Basically ~4/5th the power of XB1 with FP32, while being 6/5 to 7/5 over the XB1 when mixed precision is being utilized. The relationship between the current Switch and the "Pro" Switch, is more important than releasing something that would be capable of games that the Switch isn't.
 
Oct 26, 2017
7,981
Thanks for the info z0m3le, this sounds a lot more real than I thought it would, curious how they will be marketing this.

Edit: out of interest would a 128 bit bus be feasible on a system like this?
 
Last edited:
Oct 26, 2017
9,827
If I'm right, Switch could stick around for over a decade, and yes I mean the current model, getting brand new games and not just indie games, well after a 4th iteration is released.
You're more optimistic than I am because I'm still expecting the Switch to be treated like a typical console generation by Nintendo, just longer, as it's a system that can actually be successful long term. Once the next system is out, the original will be dropped slowly over time
 

z0m3le

Member
Oct 25, 2017
5,418
Thanks for the info z0m3le, this sounds a lot more real than I thought it would, curious how they will be marketing this.

Edit: out of interest would a 128 bit bus be feasible on a system like this?
It better be. Honestly the 8GB RAM profile for Mariko, would probably need more bandwidth, Nvidia thinks 50GB/s was needed for X2, so I don't see why Nintendo and Nvidia wouldn't for this.
You're more optimistic than I am because I'm still expecting the Switch to be treated like a typical console generation by Nintendo, just longer, as it's a system that can actually be successful long term. Once the next system is out, the original will be dropped slowly over time
Iwata already said they were not being NX as a hardware platform but an account platform that would become Hardware Agnostic. Basically 3 years ago, we knew this wasn't going to be a normal generation for Nintendo.
 

Alandring

Banned
Feb 2, 2018
1,841
Switzerland
Why can NBA2K have feature parity with the other versions but not FIFA?
Because it uses the same engine for all platforms.

Why can Outlast 2 come out but not RE7?
Because it's not the same engine. Outlast 2 uses the Unreal Engin, an engin which support the Switch. Resident Evil uses a custom engine and port it to the Switch is probably difficult or not even possible.

Why can Ubisoft release Starlink, an open world Snowdrop engine game, but not AC:Odyssey?
First, because Switch is the main platform for Starlink. The game is made for it. Secondly, Starlink has cartoon graphics, not photorealistic graphics. It's easier to port non photorealistic graphics.

Why can Ark run on the system but people still think RE7 can't?
Because Ark is available on smartphones (and uses the Unreal Engine too).
 

Lizardus

Member
Oct 25, 2017
1,276
Because it uses the same engine for all platforms.


Because it's not the same engine. Outlast 2 uses the Unreal Engin, an engin which support the Switch. Resident Evil uses a custom engine and port it to the Switch is probably difficult or not even possible.


First, because Switch is the main platform for Starlink. The game is made for it. Secondly, Starlink has cartoon graphics, not photorealistic graphics. It's easier to port non photorealistic graphics.


Because Ark is available on smartphones (and uses the Unreal Engine too).

Outlast 2 uses UE3 (not officially supported by Switch) and Ark port is NOT based off of mobile version.
 

dom

▲ Legend ▲
Avenger
Oct 25, 2017
10,438
2019 is possible, I expect 2020 as well, even Matt says he thinks things could have changed.

As for Switch Pro being more powerful than XB1, no it really doesn't. Mixed precision will allow it to sit between the XB1 and PS4, but that is for games that use it, something like KH3 for instance. Also, Nvidia Maxwell is far more capable in terms of features vs XB1, things like checkerboard rendering is possible with the Switch's GPU and a Switch Pro would retain that... Basically ~4/5th the power of XB1 with FP32, while being 6/5 to 7/5 over the XB1 when mixed precision is being utilized. The relationship between the current Switch and the "Pro" Switch, is more important than releasing something that would be capable of games that the Switch isn't.
Pure fantasy, you're not gonna see performance near that.
 
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