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Shadow-Link

Banned
Oct 27, 2017
1,081
I don't think it is a mini. They would have to give up on the joy-cons and make it only handheld. That would go against the hybrid philosophy. It is a different situation than the 3DS losing the 3D screen in my opinion.

I'm all for a better screen and power increase.
 

mrfusticle

Member
Oct 30, 2017
1,548
The talk of handheld or docked only iterations is interesting.. I can't help but think that would be a mis-step though even ignoring the branding issues.

Speaking as someone who only plays docked: Perversely I don't think a marginal (PS4 to pro) upgrade while losing the form factor would interest me.. I like the option of handheld even though the times I'd use it would be very few.. I wonder if handheld only peeps feel the same way?
 

mikehaggar

Developer at Pixel Arc Studios
Verified
Oct 26, 2017
1,379
Harrisburg, Pa
But the enhanced devices are essentially halfway-to-next gen devices. Like the phone model. The older ones don't suddenly become incompatible. I think it's a great model that looks much more like PC gaming, and that's a good thing. There's no such thing as a next-gen PC. Just iterative improvements. This is the same thing.

Yep, I get that. But this is a market that has a long history of NOT having iterative upgrades. They are testing the waters with this to see where consumers' acceptance threshold is. All you have to do is look at Sony's PS4 Pro announcement and messaging to see how cautious they were about it.

My opinion as well, which is why I always expected a Switch pro to hit the shelves roughly at the same time as the next gen consoles of the competitors, that is in or after 2020.

Yeah, I could see that and I think it would be reasonable at that point (3+ years).
 

grosbard

Banned
Oct 27, 2017
767
IMO, the new version needs to offer minor upgrades such as battery life improvements. Then in 2021 (assuming next gen starts in 2020), they need to release a Switch 2 that has a nice graphical bump.
 

Bomblord

Self-requested ban
Banned
Jan 11, 2018
6,390
well they wouldn't go "full TV" because the regular Switch would be on sale too. But if you remove the dock then where is the "Switch" part? And as mentioned the Switch can't be smaller because the joycons would have to be different or they wouldn't ift.

Now my proposal would be a Switch home version and if you think about it: The Switch's hardware is tiny already. Look up what's inside the Switch case, then remove the screen, remove the battery and you could fit that into an SNES classic case. You would lose the portability aspect but you know what you are buying. You buy it because you don't need it, so...??

Right you lose the portability while a switch without the dock and some attached Joy-cons loses nothing you still have a switch that can be "switched". You could still dock it, still connect regular joy-cons to it (via bluetooth), etc.

Put the switch hardware in a tiny case that has no screen and battery and the dock hardware built in and you just have an underpowered console with no ability to take it on the go.
 

delete12345

One Winged Slayer
Member
Nov 17, 2017
19,708
Boston, MA
At worst the only thing I could see removed is the IR camera on the right joy-con since it's essentially useless but I doubt it'd bring down the costs significantly.
Then it would remove the need to support Nintendo Labo, something that the initiative from Nintendo was kickstarted from.

In my opinion, none of the basic functionality of the Switch is compromised, including detachable Joycons, IR Camera, power/sleep mode, and a TV dock. I can see them improving the TV dock more, given the complaints, but it's at best a brighter screen-lit Switch with an extra margin of battery life improvement (due to the new screen), or it will be like Microsoft's Surface Pro 2, with better hinges, better screens, better hampered, switched around USB-C port placements, and larger battery capacity (like 10% to 15% larger than the current battery).
 
Oct 27, 2017
5,618
Spain
Ballpark being the key word. Max performance of known Tegra mobile chips is 756Gflops even assuming Nvidia has secretly been working on a custom Switch Pro chip I doubt it would exceed 1TF.

