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Does Switch need folders?

  • Yes

    Votes: 177 35.0%
  • JackNicholsonYes.gif

    Votes: 127 25.1%
  • Yes... And themes, don't forget the new themes.

    Votes: 212 42.0%
  • I like to live in the chaos.

    Votes: 95 18.8%
  • Folder 2: The Dark UI

    Votes: 59 11.7%

  • Total voters
    505
  • Poll closed .
May 5, 2018
7,353
Nevermind on what I asked in Wandersong earlier, I got through the bit I was frustrated with earlier, but now I got a new problem.

What on earth am I suppose to do to acquire a piece of the Earth song in this sequence. The crown keeps shaking on the ground for two portions of the musical note and I've sung every note to the beat, but there is no progress? How do I solve this puzzle?
 

NateDrake

Member
Oct 24, 2017
7,497
I don't know how this game wasn't on my radar until just now... but SINNER: Sacrifice for Redemption may be something worth watching. Comes to Switch on Oct. 16, I believe. Basically a Dark Souls inspired boss rush game. Each boss is based on one of the seven deadly sins. Prior to battle you sacrifice a part of yourself and then battle the boss for atonement.

 

jariw

Member
Oct 27, 2017
4,283
Nevermind on what I asked in Wandersong earlier, I got through the bit I was frustrated with earlier, but now I got a new problem.

What on earth am I suppose to do to acquire a piece of the Earth song in this sequence. The crown keeps shaking on the ground for two portions of the musical note and I've sung every note to the beat, but there is no progress? How do I solve this puzzle?

There's an OT for Wandersong here, where fellow players might help:
https://www.resetera.com/threads/wandersong-ot-a-musical-journey-in-whims-e♭.70766/

(I'm at Act 4 myself, but I haven't yet reached that point you're referring to.)
 

wesman

Member
Oct 30, 2017
1,203
Pittsburgh
I don't know how this game wasn't on my radar until just now... but SINNER: Sacrifice for Redemption may be something worth watching. Comes to Switch on Oct. 16, I believe. Basically a Dark Souls inspired boss rush game. Each boss is based on one of the seven deadly sins. Prior to battle you sacrifice a part of yourself and then battle the boss for atonement.



Such a weird time to release this.... I'm glad at least that Salt and Sacrifice wasn't in the same timeframe!
 
Feb 15, 2018
790
No other tip than just enjoy it! It's pretty straightforward, just a 2 minute tutorial and you're good to go! :) If you like games such as gradius then this will be a blast for you.

Thanks, started it late last night and really enjoyed it! In fact i struggled to put it down. I'm not the biggest fan of procedural elements in games usually, but it seems to work for this genre. Really excellent little game imo, and a steal at that sale price.
 

Heazy

IT Tech
Verified
Oct 28, 2017
3,656
London, UK
I don't know how this game wasn't on my radar until just now... but SINNER: Sacrifice for Redemption may be something worth watching. Comes to Switch on Oct. 16, I believe. Basically a Dark Souls inspired boss rush game. Each boss is based on one of the seven deadly sins. Prior to battle you sacrifice a part of yourself and then battle the boss for atonement.



What's intersting about this, is the sacrifice you make takes an effect on your player.

When you first start the game, you are the most powerful you'll ever be, as you progress you grow weaker due to the sacrifices.
 

Primate Ryan

Member
Oct 27, 2017
603
Quite a few games have been added to the coming soon section. First of all, The Room has been included for release on 18/10. I already played the first game on pc, but I hope this means that the other games will also come in the future!

The three Kairosoft games are also showing up now for next week. They go for €10 each. I'm not really familiar with these games, but the description of Dungeon Village makes it sound like it's similar to Valthirian Arc: Hero School City that released earlier this week (any impressions yet, by the way?)

There are some other titles as well that didn't really catch my eye like Boom Ball (similar to the destruction mode in Boom Blox?) and Black and White Bushido (this game really needs a trailer).

Edit:

I think I will stick with Towerfall and Samurai Gunn 2.
 
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wesman

Member
Oct 30, 2017
1,203
Pittsburgh
Quite a few games have been added to the coming soon section. First of all, The Room has been included for release on 18/10. I already played the first game on pc, but I hope this means that the other games will also come in the future!

