They made cardboard compatible with the joycons they can do simple design tweaks and not break compatibly.
I talked about this earlier but both were really for a whole host of improvements. Nintendo doesn't really do handheld revisions that improve in just one way like PS4Pro or XBOX (graphics/performance) and also Nintendo often releases revisions that improve old software automatically (GBC color palettes for old GB games, n3DS super stable 3D for 3DS games). I think there's potential for a Switch revision to do the same if it can run games at docked performance modes undocked.In the case of those models, they were used to make the OS faster and not so much to improve games. Yeah they exist but that wasn't really why they did it.
Yeah but we know that Nintendo is going to use Mariko. Performance wise, there might not be a difference, but we need to move away from using the term X2 to talk about a switch chip, when T214 is part of the Switch firmware.
Yeah but we know that Nintendo is going to use Mariko. Performance wise, there might not be a difference, but we need to move away from using the term X2 to talk about a switch chip, when T214 is part of the Switch firmware.
Mariko/T214 could still be a custom chip built on what the X2 would offer. For the sake of discussion, most people will recoginize the X2 over Mariko or T214.Yeah but we know that Nintendo is going to use Mariko. Performance wise, there might not be a difference, but we need to move away from using the term X2 to talk about a switch chip, when T214 is part of the Switch firmware.
Mariko/T214 could still be a custom chip built on what the X2 would offer. For the sake of discussion, most people will recoginize the X2 over Mariko or T214.
Custom or not (it could simply be a die shrink) I don't think anyone is expecting the X2, it just wouldn't make sense with the denver cores.
If they bring a new Switch model ca. every 3 years that wouldn't be as much of a problem, they wouldn't have to counter PS5 in 2019. PS4 will still get games for a while and at least in japan probably most of the games (and many games will be made with the old Switch in mind). It would be to not look too outdated and for fans that want better tech and that it doesn't fall behind smartphones.
At least Iwata compared NX to Smartphones that have more flowing transitions. It's also possible it will only be a revision with minor changes, but i see that as a risk too. At least Nintendogames should be able to maintain native resolution on the screen. It's like Nintendo makes most of its games with stronger hardware in mind.
I would hope not. It feels too soon.
Some 3DS games did improve pretty significantly like for example MH4U, Hyrule Warriors and of all things Stretchmo. But yes it was rarer than not and same for exclusive games like Xenoblade, FE Warriors, Minecraft, etc. It would've been nice if devs had also gone back to improve previous games like DKCR too.i guess they felt insignificant because very few games actually used the improved specs.
the X2 is Pascal. though that isn't much different from Maxwell.
Too soon? That's 6 years, which is about in line with a typical generation. Not exactly what I'd call too soon. I'd expect the Switch's lifespan to be 6-7 years as well
wow i didn't know this. considering how much the n3DS sold compared to the original, they definitely could have made some more exclusive games for it to use the increased power.
Yes, Tegra T214 is a custom Nvidia SoC, hence the model number.
I don't think it is because of what Matt said aboutMariko/T214 could still be a custom chip built on what the X2 would offer. For the sake of discussion, most people will recoginize the X2 over Mariko or T214.
Matt also said this:
So 2019 is indeed possible, and rumored ~10-12 TFLOPs specs fit next year, as the XB1X came out with 6TFLOPs, and it's about 2TFLOPs a year that you can add right now, giving 10TFLOPs next year.I'm not.
2019 was the plan for a long time, but things can and do change. I'm not promising 2019.