However same as the X1 theoretical performance was 500Gflops the actual chip ended up being ~400 docked so expect a similar decrease in order to maintain consistent performance in the thermal and power threshold required. A bigger upgrade would be changing to an A72 CPU which would actually put it slightly above the PS4/X1 in single core perf (albeit with less cores assuming they maintain the same setup).
Xavier does up to 1.4 FP32 TFLOPs, with a "typical TDP" of 20W and a lot of stuff including AI parts and massive CPU cores that the Switch revision would not use. Its GPU part is 90sq.mm at TSMC's 12nm process. A part like this with 4 A7x cores at ~2GHz and with the GPU doing a bit more than 1 FP32 TFLOP would sit at about the same power consumption as the X1's 10W and it would be more powerful than the XBOX One in every respect.
And, now that we are at it, it's interesting to me that Volta doesn't really have any disadvantage against Turing in FP32 compute per square millimeter or per watt, despite Turing having the RT cores. Both architectures exist at the same 12nm process.
So essentially, if you have Volta you can put Turing instead and have the RT cores with no penalty. Food for thought. Essentially, with the 12nm process you can have a ~200 sq.mm chip that has similar FP32 compute as the XBOX One, a better CPU, ray tracing acceleration and support for DLSS, and that can fit a Switch. The question is whether it would be better to strip those components for more FP32 performance, but Nvidia seems pretty set on their new architecture.
 
Oct 29, 2017
6,261
If it's a Switch Pro with better handheld performance, I'll buy that shit day one. Not as interested in a fused Lite model.
 

FantaSoda

Member
Oct 28, 2017
1,992
My head says that new revision will have the same specs as the OG switch, with a nicer screen and longer battery life because life sucks and is boring.

My heart says OG Switch docked performance is the new handheld performance on the Switch Ultra Omega Plus+ (with the brand new Tegra Tingle chip specifically engineered for Nintendo) and the docked performance is closer in parity to 4k consoles (while not being 4k because even in my wildest fantasies Nintendo is still behind the times). Also, I will be the first one in line to buy it and because of that I will win a contest where I get to be Nintendo CEO. I immediately order new and cutting edge Excite Truck, F-Zero and Mother games that tank so badly that the company goes bankrupt within a year.
 
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Soulsis

Member
Oct 25, 2017
1,564
Nice, I was wary about owning a system that would get a revision so early but I'm such a fan of the system that I'll definitely invest in an update. I'm guessing it'll be a 1080p display, with a CPU/GPU boost but same form factor so all joy-cons are compatible.
 

Shadow-Link

Banned
Oct 27, 2017
1,081
It will be compatible with the normal joycons same as the Switch is compatible with the pro controller, wirelessly. But the controllers it comes with will be built in, not detachable.

Yes, but you'd have to buy the joy-cons or the pro controller separately and it wouldn't come with a dock. The Switch is a hybrid console out of the box, that's the appeal.

If they are doing a mini it would be targeted as a handheld. I prefer more power and a better screen.
 

chezzymann

Banned
Oct 25, 2017
4,042
Hopefully it has better quality control. All the loose joycon, plastic cracking, and screen color variance issues are a shame. They need to not cheap out next time.
 

SweetVermouth

Banned
Mar 5, 2018
4,272
Right you lose the portability while a switch without the dock and some attached Joy-cons loses nothing you still have a switch that can be "switched".
If you remove the dock how can it be switched? And you would have to buy a separate set of joycons just to use it at home then?
You could still dock it, still connect regular joy-cons to it (via bluetooth), etc.
If you can still dock it to the older docks then it would have to have the exact same dimensions. So all you did was remove the dock and also remove the ability to detach the joycons. How is that a good deal? Also for the home version of Switch you of course could use bluetooth controllers.
you just have an underpowered console with no ability to take it on the go
Just like Wii and it sold a shitton. and it could be a lot cheaper than regular Switch too.
 

Bomblord

Self-requested ban
Banned
Jan 11, 2018
6,390
Xavier does up to 1.4 FP32 TFLOPs, with a "typical TDP" of 20W and a lot of stuff including AI parts and massive CPU cores that the Switch revision would not use. Its GPU part is 90sq.mm at TSMC's 12nm process. A part like this with 4 A7x cores at ~2GHz and with the GPU doing a bit more than 1 FP32 TFLOP would sit at about the same power consumption as the X1's 10W and it would be more powerful than the XBOX One in every respect.
And, now that we are at it, it's interesting to me that Volta doesn't really have any disadvantage against Turing in FP32 compute per square millimeter or per watt, despite Turing having the RT cores. Both architectures exist at the same 12nm process.
So essentially, if you have Volta you can put Turing instead and have the RT cores with no penalty. Food for thought. Essentially, with the 12nm process you can have a ~200 sq.mm chip that has similar FP32 compute as the XBOX One, a better CPU, ray tracing acceleration and support for DLSS, and that can fit a Switch. The question is whether it would be better to strip those components for more FP32 performance, but Nvidia seems pretty set on their new architecture.

