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chandoog

Member
Oct 27, 2017
20,071
Not sure if Metal Gear Solid 4 had a unique engine or if it was an iteration of the Snake Eater engine. But that.
 

MDSVeritas

Gameplay Programmer, Sony Santa Monica
Verified
Oct 25, 2017
1,026
Something that's always important to keep in mind with game engines is that just because a game has an engine with a new name or no name at all doesn't mean an engine was made specifically for that game. There's a ton of engine re-use and re-working that happens vs. building new ones from scratch. For example, I always see these images about id-Tech's family tree and it illustrates pretty well how games you might have thought had their own from-scratch engine actually derived it from earlier tech.

1405398135166.png
 

Plywood

Does not approve of this tag
Banned
Oct 25, 2017
6,079
Would FF XV's Luminous Engine be a good example? Given the troubles Square had with the games development and them moving to Unreal Engine 4 for Kingdom Hearts iii, I don't see them ever using it again.
Luminous is basically a full-featured engine now, while Nomura might stick with UE4 after VII-R, Tabata's team will be using it going forward.
 

Noema

Member
Jan 17, 2018
4,905
Mexico CIty
I believe Dark Souls 2 is an example of this?

It was built from the ground up since apparently it started development as a different game and it also completely overhauled the lighting system (which was later mostly scrapped)
 

Carn

Member
Oct 27, 2017
11,918
The Netherlands
Something that's always important to keep in mind with game engines is that just because a game has an engine with a new name or no name at all doesn't mean an engine was made specifically for that game. There's a ton of engine re-use and re-working that happens vs. building new ones from scratch. For example, I always see these images about id-Tech's family tree and it illustrates pretty well how games you might have thought had their own from-scratch engine actually derived it from earlier tech.

1405398135166.png

Good post. Just to add a fun fact (and I hope I recall correctly), the Tomb Raider reboot 'engine' has its roots in what was used for Soul Reaver.
 

RiZ IV

Member
Oct 27, 2017
803
This thread is blowing my mind. What exactly is this night and day difference b/w the two versions? Resolution? AA? AF? Shadows? Draw Distance? That's just a difference b/w Low Settings and High Settings on PC. The game is literally the same. Both versions get the same textures, same foliage, same character models, same number of enemies, same everything.



It's the same damn game. What am I even reading here? What's next? MGS3 and MGS2 remasters that ran at 60 fps and 720p and had better AA, shadows and draw distance were PS3 cross gen games? lol The game was last gen as fuck.

you want to see what current gen early gen games looked like?

DHWhq3tUwAAgI99.jpg


Witcher 3 and Batman Arkham both came out before MGSV and looked next gen.

BatmanAKPC_01.jpg


witcher-3-wild-hunt-landscape-world-setting.jpg


Kojima's FIRST current gen game looks like this:
41844757785_e619190ec9_h.jpg



And you think this is current gen?
maxresdefault.jpg

maxresdefault.jpg


When will people learn not to compare visuals of 60hz games to 30hz games.. It's no wonder developers almost always choose 30fps with better visuals than 60fps with lower visuals.
 

Stalker

The Fallen
Oct 25, 2017
6,733
Everything in Destiny 2 from character models, enemy designs and gun models looks pretty much identical. i dont know if the engine is different or enhanced or whatever, but the game sure does look identical to the first game which was a last gen game.

You should open your eyes more
 

IwazaruK7

Member
Oct 27, 2017
1,155
That's the same ASKA engine used to make Resonance of Fate and Star Ocean 4 on last gen, and SO5 this gen. That demo was showcasing an upgrade to a physically based renderer.

I see, thanks for answer.

Ok, now one of arcade games I wanted to mention. Brave Firefighters for Sega Hikaru. Hikaru was successor to model 3 arcade hardware, too strong and expansive, the decided to use Naomi/Naomi 2 (which based on dreamcast) instead for most releases




Some comment from YT (idk how correct)

For a game released in 1999, this game had the most technically advanced graphics of its time. Sega said this game was almost impossible to run on anything at the time other than their very expensive, custom-built, Sega Hikaru arcade system. It was the first 3D game to use Phong shading, the most widely used shading technique today. PC couldn't do effective Phong shading until the ATI Radeon 9700 graphics card in 2002 and consoles couldn't do it until the Xbox 360 in 2005. It was also the first game to feature muliple light sources per polygon and realistic particle effects, with the lighting effects and the fire, smoke, electricity and water effects being more advanced than anything on consoles or PC for several years. The Sega Hikaru was like the Sega Model 3 of its time.
 

Iceman83

Banned
Oct 27, 2017
379
United States
Everything in Destiny 2 from character models, enemy designs and gun models looks pretty much identical. i dont know if the engine is different or enhanced or whatever, but the game sure does look identical to the first game which was a last gen game.

I think the engine used in both Destiny games is the Halo Reach engine reworked. I could have been misinformed though.
 

Harlequin

Banned
Oct 27, 2017
1,614
The Tomb Raider: The Angel of Darkness engine.

Core Design created a new engine from scratch for the game and, as far as I know, it never got used again after Eidos took the franchise away from them and gave it to Crystal Dynamics.

The Order 1886?
I see nothing stating what engine it used so I assume it was all proprietary just for that game since no sequel came out.
*edit* According to this website, they made their own multiplatform engine, but AFAIK it was only used for The Order 1886 on PS4 and thats it.
Didn't their VR space game use the same engine? I wouldn't be surprised to learn that that weird bouncy platformer game of theirs was based on the same engine, as well.
 

IwazaruK7

Member
Oct 27, 2017
1,155
I believe Dark Souls 2 is an example of this?