I do think it will offer the 944GFLOPs needed to push 720p docked games to 1080p, it's within the power constraints and lines up with what a "Pro" model would be, so I think it will exceed X2 by ~25%.the X2 is Pascal. though that isn't much different from Maxwell.
the biggest difference between the X2 and X1 is the CPU. X2 runs on Denver cores. it's looking likely that Mariko is just the X1 shrunk to 16nm/16++nm (12nm) and increased clocks
If I'm right, Switch could stick around for over a decade, and yes I mean the current model, getting brand new games and not just indie games, well after a 4th iteration is released.Too soon? That's 6 years, which is about in line with a typical generation. Not exactly what I'd call too soon. I'd expect the Switch's lifespan to be 6-7 years as well
the CPU went from a 2 core at 268MHz to a 4 core at 804MHz. but it came out too late to really supplant the OG 3DS's numbers. maybe if Nintendo mandated the n3DS hardware to be used, we'd have seen some interesting enhancements (like pokemon running better)wow i didn't know this. considering how much the n3DS sold compared to the original, they definitely could have made some more exclusive games for it to use the increased power.
Yes, Tegra T214 is a custom Nvidia SoC, hence the model number.
I don't think it is because of what Matt said about
"Theory: The "Switch Pro" Exists And Has For A While"
Matt also said this:
So 2019 is indeed possible, and rumored ~10-12 TFLOPs specs fit next year, as the XB1X came out with 6TFLOPs, and it's about 2TFLOPs a year that you can add right now, giving 10TFLOPs next year.
I do think it will offer the 944GFLOPs needed to push 720p docked games to 1080p, it's within the power constraints and lines up with what a "Pro" model would be, so I think it will exceed X2 by ~25%.
If I'm right, Switch could stick around for over a decade, and yes I mean the current model, getting brand new games and not just indie games, well after a 4th iteration is released.
do current OLED screens fix the burn-in problem?Nintendo really needs OLED. You guys have no idea how beautiful the OG Vita is - and with current 2018 OLED implementations it would be incredible.
Yeah a Switch Pro being more powerful than XB1X sounds very unrealistic.... lol"Rumored 10-12TFLOPs specs" for what ? Switch successor ? Or Nextbox and PS5 ? If the former... yeah, it's not happening. If the latter, that sounds logical.
I think it'll have a 720p OLED. It's an immediate visual improvement (like going to the higher quality screens in GB Pocket, GBA SP or DS Lite were in their day) and OLED is more energy efficient than LCD, which I think is also going to be a general push for the device improving battery life.Nintendo really needs OLED. You guys have no idea how beautiful the OG Vita is - and with current 2018 OLED implementations it would be incredible.
DOOM doesn't run at 1080p. And it doesn't run at 900p, really. Actually, it drops to resolutions equivalent to 720p a lot of the time. Not that DOOM is the best Switch port out there.It's not only cardsize, Switch is too weak to make real sense for some games. Assassins Creed odyssey would probably look like shit on the Switch.
NBA runs in 30fps, for Fifa EA decided they go with 60fps and not a downgraded Frostbite. Both ways have their pro and cons. I mean doom runs at a very low resolution on an engine that is Switch friendly, and the game runs in 1080p and 60 fps on the Xbox One. A port of Assassins Creed odyssey would probably look much worse or be very expensive, they would have to change many things.
While it's true that devs factor the riscs there are games that don't make much sense on Switch. And not every Dev wants to downgrade his game to 30fps and 540p (or even lower)
https://metro.co.uk/2018/08/18/ubis...sible-on-nintendo-switch-7854659/?ito=cbshare
it's still there, but greatly diminished. shouldn't be a problem anymore
OLED is only better for battery on darker screens. with lots of bright colors/white (like Nintendo's games), the battery will be worse. though I'm sure the difference with modern screens (and lower resolution) will be minimalI think it'll have a 720p OLED. It's an immediate visual improvement (like going to the higher quality screens in GB Pocket, GBA SP or DS Lite were in their day) and OLED is more energy efficient than LCD, which I think is also going to be a general push for the device improving battery life.
PS5 specifically."Rumored 10-12TFLOPs specs" for what ? Switch successor ? Or Nextbox and PS5 ? If the former... yeah, it's not happening. If the latter, that sounds logical.