20W for only a chip is not tablet hardware. Even the completely stationary Nvidia shield with active cooling is only a ~10W TDP. You're looking at 756Gflops theoretical max.
 

Molto

Member
Oct 27, 2017
1,022
Day 1 for a Switch Pro. Lite version tho would be a pass for me. I guess that would be more to entice new users rather than people who already have a Switch.
 

z0m3le

Member
Oct 25, 2017
5,418
Xavier does up to 1.4 FP32 TFLOPs, with a "typical TDP" of 20W and a lot of stuff including AI parts and massive CPU cores that the Switch revision would not use. Its GPU part is 90sq.mm at TSMC's 12nm process. A part like this with 4 A7x cores at ~2GHz and with the GPU doing a bit more than 1 FP32 TFLOP would sit at about the same power consumption as the X1's 10W and it would be more powerful than the XBOX One in every respect.
And, now that we are at it, it's interesting to me that Volta doesn't really have any disadvantage against Turing in FP32 compute per square millimeter or per watt, despite Turing having the RT cores. Both architectures exist at the same 12nm process.
So essentially, if you have Volta you can put Turing instead and have the RT cores with no penalty. Food for thought. Essentially, with the 12nm process you can have a ~200 sq.mm chip that has similar FP32 compute as the XBOX One, a better CPU, ray tracing acceleration and support for DLSS, and that can fit a Switch. The question is whether it would be better to strip those components for more FP32 performance, but Nvidia seems pretty set on their new architecture.
how big are RT cores though? remember the RTX GPUs are all over 700mm^2, it's the second largest die ever made. Xavier's GPU and A7x/A53 8 core setup is fine for a refresh, at the old leaked specs that I'm still thinking Mariko is, you'd get 943GFLOPs, which is exactly what you'd need to take 720p 393gflop games to 1080p. This also means you can run the "pro" at 393gflops on the go and if they really want to, they can boost the current Switch to 393gflops on the go as well. I also think they could "bin" Mariko and launch a mini at $199 no problem. If Nintendo has the bandwidth to launch the 3DS XL and Wii U in the same year, and have launched the new 3ds and new 3ds XL at the same time, why they couldn't launch 2 "tablets" only varying in clocks, is beyond me.
 

Bomblord

Self-requested ban
Banned
Jan 11, 2018
6,390
If you remove the dock how can it be switched? And you would have to buy a separate set of joycons just to use it at home then?

If you can still dock it to the older docks then it would have to have the exact same dimensions. So all you did was remove the dock and also remove the ability to detach the joycons. How is that a good deal? Also for the home version of Switch you of course could use bluetooth controllers.

Just like Wii and it sold a shitton. and it could be a lot cheaper than regular Switch too.

If you remove the dock how can it be switched?
You don't sell it with the dock but maintain the USB C port on the bottom and the dock can be purchased separately already. With non-detachable joycons the system can be any size or shape you desire as long as it can be still slide into the dock. All the functionality is still there you just have to pickup an accessory to use it. And yes you would have to buy separate joy-cons for scenarios that use them.

How is that a good deal?
The reason it's a good deal is exactly like the 2DS is strips unnecessary functionality to cut cost. You have a single smaller plastic shell (reduces manufacturing costs), smaller boxes (reduces shipping costs), and no dock which Nintendo thinks costs $90 so the price could easily drop $100+. You still have the option to pick up a dock should you want to.

Put it in a stationary console and you lose everything with no ability to get it back even with optional accessories.
 
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Skittzo

Member
Oct 25, 2017
41,037
A Switch Mini is an obvious move, but I don't think that would even require a new SoC, new higher quality display or new hardware or software features. I don't think it makes sense to call it an upgrade either, which is what the article wants to say this is.

