Even at the lowest speeds, Wipeout has a very small margin of error. You have to to take the turns at exactly the right speed and amount or chances are you'll hit something (this applies to going too slow a lot of the time). Because of this, you can't really 'eyeball' the track, you have to learn to feel the exact mixture of turn and speed going into a corner, and due to the speeds, this is often ahead of time, even before the corner is in your view. It shifts the game from being less about analysis and more about developing a muscle memory. The tracks are designed to be quite short in comparison to other racing games for this reason; they're almost like puzzles you have to solve rather than a traditional approach to driving you might find in GT Sport or suchlike.
The reward is, once you have that track laid out in your muscle memory, it's an exhilirating experience (again as opposed to the methodic, incremental and strategic gameplay of your GT Sport).