The three Kairosoft games are also showing up now for next week. They go for 10 each. I'm not really familiar with these games, but the description of Dungeon Village makes it sound like it's similar to Valthirian Arc: Hero School City that released earlier this week (any impressions yet, by the way?)

There are some other titles as well that didn't really catch my eye like Boom Ball (similar to the destruction mode in Boom Blox?) and Black and White Bushido (this game really needs a trailer).

Edit:

I think I will stick with Towerfall and Samurai Gunn 2.


The Kaitosoft games are All up for next week, and all at $12!
 

basic_text

Member
Oct 27, 2017
3,024
Derby, UK
Has much been clarified as to what justifies the games' ++ addition?

I'd love it if it's somewhere between the original and the untranslated sequel.
 

Deleted member 34873

User-requested account closure
Banned
Nov 29, 2017
1,460
I need to uninstall Dead Cells.

I keep buying new games but don't make any progress in them because of this damn game!
 

Double

Member
Nov 1, 2017
795
So I'm sort of regretting Into The Breach. Maybe I just need to play it on easy mode. Obviously 'git gud' but there's just too many turns where 2/3 mechs are captured by stupid spider webs and can't move, then I destroy one and oops it exploded and destroyed 2 power supplies, oh and then I'm right in the middle of a good run and oops accidentally pressed X so now my mech is just healing and they used the next turn to wipe out 4 power supplies.

What are some tips?
Hi,

I'm a huge fan of Advance Wars, so Into the Breach was pretty natural for me. I would say that you should always make all your movement actions before combat actions. It'll help you get used to predicting where mechs/enemies will end up after pushes and if you could make enemies target each other. Second tip, prioritize saving the grid, as mechs can take a few hits and will always heal after each mission. Don't worry about keeping your pilots alive for now.
Echoing this most of all. The most important thing is to take your time and check out all information available to you while trying to find the best possible turn. A thing I learned the hard way is to really play through your turns by moving the mechs where you think you want them and then simulating the attack with each of them (as in, don't attack for real, just press the button and check the screen for what it says while happen i.e. to health bars or how units will get pushed etc). That way you can get the best idea of whether your idea will work out as intended or if you've overseen some stuff. You can ALWAYS reset the movements of your mechs if you haven't made an attack since these movements.
Also, yes, the "reset turn once" feature should be used in every battle (if needed), there's no drawback. It's obviously no help once you've finished your turn and realize you've misjudged the Vek's actions and things go bad, but you can always use it if you realize you misjudged the outcome of an attack of yours or if you misclick like the accidentally pressing X. Like with "normal" attacks, you can always opt not to repair even when you pressed X btw, by pressing B if I remember correctly. By the way, if you press the right stick, you can see the exact order of enemy turns, which can be extremely important especially for checking whether enemies will kill other Vek, thus cancelling their attacks, or if it wouldn't work out because the other Vek attacks first. This wasn't mentioned in the tutorial I don't think, so it can easily be missed (I missed it until quite some time into my very first run). On the top right side of the screen you can also see the general order of events, i.e. that environmental effects are incoming and are the very first thing to happen, and that Vek spawns are always the last thing to happen in every turn.

As for the snare / spider webs, yes, they are probably the most devastating enemy ability. There is one hero which can't be snared (nor blinded by smoke) which I can really recommend. She can bait those web-slingers into trying to web them and thus effectively waste their turn. That's obviously no help for you if you haven't found her yet in the game though. Depending on how many islands you have already unlocked, you can check the types of enemies occuring on an island before choosing to go there. Scorpions or Leapers are sadly present there most of the time, but not always (I think), so you can try to opt to go to a webber-free island first and meet them on the other islands after your mechs have grown stronger through updates.
As for dealing with webbers generally, the best tip can probably be given for your inital mech placement, as you can check the movement of starting Scorpions (3 tiles) or Leapers (4 tiles) by clicking on them once you've placed your mechs (you can still rearrange them). Try to start your mechs so that the webbers can't reach a tile adjacent to your mechs. They will then have to attack a building. This is obviously harder to achieve when up against Leapers because of their high movement, but at least you can get rid of them easier because they only have 1 HP, while scorpions tend to stick around for a few rounds. Anyway, you should usually try to kill these 2 kinds of Veks as soon as possible because of their strong ability, as getting snared limites your options to go after the more important Veks, which are the ones attacking your buildings, especially when it's an objective (and especially, when it's an objective giving you a reactor core, the most valuable item).