I've been saying the switch pro would be less powerful than a xb1. About 4/5th of the performance.Yeah a Switch Pro being more powerful than XB1X sounds very unrealistic.... lol
The article says no OLED. Maybe in the future, but this device would just use a really nice LCD screen.I think it'll have a 720p OLED. It's an immediate visual improvement (like going to the higher quality screens in GB Pocket, GBA SP or DS Lite were in their day) and OLED is more energy efficient than LCD, which I think is also going to be a general push for the device improving battery life.
:) sounds reasonable to mePS5 specifically.
I've been saying the switch pro would be less powerful than a xb1. About 4/5th of the performance.
The article says no OLED. Maybe in the future, but this device would just use a really nice LCD screen.
Ah, I got mixed up and thought it confirmed the opposite at first. They can improve LCD yes but I think moving to OLED would be a bigger draw and probably not significantly more expensive by the end of next year.The article says no OLED. Maybe in the future, but this device would just use a really nice LCD screen.
OLEDs will be outnumbering LCDs soon, but by that time, there still won't be too big a price difference. And Nintendo would have already locked in a lower price for the Pro with LCDsAh, I got mixed up and thought it confirmed the opposite at first. They can improve LCD yes but I think moving to OLED would be a bigger draw and probably not significantly more expensive by the end of next year.
It would just build up a market to drop multiplats on in 2022 with the following more powerful Switch, PS4 is going to get games until the end of 2021, so it makes sense to give the current Switch a full 5 years on the market without releasing exclusive first party games that can't run on the current Switch.I just wanted to say that a new Switch probably wouldn't be made especially to counter PS5 (if the Switch 2/Pro etc. releases in 2019, which is the rumour in this topic) or get PS5 AAA ports.
They would not really be exclusive
People are talking about 3rd party ports that would normally skip Switch entirely. So, say some 3rd parties could port 'exclusively' to upgraded Switch or not port at all
It would be like Apples or Samsungs Smartphones just with longer cycles, most apps run on the actual device and the older device(s), some apps only run on the newest phone. I don't even know if i expect it, it is a possibility. And if backwardscompatibility is there and most games run on both systems i don't see why people are so offended by the idea. Nintendo itself did release Xenoblade on New 3DS and not the older models. And thats a bigger thing as if some few 3rd games are only available on the new Switch when all Nintendo games and most 3rd games would still be on both systems,
Personally i don't even care that much about 3rd games, i just want a stronger Switch for Nintendogames, the rest is pure speculation.
Yeah, but a Switch Pro launching at the end of next year would be just a few months sooner than the PS4 Pro launched.
Yeah, but a Switch Pro launching at the end of next year would be just a few months sooner than the PS4 Pro launched.
That would matter more if Switch was 16nm at launch. They released a chip that was ready for mass production back in mid 2015, and yes they did a lot of work on the OS and API, also they couldn't really release a new console in 2015 because of the Wii U, but the tech was there for Nintendo to do so. Looking at that, this is 4 years after the X1, looking at a 2.4x performance increase is a pretty reasonable upgrade IMO.It's not about how soon but the available tech. Even then if Sony had waited a year, they could've put out a better Pro.
Matt also said this:
So 2019 is indeed possible, and rumored ~10-12 TFLOPs specs fit next year, as the XB1X came out with 6TFLOPs, and it's about 2TFLOPs a year that you can add right now, giving 10TFLOPs next year.
I do think it will offer the 944GFLOPs needed to push 720p docked games to 1080p, it's within the power constraints and lines up with what a "Pro" model would be, so I think it will exceed X2 by ~25%.
If I'm right, Switch could stick around for over a decade, and yes I mean the current model, getting brand new games and not just indie games, well after a 4th iteration is released.
If you can't play a Switch game on a regular Switch then it is exclusive regardless if it is third party or not. Besides, an upgraded console would still require a lot of work to get some games to run properly. For a small userbase, I doubt they would start to care.