It was built from the ground up since apparently it started development as a different game and it also completely overhauled the lighting system (which was later mostly scrapped)

I doubt, all souls games still use phyre engine framework, they even had same bugs in dks1 (or 2?) and bloodborne, I remember
 

Masterspeed

Member
Oct 25, 2017
4,825
England
I think the engine used in both Destiny games is the Halo Reach engine reworked. I could have been misinformed though.

Nope, you're correct. That's why Destiny's crosshair in both games isn't centre to the screen, but lower because in Halo Reach and older Halo games, the crosshair was always lower and never in the middle.
 

IwazaruK7

Member
Oct 27, 2017
1,155
I'm sure this was custom thing :(



I still like lighting/shadows use from here in its own way
 

Carbon

Deploying the stealth Cruise Missile
Member
Oct 27, 2017
10,854
No Man's Sky fits this definition. Still technically the same game they're working on, even though it has received several major patches.
 

Orayn

Member
Oct 25, 2017
10,959
Nope, you're correct. That's why Destiny's crosshair in both games isn't centre to the screen, but lower because in Halo Reach and older Halo games, the crosshair was always lower and never in the middle.
That's a gameplay decision on Bungie's part, not an unchanging engine feature. Destiny 2 on PC lets you move it to the center.
 

Vibranium

Member
Oct 28, 2017
1,523
Dawn engine was created for mankind divided and has been absent since.

And they should ditch it for UE4 if Deus Ex comes back if you ask me. 5 years was way too long to develop Mankind Divided for the changes to the formula it made.

The Glacier II Engine which it is based off of is nice, but it should probably stay with IO Interactive.
 

Quad Lasers

Member
Oct 26, 2017
3,542
This thread is blowing my mind. What exactly is this night and day difference b/w the two versions? Resolution? AA? AF? Shadows? Draw Distance? That's just a difference b/w Low Settings and High Settings on PC. The game is literally the same. Both versions get the same textures, same foliage, same character models, same number of enemies, same everything.



It's the same damn game. What am I even reading here? What's next? MGS3 and MGS2 remasters that ran at 60 fps and 720p and had better AA, shadows and draw distance were PS3 cross gen games? lol The game was last gen as fuck.

you want to see what current gen early gen games looked like?


Anyone who's seen the framerate of the last gen version of MGSV knows very well that it's not a last gen game. The performance is a disaster.
 

LuigiV

One Winged Slayer
Member
Oct 27, 2017
2,685
Perth, Australia
I believe Dark Souls 2 is an example of this?

It was built from the ground up since apparently it started development as a different game and it also completely overhauled the lighting system (which was later mostly scrapped)
Nah, Dark Souls 2's engine was the first iteration of of From's current gen engine. Compare DS3 to the pre-release footage of DS2 and you can see that shared lineage.
 

Fularu

Member
Oct 25, 2017
10,609
The WWE games (Smackdown, Smackdown Vs. Raw, WWE, WWE 2K) are all based on the same basic engine used by Yukes since the PS1 era. It is basically the anti this thread. It's clearly been frankensteined over FOUR generations and no game is precisely the same but even other long running series from around that era have had them start over from scratch at least once in two decades. Not so here.
Call of Duty games have been running on the Quake 3 Arena engine since the first one. It's been heavily modified but still, at its core, it was ID Tech 3 from 1999
 

nded

Member
Nov 14, 2017
10,573
The La Mulana remake engine ended up being this. They planned to use it for the sequel but ended up using Unity instead.
 

gordofredito

Banned
Jan 16, 2018
2,992
Everything in Destiny 2 from character models, enemy designs and gun models looks pretty much identical. i dont know if the engine is different or enhanced or whatever, but the game sure does look identical to the first game which was a last gen game.
seems awfully offtopic and nothing to do with what OP is saying
 

gordofredito

Banned
Jan 16, 2018
2,992
FF XV, uses the Luminous Engine but doesn't reuse any assets from other games. And they will probably never be reused again. I know Tabata has his own studio now, but I feel like Nomura gtfo'd from Luminous to Unreal for a good reason.
Hoping and not expecting to see more of Luminous Engine ever again, beautiful looking but terribly impractical
 

ginger ninja

Banned
Oct 25, 2017
3,060
Fox engine would be the best example even if it doesn't fit the tag exactly. A nicely optimized, multi platform game engine running at 60fps, tight controls and quality visuals across the board and Konami uses it for one solid game (b grade football games and mgs knock off don't count) ? Fuck konami indeed.
 
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Zedelima

▲ Legend ▲
Member
Oct 25, 2017
7,718
Is Red Steel 2 using the same engine as the first ?

I feel good about those two lol : Pandora's Tower and The Last Story.



That would be crazy.
After doing some more research, its not the case
From what i understand, this actual engine was built originally for Wind Waker, and they use it until today.
But for each interation they heavly modifies it, so is not wrong to say that each zelda game comes with a new engine (some old features are absorved and updated)
 

Deleted member 36493

User requested account closure
Member
Dec 19, 2017
4,982
Something that's always important to keep in mind with game engines is that just because a game has an engine with a new name or no name at all doesn't mean an engine was made specifically for that game. There's a ton of engine re-use and re-working that happens vs. building new ones from scratch. For example, I always see these images about id-Tech's family tree and it illustrates pretty well how games you might have thought had their own from-scratch engine actually derived it from earlier tech.
Can you speak on the God of War engine?
 

EvilBoris

Prophet of Truth - HDTVtest
Verified
Oct 29, 2017
16,684
What are good examples of engines that were created and used for just one game and then never used again?

Off the top of my head I can think of Jurassic Park Trespasser and (most likely so far) Alien: Isolation.

I'm not sure if Destiny 2 is using a whole new engine or just an enhanced version of the first game's engine.

Destiny's engine was based upon Halo Reach's and D2's will be built upon that.