The Vek attacking your mechs are usually like freebies for you, they can be ignored until there are no targets available which are more important (again, = attacking your objectives / buildings). This obviously doen't mean you should let your mechs get hit if it can also be avoided, but if it can't, always rather take a hit on a mech before taking a hit on an objective/building (like the others have said). Now, when it comes to letting your mech die and thus be unavailable for the rest of the battle and have your pilot get killed, you have to evaluate the situation. Losing one or two power grid usally isn't worth losing a pilot, especially a hero. Except of course, you would be Game Over otherwise.
So basically, yeah, use your mechs as a shield if needed (it's one of the options in your repertoire, where every option is important!), as they will regain their health after each battle. Also, actually killing a Vek isn't your prime objective (except sometimes "kill x Vek" is your actual objective, heh), making them "useless" for the turn is. Of course, to not get overwhelmed in the next turns, you also have to kill as many Veks as possible. But what I mean is, that if you have to choose between killing a Vek which is is no threat for your structures in this turn and cancelling the attack of a Vek who is, you usually should opt for the latter.

Another kind of special Vek are the Psions (I call them Overlords because Starcraft <:)), like i.e. the ones which make every dieing Vek explode after death, which can really be immensly annoying. You should try to take them out as soon as possible... if possible without neglecting the more important targets. Sometimes you need to just play around the Psions abilites to make a perfect turn, but at the cost of having to deal with them longer, thus limiting your options in the future turns, which can bring you in bad situations eventually. So i'd probably say that for people struggling with Into the Breach, Psions should probably be taken care of as soon as possible, as long as it doesn't come at too big a cost in this turn. Like most things in ItB, it's a trade-off. Always try to remember their abilities though to not get caught off guard after your turn. You can always see the small symbol of a Psion-infused ability when hovering over / selecting other Vek.

Try different teams? Make a custom team, pick an achievement you can get and work towards that, don't sweat some of the objectives, work to build your energy reserves up as much as possible and try to rescue as many pilots as possible, also don't hesitate to reset a turn, it is there for a reason, and definitely don't be afraid to bail on a run and save your best pilot.

There are some pilot combos that are just OP and with the right Mech you can wreck stuff. I rarely bought weapons after islands, I always banked as much power as possible. I may need to double dip on Switch now, I played it so much on PC.
Now, this approach might work if you struggle with getting through even the first one or two islands, but otherwise, I'd recommend to always invest in as many reactor cores as possible, and also in weapons, if a useful one for your team is offered. Getting the "on sale" weapon especially is basically risk-free, as you can always sell it for the same price again later. While investing in power grid only might help you survive short-term, you will soon be overwhelmed by the intensifiying Vek threat if you don't invest in pimping your squad.
Weapons usually need more reactor cores to get powered (up) though, so that's one more reason to always try to aquire more cores and probably don't concentrate too much on weapons until maybe your second island. Until then, use your cores to upgrade your mech's movement speed (usually the first choice for at least 2 of your mechs, as more movement always extends your options in each turn, it cannot be valued enough) or your standard weapons, going by out of which upgrade you would get the most value for your team comp right now. Using the core for the mech health upgrade is usually not a first choice, especially as your pilots often get those 2 extra HPs as a level up bonus. But it's always a question of what you think you need most at the time to get your team working as good as possible.


IThe only part of the game I actively hate are the dumb flame mechs. So useless.
I beg your pardon? :P

They really needed some getting used to (all teams do though, as they are so different), but grew really strong with enough upgrades. Teleportation is just OP with the range upgrades (just teleport those Veks into water, i.e.). Had I found another fire-inducing weapon, I probably would have taken on the fourth island. Without, however, there was no scaling left for my team. Final mission was a breeze.
 
