I would love for them to do like an Octopath style FF mainline game but they probably wouldn't do that. Hell I'd even settle for like an HD low poly game sort of like the style (but better art direction than) FFXV in all honesty.
Yeah actually pleasantly surprised how fast they managed to finish KH3, the game is pretty much done now and they just need to finish voice acting and polishing the game.
It got delayed but only by a month, which is far better than other mainline Square games (especially from Japan).
Is this the guy who puts zippers on everything
KH3 and FF7 are being developed with UE4.They'd make games quicker if they adopted UE4 like many other Japanese developers. That and if they actually put in the effort to lay out reasonable scope for their projects. It takes them eons to even communicate what their games are trying to be.
Square's issue is announcing shit too early when pre-production hasn't even started. If they work in silence and announce a game a year before release this wouldn't happen. When a game lingers too much out in the open people want to blame, point fingers and start asking why they haven't showed shit like entitled brats which leads to incompetent SE comments.
All games have issues at one point or another, like GOW for instance but it's kept quiet since it occurs at very early stages.
None of the other big-name developers seem to have this problem, at least not as consistently as Square with FF. Nintendo pumps out massive games like Zelda BOTW and Xenoblade with what has to be half the staff and 1/3 of the budget Square spends on FF games, and yet they release right on time and way more feature-filled.
Video game are hard to make.
Bigger video games are even more difficult to make
Bad production / management.
And the fact they wanted to copy what is cool in nowadays instead to focus in what makes FF unique and good.
I think VII Remake is supposed to be UE4.They'd make games quicker if they adopted UE4 like many other Japanese developers. That and if they actually put in the effort to lay out reasonable scope for their projects. It takes them eons to even communicate what their games are trying to be.
We will never find out the truth, but I'd bet that it was Sony that pushed that announcement out the door way early. If there was no exclusivity deal I doubt Square would have even mentioned it.At the risk of getting avatar quoted, I still stand by the decision to reveal the FFVII Remake when they did. The internet was a shitshow of cynicism for years, especially the previous forum, where people kept repeatedly stating that the game would never be remade and you were all idiots for stating otherwise.
Now it's cynical on the grounds of when it'll release, but I'll still take the knowledge that it's a project that exists over endlessly arguing over something hypothetical.
Something I wanted to see in future FFs but it will never happen...
+ Sakaguchi producing/directing a new FF.
+ Horii producing/directing a new FF.
I really wish to cut the bullshit I don't know how to tell a story Tabata.
It was announced at E3 2013 and development didn't start until a bit before then.How fast? As in "almost 6 years after being announced". That is certainly not fast in my book...
Even FFXIII is a FF imo... a bad FF? Yeap but it is a unique FF.What makes FF unique and good? Ever since 9 the series hasn't followed any traditional structure. Each iteration is unique from the last. To me that is what makes FF special. Where you have games like Dragon Quest offering a familiar, traditional experience each time, you have FF trying new things. Sometimes it works (FF12, FFXV) sometimes it doesn't (FFXIII). I wouldn't have it another way tbh. Personally I don't want them cranking out games similar to 7-9 every time. If they did we wouldn't get wonderful games like XII, which there still hasn't really been anything like from any developer.
The last two games I played from him is way better than FFXV.Why do people keep ignoring Sakaguchi's duds?
The guy has released lots of great stuff, but his recent output hasn't exactly screamed "Square has to rehire him he'll fix everything!"
it only happens constantly with SE and final fantasy tho, other companies seem to have a much easier time putting out massive, blockbuster, well received games. god of war, botw, witcher 3, etc.
Even FFXIII is a FF imo... a bad FF? Yeap but it is a unique FF.
FFXV didn't feel like a FF anymore.
It was announced at E3 2013 and development didn't start until a bit before then.
You also have to take into account that the Luminous Engine (the FFXV engine) was hard to use and they ended up having to scrap all of their work and restart. In October 2014, they announced they were restarting the work on the game in Unreal Engine 4.
When you consider that, the game (as you know it now) has been in development for 4 years.
KH3 was originally developed with Luminous (the FFXV engine) but it was hard to use so they scrapped it in October 2014 and moved to UE4.
Square just doesn't seem to be able to actually manage some of their internal teams, even if their life depended on it. Which is ironically when you consider how they handle the western/Eidos properties.
Yea they dodged a bullet.KH3 was originally developed with Luminous (the FFXV engine) but it was hard to use so they scrapped it in October 2014 and moved to UE4.
But FF 1 to 10 actually built upon each other. They always introduced new mechanics in combat and overall, but it was always turn based, you always used potions the same way, etc. Yes, the job system and other things were radical, but most changes are in the settings and the worldbuilding.Outside of some recurring monsters and minor visual design, every numbers FF game since the PS1 could might as well be a new IP. They carry nothing if anything over from game to game.
Compare that to every other sequel ever.
I can see why they kinda have a hard time with it.
I am sure if FF16 was just the template of FF15 with some new bits and upgrades here and there they could get it out in 2 to 3 years
And he's the guy that is about to put out a huge JRPG with top of the line visuals in 5.5 years of development time that included an engine change part way through. People are so ignorant for trying to put all the blame on the directors when it's the higher ups at SE causing the problems.nomura was the game director of final fantasy versus XIII and is currently on VII Remake
It's not that easy to continually produce huge AAA titles that push the envelope for your company, if not your industry.Every AAA game experiences development problems. As has been pointed out by other posters, they reinvent the wheel with every entry into the franchise, which just exacerbates the already significant challenge of creating a AAA game. FF XV is far from the only AAA game to experience multi-year development hell.
Moms are tough.
Pretty much, All of those companies have had big delays and issues even if the games came out good, it's not like they were without problems. I think if Square didn't announce games as early as they did, it would end up being better in the long run.All of which went through countless iterations and were only shown off near completion. And even then with games like BOTW there were still delays.
The only real fault I'd give Square would be announcing games too early, thus exposing their internal development process to everyone as it happens. The majority of the industry keeps shit on lockdown as projects get canceled, shelved, scrapped and rebooted.
+1All the systems tend to change radically with each entry since 10. Always go for the most cutting edge graphics. Trying to make huge worlds. And very little asset reuse since every game has it's own identity with even simple creatures and magic getting total redesigns .
They basically try to make an original AAA IP twice a decade.