My opinion is that it's both, the reason they need a more powerful Switch is the same reason that we need generations, we are now seeing streaming games on Switch, but the 2.4x upgrade I'm suggesting, would easily handle these games and be relevant until at least 2022. I don't think it makes long term business sense for Nintendo to wait on releasing a "pro" model, and no I don't believe it would really effect developers much, if it's a multiplat game they were already working on, they can drop the XB1 version's settings onto this new Switch and it would likely handle it just fine. If you want 3rd parties to keep coming to the Switch, and start coming day and date, they need a path to put some of these games on there. Yes a bigger market is always better, but a stale Switch at $199 isn't going to see them through a new console launch and it might be hard to get back momentum after that.

Putting out a mini is important for their current market, that will keep high sales numbers for the next year, but unless they have a substantial market for a more powerful Switch, it's back to wait and see. 2019 is one of these big do or die moments for Nintendo, like CD drives, HD and whatever the hell Wii U was, yes Wii was a hit, but a Wii HD that was only twice as powerful as the Wii was, that gave 720p output as an option... That could have secured their future, and with Switch, they struck lighting in a bottle a second time (or 4th or 5th, it's sometimes hard to keep up with Nintendo) if they want to keep the momentum in 2020, they need a more powerful Switch in 2019.

I guess I just don't see Nintendo fragmenting the user base like that. Either developers will make their games for just the new Switch pro power level(s) or they'll have to make it for the original Switch's levels in addition to the new Switch. Developers dragged their heels on doing just 2 PS4/XB1 and PS4Pro/XB1X levels, with this new pro Switch they'll have 3-4 different levels to optimize for. It's a tall order.

And that won't exactly solve the problems I mentioned, like card cost/capacity. Some developers and insiders have said that's a much more important reason why we aren't seeing some multiplats than power is. I know the power gulf will become even greater when PS5/XB2 come out but I don't think a pro Switch will make a big dent in that gulf.

I guess we'll see though.
 

RochHoch

One Winged Slayer
Member
May 22, 2018
18,925
I'll probably upgrade. I certainly got my money's worth with the current one.
 
Oct 27, 2017
5,618
Spain
20W for only a chip is not tablet hardware. Even the completely stationary Nvidia shield with active cooling is only a ~10W TDP. You're looking at 756Gflops theoretical max.
Xavier has massive CPU cores and lots of extra hardware that is not needed for gaming.
how big are RT cores though? remember the RTX GPUs are all over 700mm^2, it's the second largest die ever made. Xavier's GPU and A7x/A53 8 core setup is fine for a refresh, at the old leaked specs that I'm still thinking Mariko is, you'd get 943GFLOPs, which is exactly what you'd need to take 720p 393gflop games to 1080p. This also means you can run the "pro" at 393gflops on the go and if they really want to, they can boost the current Switch to 393gflops on the go as well. I also think they could "bin" Mariko and launch a mini at $199 no problem. If Nintendo has the bandwidth to launch the 3DS XL and Wii U in the same year, and have launched the new 3ds and new 3ds XL at the same time, why they couldn't launch 2 "tablets" only varying in clocks, is beyond me.
As far as I can tell, RT cores are tiny. GV100 is actually 100sq.mm bigger than GT102. Doing a rough calculation to scale the RTX 2080 down to 512 CUDA cores gives ~90sq.mm, just like Xavier's GPU.
 

Raide

Banned
Oct 31, 2017
16,596
If it's a battery upgrade, then I might jump in. Performance wise it is fine for what it is doing. The battery is the main major letdown.
 

z0m3le

Member
Oct 25, 2017
5,418
20W for only a chip is not tablet hardware. Even the completely stationary Nvidia shield with active cooling is only a ~10W TDP. You're looking at 756Gflops theoretical max.
Actually the Tegra X1 has the same 20watt TDP, the X1 throttles, and the Shield TV actually runs slower than the Switch, though the CPU runs faster, but when you max out the GPU in tests, the CPU will drop down below 1.2GHz as well... it's all "numbers" but Xavier is running 1.4GHz for the GPU at 20watts, and has different, much more power hungry CPU cores, so no, the chip would work fine for Switch.
 