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legend166

Banned
Oct 25, 2017
2,113
Cool, thanks so much for the tips! Now I'm looking forward to playing again. I didn't think of moving all my mechs and then doing attacks which should be very helpful.
 

jariw

Member
Oct 27, 2017
4,283
I really like that the builder/simulation library is growing on Switch. Prison Architect was followed by Cities: Skylines, and this month Project Skyrise: Architect's Edition arrives as well as the 3 games from Kairosoft.
 

Double

Member
Nov 1, 2017
795
Cool, thanks so much for the tips! Now I'm looking forward to playing again. I didn't think of moving all my mechs and then doing attacks which should be very helpful.
You're welcome!

Yeah, always simulate your turns by moving the mechs into position and feinting your shots, it's the best way to notice problems with your approach. Then just move all mechs back into their original position and think and try anew. Just don't start actually attacking before you are positive that this is gonna work out as intended (and you can't think of a better turn).

edit: by the way, try blocking emerging Veks before your last turn, as that will effectively stop them from appearing in the battle, as there won't be another chance for them after your last turn. Makes for easier last turns!

Btw, The Swindle is listed unter "Try the demo" in the discover-tab, but there is no demo for it that I can find. Probably a sign that a demo is coming soon? Would be nice, could see me getting this with the 20% discount if I like it. Still wary about digital pre-orders in general though.
 
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jariw

Member
Oct 27, 2017
4,283
I noticed that The Room is releasing this month. Is it just the first game, not The Room Two and The Room Three? If so, that price is too high compared to what you get IMO.
 

Primate Ryan

Member
Oct 27, 2017
603
I noticed that The Room is releasing this month. Is it just the first game, not The Room Two and The Room Three? If so, that price is too high compared to what you get IMO.

I think it's just the first game. I agree that the price is too high, especially since the pc port launched for $5. They added rumble, but I'm not sure that's enough to hike up the price. And there isn't even any news on the sequels yet.

Just played through A Case of Distrust. Another game that might feel a bit too expensive for the content on offer. I really enjoyed my time with it though. The atmosphere and presentation is great and the conversations in the game were a joy to read through. The (optional) talks in the taxi rides are a smart way to flesh out the era and provide some background elements in a somewhat natural way as opposed to having the main characters say similar stuff, which would have made it more artificial.

The game is probably closer to a visual novel than an adventure game. There is some detective work to be done, but it consists of identifying items in the room (only a couple each) and talking with characters about evidence and statements.

I enjoyed the story, the setting and the characters and the only problem I have with it is
how the ending is kind of sprung on you.

There is room for more adventures, which the ending also hints it, but I'm not sure it did well enough for that.
 

Lite_Agent

Member
Oct 26, 2017
4,572
Somewhere. I think.
NA:

  • Nintendo eShop on Nintendo Switch
    • Super Mario Party – The original four-player Mario Party series board game mode that fans love is back, and your friends and family are invited to the party. Freely walk the board, choose where to move, select which Dice Block to roll and compete to win the most Stars in skill-based minigames. And wait till you see the 2-vs.-2 mode* with grid-based maps, the creative new uses of the Nintendo Switch system and the series' first online** minigame mode. The Super Mario Party game launches on Oct. 5.
    • Mark of the Ninja: Remastered – In Mark of the Ninja: Remastered, you'll know what it is to truly be a ninja. You must be silent, agile and clever to outwit your opponents in a world of gorgeous scenery and flowing animation. Marked with cursed tattoos giving you heightened senses, every situation presents you with options. For the first time, enjoy the critically acclaimed game, as well as the additional Special Edition content, on the go. Mark of the Ninja: Remastered launches on Oct. 9.
    • Disgaea 1 Complete – To celebrate the 15th anniversary of the Disgaea series, the game that started it all returns in HD. Relive the expanded adventures of Laharl, Etna and Flonne in Disgaea 1 Complete, launching on Oct. 9.
Nintendo eShop sales:
Activities:
  • My Nintendo Activities – What type of game are you in the mood for this week? Take a quiz for game suggestions, plus while you're there you can also enter the My Nintendo "Games with an Edge" sweepstakes for a chance to win a huge Nintendo Switch prize pack. Visit https://www.nintendo.com/switch/games-with-an-edge for more details.