They did and they failed miserably. I know its Nintendo we are talking here but the leadership is not same anymore. There is no business justification to fragment the userbase of a close to two year system. Mind you, I agree with the possible existence of a Switch Pro in the same way there is the PS4 Pro & Regular PS4. Games function across all devices.
Yes but the regular Switch is not even two years old.
2019 is possible, I expect 2020 as well, even Matt says he thinks things could have changed.I think the PS4/X2 could've been planned for one date but having a widely successful year could've easily changed things.
They or at least Sony has more too lose by announcing it too early, when their old system is still selling incredibly well. So for me early 2020 is what I think happens.
As for the Switch Pro, honestly it has to be between an X1 and PS4 to be viable. We're already seeing games starting to chug on the base X1 hardware. The goal for the "early" hardware revision is to keep up viability for third party games. You have to think the PS4/X1 will continue getting support until 2022ish, so for a switch pro to be worth it long term they need games to regularly rand easily release for that time frame. After 2022, well would be enough time for a third revision to the hardware.
But who knows, what seems completely logical is rarely what Nintendo chooses to do.
You're more optimistic than I am because I'm still expecting the Switch to be treated like a typical console generation by Nintendo, just longer, as it's a system that can actually be successful long term. Once the next system is out, the original will be dropped slowly over timeIf I'm right, Switch could stick around for over a decade, and yes I mean the current model, getting brand new games and not just indie games, well after a 4th iteration is released.
It better be. Honestly the 8GB RAM profile for Mariko, would probably need more bandwidth, Nvidia thinks 50GB/s was needed for X2, so I don't see why Nintendo and Nvidia wouldn't for this.Thanks for the info z0m3le, this sounds a lot more real than I thought it would, curious how they will be marketing this.
Edit: out of interest would a 128 bit bus be feasible on a system like this?
Iwata already said they were not being NX as a hardware platform but an account platform that would become Hardware Agnostic. Basically 3 years ago, we knew this wasn't going to be a normal generation for Nintendo.You're more optimistic than I am because I'm still expecting the Switch to be treated like a typical console generation by Nintendo, just longer, as it's a system that can actually be successful long term. Once the next system is out, the original will be dropped slowly over time
Because it uses the same engine for all platforms.Why can NBA2K have feature parity with the other versions but not FIFA?
Because it's not the same engine. Outlast 2 uses the Unreal Engin, an engin which support the Switch. Resident Evil uses a custom engine and port it to the Switch is probably difficult or not even possible.
First, because Switch is the main platform for Starlink. The game is made for it. Secondly, Starlink has cartoon graphics, not photorealistic graphics. It's easier to port non photorealistic graphics.Why can Ubisoft release Starlink, an open world Snowdrop engine game, but not AC:Odyssey?
Because Ark is available on smartphones (and uses the Unreal Engine too).Why can Ark run on the system but people still think RE7 can't?
Because it uses the same engine for all platforms.
Because it's not the same engine. Outlast 2 uses the Unreal Engin, an engin which support the Switch. Resident Evil uses a custom engine and port it to the Switch is probably difficult or not even possible.
First, because Switch is the main platform for Starlink. The game is made for it. Secondly, Starlink has cartoon graphics, not photorealistic graphics. It's easier to port non photorealistic graphics.
Because Ark is available on smartphones (and uses the Unreal Engine too).
Pure fantasy, you're not gonna see performance near that.2019 is possible, I expect 2020 as well, even Matt says he thinks things could have changed.
As for Switch Pro being more powerful than XB1, no it really doesn't. Mixed precision will allow it to sit between the XB1 and PS4, but that is for games that use it, something like KH3 for instance. Also, Nvidia Maxwell is far more capable in terms of features vs XB1, things like checkerboard rendering is possible with the Switch's GPU and a Switch Pro would retain that... Basically ~4/5th the power of XB1 with FP32, while being 6/5 to 7/5 over the XB1 when mixed precision is being utilized. The relationship between the current Switch and the "Pro" Switch, is more important than releasing something that would be capable of games that the Switch isn't.
Thanks John Carmack.