Neoxon

Spotlighting Black Excellence - Diversity Analyst
Member
Oct 25, 2017
85,412
Houston, TX
I'd imagine that a Switch revision would have...
  • Basically the same dimensions as the OG Switch to maintain compatibility with the existing set of Joy-Cons, docks, & Labo sets
  • Maybe smaller bezels
  • Probably the same resolution screen, but perhaps with a better-quality screen (possibly OLED, more likely LCD)
  • A glass screen instead of a plastic one to minimize scratching
  • Possibly a Tegra X2 for better performance at existing resolutions (I.E. 720p undocked, 1080p docked) & maybe better battery efficiency
  • Larger internal storage
  • Perhaps a larger battery
With the next generation of consoles on the horizon for Sony & Microsoft, I'd imagine that Nintendo would want to improve performance at their current target resolutions so they won't completely be left behind.
 

Bomblord

Self-requested ban
Banned
Jan 11, 2018
6,390
Xavier has massive CPU cores and lots of extra hardware that is not needed for gaming.

And it still wouldn't hit 1.4tflops in the Switch's TDP.

Actually the Tegra X1 has the same 20watt TDP, the X1 throttles, and the Shield TV actually runs slower than the Switch, though the CPU runs faster, but when you max out the GPU in tests, the CPU will drop down below 1.2GHz as well... it's all "numbers" but Xavier is running 1.4GHz for the GPU at 20watts, and has different, much more power hungry CPU cores, so no, the chip would work fine for Switch.

The chip would work fine but not at 1.4tflops
 
Jun 18, 2018
1,100
When I read "Switch Pro", I think of a hardware bump for the docked mode. I doubt we're going to see that (especially the mythical 1060 powered 4k dock), but could imagine improvements to performance in handheld mode.

If I were to to be overly optimistic, I would hope for for the screen to be larger (though thinner bezels), have a 1080p resolutoin and for handheld performance to match docked. You could argue that this would allow for better performance when docked too. I'm honestly not sure what's a realistic expectation to though.
 

Imerty

Member
Oct 27, 2017
642
The Switch screen is fine, at least for me...I don't know how much better it could get without changing to OLED. It's like Apple when they say the newest iPhone has the best LCD screen ever made and in real life is almost the same as the previous model.
 

Neoxon

Spotlighting Black Excellence - Diversity Analyst
Member
Oct 25, 2017
85,412
Houston, TX
The Switch screen is fine, at least for me...I don't know how much better it could get without changing to OLED. It's like Apple when they say the newest iPhone has the best LCD screen ever made and in real life is almost the same as the previous model.
They definitely need to swap the plastic screen for glass, though. The damn thing scratches easily if you don't have a screen protector.
 

z0m3le

Member
Oct 25, 2017
5,418
I guess I just don't see Nintendo fragmenting the user base like that. Either developers will make their games for just the new Switch pro power level(s) or they'll have to make it for the original Switch's levels in addition to the new Switch. Developers dragged their heels on doing just 2 PS4/XB1 and PS4Pro/XB1X levels, with this new pro Switch they'll have 3-4 different levels to optimize for. It's a tall order.

And that won't exactly solve the problems I mentioned, like card cost/capacity. Some developers and insiders have said that's a much more important reason why we aren't seeing some multiplats than power is. I know the power gulf will become even greater when PS5/XB2 come out but I don't think a pro Switch will make a big dent in that gulf.

I guess we'll see though.
That isn't how developers have been designing games for the Switch... They optimize 1 performance mode, and the other does what it can... Cities Skylines was optimized for handheld mode iirc, but it's hardly the only one doing this, Zelda was optimized for handheld mode as well... They would just continue to do that. I mean this is pretty much how PCs work too, you design for a couple specs (usually just recommended actually) and there you go. Do you really think developers are taking their time optimizing the game for PC, PS4, XB1, XB1s, XB1X, PS4 Pro, Switch, PS5 and XBnext right now? I mean there are games in development coming to all of those platforms, and it's not how they are doing things. This is why the idea that these 'complicates things' is a myth.
 
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