    NO PURCHASE NECESSARY. Void where prohibited. Open to residents of the U.S. and Canada (excluding Quebec) who are a My Nintendo member and at least 13 years old. Promotion begins on 9/24/18 at 11:00 am PT and ends on 10/15/18 at 10:59 am PT for a chance to win. One (1) Grand Prize winner will receive: one (1) Nintendo Switch system, one (1) Home Cinema Projector for Gaming with Short Throw | HT2150ST, one (1) JaeilPLM 100-Inch 2-in-1 Portable Projector Screen, one (1) download code for Splatoon 2, one (1) download code for Splatoon 2: Octo Expansion DLC, one (1) download code for 2,500 V-Bucks for use in Fortnite (game not included) and one (1) download code for Stardew Valley (AVR $1,398.94). Ten (10) First Prize winners will each receive: one (1) Nintendo Switch Pro Controller, one (1) download code for Splatoon 2, one (1) download code for Splatoon 2: Octo Expansion DLC, one (1) download code for 2,500 V-Bucks for use in Fortnite (game not included) and one (1) download code for Stardew Valley (AVR $259.95 each). Total ARV $3,998.44. Winners will be selected at random from all eligible entries. Odds of winning a prize depend on number of eligible entries received. Details and restrictions apply; see Official Rules available at https://www.nintendo.com/switch/games-with-an-edge/sweepstakes-official-rules/.
  • Earn My Nintendo Points – Can you find Toadette? Search for six hidden Toadette characters on the Super Mario Party site to earn My Nintendo Platinum Points***. The more you find, the more points you'll earn. If you find all six Toadette characters, you can earn a free wallpaper. My Nintendo is also celebrating the Super Mario Party launch. Redeem your points and get new Super Mario Party themed rewards at https://my.nintendo.com/.
  • Nintendo Labo Creators Contest No. 2 Results – Winning creations for Best Toy-Con Musical Instrument and Best Gaming Experience using Toy-Con Garage have now been selected. Be sure to check out all the winning entries, including the runners-up in each category, on the Nintendo Labo Creators Contest Winners' page. Looking for more DIY projects? Nintendo Labo: Vehicle Kit is now available.
Also new this week:
 

MyQuarters

Member
Oct 25, 2017
828
UK
Ahh, I haven't got my swich with me and couldn't seem to find it on the webstore for some reason!

Thanks all
 

Tebunker

Member
Oct 25, 2017
3,844
I feel like the switch just isn't getting that amazing mega man bundle... If so, that is super disappointing

If it comes it'll be in a couple months. Those collections had been out longer on other platforms so it is obv that Capcom wants to recoup the costs more on Switch. Honestly though I just don't care one lick. The games go on sale enough and get cheap enough where you could easily buy them all on sales for much less than $60
 
Oct 25, 2017
1,260
New York
Just saw Mark of the Ninja is up for pre-purchase. Think I may double dip on that one.

Why doesn't switch have folders? I needed folders like a year ago. Now I have over 140 tiles in my switch library (just bought 400gb card). It's a damned mess.

I should stop buying games, I guess. I just want somewhere to stick all the shmups or all the classic games so I do not forget I own them.

Ugh. Just wanted to vent. Buying MotN now.
 
Oct 27, 2017
1,158
If it comes it'll be in a couple months. Those collections had been out longer on other platforms so it is obv that Capcom wants to recoup the costs more on Switch. Honestly though I just don't care one lick. The games go on sale enough and get cheap enough where you could easily buy them all on sales for much less than $60
The X Collections just came out on all consoles. Yeah the switch got the legacy collections late but still has been awhile. This feels more like Capcom knowing that the Switch bundle would sell better so they don't want to "lose money". No way you'll find you'll the games for under $60 right now since MM11 is brand new and costs half of that. It was a great bundle price. Definitely not worth it separate anytime soon.
 

StarPhlox

Member
Oct 25, 2017
4,373
Wisconsin
Great write-up!

Quick question for anybody who knows: Why can't I digitally pre-order StarLink on Switch yet when it's out in less than two weeks and it's been up for digital pre-order on every other platform for a while?

I want to give them my money :)